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Jun Season 1 Main Techniques

This page summarizes the main techniques for Jun in Season 1.

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Main Techniques

1
Heat activation / Heat Dash can be activated / Quick attack
2
Heat activation / Heat Dash can be activated / Can approach from a distance
Deals self-damage [recoverable]
3
Heat activation / Heat Dash can be activated / Can move first on block
During sidestep
4
Combo starter / Can move first on block
During Heat
Increased chip damage on block as effect of Heat Dash
5
Recommended combo
During Heat
Combos that use Heat Dash
6
Quick attack / Long reach / Recovers health
During Heat
Heat Smash
7
Effective on opponents using Standing Block / Heavy damage
During Heat and Genjitsu
Heat Smash
8
Can approach from a distance / Combo starter / Can be used without losing health
During Heat
Effect during Heat [unique]
9
Combo starter / Effective on crouching opponents
10
Recommended combo
11
Combo starter / Effective on crouching opponents / Effective on opponents using a low attack
Deals self-damage [recoverable] / Jump Status
12
Recommended combo
during Miare during Genjitsu
13
Effective on opponents using Standing Block / Few openings / Can move first on hit
14
Effective on opponents using sidestep / Good for getting wall combos
15
Effective on opponents using a high or mid attack
16
Quick attack / Heavy damage
Deals self-damage [recoverable]
17
Good for getting a counter hit on block
[Block]during Izumo
Attack sequence using Izumo
18
Effective on opponents using Standing Block
[Block]during Izumo
Attack sequence using Izumo
19
Effective on opponents using a high attack after blocking
[Block]during Genjitsu
Attack sequence using Genjitsu
20
Good for getting a counter hit on block / Heat activation / Heat Dash can be activated
[Block]
can move first on block