アリサ 子ページ フレーム表

Alisa Season 3 Frame Data Ver.3.02.02

View the Tekken 8 Alisa frame data for Season 3. This page includes startup frames, frame advantage on block and hit, damage, and other move properties.

Frame Data List

New Move
Move Name / Command Hitbox / Damage Start Frames Blo NH CH Note
Shortcut > Destructive Form
MM
9,9 (2)
19F 19-19
1-2
-7 +8s D
Additional Commands
Move Name / Command Hitbox / Damage Start Frames Blo NH CH Note
Trance Accelerator Kick > Destructive Form
M,H,Sp
12,20
18F 16-17 -7 +12g D
Quick-fix Protocol > Destructive Form
during Heat ヒット or ガード時
M[TJ],Th,Sp
50 (1,1,1,5)
20F 20-21 +8 打投 打投
Accelerator > Destructive Form
H,Sp
24
13F 13-14 -5 +14g D HM
Table of Contents
Display Options

n Command

Move Name / Command Hitbox / Damage Start Frames Blo NH CH Note
Jab
H
5
10F 10-10 +1 +8 +8
Stop Bit
H,H
5,18
10F 21-21 -3 +5 D
Stop Bit > Destructive Form
H,H,Sp
5,18
10F -3 +5 D
Typing Combo
H,H
5,10
10F 12-12 -3 +8 +8
Liftoff Combo
H,H,H
5,10,20 (6)
10F 20-35 -9 D D TR
Coil Punch Combo
H,H,L
5,10,17
10F 27-28 -11s +2 小浮
Coil Punch Combo [St]
hold
H,H,L
5,10,22
10F 36-37 -10s 小浮 小浮
Right Jab
H
10
12F 12-12 -6 +5 +5
Troubleshooting
ヒット or ガード時
H,H
10,22
12F 18-33 -13 D D
Down Time [2]
H,M
10,8
12F 22-23 -10 +1 +1
Down Time
H,M,M[TJ]
10,8,25
12F 20-22 -11 D S
Down Link
H,M,L[TJ]
10,8,20
12F 42-45 -13s D D
Left Middle Kick
M
10
13F 13-14 -12 -1 -1
Quick Trim [HE] > Destructive Form
(ヒート発動技)
M,H,Sp
10,20 (6)
13F 26-27 -2 +9 +9 HA
HM
Quick Trim > Destructive Form
M,H,Sp
10,20 (6)
13F 26-27 -2 D D HM
Quick Access > Destructive Form
M,M*5,Sp
10,4*5 (1,1)
13F 24-28
1-4
1-4
1-4
1-1
-12 +5 +5
Accelerator
H
24
13F 13-14 -5 +14g D HM
Accelerator > Destructive Form
H,Sp
24
13F 13-14 -5 +14g D HM
Uninstall [HE]
(ヒート発動技)
M
22 (6)
19F 19-20 -4 +9 +9 HA
Uninstall
M
22 (6)
19F 19-20 -4 D D

f Command

Move Name / Command Hitbox / Damage Start Frames Blo NH CH Note
Session
M
12
17F 17-18 -4 +7 +7
Session > Destructive Form
M,Sp
12
17F -4 +7 +7
Dual Session [HE] > Destructive Form
(ヒート発動技)
M,M,Sp
12,20 (6)
17F 24-24 -12 +9 +9 HA
Dual Session > Destructive Form
M,M,Sp
12,20 (6)
17F 24-24 -12 +14sg +14sg
Triple Session [2]
M,H[TJ]
12,8
17F 22-22 -8 +4 +4
Triple Session [2] > Destructive Form
M,H[TJ],Sp
12,8
17F -8 +4 +4
Triple Session
M,H[TJ],M
12,8,22
17F 35-36 -10 D D
Lost Access [1]
H
10
14F 14-15 -14 -3 -3
Lost Access > Destructive Form
H,H,Sp
10,20 (6)
14F 24-26 -4 D D
Automatic Transmission > Destructive Form
H,M,Sp
10.25 (7)
14F 24-25 -13 +8 +8
Logic Bomb [1]
M
14
16F 16-16 -9 +1 +1 HM
Logic Bomb [1] > Destructive Form
M,Sp
14
16F -9 +1 +1 HM
Logic Bomb [2]
M,H
14,14
16F 25-26 -9 D D HM
Logic Bomb
M,H,M
14,14,24
16F 27-65 -12 D D HM
Overflow
M
25
14F 14-15 -12 +14sg +14sg
Overflow > Boot
(or )
M,Sp[TJ]
25
14F -16 +10g +10g
Overflow > Dual Boot
(or )
M,Sp[TJ]
25
14F -16 +10g +10g
Boot
Sp[TJ]
-
  - - -
Emergency Dual Boot
(ヒート中)
Sp[TJ]
-
- - -

df Command

Move Name / Command Hitbox / Damage Start Frames Blo NH CH Note
Cyclone Hacker
M,M
10,17
13F 26-27 -11 +3s +13s
Cyclone Hacker > Destructive Form
M,M,Sp
10,17
13F -11 +3s +13s
Pickup
M
16
16F 16-17 -9 浮き 浮き
Pickup [Opponent Crouching]
M
16
16F 16-17 - +7 浮き
Double Socket [1]
M
14
16F 16-16 -9 +1 +1
Double Socket
M,L
14,17
16F 23-24 -12s +1 D
Front Kick
M
13
12F 12-12 -7 +4 +4
Cyclone Mixer [1]
M
10
13F 13-13 -6 +5 +8
Cyclone Mixer [2]
M,H
10,20
13F 30-31 +1 +8 +8
Cyclone Mixer > Destructive Form
M,H,H*7, Sp
10,20,4*7 (1,1)
13F 22-25
1-4
1-4
1-4
1-4
1-4
1-1
+6 +8 +8

d Command

Move Name / Command Hitbox / Damage Start Frames Blo NH CH Note
Low Jab
Sp-L[TC]
5
10F 10-10 -5 +6 +6
Deadlock [1]
M
8
24F 24-26 -14 +2s +2s
Deadlock
M,M
8,20
24F 18-21 -9 D D
Deadlock > Destructive Form
M,M,Sp
8,20
24F -9 D D
Quick Slider > Backup
L[TJ],Sp
17
23F 23-32 -10s +8s 小浮
Quick Slider > Backup > crouching
L[TJ],Sp,Sp
17
23F -19s -1s 小浮
Optimizer [1]
L
12
17F 17-18 -12s -1 +8
Optimizer
L,H
12,20
17F 20-21 ±0 D D
Destructive Form
Sp
-
  - - -
Emergency Destructive Form
(ヒート中)
Sp[PC]
-
- - - PC
Harpoon Sweep
L[TC]
20
27F 27-28 -37s 直TR 直TR HM
Harpoon Sweep > Destructive Form
L[TC],Sp
20
27F 27-28 -37s 直TR 直TR HM

db Command

Move Name / Command Hitbox / Damage Start Frames Blo NH CH Note
Backup
Sp[TC]
-
  - - -
Daisy Chain [1]
M
10
18F 18-19 -18 -5 -5
Daisy Chain
M,M
10,10
18F 19-20 -9 +5 +5
Daisy Chain > Destructive Form
M,M,Sp
10,10
18F -9 +5 +5
Deep Link
L[TC]
11
16F 16-16 -13s -2 +3
Deep Web
L[TC]
17
20F 20-21 -14s +2 +12g

b Command

Move Name / Command Hitbox / Damage Start Frames Blo NH CH Note
Gadget Found [1]
M[TC]
15
15F 15-16 -5 +8 +8
Gadget Found
M,Sp-LM
15,1,30
15F 25-40
26-28
-16 大浮 大浮 TR
Trance Hammer [1]
M
12
18F 18-18 -9 +1 +1
Trance Hammer
M,M
12,17
18F 25-26 -13 +3s 小浮
Trance Generator
M,M
12,22
18F 23-24 -15 D D TR
Trance Accelerator Kick
M,H
12,20
18F 16-17 -7 +12g D
Trance Accelerator Kick > Destructive Form
M,H,Sp
12,20
18F 16-17 -7 +12g D
Spinning Top
M
22
20F 20-22 -8 D D HM
Double Threading [1]
M
17
15F 15-16 -13 -4 崩れ
Double Threading
M,M[TJ]
17,20
15F 29-30 -11 +6s D
Double Threading > Destructive Form
M,M[TJ],Sp
17,20
15F -11 +6s D
Double Override
M,M
17,17
15F 25-27 -37 D D TR
Double Override > Boot
(or )
M,M,Sp[TJ]
17,17
15F -19 D D
Double Override > Dual Boot
(or )
M,M,Sp[TJ]
17,17
15F -19 D D
Transmission > Destructive Form
M[PC],Sp
25 (7)
19F 19-20 -13 +8 +8 PC
Transmission [PU] > Destructive Form
[opponent absorb attack]
M[PC],Sp
25 (10)
19F 19-20 -9 +8 +8 PC
Dynamic Range [1]
M[TJ]
22
18F 18-19 -17 浮き 浮き TR
Dynamic Range
M[TJ],M[TJ]
22,25
18F 56-61 +6s D D TR
Dynamic Range [Second Only]
M[TJ],M[TJ]
22,37
18F 56-61 +6s 浮き 浮き TR

ub u uf Command

Move Name / Command Hitbox / Damage Start Frames Blo NH CH Note
Brute Force Attack
(or )
MMM[TJ]
19,13,10
19F 19-20
23-28
17-17
-13 直TR 直TR TR
Brute Force Attack > Boot
on hit (or )
MMM[TJ],Sp[TJ]
19,13,10
19F 19-20
23-28
17-17
-13 直TR 直TR TR
Brute Force Attack > Dual Boot
on hit (or )
MMM[TJ],Sp[TJ]
19,13,10
19F 19-20
23-28
17-17
-13 直TR 直TR TR
Shortcut > Destructive Form
MM
9,9 (2)
19F 19-19
1-2
-7 +8s D
Image Cutter [HE] > Destructive Form
(or )(ヒート発動技)
H,Sp
22 (6)
16F 16-17 -2 +9 +9 HA
HM
Image Cutter > Destructive Form
(or )
H,Sp
22 (6)
16F 16-17 -2 D D HM
Overload
H[TJ][PC]
23
16F 16-20 -9 後受身 後受身 PC
Overload [PU]
[opponent absorb attack]
H[TJ][PC]
23 (9)
16F 16-20 ±0 後受身 後受身 PC
Cradle Kick
(or or )
M[TJ]
15
17F 17-18 -52 -25 -25
Cradle Kick > Boot
(or )
M[TJ],Sp[TJ]
15
17F -29 -2 -2
Cradle Kick > Dual Boot
(or )
M[TJ],Sp[TJ]
15
17F -29 -2 -2
Cradle Star
(or or )
M[TJ],M[TJ]
15,30
17F 17-22 -14 D D
Inbound Kick [1]
(or )
M[TJ]
8
15F 15-16 -15 -4 -4
Inbound Kick
(or )
M[TJ],M[TJ]
8,8
15F 24-26 -13 小浮 小浮
Gigabyte Hammer
(or )
M[TJ]
21
33F 33-34 -5 浮き 浮き
Downstream
(or )
M[TJ]
20
38F 38-40 ±0 D D
Docking Bay [1]
M[TJ]
25
37F 37-39 +2s 小浮 小浮
Docking Bay
M[TJ],M[TJ]
25,20
37F 26-27 -14 浮き 浮き

ff Command

Move Name / Command Hitbox / Damage Start Frames Blo NH CH Note
Jumper Switch [1]
M
18
16F 16-17 -18 D D
Jumper Switch
M,M
18,25
16F 22-24 -13 D D
Emergency Hello World > Destructive Form
(ヒート中)
M,M[TJ]*5,Sp
18,3,3,3,3,16 (3,1,1,1,1,3)
16F 22-23
8-9
8-9
8-9
8-9
+3 D D
Double Cut [1]
M[TJ]
12
18F 18-19 -14 -6 -6
Double Cut
M[TJ],H[TJ]
12,15
18F 19-20 -10 D D
Double Cut > Destructive Form
M[TJ],H[TJ],Sp
12,15
18F -10 D D
Cutover
M[TJ],H[TJ],M
12,15,25
18F 27-29 -10 D D
Cutover > Destructive Form
M[TJ],H[TJ],M,Sp
12,15,25
18F -10 D D
Sandbox
M,Th
14,22
22F 22-29
34-39
-9 打投 打投
Sandbox [BS]
on hit [Just Input]
M,Th
14,27
22F 22-29
34-39
-9 打投 打投
Worm Virus
MM
5,10
17F 17-18
12-13
-9 +4 -
Killer Worm Virus
[Counter Hit]
MM,M*6
6,10,2*6
17F 17-18
12-13
11-11
9-9
4-4
4-4
4-4
19-20
- - +13
Double Rocket Punch
UA-H[TJ]
50
63F 63-84 - D D
Hang-Up
UA-M
50
75F 75-76 - D D
Linear Punch
H[TJ]
30 (9)
13F 13-15 +5 D D
Linear Punch > Destructive Form
H[TJ]
30 (9)
13F 13-15 +5 D D
Linear Dropkick [1]
M[TJ]
15
18F 18-19 -4 +6 +6
Linear Dropkick
M[TJ],M[TJ]
15,20
18F 20-22 -7 D D
Thruster Double Punch
while running
M[TJ]
24
18F 18-36 -3 D D

While Rising

Move Name / Command Hitbox / Damage Start Frames Blo NH CH Note
Spear Fishing [1]
while Rising
M
12
13F 13-14 -12 -1 -1
Spear Fishing [2]
while Rising
M,H
12,12
13F 24-25 -5 +6 +6
Spear Fishing [2] > Destructive Form
while Rising
M,H,Sp
12,12
13F -5 +6 +6
Spear Fishing
while Rising
M,H,M
12,12,23
13F 25-26 -10 浮き 浮き
Spear Fishing > Destructive Form
while Rising
M,H,M,Sp
12,12,23
13F -10 D D
Digital Lift
while Rising
M
24
17F 17-18 -13 浮き 浮き TR
Digital Lift > Boot
while Rising (or )
M,Sp[TJ]
24
17F -7 浮き 浮き
Digital Lift > Dual Boot
while Rising (or )
M,Sp[TJ]
24
17F -5 浮き 浮き
Clockwork
while Rising
M,Sp
18
19F 19-20 +4 +15 +15
Clockwork > Rotation cancel
during Clockwork
M
18
19F -12 -1 -1
Clockwork Spring Middle
during Clockwork
M
20
33F 13-14 -9 +12g D
Clockwork Spring Middle [Two Rotations-]
during Clockwork
M
22 (8)
70F 13-14 ±0 S S
Clockwork Spring Low
during Clockwork
L[TC]
20
50F 30-31 -12s 直TR 直TR
Key Smash
while Rising
M
15
11F 11-12 -5 +6 +6
Cute But Deadly
while Rising
M
20
20F 20-21 -8 D D HM
Cute But Deadly [Two Rotations]
while Rising hold
M
24
28F 28-29 -4 D D HM
Cute But Deadly [Three Rotations]
while Rising hold
M
28 (11)
39F 39-40 ±0 D D HM

While Crouching

Move Name / Command Hitbox / Damage Start Frames Blo NH CH Note
Low Jab
while Crouching
Sp-L[TC]
5
10F 10-10 -5 +6 +6
Right Low Jab
while Crouching
Sp-L[TC]
8
11F 11-11 -4 +7 +7
Left Spin Low Kick
while Crouching
L[TC]
10
16F 16-16 -17s -6 -6
Right Low Kick
while Crouching
L[TC]
6
12F 12-12 -15s -4 -4
Sad Hound
while Crouching
L[TC]*2
10,16
21F 21-23
6-8
-11s +5s +5s
Sad Hound > Destructive Form
while Crouching
L[TC]*2,Sp
10,16
21F -11s +5s +5s

Sidestep

Move Name / Command Hitbox / Damage Start Frames Blo NH CH Note
Happy Propeller [1]
sidestep
L[TC]
15
24F 24-25 -12s +2 +2
Happy Propeller
sidestep
L[TC],H[TJ]*3,M
15,5*4
24F 18-19
3-5
5-7
4-5
-10 +8 +8

While Facing Backward

Move Name / Command Hitbox / Damage Start Frames Blo NH CH Note
Twist Jab
back facing opponent
H
15
8F 8-8 -3 +8 +8
Twist Right Jab
back facing opponent
H
15
8F 8-8 -3 +8 +8
Twist Left Kick
back facing opponent
H
18
10F 10-10 -8 +8 +8
Goody Two Shoes
back facing opponent
M[TC]
20
16F 16-17 -3 D D
Docking Bay [1]
back facing opponent
M[TJ]
25
37F 37-39 +2s 小浮 小浮
Docking Bay
back facing opponent
M[TJ],M[TJ]
25,20
37F 26-27 -22 -22
Twist Low Jab
back facing opponent
Sp-L[TC]
5
10F 10-10 -5 +6 +6
Twist Right Low Jab
back facing opponent
Sp-L[TC]
5
10F 10-10 -5 +6 +6
Twist Left Low Kick
back facing opponent
L[TC]
6
12F 12-12 -15s -4 -4
Twist Right Low Kick
back facing opponent
L[TC]
6
12F 12-12 -15s -4 -4

Destroy Form

Move Name / Command Hitbox / Damage Start Frames Blo NH CH Note
Destructive Form
など
Sp
-
  - - -
Emergency Destructive Form
(ヒート中)
Sp[PC]
-
- - - PC
Destructive Form > cancel
during Destructive Form (or )
Sp
-
  - - -
Retro Rockets
during Destructive Form
Sp[TJ],Sp
-
  - - -
Idling
during Destructive Form (or )
Sp
-
  - - -
Shredder
during Destructive Form
MMHHHM,Sp
3*5,20 (1,1,1)
13F 13-18
1-5
1-7
1-5
1-4
16-17
-9 D D
Shredding Uppercut
during Destructive Form
MMM,Sp
5,5,5 (1,1)
20F 20-21
1-2
1-2
-8 D D
Shredding Sky Punch
during Destructive Form on hit
M*3,UA-Air
5,5,5,14 (1,1)
20F 28-56 - TR TR TR
Death Marionette
during Destructive Form
HHH,Sp
7,7,20 (6)
16F 16-18
5-7
9-11
+4 +15g +15g HM
Hertz Blade
during Destructive Form
H*7,Sp
3*7 (1)
11F 11-13
1-3
1-3
1-3
1-3
1-3
1-1
+3 +9 +9
Gigahertz Storm [1]
during Destructive Form
MM,Sp
4,5 (2)
15F 15-15
1-1
-9 ±0s ±0s
Gigahertz Storm [2]
during Destructive Form
MM*2,Sp
4,5,4,5 (2,2)
15F 23-23
1-1
-12 -3s -3s
Gigahertz Storm [HE]
during Destructive Form (ヒート発動技)
MM*3
4,5,4,5,3,20 (2,2,6)
15F 15-15
1-1
23-23
1-1
23-24
4-5
-13 +9 +9 HA
Gigahertz Storm
during Destructive Form
MM*3
4,5,4,5,3,20 (2,2,6)
15F -13 D D
Hertz Blade - Diablo [1]
during Destructive Form
M*8,Sp
3*7,8 (2,2,1)
23F 23-27
1-5
1-4
1-4
1-5
1-5
1-4
1-1
+1 D D
Hertz Blade - Diablo [1] > Dual Boot
during Destructive Form (or )
M*8,Sp[TJ]
3*7,8 (2,2,1)
23F +4 D D
Hertz Blade - Diablo
during Destructive Form
M*8,M,Sp
3*7,8,20,3 (2,2,1,6)
23F 20-26 -53 D D
Hertz Blade - Scud
during Destructive Form
L*5[TC],Sp
3*4,5 (1)
20F 20-24
1-5
1-5
1-5
1-3
-13s +4 +4
Clock Boosting
during Destructive Form
L[TC]*3
3,3,17 (5)
22F 22-23
11-12
20-21
-14s ±0s ±0s HM
Clock Boosting > Dual Boot
during Destructive Form (or )
L[TC]*3,Sp[TJ]
3,3,17 (5)
22F -26s +4 +4 HM
Hertz Blade - Tomahawk [1]
during Destructive Form
M,Sp
17 (5)
18F 18-20 -12 ±0 D
Hertz Blade - Tomahawk
during Destructive Form
M,M,Sp-L*4,Sp
17,8,3,2,2,1 (5,2,1)
18F 20-21
1-6
1-5
1-5
1-3
-3s D D
Transmission > Destructive Form
during Destructive Form
M[PC],Sp
25 (7)
19F 19-20 -13 +8 +8 PC
Transmission [PU] > Destructive Form
during Destructive Form [opponent absorb attack]
M[PC],Sp
25 (10)
19F 19-20 -9 +8 +8 PC
Hertz Blade - Aegis
during Destructive Form
UA-Air*5,Sp
3,2,2,1,1
10F 10-14
1-5
1-5
1-5
1-1
Spindle Slash
during Destructive Form (or or )
M[TJ]MM,Sp
9*3 (2)
29F 29-31
1-3
1-2
-9s D D
Spindle Slash > Destructive Form cancel
during Destructive Form (or or )
M[TJ]MM
9*3 (2)
29F -9s 崩れ 崩れ
Hertz Blade - Flare
during Destructive Form back facing opponent (or )
M*6,Sp
4*6 (1)
19F 19-22
1-3
1-3
1-3
1-3
1-3
-9 D D
Dual Boot
during Destructive Form (or )
Sp[TJ]
-
  - - -
Retro Rockets
during Destructive Form (or )
Sp[TJ],Sp
-
  - - -
Move Forward
during Destructive Form
Sp
-
  - - -
Move Back
during Destructive Form
Sp
-
  - - -

Evasive Action

Move Name / Command Hitbox / Damage Start Frames Blo NH CH Note
Evasive Action [Front Side Step]
during Destructive Form (or )
Sp
-
  - - -
Evasive Action [Back Side Step]
during Destructive Form (or )
Sp
-
  - - -
Evasive Slash
during Evasive Action
M
25 (7)
45F 20-21 -13 +14sg +14sg
Dual Boot
during Evasive Action (or )
Sp
-
  - - -

Boot

Move Name / Command Hitbox / Damage Start Frames Blo NH CH Note
Boot
など
Sp[TJ]
-
  - - -
Abort > On the spot Backup
during Boot
Sp[TC]
-
  - - -
Abort > backspace Backup
during Boot
Sp[TC]
-
  - - -
Hard Reset [1]
during Boot
M[TJ]
12
13F 13-14 -15 ±0 ±0
Hard Reset [2]
during Boot
M[TJ]*2
12,13
13F 18-19 -9 +2 +7s
Hard Reset [3]
during Boot
M[TJ]*3
12,13,7
13F 20-21 -20 -12 -12
Hard Reset
during Boot
M[TJ]*5
12,13,7,5,28
13F 18-19
7-10
-18 D D
Hard Reset > Destructive Form
during Boot
M[TJ]*5,Sp
12,13,7,5,28
13F -18 D D
Linear Elbow
during Boot
M[TJ]
25
16F 16-27 -8 D D
Linear Elbow > Destructive Form
during Boot
M[TJ],Sp
25
16F -8 D D
Eject Slider
during Boot
L[TC]
17
16F 16-20 -14s +4s 小浮
Upstream
during Boot
M[TJ]
22,5
17F 17-19 -27 大浮 大浮
Wire Clipper > Destructive Form
during Boot
UA-H[TJ],Sp
20
27F 27-28 - +8 +8

Dual Boot

Move Name / Command Hitbox / Damage Start Frames Blo NH CH Note
Dual Boot
during Destructive Form (or )
Sp[TJ]
-
  - - -
Emergency Dual Boot
(ヒート中)
Sp[TJ]
-
- - -
Dual Boot > cancel
during Dual Boot
Sp
-
  - - -
Dual Boot~Evasive Action
during Dual Boot (or )
Sp
-
  - - -
Thruster Left
during Dual Boot
H*6,Sp
5*6 (1,1,1)
24F 24-28
1-6
1-6
1-6
1-6
1-2
+9 +11 +11
Thruster Right
during Dual Boot
MMHHH[TJ],Sp
8,5,4,8,7 (2)
16F 16-18
1-5
1-5
1-5
1-1
-14 D D
Thruster Right - Burst
during Dual Boot
MMHH[TJ],H[TJ],Sp
8,5,4,8,7,13 (2,13)
16F 26-28 -11s D D
Eject Slider
during Dual Boot
L[TC]
17
16F 16-20 -14s +4s 小浮
Upstream
during Dual Boot
M[TJ]
22,5
17F 17-19 -27 大浮 大浮
Thruster Drill
during Dual Boot
M[TJ]*4,Sp
5,5,5,20 (6)
12F 12-15
1-4
1-5
1-6
±0 D D
Heartbeat Disabler
during Dual Boot
M[TJ],Th
26,23 (4)
19F 19-21 -9 打投 打投
Shut Down [1] > Destructive Form
during Dual Boot
L,Sp
13 (3)
19F 19-20 -12s +6s +6s
Shut Down
during Dual Boot
L,M
13,17 (3,7)
19F 35-37 -33 D D
Shut Down [Second Only]
during Dual Boot
L,M
13,25 (3,7)
19F 35-37 -33 D D
Hello World
during Dual Boot
M[TJ]*5
3,3,3,3,16 (1,1,1,1,4)
17F 17-18
8-9
8-9
8-9
8-9
+4 D D

Backup

Move Name / Command Hitbox / Damage Start Frames Blo NH CH Note
Backup
など
Sp[TC]
-
  - - -
リカバリーHook
during Backup
H
21 (6)
11F 11-13 +4 D D
リカバリーHook > Boot
during Backup (or )
H,Sp
21 (6)
11F +6 D D
リカバリーHook > Dual Boot
during Backup (or )
H,Sp
21 (6)
11F +6 D D
Rapid Rocket Punch
during Backup
H
34 (6)
11F 11-33 -9 D D TR
Meteor Kick
during Backup
M[TJ]
30
24F 24-27 -9 小浮 小浮
Uplink Knee
during Backup
M[TJ]
30
18F 18-23 -9 大浮 大浮 TR
Rocket Punch
during Backup
UA-H
20,3
34F 34-71 - 大浮 大浮

Heat Moves

Move Name / Command Hitbox / Damage Start Frames Blo NH CH Note
Quick Trim [HS] > Destructive Form
(ヒート中)
M,H,Sp
10,20 (2,10)
13F 26-27 -2 D D HM
Quick Trim [HD]
(ヒート中)
M,H
10,20 (2,12)
13F 26-27 +5 D D HM
Uninstall [HE]
(ヒート発動技)
M
22 (6)
19F 19-20 -4 +9 +9 HA
Uninstall [HS]
(ヒート中)
M
22 (6)
19F 19-20 -4 D D
Uninstall [HD]
(ヒート中)
M
22 (8)
19F 19-20 +5 浮き 浮き
Dual Session [HE] > Destructive Form
(ヒート発動技)
M,M,Sp
12,20 (6)
17F 24-24 -12 +9 +9 HA
Dual Session [HS] > Destructive Form
(ヒート中)
M,M,Sp
12,20 (2,10)
17F 24-24 -12 +14sg +14sg
Dual Session [HD]
(ヒート中)
M,M
12,20 (2,12)
17F 24-24 +5 S S
Image Cutter [HE] > Destructive Form
(or )(ヒート発動技)
H,Sp
22 (6)
16F 16-17 -2 +9 +9 HA
HM
Image Cutter [HS] > Destructive Form
(or )(ヒート中)
H,Sp
22 (11)
16F 16-17 -2 D D HM
Image Cutter [HD]
(or )(ヒート中)
H
22 (13)
16F 16-17 +5 D D HM
Gigahertz Storm [HE]
during Destructive Form (ヒート発動技)
MM*3
4,5,4,5,3,20 (2,2,6)
15F 15-15
1-1
23-23
1-1
23-24
4-5
-13 +9 +9 HA
Gigahertz Storm [HS]
during Destructive Form (ヒート中)
MM*3
4,5,4,5,3,20 (1,2,1,2,1,6)
15F -13 D D
Gigahertz Storm [HD]
during Destructive Form (ヒート中)
MM*3
4,5,4,5,3,20 (1,2,1,2,1,8)
15F +5 S S
Gigahertz Storm [2] [HS] > Dual Boot
during Destructive Form (or )(ヒート中)
MM,Sp
4,5,4,5 (1,2,1,2)
15F 15-15
1-1
23-23
1-1
23-24
4-5
-6 +3s +3s
Emergency Dual Boot
(ヒート中)
Sp[TJ]
-
- - -
Emergency Destructive Form
(ヒート中)
Sp[PC]
-
- - - PC
Emergency Hello World > Destructive Form
(ヒート中)
M,M[TJ]*5,Sp
18,3,3,3,3,16 (3,1,1,1,1,3)
16F 22-23
8-9
8-9
8-9
8-9
+3 D D
Quick-fix Protocol
during Heat (or デストロイフォーム中)
M[TJ],Th
50 (1,1,1,5)
20F 20-21 +8 打投 打投
Quick-fix Protocol > Destructive Form
during Heat ヒット or ガード時
M[TJ],Th,Sp
50 (1,1,1,5)
20F 20-21 +8 打投 打投
Quick-fix Protocol > Boot
during Heat ヒット or ガード時(or )
M[TJ],Th,Sp[TJ]
50 (1,1,1,5)
20F 20-21 +10 打投 打投
Quick-fix Protocol > Dual Boot
during Heat ヒット or ガード時(or )
M[TJ],Th,Sp[TJ]
50 (1,1,1,5)
20F 20-21 +10 打投 打投
Quick-fix Protocol [Second]
during Heat (or デストロイフォーム中)
M[TJ]*3
5,3,13 (1,1,5)
22F 1-2
1-1
33-33
+8 D D
Quick-fix Protocol [Fourth]
during Heat (or デストロイフォーム中)
M[TJ]
26 (5)
58F 33-33 +8 D D
Heat Burst
during Heat, while crouching
M[PC]
12 (2)
16F 16-16 +1 +2s +2s HA
PC
Quick Trim [HE] > Destructive Form
(ヒート発動技)
M,H,Sp
10,20 (6)
13F 26-27 -2 +9 +9 HA
HM

Rage Moves

Move Name / Command Hitbox / Damage Start Frames Blo NH CH Note
Radiant Pegasus Bomb
during Rage (or デストロイフォーム中)
M[PC],Th
55
20F 20-20 -18 打投 打投 PC
ER

Throws

Move Name / Command Hitbox / Damage Start Note
Trigger Shuffle
approach opponent
Throw-H
35
12F Throw escape 1 or 2, homing attack, -7F after throw escape, rotate 90 degrees counterclockwise, rotate 120 degrees counterclockwise if throw successful
Back Door
approach opponent
Throw-H
35
12F Throw escape 1 or 2, homing attack, -5F after throw escape, swaps standing positions, swaps positions if throw is successful, floor destruction possible
Back Door > Destructive Form
approach opponent
Throw-H,Sp
35
12F Throw escape 1 or 2, homing attack, -5F after throw escape, positions swapped, if throw successful swapped, floor breakable, transition to Destroy Form *Does not transition if floor is broken
Compression
approach opponent from left side (or )
Throw-H
40
12F Throw escape 1, homing attack, -3F after throw escape, standing position does not change, if throw is successful, position does not change, if thrown with uf 1+2, 41 damage
Hat Trick
approach opponent from right side (or )
Throw-H
40
12F Throw escape 2, homing attack, -3F after throw escape, standing position does not change, rotates 30 degrees clockwise if throw is successful, floor destruction possible, 41 damage when thrown with uf 1+2
Random Typing
approach opponent from behind (or )
Throw-H
55
12F Cannot throw escape, homing attack, rotates 100 degrees clockwise when thrown successfully, floor destruction possible, 56 damage when thrown with uf 1+2
Spam Bomb
approach opponent
Throw-H
40
12F Throw escape 1+2, -4F after throw escape, rotates 30 degrees clockwise, does not swap if throw is successful
Double Bull Shoot
while Crouching
Throw-H
45
11F Throw escape 1+2, -4F after throw escape, rotate 165 degrees counterclockwise, rotate 135 degrees clockwise if throw successfu

Attack Reversal

Move Name / Command Hitbox / Damage Start Note
Model Change
time with opponent high attack (or )
Rev(St)[High],UA-M
25
3F High has strong attack reversal effect, counter attack available from 3-15F, wall strong if counter attack is successful, wall destruction possible, wall combo possible
Low Parry
time with opponent low attack
Parry[Low]
-
1F Has low parry effect, party reception 1-20F, tornado starts when counterattack is successful, combo possible

Common Action

Move Name / Command Hitbox / Damage Start Frames Blo NH CH Note
[Common Action] Side Roll
while down
Sp
-
- - -
[Common Action] Wake-Up Low Kick
while down
L[TC]
8
22F 22-22 -9s +7 +7
[Common Action] Wake-Up Mid Kick
while down
M
8
22F 22-22 -9 +9 +9
[Common Action] Spring Attack
while down and facing up
M[TJ]
15
19F 19-30 -24 +2 +2
[Common Action] Recovery Kick
while down and facing up
L[TC]
5
13F 13-13 -18s -3s -3s
[Common Action] Wake Up [Backward]
while down
Sp
-
- - -
[Common Action] Stand Up
while down
Sp
-
- - -
[Common Action] Forward Roll
while down and facing up
Sp
-
- - -
[Common Action] Wake-Up Cross Chop
while rolling forward
M[TJ]
15
19F 19-24 +2 D D
[Common Action] Sliding Dash
while running (3歩以上)
L[TJ]
17
14F 14-30 -40s D D
[Common Action] Running Stomp [Opponent down]
4歩以上走って(相手ダウン中)相手に接触
L
8
12F 12-12 - D D
[Common Action] Running Stomp [Opponent standing]
4歩以上走って(相手ダウン中)相手に接触
L
10
12F 12-12 +6s D D
[Common Action] Shoulder Tackle
Making contact with the opponent after running for four or more steps
M[PC]
30
8F 8-20 +13g D D
[Common Action] Shoulder Tackle [PU]
Making contact with the opponent after running for four or more steps [opponent absorb attack]
M[PC]
30 (12)
8F 8-20 +13g D D

10Hit Combo

10 Hit Combo   ub4,1,1,2,1,1,3+4,3,2,2
1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10th
Cmd
Box M[TJ] M M H H MMM L M[TJ] M[TJ] MMHH[TJ]
DMG 10 12 9 5 9 3,3,3(1) 7 15 20 2,1,1,8(1)
Blo -9 -21 -20 -10 -9 -14 -29c -65 -29 -23
NH +7 -8 -9 +1 +7 -3 KND -40 KND KND
CH +7 -8 -9 +1 +7 -3 KND -40 KND KND
2hit: Crouching return
6hit: Chip damage, transition to Destroy Form
10hit: Chip damage, transition to Destroy Form