King Season 3 Frame Data Ver.3.02.02
View the Tekken 8 King frame data for Season 3. This page includes startup frames, frame advantage on block and hit, damage, and other move properties.
Frame Data List
New Move
| Move Name / Command | Hitbox / Damage | Start | Frames | Blo | NH | CH | Note |
|---|---|---|---|---|---|---|---|
|
リフトアップ式スパインクラッカー
approach opponent
![]() ![]() ![]() |
Throw-H
8
|
14F | 14-14 | - | 直TR | 上投 | TR |
Additional Commands
| Move Name / Command | Hitbox / Damage | Start | Frames | Blo | NH | CH | Note |
|---|---|---|---|---|---|---|---|
|
リバースゴリースペシャルボム
ジャガースプリント中に
![]() (or ![]() ) |
Throw-H
20
|
38F | 13-13 | - | +1 | 上投 | HM |
|
スパインクラッカー
approach airborne opponent
![]() ![]() ![]() |
Throw-Air
20
|
14F | 14-14 | - | TR | 空投 | TR |
Table of Contents
New Move / Additional Commands / n Command / f Command / df Command / d Command / db Command / b Command / ub u uf Command / ff Command / While Rising / While Crouching / Sidestep / While Facing Backward / Special Move / Beast Step / Jaguar Step / Jaguar Sprint / Heat Moves / Rage Moves / Throws / Takedown / Low Throw / Down Throw / Air Throw / Wallstun Throw / Attack Reversal / Reverse Arm Slam Combo / Reverse Special Stretch Bomb Combo / Standing Heel Hold Combo / Arm Breaker Combo / Mexican Magma Drive / Common Action / 10Hit Combo / Update
n Command
| Move Name / Command | Hitbox / Damage | Start | Frames | Blo | NH | CH | Note |
|---|---|---|---|---|---|---|---|
|
掌底 [1]
|
H
5
|
10F | 10-10 | +1 | +8 | +8 | |
|
掌底
![]() |
H,H
5,15
|
10F | 12-12 | -3 | +8 | +8 | |
|
掌底~投げ掴み(カワズ落とし)
![]() ![]() |
H,H,Throw-H
5,15,30
|
10F | 30-30 | - | 上投 | 上投 | TR |
|
掌底~下段投げ掴み(バイアグラドライバー)
![]() ![]() ![]() |
H,H,Throw-M
5,15,35
|
10F | 27-27 | - | 下投 | 下投 | |
|
掌底アッパー
![]() ![]() |
H,H,M
5,15,10
|
10F | 24-25 | -4 | +5 | +10 | |
|
掌底アッパー~投げ掴み(ブレンバスター)
![]() ![]() ![]() |
H,H,M,Throw-H
5,15,10,40
|
10F | 26-28 | - | 上投 | 上投 | TR |
|
掌底アッパー~下段投げ掴み(バイアグラドライバー)
![]() ![]() ![]() ![]() |
H,H,M,Throw-M
5,15,10,35
|
10F | 28-30 | - | 下投 | 下投 | |
|
Right Jab
|
H
10
|
10F | 10-10 | +1 | +7 | +7 | |
|
Right Jab > Uppercut
![]() |
H,M
10,15
|
10F | 23-24 | -3 | +8 | +8 | |
|
スタンピードクラッシュ [1]
|
H
17
|
15F | 15-16 | -9 | +2 | +2 | |
|
スタンピードクラッシュ [2]
![]() |
H,M
17,18
|
15F | 20-21 | -9 | +5s | +5s | |
|
スタンピードクラッシュ~ジャガースプリント
![]() ![]() |
H,M,M,Sp
17,18,24
|
15F | 23-24 | -13 | 後受身 | 後受身 | |
|
スタンピードクラッシュ~立ち状態
![]() ![]() ![]() |
H,M,M
17,18,24
|
15F | 23-24 | -13 | 後受身 | 後受身 | |
|
スタンピードクラッシュ [St]~ジャガースプリント
![]() ![]() hold |
H,M,M,Sp
17,18,30
(12)
|
15F | 34-35 | +9 | D | D | |
|
スタンピードクラッシュ [St]~立ち状態
![]() ![]() hold, |
H,M,M
17,18,30
(12)
|
15F | 34-35 | +4 | D | D | |
|
High Kick
|
H
20
|
13F | 13-13 | -5 | +6 | D | |
|
ブルータルサイクロン [1] > face backward
|
M,Sp
17
|
18F | 18-20 | -11 | -2 | ±0 | |
|
ブルータルサイクロン
![]() |
M,M
17,21
|
18F | 22-22 | -13 | D | D | |
|
ブルータルサイクロン > cancel
![]() ![]() |
M
17
|
18F | 18-20 | -18 | -9 | -7 | |
|
ブルータルスティング
![]() |
M,H
17,25
|
18F | 24-25 | -3 | D | D | TR |
|
ジャガーステップ
|
Sp[TJ]
-
|
- | - | - |
f Command
| Move Name / Command | Hitbox / Damage | Start | Frames | Blo | NH | CH | Note |
|---|---|---|---|---|---|---|---|
|
エルボーインパクト [1]
![]() |
M
12
|
15F | 15-16 | -11 | +2 | +2 | |
|
エルボーインパクト [HE]
![]() ![]() (ヒート発動技) |
M,H
12,25
|
15F | 18-19 | -9 | +9g | +9g | HA |
|
エルボーインパクト
![]() ![]() |
M,H
12,25
|
15F | 18-19 | -9 | D | D | |
|
ジャガースマッシュコンボ [2]
![]() ![]() ![]() |
H,M
12,15
|
15F | 22-22 | -13s | +2s | +2s | |
|
ジャガースマッシュコンボ
![]() ![]() ![]() ![]() |
H,M,M
12,15,16
|
15F | 22-23 | -15 | 浮き | 浮き | |
|
トゥーキック
![]() |
M
18
|
15F | 15-16 | -8 | +1 | +9 | |
|
トゥーキック~DDT
![]() during front hit on ground |
M,Th
18,20
|
15F | - | 打投 | 打投 | ||
|
ローリングソバット
![]() |
M[TJ]
25
|
18F | 18-20 | -9 | D | D | HM |
|
Shadow Lariat
![]() |
H
23
|
16F | 16-17 | ±0 | D | D | |
|
ジャガースプリント
![]() |
Sp
-
|
- | - | - | |||
|
ジャガースプリント [PU]
![]() (ヒート中) |
Sp[PC]
-
|
- | - | - | PC | ||
|
マッスルインパクト
![]() |
M
21
|
17F | 17-19 | +3 | +7 | +7 | |
|
ショルダータックル [HE]
![]() (ヒート発動技) |
M
27
|
20F | 20-24 | -5 | +9g | +9g | HA |
|
ショルダータックル
![]() |
M
27
|
20F | 20-24 | -5 | D | D |
df Command
| Move Name / Command | Hitbox / Damage | Start | Frames | Blo | NH | CH | Note |
|---|---|---|---|---|---|---|---|
|
エルボーHook
![]() ![]() |
M,M
15,15
|
14F | 20-21 | -10 | +5 | +5 | |
|
スマッシュHook
![]() |
M
12
|
13F | 13-13 | -6 | +4 | +4 | |
|
ダブルHookインパクト
![]() ![]() |
M,H
12,15
|
13F | 20-21 | -10 | 小浮 | 小浮 | |
|
ミドルキック
![]() |
M
17
|
14F | 14-14 | -9 | +6 | +6 | |
|
ミドルキック~延髄切り
![]() ヒット or ガード時 |
M,H[TJ]
17,23
|
14F | 30-30 | ±0 | D | D | |
|
サイドRight Low Kick
![]() |
L
10
|
14F | 14-15 | -14s | -3 | -3 | |
|
シューティングキックコンビネーション [2]
![]() ![]() |
L,H
10,11
|
14F | 22-22 | -5 | +6 | +6 | |
|
シューティングキックコンビネーション
![]() ![]() ![]() |
L,H,M[TJ]
10,11,27
|
14F | 28-29 | -15 | D | 崩れ | |
|
シューティングキックコンビネーション > face backward
![]() ![]() ![]() ![]() |
L,H,M[TJ],Sp
10,11,27
|
14F | 28-29 | -8 | D | 崩れ | |
|
シューティングキックロードロップ
![]() ![]() ![]() ![]() |
L,H,L[TJ][TC]
10,11,20
|
14F | 33-35 | -10s | D | D | |
|
Frankensteiner [Close-Range]
![]() |
Sp-M[TJ],Th
15,30
|
28F | 28-35 | - | 打投 | 打投 | |
|
Frankensteiner [Mid-Range]
![]() |
Sp-M[TJ]
15
|
28F | 28-35 | -18 | -7s | -7s | |
|
エルボースマッシュ
![]() |
M
15
|
14F | 14-15 | -1 | +3 | +3 |
d Command
| Move Name / Command | Hitbox / Damage | Start | Frames | Blo | NH | CH | Note |
|---|---|---|---|---|---|---|---|
|
レフトストレート
![]() (or ![]() ) |
Sp-L[TC]
5
|
10F | 10-10 | -5 | +6 | +6 | |
|
レフトストレート~ライトアッパー
![]() ![]() (or ![]() ![]() ) |
Sp-L[TC],M
5,13
|
10F | 15-17 | -11 | +5 | +5 | |
|
Right Low Jab
![]() |
Sp-L[TC]
8
|
11F | 11-11 | -4 | +7 | +7 | |
|
Stomp
![]() |
L
12
|
17F | 17-17 | -12s | +1 | +1 | |
|
Right Low Kick
![]() |
L[TC]
6
|
12F | 12-12 | -15s | -4 | -4 | |
|
アトラスハンマー
![]() |
M[TC]
21
|
23F | 23-23 | -24 | 大浮 | 大浮 | TR |
|
アリキック [1]
![]() |
L[TC]
14
|
16F | 16-16 | -25s | -9 | -9 | |
|
アリキック [2]
![]() ![]() |
L[TC],L[TC]
14,7
|
16F | 29-29 | -25s | -9 | -9 | |
|
アリキック
![]() ![]() ![]() |
L[TC],L[TC],L[TC]
14,7,7
|
16F | 29-29 | -25s | -9 | -9 | |
|
アリキック・モア
![]() ![]() ![]() ![]() [Counter Hit] |
L[TC],L[TC],L[TC],L[TC]L[TC]
16,7,7,4,3
|
16F | 29-29 | -26s | +15 | +15 | |
|
スピニングスマッシュ
during Stagger Kicks
|
M
10
|
28F | 28-28 | -15 | +5 | +5 | |
|
Corporate Elbow
![]() |
M[TJ]
25
|
30F | 30-35 | -8 | ±0s | ±0s |
db Command
| Move Name / Command | Hitbox / Damage | Start | Frames | Blo | NH | CH | Note |
|---|---|---|---|---|---|---|---|
|
脳天唐竹割り
![]() |
M
21
|
25F | 25-26 | -5s | 小浮 | 小浮 | |
|
シットスマッシュ
![]() |
L[TC]
17
|
23F | 23-23 | -14s | +4s | D | |
|
Low Drop Kick
![]() |
L[TC][TJ]
20
|
29F | 29-31 | -17s | D | D | |
|
マッスルアーマー
![]() |
Sp[PC]
-
|
- | - | - | PC | ||
|
マッスルアーマー~エメラルドエルボー [HE]
![]() ![]() (ヒート発動技) |
Sp[PC],M,Th
20,15
|
15F | 15-16 | -9 | +35g | +35g |
HA PC |
|
マッスルアーマー~エメラルドエルボー [HE]~ジャガースプリント
![]() ![]() on hit (ヒート発動技) |
Sp[PC],M,Th,Sp
20,15
|
15F | -9 | +12g | +12g |
HA PC |
|
|
マッスルアーマー~エメラルドエルボー
![]() ![]() |
Sp[PC],M,Th
20,15
|
15F | 15-16 | -9 | +35g | +35g | PC |
|
マッスルアーマー~エメラルドエルボー~ジャガースプリント
![]() ![]() on hit |
Sp[PC],M,Th,Sp
20,15
|
15F | -9 | +12g | +12g | PC | |
|
マッスルアーマー~エメラルドエルボー [PU] [HE]
![]() (攻撃を受け止めて) (ヒート発動技) |
Sp[PC],M,Th
20,15
(8)
|
15F | 15-16 | -5 | +35g | +35g |
HA PC |
|
マッスルアーマー~エメラルドエルボー [PU] [HE]~ジャガースプリント
![]() (攻撃を受け止めて) on hit (ヒート発動技) |
Sp[PC],M,Th,Sp
20,15
(8)
|
15F | -5 | +12g | +12g |
HA PC |
|
|
マッスルアーマー~エメラルドエルボー [PU]
![]() (攻撃を受け止めて) |
Sp[PC],M,Th
20,15
(8)
|
15F | 15-16 | -5 | +35g | +35g | PC |
|
マッスルアーマー~エメラルドエルボー [PU]~ジャガースプリント
![]() (攻撃を受け止めて) on hit |
Sp[PC],M,Th,Sp
20,15
(8)
|
15F | -5 | +12g | +12g | PC | |
|
マッスルアーマー~ジャガースプリント
![]() ![]() |
Sp[PC],Sp[PC]
-
|
- | - | - | PC |
b Command
| Move Name / Command | Hitbox / Damage | Start | Frames | Blo | NH | CH | Note |
|---|---|---|---|---|---|---|---|
|
スプリントHook
![]() |
H
13
|
12F | 12-12 | -8 | +3 | +3a | |
|
スプリントHook~クロスアッパー
![]() ![]() |
H,H
13,20
|
12F | 19-20 | -13 | +5 | +5 | TR |
|
スプリントHook~ニールキック
![]() ![]() |
H,M[TJ]
13,23
|
12F | 26-28 | -10 | D | D | |
|
アメリカンJab
![]() |
H
16
|
14F | 14-14 | -5 | +1 | +1 | |
|
アメリカンJab~スピニングバックエルボー
![]() ![]() |
H,H
16,21
|
14F | 20-21 | -9 | D | D | |
|
アメリカンJab~オリンピアスラム
![]() ![]() |
H,M,Th
16,18,20
|
14F | 21-21 | -8 | 打投 | 打投 | |
|
アメリカンJab~ヘッドバット
![]() ![]() |
H,H
16,22
|
14F | 24-25 | +2s | 小浮 | 小浮 | |
|
トラースキック
![]() |
H[PC]
23
|
16F | 16-18 | -10 | 後受身 | 後受身 |
PC TR |
|
トラースキック [PU]
![]() [opponent absorb attack] |
H[PC]
23
(10)
|
16F | 16-18 | -5 | 後受身 | 後受身 |
PC TR |
|
ギロチンドロップ
![]() during front hit on ground |
H,Th
23,15
|
16F | 16-18 | - | 打投 | 打投 | |
|
893・K > face backward
![]() |
H,Sp
25
|
17F | 17-21 | +2 | +14sg | +14sg | |
|
リバースジャガーステップ
![]() |
Sp[TJ]
-
|
- | - | - |
ub u uf Command
| Move Name / Command | Hitbox / Damage | Start | Frames | Blo | NH | CH | Note |
|---|---|---|---|---|---|---|---|
|
逆水平チョップ
![]() (or ![]() or ![]() ) |
H
21
|
20F | 20-23 | -3 | D | D | HM |
|
エルボードロップ
![]() (or ![]() ) |
M[TJ]
40
|
48F | 47-53 | -17s | D | D | |
|
エルボードロップ
![]() |
M[TJ]
40
|
48F | 47-53 | -17s | -4s | D | |
|
フライングニールキック
![]() (or ![]() or ![]() ) |
M[TJ]
18
|
24F | 22-29 | -10 | D | D | |
|
ジャンピングニーリフト
![]() (or ![]() ) |
M[TJ]
13
|
15F | 15-16 | -13 | 浮き | 浮き | |
|
ジャンピングニーリフト
![]() |
M[TJ]
15
|
15F | 15-16 | -13 | D | 浮き | |
|
Capital Punishment
![]() (or ![]() ) |
M[TJ]
25
|
35F | 35-36 | +2s | 小浮 | 小浮 | |
|
Burning Knuckle
![]() hold(or ![]() hold) |
UA-M[TJ]
40
|
67F | 67-67 | - | D | D | |
|
ポーパッドブーツ~ジャガースプリント
![]() |
M[PC],Sp
23
|
22F | 22-23 | -12 | +25g | +25g |
PC TR |
|
ポーパッドブーツ~立ち状態
![]() ![]() |
M[PC]
23
|
22F | 22-23 | -12 | +22g | +22g |
PC TR |
|
ポーパッドブーツ [PU]~ジャガースプリント
![]() [opponent absorb attack] |
M[PC],Sp
23
(9)
|
22F | 22-23 | -7 | +25g | +25g |
PC TR |
|
ポーパッドブーツ [PU]~立ち状態
![]() ![]() [opponent absorb attack] |
M[PC]
23
(9)
|
22F | 22-23 | -7 | +25g | +25g |
PC TR |
|
Delayed Rising Toe Kick
![]() ![]() |
M[TJ]
20
|
23F | 23-25 | -13 | 浮き | 浮き |
ff Command
| Move Name / Command | Hitbox / Damage | Start | Frames | Blo | NH | CH | Note |
|---|---|---|---|---|---|---|---|
|
グランドスマッシュ
![]() ![]() ![]() |
L[TC]
17
|
18F | 18-18 | -13s | +5 | 打投 | |
|
ジャガーハンマー
![]() ![]() ![]() [Counter Hit] |
L[TC],Th
20,30
|
18F | 18-18 | - | - | 打投 | |
|
ガード崩し
![]() ![]() ![]() |
M[Lose Guard]
0
|
9F | 9-9 | ±0 | +7 | +18 | |
|
ジャガーHook
![]() ![]() |
M
21
|
20F | 20-21 | -5 | +14g | D | HM |
|
ビーストエルボー
![]() ![]() |
M
21
(6)
|
31F | 31-32 | +7 | +12s | +12s | |
|
ジェイルキック
![]() ![]() |
M
25
|
15F | 15-15 | -15 | D | 打投 | TR |
|
ジェイルキック~DDT
![]() ![]() [Counter Hit] |
M,Th
30,14
|
15F | 15-15 | - | - | 打投 | |
|
ドロップキック
![]() ![]() |
H[TJ]
25
(7)
|
28F | 28-30 |
±0 (+2s) |
後受身 | 後受身 | |
|
ダイビングボディプレス(近距離)
![]() ![]() |
M[TJ],Th
20,15
|
21F | 21-43 | -16s | 打投 | 打投 | |
|
ダイビングボディプレス(遠距離)
![]() ![]() |
M[TJ]
20
|
26F | 21-43 | -11s | -14s | -14s | |
|
ストロングニー
![]() ![]() ![]() |
M
25
(7)
|
20F | 20-25 | +3 | D | D | |
|
Running Exploder
![]() ![]() ![]() |
M[TJ]
40
|
28F | 28-34 | +17g | 後受身 | 後受身 | |
|
アリキック [1]
while running
![]() |
L[TC]
22
|
14F | 14-14 | -25s | -9 | -9 | |
|
アリキック [2]
while running
![]() ![]() |
L[TC],L[TC]
14,7
|
14F | 29-29 | -25s | -9 | -9 | |
|
アリキック
while running
![]() ![]() ![]() |
L[TC],L[TC],L[TC]
14,7,7
|
14F | 29-29 | -25s | -9 | -9 |
While Rising
| Move Name / Command | Hitbox / Damage | Start | Frames | Blo | NH | CH | Note |
|---|---|---|---|---|---|---|---|
|
アッパーカット
while Rising
|
M
12
|
11F | 10-11 | -3 | +4 | +4 | |
|
ラウンドトリップチョップ [1]
while Rising
|
M
11
|
14F | 14-14 | -9 | +1 | +1 | HM |
|
ラウンドトリップチョップ~ジャガースプリント
while Rising
![]() on hit |
M,M,Sp
11,25
|
14F | 15-16 | -12 | +12g | +12g | HM |
|
ラウンドトリップチョップ~立ち状態
while Rising
![]() on hit |
M,M
11,25
|
14F | 15-16 | -12 | +12g | +12g | HM |
|
Stompキック
while Rising
|
H
28
|
16F | 16-16 | ±0 | D | D | |
|
Toe Smash
while Rising
|
M
20
|
11F | 11-12 | -6 | +5 | +5 | |
|
Snap Uppercut
while Rising
|
M
20
|
18F | 18-19 | -10 | 浮き | 浮き |
While Crouching
| Move Name / Command | Hitbox / Damage | Start | Frames | Blo | NH | CH | Note |
|---|---|---|---|---|---|---|---|
|
レフトストレート
while Crouching
![]() (or ![]() ) |
Sp-L[TC]
5
|
10F | 10-10 | -5 | +6 | +6 | |
|
レフトストレート~ライトアッパー
while Crouching
![]() ![]() (or ![]() ![]() ) |
Sp-L[TC],M
5,13
|
10F | 15-17 | -11 | +5 | +5 | |
|
レッグブレーカー
while Crouching
![]() |
L[TC]
20
|
32F | 32-34 | -12s | 直TR | 直TR | |
|
Right Low Jab
while Crouching
![]() (or ![]() ) |
Sp-L[TC]
8
|
11F | 11-11 | -4 | +7 | +7 | |
|
ボディスマッシュ
while Crouching
![]() |
M
21
|
15F | 15-15 | -14 | 崩れ | 崩れ | |
|
Left Spin Low Kick
while Crouching
|
L[TC]
10
|
16F | -17s | -6 | -6 | ||
|
Right Low Kick
while Crouching
![]() (or ![]() ) |
L[TC]
6
|
12F | 12-12 | -15s | -4 | -4 | |
|
アリキック [1]
while Crouching
![]() |
L[TC]
14
|
16F | 16-16 | -25s | -9 | -9 | |
|
アリキック [2]
while Crouching
![]() ![]() |
L[TC],L[TC]
14,7
|
16F | 29-29 | -25s | -9 | -9 | |
|
アリキック
while Crouching
![]() ![]() ![]() |
L[TC],L[TC],L[TC]
14,7,7
|
16F | 29-29 | -25s | -9 | -9 | |
|
アリキック・モア
while Crouching
![]() ![]() ![]() ![]() [Counter Hit] |
L[TC],L[TC],L[TC],L[TC]L[TC]
16,7,7,4,3
|
16F | 29-29 | -26s | +15 | +15 |
Sidestep
| Move Name / Command | Hitbox / Damage | Start | Frames | Blo | NH | CH | Note |
|---|---|---|---|---|---|---|---|
|
ヴィクトリー掌打
sidestep
|
H
25
|
19F | 19-20 | -5 | D | D | |
|
レッグラリアット
sidestep
|
H[TJ]
50
(20)
|
27F |
21-25 27-31 |
±0 | D | D |
While Facing Backward
| Move Name / Command | Hitbox / Damage | Start | Frames | Blo | NH | CH | Note |
|---|---|---|---|---|---|---|---|
|
Twist Jab
back facing opponent
|
H
15
|
8F | 8-8 | -3 | +8 | +8 | |
|
Twist Right Jab
back facing opponent
|
H
15
|
8F | 8-8 | -3 | +8 | +8 | |
|
Blind Kick
back facing opponent
|
M
18
|
13F | 13-14 | -13 | +9 | 崩れ | TR |
|
Blind Kick~スタナー
back facing opponent
on hit |
M,Th
18,20
|
13F | 13-14 | - | 打投 | - | |
|
Twist Right Kick
back facing opponent
|
H
18
|
10F | 10-10 | -8 | +8 | +8 | |
|
ターンラリアット
back facing opponent
|
UA-H
45
|
28F | 26-30 | - | D | D | |
|
ムーンサルトボディプレス
back facing opponent
|
UA-M
30
|
41F | 41-47 | - | D | D | |
|
ムーンサルトボディプレス(先端)
back facing opponent
|
UA-M
35
|
47F | 41-47 | - | D | D | |
|
Twist Low Jab
back facing opponent
![]() |
Sp-L[TC]
5
|
10F | 10-10 | -5 | +6 | +6 | |
|
Twist Right Low Jab
back facing opponent
![]() |
Sp-L[TC]
5
|
10F | 10-10 | -5 | +6 | +6 | |
|
Twist Left Low Kick
back facing opponent
![]() |
L[TC]
6
|
12F | 12-12 | -15s | -4 | -4 | |
|
Low Drop Kick
back facing opponent
![]() (or ![]() or ![]() ) |
L[TC][TJ]
20
|
22F | 22-24 | -14s | D | D |
Beast Step
| Move Name / Command | Hitbox / Damage | Start | Frames | Blo | NH | CH | Note |
|---|---|---|---|---|---|---|---|
|
Beast Step
![]() ![]() ![]() |
Sp
-
|
- | - | - | |||
|
レッグブレーカー
![]() ![]() ![]() ![]() |
L[TC]
20
|
32F | 32-34 | -12s | 直TR | 直TR | |
|
ニーリフト
![]() ![]() ![]() ![]() |
M
21
|
15F | 15-16 | -9 | D | 崩れ | |
|
ブラックボム
![]() ![]() ![]() ![]() |
M
24
|
20F | 20-23 | -5s | 浮き | 浮き |
Jaguar Step
| Move Name / Command | Hitbox / Damage | Start | Frames | Blo | NH | CH | Note |
|---|---|---|---|---|---|---|---|
|
ジャガーステップ
など |
Sp[TJ]
-
|
- | - | - | |||
|
リバースジャガーステップ
![]() |
Sp[TJ]
-
|
- | - | - | |||
|
ジャガーステップ・Hook(1回転)
during Jaguar Step
(1回転) |
H
21
|
17F | 17-18 | -7 | 崩れ | 崩れ | |
|
ジャガーステップ・Hook [Two Rotations]
during Jaguar Step
(2回転) |
H
25
|
19F | 19-20 | -1 | 崩れ | 崩れ | |
|
ジャガーステップ・Hook(3~5回転)
during Jaguar Step
(3~5回転) |
H
31
|
19F | 19-20 | -1 | 崩れ | 崩れ | |
|
ジャガーステップ・ハンマー(1回転)
during Jaguar Step
(1回転) |
M
15
|
11F | 11-12 | -9 | +12s | +12s | |
|
ジャガーステップ・ハンマー [Two Rotations]
during Jaguar Step
(2回転) |
M
18
|
11F | 11-12 | -2 | +12s | +12s | |
|
ジャガーステップ・ハンマー(3~5回転)
during Jaguar Step
(3~5回転) |
M
22
|
11F | 11-12 | ±0s | +12s | +12s | |
|
ジャガーステップ・ソバット(1回転)
during Jaguar Step
(1回転) |
M[TJ]
23
|
22F | 22-23 | -5 | D | D | |
|
ジャガーステップ・ソバット [Two Rotations]
during Jaguar Step
(2回転) |
M[TJ]
27
|
22F | 22-23 | -1 | D | D | |
|
ジャガーステップ・ソバット(3~5回転)
during Jaguar Step
(3~5回転) |
M[TJ]
34
|
22F | 22-23 | -1 | D | D | |
|
ジャガーステップ・ソバット・プレス [Close-Range]
during Jaguar Step
![]() |
M[TJ],M[TJ],Th
23,16
|
21F | 21-43 | -16s | 打投 | 打投 | |
|
ジャガーステップ・ソバット・プレス [Long-Range]
during Jaguar Step
![]() |
M[TJ]
20
|
26F | 21-43 | -11s | -14s | -14s | |
|
ジャガーステップ・ハイ(1回転)
during Jaguar Step
(1回転) |
H
40
(8)
|
17F | 17-18 | +8 | D | D | |
|
ジャガーステップ・ハイ [Two Rotations]
during Jaguar Step
(2回転) |
H
42
(12)
|
17F | 17-18 | +15 | D | D | |
|
ジャガーステップ・ハイ(3~5回転)
during Jaguar Step
(3~5回転) |
H
52
(15)
|
17F | 17-18 | +15 | D | D | |
|
ジャガーステップ・ミドル(1回転)
during Jaguar Step
![]() (1回転) |
M
30
|
17F | 17-19 | -17 | D | D | |
|
ジャガーステップ・ミドル [Two Rotations]
during Jaguar Step
![]() (2回転) |
M
36
|
17F | 17-19 | +8 | D | D | |
|
ジャガーステップ・ミドル(3~5回転)
during Jaguar Step
![]() (3~5回転) |
M
45
|
17F | 17-19 | +8 | D | D |
Jaguar Sprint
| Move Name / Command | Hitbox / Damage | Start | Frames | Blo | NH | CH | Note |
|---|---|---|---|---|---|---|---|
|
ジャガースプリント
![]() など |
Sp
-
|
- | - | - | |||
|
ジャガースプリント [PU]
ジャガースプリント中に3歩以上走る(or ヒート中)
|
Sp[PC]
-
|
- | - | - | PC | ||
|
ジャガースプリント~停止
ジャガースプリント中に
|
Sp
-
|
- | - | - | |||
|
ランニングエルボースマッシュ
ジャガースプリント中に
|
M
21
|
16F | 16-17 | -8 | +26sg | +26sg | |
|
ランニングエルボースマッシュ [St]
ジャガースプリント中に
(3歩以上) |
M
25
|
16F | 16-17 | -4 | 直TR | 直TR | |
|
ランニングエルボースマッシュ [St] [HS]
ジャガースプリント中に
(ヒート中) |
M
25
(5)
|
16F | 16-17 | -4 | 直TR | 直TR | |
|
ジャガーアックス
ジャガースプリント中に
|
H
24
(4)
|
18F | 18-19 | +3 | D | D | |
|
ジャガーアックス [St]
ジャガースプリント中に
(3歩以上) |
H
28
(8)
|
18F | 18-19 | +8 | D | D | |
|
ジャガーアックス [St] [HS]
ジャガースプリント中に
(ヒート中) |
H
28
(8)
|
18F | 18-19 | +8 | D | D | |
|
スプリント・K
ジャガースプリント中に
|
M[TJ]
30
|
22F | 22-23 | -9 | D | D | HM |
|
スプリント・K [St]
ジャガースプリント中に
(3歩以上) |
M[TJ]
34
(10)
|
22F | 22-23 | +2 | D | D | HM |
|
スプリント・K [St] [HS]
ジャガースプリント中に
(ヒート中) |
M[TJ]
34
(10)
|
22F | 22-23 | +2 | D | D | HM |
|
Dashing Low Drop Kick
ジャガースプリント中に
|
L[TC][TJ]
20
|
20F | 20-24 | -21s | ±0s | ±0s | |
|
Dashing Low Drop Kick [St]
ジャガースプリント中に
(3歩以上) |
L[TC][TJ]
24
|
20F | 20-24 | -21s | D | D | |
|
Dashing Low Drop Kick [St] [HS]
ジャガースプリント中に
(ヒート中) |
L[TC][TJ]
24
(4)
|
20F | 20-24 | -21s | D | D | |
|
ラピッドキングオンスロート [HE]
ジャガースプリント中に
(or )(ヒート発動技) |
Throw-H
45
|
23F | 23-23 | - | 上投 | 上投 |
HA HM |
|
ラピッドキングオンスロート
ジャガースプリント中に
(or ) |
Throw-H
45
|
23F | 23-23 | - | 上投 | 上投 | HM |
|
ラピッドキングオンスロート [St] [HE]
ジャガースプリント中に
(or )(3歩以上)(ヒート発動技) |
Throw-H
49
|
23F | 23-23 | - | 上投 | 上投 |
HA HM |
|
ラピッドキングオンスロート [St]
ジャガースプリント中に
(or )(3歩以上) |
Throw-H
49
|
23F | 23-23 | - | 上投 | 上投 | HM |
|
ラピッドキングオンスロート [St] [HS]
ジャガースプリント中に
(or )(ヒート中) |
Throw-H
49
|
23F | 23-23 | - | 上投 | 上投 | HM |
|
ダイビングボディプレス [Close-Range]
ジャガースプリント中に
|
M[TJ],Th
20,15
|
21F | 21-43 | -16s | 打投 | 打投 | |
|
ダイビングボディプレス [Long-Range]
ジャガースプリント中に
|
M[TJ]
20
|
26F | 21-43 | -11s | -14s | -14s | |
|
ダイビングボディプレス [Close-Range] [St]
ジャガースプリント中に
(3歩以上) |
M[TJ],Th
24,15
|
21F | 21-43 | -16s | 打投 | 打投 | |
|
ダイビングボディプレス [Long-Range] [St]
ジャガースプリント中に
(3歩以上) |
M[TJ]
24
|
26F | 21-43 | -11s | -14s | -14s | |
|
ダイビングボディプレス [Close-Range] [St] [HS]
ジャガースプリント中に
(ヒート中) |
M[TJ],Th
24,15
(4)
|
21F | 21-43 | -16s | 打投 | 打投 | |
|
ダイビングボディプレス [Long-Range] [St] [HS]
ジャガースプリント中に
(ヒート中) |
M[TJ]
24
(4)
|
26F | 21-43 | -11s | -14s | -14s | |
|
リバースゴリースペシャルボム
ジャガースプリント中に
![]() (or ![]() ) |
Throw-H
20
|
38F | 13-13 | - | +1 | 上投 | HM |
Heat Moves
| Move Name / Command | Hitbox / Damage | Start | Frames | Blo | NH | CH | Note |
|---|---|---|---|---|---|---|---|
|
エルボーインパクト [HS]
![]() ![]() (ヒート中) |
M,H
12,25
(2,5)
|
15F | 18-19 | -9 | D | D | |
|
エルボーインパクト [HD]
![]() ![]() ![]() (ヒート中) |
M,H
12,25
(2,7)
|
15F | 18-19 | +5 | 小浮 | 小浮 | |
|
ショルダータックル [HE]
![]() (ヒート発動技) |
M
27
|
20F | 20-24 | -5 | +9g | +9g | HA |
|
ショルダータックル [HS]
![]() (ヒート中) |
M
27
(5)
|
20F | 20-24 | -5 | D | D | |
|
ショルダータックル [HD]
![]() ![]() (ヒート中) |
M
27
(7)
|
20F | 20-24 | +5 | 小浮 | 小浮 | |
|
マッスルアーマー~エメラルドエルボー [HE]
![]() ![]() (ヒート発動技) |
Sp[PC],M,Th
20,15
|
15F | 15-16 | -9 | +35g | +35g |
HA PC |
|
マッスルアーマー~エメラルドエルボー [HE]~ジャガースプリント
![]() ![]() on hit (ヒート発動技) |
Sp[PC],M,Th,Sp
20,15
|
15F | -9 | +12g | +12g |
HA PC |
|
|
マッスルアーマー~エメラルドエルボー [HS]
![]() ![]() (ヒート中) |
Sp[PC],M,Th
20,15
(4)
|
15F | 15-16 | -9 | +35g | +35g | PC |
|
マッスルアーマー~エメラルドエルボー [HS]~ジャガースプリント [PU]
![]() ![]() on hit (ヒート中) |
Sp[PC],M,Th,Sp
20,15
(4)
|
15F | -9 | +12g | +12g | PC | |
|
マッスルアーマー~エメラルドエルボー [HD]
![]() ![]() ![]() (ヒート中) |
Sp[PC],M,Th
20
(6)
|
15F | 15-16 | +5 | 浮き | 浮き | PC |
|
マッスルアーマー~エメラルドエルボー [PU] [HE]
![]() (攻撃を受け止めて) (ヒート発動技) |
Sp[PC],M,Th
20,15
(8)
|
15F | 15-16 | -5 | +35g | +35g |
HA PC |
|
マッスルアーマー~エメラルドエルボー [PU] [HE]~ジャガースプリント
![]() (攻撃を受け止めて) on hit (ヒート発動技) |
Sp[PC],M,Th,Sp
20,15
(8)
|
15F | -5 | +12g | +12g |
HA PC |
|
|
マッスルアーマー~エメラルドエルボー [PU] [HS]
![]() (攻撃を受け止めて) (ヒート中) |
Sp[PC],M,Th
20,15
(8)
|
15F | 15-16 | -5 | +35g | +35g | PC |
|
マッスルアーマー~エメラルドエルボー [PU] [HS]~ジャガースプリント [PU]
![]() (攻撃を受け止めて) on hit (ヒート中) |
Sp[PC],M,Th,Sp
20,15
(8)
|
15F | -5 | +12g | +12g | PC | |
|
マッスルアーマー~エメラルドエルボー [PU] [HD]
![]() (攻撃を受け止めて)![]() (ヒート中) |
Sp[PC],M,Th
20
(10)
|
15F | 15-16 | +5 | 浮き | 浮き | PC |
|
ラピッドキングオンスロート [HE]
ジャガースプリント中に
(or )(ヒート発動技) |
Throw-H
45
|
23F | 23-23 | - | 上投 | 上投 |
HA HM |
|
ラピッドキングオンスロート [St]
ジャガースプリント中に
(or )(ヒート中) |
Throw-H
49
|
23F | 23-23 | - | 上投 | 上投 | HM |
|
フリーダム・フェイスバスター [HE]
approach crouching opponent
![]() (or ![]() )(ヒート発動技) |
Throw-M
35
|
12F | 12-13 | - | 中投 | 中投 | HA |
|
シャイニングウィザード
approach opponent
![]() ![]() ![]() (ヒート中) |
Throw-H
40
|
10F | 10-10 | - | 上投 | 上投 | HM |
|
シャイニングウィザード [BS]
approach opponent
![]() ![]() ![]() (素早く入力)(ヒート中) |
Throw-H
45
|
10F | 10-10 | - | 上投 | 上投 | HM |
|
マッスルバスター
approach opponent
![]() ![]() ![]() (ヒート中) |
Throw-H
50
|
11F | 11-11 | - | 上投 | 上投 | HM |
|
ジャイアントスイング
approach opponent
![]() ![]() ![]() ![]() ![]() ![]() (ヒート中) |
Throw-H
50
|
10F | 10-10 | - | 上投 | 上投 | HM |
|
ジャイアントスイング [BS]
approach opponent
![]() ![]() ![]() ![]() ![]() ![]() (素早く入力)(ヒート中) |
Throw-H
55
|
10F | 10-10 | - | 上投 | 上投 | HM |
|
ダウンバースト
approach opponent
![]() ![]() ![]() ![]() ![]() ![]() (ヒート中) |
Throw-H
50
|
12F | 12-14 | - | 上投 | 上投 | HM |
|
ダウンバースト [BS]
approach opponent
![]() ![]() ![]() ![]() ![]() ![]() (素早く入力)(ヒート中) |
Throw-H
55
|
12F | 12-14 | - | 上投 | 上投 | HM |
|
ジャガースプリント [PU]
![]() (ヒート中) |
Sp[PC]
-
|
- | - | - | PC | ||
|
ランニングエルボースマッシュ [St]
ジャガースプリント中に
(ヒート中) |
M
25
(5)
|
16F | 16-17 | -8 | 直TR | 直TR | |
|
ジャガーアックス [St]
ジャガースプリント中に
(ヒート中) |
H
28
(8)
|
18F | 18-19 | +8 | D | D | |
|
スプリント・K [St]
ジャガースプリント中に
(ヒート中) |
M[TJ]
34
(10)
|
22F | 22-23 | +2 | D | D | HM |
|
Dashing Low Drop Kick [St]
ジャガースプリント中に
(ヒート中) |
L[TC][TJ]
24
(4)
|
20F | 20-24 | -21s | D | D | |
|
ダイビングボディプレス [Close-Range] [St]
ジャガースプリント中に
(ヒート中) |
M[TJ],Th
24,15
(4)
|
21F | 21-43 | -16s | 打投 | 打投 | |
|
ダイビングボディプレス [Long-Range] [St]
ジャガースプリント中に
(ヒート中) |
M[TJ]
24
(4)
|
26F | 21-43 | -11s | -14s | -14s | |
|
ウルティモ・ハグワール
during Heat
|
M,Th
20,40
(1,4)
|
17F |
17-18 21-22 |
+12g | 打投 | 打投 | |
|
ウルティモ・ハグワール [Second]~ジャガースプリント
during Heat
( or ジャガースプリント中) |
M,Sp
23
(4)
|
39F | 21-22 | +12g | +24g | +24g | TR |
|
ウルティモ・ハグワール [Second]
during Heat
![]() ( or ジャガースプリント中) |
M
23
(4)
|
39F | 21-22 | +12g | +24g | +24g | TR |
|
Heat Burst
during Heat, while crouching
(or ジャガースプリント中) |
M[PC]
12
(2)
|
16F | 16-16 | +1 | +2s | +2s |
HA PC |
|
エルボーインパクト [HE]
![]() ![]() (ヒート発動技) |
M,H
12,25
|
15F | 18-19 | -9 | +9g | +9g | HA |
Rage Moves
| Move Name / Command | Hitbox / Damage | Start | Frames | Blo | NH | CH | Note |
|---|---|---|---|---|---|---|---|
|
アンガー・オブ・ザ・ビースト
during Rage
![]() |
M[PC],Th
55
|
20F | 20-20 | -18 | 打投 | 打投 |
PC ER |
Throws
| Move Name / Command | Hitbox / Damage | Start | Note |
|---|---|---|---|
|
スイングDDT
approach opponent
|
Throw-H
35
|
12F | Throw escape 1 or 2, homing attack, -6F after throw escape, rotates 90 degrees clockwise, does not swap if throw is successful |
|
スイングDDT(ロングレンジ)
approach opponent
![]() |
Throw-H
35
|
15F | Throw escape 1 or 2, homing attack, -6F after throw escape, rotates 90 degrees clockwise, does not swap if throw is successful |
|
ブレンバスター
approach opponent
|
Throw-H
35
|
12F | Throw escape 1 or 2, homing attack, -3F after throw escape, no swap, swap if throw successful |
|
ブレンバスター(ロングレンジ)
approach opponent
![]() |
Throw-H
35
|
15F | Throw escape 1 or 2, homing attack, -3F after throw escape, no swap, swap if throw successful |
|
アルゼンチンバックブリーカー
approach opponent from left side
(or ) |
Throw-H
40
|
12F | Throw escape 1, homing attack, -3F after throw escape, no swap, swap if throw successful |
|
ニークラッシャー
approach opponent from right side
(or ) |
Throw-H
42
|
12F | Throw escape 2, homing attack, -3F after throw escape, no swap, no swap if throw successful |
|
ハーフボストンクラブ
approach opponent from behind
(or ![]() ) |
Throw-H
60
|
12F | Cannot throw escape, homing attack, rotates 90 degrees counterclockwise when thrown successfully |
|
コブラツイスト
approach opponent from behind
(or ![]() ) |
Throw-H
60
|
12F | Cannot throw escape, homing attack, will not be swapped if the throw is successful |
|
ストレッチバスター
approach opponent from behind
![]() ![]() |
Throw-H
75
|
10F | Cannot throw escape, rotates 90 degrees clockwise when thrown successfully, floor destruction possible |
|
掌底~投げ掴み(カワズ落とし)
![]() ![]() |
H,H,Throw-H
5,15,30
|
10F | Throw escape 2, -6F after throw escape, rotate 40 degrees clockwise, rotate 35 degrees counterclockwise if throw successful |
|
掌底~下段投げ掴み(バイアグラドライバー)
![]() ![]() ![]() |
H,H,Throw-M
5,15,35
|
10F | Cannot throw escape, spins 120 degrees counterclockwise if thrown successfully, floor destruction possible |
|
掌底アッパー~投げ掴み(ブレンバスター)
![]() ![]() ![]() |
H,H,M,Throw-H
5,15,10,40
|
10F | Throw escape 2, -3F after throw escape, no swap, swap if throw successful |
|
掌底アッパー~下段投げ掴み(バイアグラドライバー)
![]() ![]() ![]() ![]() |
H,H,M,Throw-M
5,15,10,35
|
10F | Cannot throw escape, spins 120 degrees counterclockwise if thrown successfully, floor destruction possible |
|
Knee Bash
approach opponent
![]() |
Throw-H
40
|
12F | Throw escape 2, -2F after throw escape, rotate 35 degrees counterclockwise, rotate 20 degrees clockwise if throw successful |
|
フィギアフォーレッグロック
approach opponent
![]() |
Throw-H
40
|
12F | Throw escape 1+2, -6F after throw escape, rotate 40 degrees counterclockwise, does not swap if throw is successful |
|
ロープ投げ~ジャガースプリント
approach opponent
![]() |
Throw-H,Sp
0
|
12F | Throw escape 1+2, homing attack, -3F after throw escape, rotates 80 degrees counterclockwise, swaps if throw is successful, +14gF advantage, transitions to Jaguar Sprint, 15 damage and +22F advantage if hitting a wall |
|
ロープ投げ~立ち状態
approach opponent
![]() ![]() ![]() (or ![]() ) |
Throw-H
0
|
12F | Throw escape 1+2, homing attack, -3F after throw escape, rotates 80 degrees counterclockwise, does not swap if throw is successful, -2F disadvantage, becomes standing, 15 damage and +6F advantage if hit against a wall |
|
ロープ投げ~振り戻し~ジャガースプリント
approach opponent
![]() ![]() |
Throw-H,Sp
0
|
12F | Cannot throw escape, derivative throw, homing attack, does not swap after throw, +11gF advantage, transitions to Jaguar Sprint, 15 damage and +32F advantage if hitting a wall |
|
ロープ投げ~振り戻し~立ち状態
approach opponent
![]() ![]() ![]() ![]() (or ![]() ) |
Throw-H
0
|
12F | Cannot throw escape, derivative throw, homing attack, no swap after throw, -6F disadvantage, shifts to standing state, 15 damage and +15F advantage if hitting a wall |
|
ネックハンギングスロー
approach opponent
![]() |
Throw-H
30
|
12F | Throw escape 1+2, -6F after throw escape, rotates 45 degrees counterclockwise, does not swap if throw is successful, wall cling, wall combo possible |
|
ネックハンギングスロー(逆方向)
approach opponent
![]() ![]() |
Throw-H
30
|
12F | Throw escape 1+2, -6F after throw escape, rotate 45 degrees counterclockwise, swap if throw is successful, wall cling, wall combo possible |
|
Tombstone Pile Driver
approach opponent
![]() ![]() ![]() |
Throw-H
53
|
11F | Throw escape 2, -2F after throw escape, rotate 50 degrees counterclockwise, no swap if throw successful, floor destruction possible |
|
シャイニングウィザード
approach opponent
![]() ![]() ![]() |
Throw-H
40
|
10F | Throw escape 1+2, -5F after throw escape, rotate 135 degrees counterclockwise, if throw successful rotate 55 degrees counterclockwise |
|
シャイニングウィザード [HS]
approach opponent
![]() ![]() ![]() (ヒート中) |
Throw-H
40
|
10F | Throw escape 1+2, partially restores remaining Heat time, homing attack, -5F after throw escape, rotates 135 degrees counterclockwise, rotates 55 degrees counterclockwise if throw is successful |
|
シャイニングウィザード [BS]
approach opponent
![]() ![]() ![]() (素早く入力) |
Throw-H
45
|
10F | Throw escape 1+2, -5F after throw escape, rotate 135 degrees counterclockwise, if throw successful rotate 55 degrees counterclockwise |
|
シャイニングウィザード [BS] [HS]
approach opponent
![]() ![]() ![]() (素早く入力)(ヒート中) |
Throw-H
45
|
10F | Throw escape 1+2, partially restores remaining Heat time, homing attack, -5F after throw escape, rotates 135 degrees counterclockwise, rotates 55 degrees counterclockwise if throw is successful |
|
ジャガードライバー
approach opponent
![]() ![]() ![]() |
Throw-H
30
|
11F | Throw escape 1, -2F after throw escape, rotate 30 degrees counterclockwise, does not swap if throw is successful, floor destruction possible |
|
アーチロックフェイスバスター
during Pile Driver
![]() |
Throw-H
35
|
11F | Throw escape 2, derived throw, derivative throw, -7F after throw escape, no swap, rotates 45 degrees clockwise if throw is successful, floor destruction possible |
|
ボストンクラブ
during Pile Driver
![]() ![]() ![]() |
Throw(Derived)
15
|
11F | Throw escape 1+2, derived throw, derived throw, -7F after throw escape, no swap, rotates 55 degrees counterclockwise if throw is successful |
|
マッスルバスター
approach opponent
![]() ![]() ![]() |
Throw-H
50
|
11F | Throw escape 1+2, -6F after throw escape, rotate 40 degrees counterclockwise, swap if throw is successful, King's back is facing, floor destruction possible |
|
マッスルバスター [HS]
approach opponent
![]() ![]() ![]() (ヒート中) |
Throw-H
50
|
11F | Throw escape 1+2, partially restore remaining Heat time, homing attack, -6F after throw escape, rotates 40 degrees counterclockwise, swaps positions if throw is successful, king's back is turned, floor destruction possible |
|
リフトアップ式スパインクラッカー
approach opponent
![]() ![]() ![]() |
Throw-H
8
|
14F | Throw escape 1, -2F after throw escape, rotate 22.5 degrees counterclockwise, does not swap if throw is successful, Tornado triggered |
|
ジャイアントスイング
approach opponent
![]() ![]() ![]() ![]() ![]() ![]() |
Throw-H
50
|
10F | Throw escape 1, opponent can reduce damage with side ukemii, power up with quick input, -13F after throw escape, no swap, swap if throw is successful, 50 damage without recovery, 45 damage with recovery, 70 damage if hit against a wall |
|
ジャイアントスイング [HS]
approach opponent
![]() ![]() ![]() ![]() ![]() ![]() (ヒート中) |
Throw-H
50
|
10F | Throw escape 1, opponent can reduce damage with side ukemii, power up with quick input, partially restores remaining Heat time, homing attack, -13F after throw escape, no swap, swaps if throw is successful, 50 damage without recovery, 45 damage with recovery, 70 damage when hitting a wall |
|
ジャイアントスイング [BS]
approach opponent
![]() ![]() ![]() ![]() ![]() ![]() (素早く入力) |
Throw-H
55
|
10F | Throw escape 1, opponent can reduce damage with side ukemi, -13F after throw escape, no swap, swap if throw is successful, 55 damage without recovery, 50 damage with recovery, 70 damage if hit against a wall |
|
ジャイアントスイング [BS] [HS]
approach opponent
![]() ![]() ![]() ![]() ![]() ![]() (素早く入力)(ヒート中) |
Throw-H
55
|
10F | Throw escape 1, opponent can reduce damage with side ukemi, partially restores remaining Heat time, homing attack, -13F after throw escape, no swap, swaps if throw is successful, 55 damage without recovery, 50 damage with recovery, 70 damage when hitting a wall |
|
ダウンバースト
approach opponent
![]() ![]() ![]() ![]() ![]() ![]() |
Throw-H
50
|
12F | Throw escape 2, power up with quick input, -6F after throw escape, rotate 40 degrees counterclockwise, rotate 45 degrees clockwise if throw is successful |
|
ダウンバースト [HS]
approach opponent
![]() ![]() ![]() ![]() ![]() ![]() (ヒート中) |
Throw-H
50
|
12F | Throw escape 2, power up with quick input, partially restores remaining Heat time, homing attack, -6F after throw escape, rotate 40 degrees counterclockwise, rotate 45 degrees clockwise if throw is successful |
|
ダウンバースト [BS]
approach opponent
![]() ![]() ![]() ![]() ![]() ![]() (素早く入力) |
Throw-H
55
|
12F | Throw escape 2, -6F after throw escape, rotate 40 degrees counterclockwise, rotate 45 degrees clockwise if throw is successful |
|
ダウンバースト [BS] [HS]
approach opponent
![]() ![]() ![]() ![]() ![]() ![]() (素早く入力)(ヒート中) |
Throw-H
55
|
12F | Throw escape 2, partially restores remaining Heat time, recovers remaining time in heat state, homing attack, -6F after throw escape, rotate 40 degrees counterclockwise, rotate 45 degrees clockwise if throw is successful |
|
ラピッドキングオンスロート [HE]
ジャガースプリント中に
(or )(ヒート発動技) |
Throw-H
45
|
23F | Cannot throw escape, Heat activation, unable to Heat Dash, homing attack, swaps if throw is successful |
|
ラピッドキングオンスロート
ジャガースプリント中に
(or ) |
Throw-H
45
|
23F | Cannot throw escape, unable to Heat Dash, partially restores remaining Heat time, homing attack, swaps if throw is successful |
|
ラピッドキングオンスロート [St] [HE]
ジャガースプリント中に
(or )(3歩以上)(ヒート発動技) |
Throw-H
49
|
23F | |
|
ラピッドキングオンスロート [St]
ジャガースプリント中に
(or )(3歩以上) |
Throw-H
49
|
23F | |
|
ラピッドキングオンスロート [St] [HS]
ジャガースプリント中に
(or )(ヒート中) |
Throw-H
49
|
23F | |
|
リバースゴリースペシャルボム
ジャガースプリント中に
![]() (or ![]() ) |
Throw-H
20
|
38F | Throw escape 2, changes to Cannonball Buster when grabbed from the side or back, homing attack, -2F after throw escape, rotates 30 degrees counterclockwise, swaps if throw is successful |
|
ロックボトム
while Crouching
![]() ![]() ![]() |
Throw-H
45
|
12F | Throw escape 1+2, -6F after throw escape, rotates 45 degrees counterclockwise, rotates 90 degrees clockwise if throw is successful, floor destruction possible |
Takedown
| Move Name / Command | Hitbox / Damage | Start | Note |
|---|---|---|---|
|
Ultimate Tackle
while Crouching
|
Throw-M
0
|
26F | Throw escape 1+2, throw Escape is accepted twice, -5F after Throw Escape on hit, King turns away, rotates 110 degrees clockwise, after Throw Escape just before falling, opponent transitions to Takedown, on hit it transitions to Takedown, no switching |
|
Ultimate Punch
during takedown
![]() ![]() ![]() (or ![]() ![]() ![]() ) |
Throw(Derived)
5,5,5,15
|
Throw escape 1 or 2, throw escape is possible on the 1st and 4th throws, ±0F after throw escape, does not swap, does not swap if throw is successful | |
|
Armbar
during takedown
|
Throw(Derived)
25
|
Shift is also possible after the third hit of Ultimate Punch, throw escape 1+2, -9F after throw escape, swap, rotate 90 degrees clockwise if throw is successful | |
|
レイジウインド
during Armbar
|
Throw(Derived)
10
|
Cannot throw escape,derived throw, rotates 150 degrees clockwise when throw is successful | |
|
膝十字固め
during takedown
|
Throw(Derived)
20
|
Shift is also possible after the third hit of Ultimate Punch, throw escape 3+4, after throw escape ±0F, rotate 35 degrees clockwise, if throw is successful rotate 90 degrees clockwise | |
|
カゼスペシャル
膝十字固め中に
[Just Input] |
Throw(Derived)
15,15
|
Cannot throw escape, derived throw, timing of just input is WP within 3 frames after receiving damage, if throw is successful, rotates 90 degrees counterclockwise |
Low Throw
| Move Name / Command | Hitbox / Damage | Start | Note |
|---|---|---|---|
|
豪腕ラリアット
approach crouching opponent
![]() (or ![]() ) |
Throw-M
35
|
12F | Cannot throw escape, no swap if thrown successfully, floor destruction possible |
|
バイアグラドライバー
approach crouching opponent
![]() (or ![]() ) |
Throw-M
35
|
12F | Cannot throw escape, spins 120 degrees counterclockwise if thrown successfully, floor destruction possible |
|
フリーダム・フェイスバスター [HE]
approach crouching opponent
![]() (or ![]() )(ヒート発動技) |
Throw-M
35
|
12F | Cannot throw escape, Heat activation, unable to Heat Dash, homing attack, does not switch if throw is successful |
|
フリーダム・フェイスバスター
approach crouching opponent
![]() (or ![]() ) |
Throw-M
35
|
12F | Cannot throw escape, unable to Heat Dash, partially restores remaining Heat time, does not switch if throw is successful |
Down Throw
| Move Name / Command | Hitbox / Damage | Start | Note |
|---|---|---|---|
|
ジャイアントスイング
[Opponent down and facing up] by opponent's feet
![]() (or ![]() ) |
Throw-Down
30
|
18F | Throw escape 1 or 2, ±0F after throw escape, no swap, swaps if throw is successful, 30 damage without recovery, 20 damage with recovery, 35 damage when hitting a wall |
|
ゴールデンヘッドバット
[Opponent down and facing up] by opponent's feet
![]() |
Throw-Down
25
|
18F | Throw escape 1, ±0F after throw escape, no swap, no swap if throw successful, floor destruction possible |
|
フィギアフォーレッグロック
[Opponent down and facing up] by opponent's feet
![]() |
Throw-Down
28
|
18F | Throw escape 2, ±0F after throw escape, no swap, no swap if throw successful |
|
ストラングルホールド
[Opponent down and facing up] by opponent's head
![]() (or ![]() ) |
Throw-Down
28
|
18F | Throw escape 1 or 2, ±0F after throw escape, no swap, rotates 90 degrees counterclockwise if throw is successful |
|
Turn Over
[Opponent down and facing up] by opponent's side
![]() (or ![]() ) |
Throw-Down
0
|
18F | Throw escape 1 or 2, ±0F after throw escape, no swap, no swap if throw successful |
|
ハーフボストンクラブ
[Opponent down and facing down] by opponent's feet
![]() (or ![]() ) |
Throw-Down
30
|
18F | Throw escape 1 or 2, ±0F after throw escape, no swap, rotates 90 degrees counterclockwise if throw is successful |
|
サーフボードストレッチ
[Opponent down and facing down] by opponent's head
![]() (or ![]() ) |
Throw-Down
32
|
18F | Throw escape 1 or 2, ±0F after throw escape, no swap, no swap if throw successful |
|
キャメルクラッチ
[Opponent down and facing down] from the left
![]() (or ![]() ) |
Throw-Down
35
|
18F | Throw escape 1 or 2, ±0F after throw escape, no swap, swaps if throw successful |
|
弓矢固め
[Opponent down and facing down] from the right
![]() (or ![]() ) |
Throw-Down
37
|
18F | Throw escape 1 or 2, ±0F after throw escape, no swap, no swap if throw successful |
Air Throw
| Move Name / Command | Hitbox / Damage | Start | Note |
|---|---|---|---|
|
空中膝十字固め
approach airborne opponent
(or ![]() ) |
Throw-Air
30
|
12F | Cannot throw escape, homing attack, if the throw is successful, they will not be swapped |
|
スパインクラッカー
approach airborne opponent
(or ![]() ) |
Throw-Air
20
|
12F | Cannot throw escape, homing attack, does not swap if throw is successful, Tornado triggered |
|
スパインクラッカー
approach airborne opponent
![]() ![]() ![]() |
Throw-Air
20
|
14F | Cannot throw escape, homing attack, does not swap if throw is successful, Tornado triggered |
|
ダブルアキレス腱固め
approach airborne opponent
![]() (or ![]() ) |
Throw-Air
15
|
12F | Cannot throw escape, if thrown successfully it will rotate 35 degrees counterclockwise |
|
フラップジャック
approach airborne opponent during Double Heel Hold
![]() |
Throw(Derived)
10
|
Throw escape 1, derivative throw, -6F after throw escape, no swap, swaps if throw is successful, 14 damage if hit with wall, wall strong, wall breakable, no wall combos | |
|
ジャイアントスイング
approach airborne opponent during Double Heel Hold
![]() ![]() ![]() |
Throw(Derived)
17
|
Throw escape 2, derivative throw, -6F after throw escape, no swap, swaps if throw is successful, 17 damage without recovery, 8 damage with recovery, 32 damage when hitting a wall | |
|
掌底~スパインクラッカー
approach airborne opponent
![]() ![]() |
H,H,Throw-H
3,7,8
|
10F | Cannot throw escape, no swap if throw is successful, triggers tornado |
|
掌底~ダブルアキレス腱固め
approach airborne opponent
![]() ![]() ![]() |
H,H,Throw-M
3,7,6
|
10F | Cannot throw escape, can transition to a follow-up throw, rotates 35 degrees counterclockwise when throw is successful |
|
掌底アッパー~スパインクラッカー
approach airborne opponent
![]() ![]() ![]() |
H,H,M,Throw-H
3,7,4,6
|
10F | Cannot throw escape, no swap if throw is successful, triggers tornado |
|
掌底アッパー~ダブルアキレス腱固め
approach airborne opponent
![]() ![]() ![]() ![]() |
H,H,M,Throw-M
3,7,4,4
|
10F | Cannot throw escape, can transition to a follow-up throw, rotates 35 degrees counterclockwise when throw is successful |
|
ランニングジャガーボム
approach airborne opponent
![]() ![]() ![]() |
Throw-Air
45
|
10F | Cannot throw escape, power up with quick input, does not switch if throw is successful, floor can be destroyed |
|
ランニングジャガーボム [HS]
approach airborne opponent
![]() ![]() ![]() (ヒート中) |
Throw-Air
45
|
10F | Cannot throw escape, power up with quick input, partially restores remaining Heat time, homing attack, does not switch if throw is successful, floor can be destroyed |
|
ランニングジャガーボム [BS]
approach airborne opponent
![]() ![]() ![]() (素早く入力) |
Throw-Air
49
|
10F | Cannot throw escape, does not switch if throw is successful, floor can be destroyed |
|
ランニングジャガーボム [BS] [HS]
approach airborne opponent
![]() ![]() ![]() (素早く入力)(ヒート中) |
Throw-Air
49
|
10F | Cannot throw escape, partially restores remaining Heat time, homing attack, does not switch if throw is successful, floor can be destroyed |
|
スイング式ジャンピングパワーボム
approach airborne opponent
![]() ![]() ![]() ![]() ![]() ![]() (or ) |
Throw-Air
38
|
10F | Cannot throw escape, power up with quick input, does not switch if throw is successful, floor can be destroyed |
|
スイング式ジャンピングパワーボム [HS]
approach airborne opponent
![]() ![]() ![]() ![]() ![]() ![]() (or )(ヒート中) |
Throw-Air
41
|
10F | Cannot throw escape, power up with quick input, partially restores remaining Heat time, homing attack, does not switch if throw is successful, floor can be destroyed |
|
スイング式ジャンピングパワーボム [BS]
approach airborne opponent
![]() ![]() ![]() ![]() ![]() ![]() (or )(素早く入力) |
Throw-Air
42
|
10F | Cannot throw escape, does not switch if throw is successful, floor can be destroyed |
|
スイング式ジャンピングパワーボム [BS] [HS]
approach airborne opponent
![]() ![]() ![]() ![]() ![]() ![]() (or )(素早く入力)(ヒート中) |
Throw-Air
42
|
10F | Cannot throw escape, partially restores remaining Heat time, homing attack, does not switch if throw is successful, floor can be destroyed |
|
スイング式ジャンピングパワーボム
approach airborne opponent during Jaguar Step
(or or or ) |
Throw-Air
38
|
12F | Cannot throw escape, homing attack, does not switch if throw is successful, floor can be destroyed |
|
スイング式ジャンピングパワーボム [HS]
approach airborne opponent during Jaguar Step
(or or or )(ヒート中) |
Throw-Air
41
|
12F | Cannot throw escape, partially restores remaining Heat time, homing attack, does not switch if throw is successful, floor can be destroyed |
|
スイング式ジャンピングパワーボム
approach airborne opponent ジャガースプリント中に
(or ) |
Throw-Air
38
|
23F | Cannot throw escape, homing attack, does not switch if throw is successful, floor can be destroyed |
|
スイング式ジャンピングパワーボム [St]
approach airborne opponent ジャガースプリント中に
(or )(3歩以上) |
Throw-Air
41
|
23F | Cannot throw escape, homing attack, does not switch if throw is successful, floor can be destroyed |
|
スイング式ジャンピングパワーボム [HS]
approach airborne opponent ジャガースプリント中に
(or )(ヒート中) |
Throw-Air
41
|
23F | Cannot throw escape, partially restores remaining Heat time, homing attack, does not switch if throw is successful, floor can be destroyed |
Wallstun Throw
| Move Name / Command | Hitbox / Damage | Start | Note |
|---|---|---|---|
|
シャイニングトーピドー
during opponent wall stun
![]() ![]() ![]() ![]() ![]() ![]() |
Throw-Wall
36
|
10F | Cannot throw escape, power up with quick input, does not switch if throw is successful |
|
シャイニングトーピドー [HS]
during opponent wall stun
![]() ![]() ![]() ![]() ![]() ![]() (ヒート中) |
Throw-Wall
36
|
10F | Cannot throw escape, power up with quick input, homing attack, does not switch if throw is successful |
|
シャイニングトーピドー [BS]
during opponent wall stun
![]() ![]() ![]() ![]() ![]() ![]() (素早く入力) |
Throw-Wall
40
|
10F | Cannot throw escape, does not switch if throw is successful |
|
シャイニングトーピドー [BS] [HS]
during opponent wall stun
![]() ![]() ![]() ![]() ![]() ![]() (素早く入力)(ヒート中) |
Throw-Wall
40
|
10F | Cannot throw escape, partially restores remaining Heat time, homing attack, does not switch if throw is successful |
|
シャイニングトーピドー
during opponent wall stun
![]() ![]() ![]() |
Throw-Wall
36
|
10F | Cannot throw escape, power up with quick input, does not switch if throw is successful |
|
シャイニングトーピドー [HS]
during opponent wall stun
![]() ![]() ![]() (ヒート中) |
Throw-Wall
36
|
10F | Cannot throw escape, power up with quick input, partially restores remaining Heat time, homing attack, does not switch if throw is successful |
|
シャイニングトーピドー [BS]
during opponent wall stun
![]() ![]() ![]() (素早く入力) |
Throw-Wall
40
|
10F | Cannot throw escape, does not switch if throw is successful |
|
シャイニングトーピドー [BS] [HS]
during opponent wall stun
![]() ![]() ![]() (素早く入力)(ヒート中) |
Throw-Wall
40
|
10F | Cannot throw escape, partially restores remaining Heat time, homing attack, does not switch if throw is successful |
|
シャイニングトーピドー
during opponent wall stun ジャガースプリント中に
(or ) |
Throw-Wall
36
|
23F | Cannot throw escape, homing attack, does not switch if throw is successful |
|
シャイニングトーピドー
during opponent wall stun ジャガースプリント中に
(or )(3歩以上) |
Throw-Wall
36
|
23F | Cannot throw escape, homing attack, does not switch if throw is successful |
|
シャイニングトーピドー [HS]
during opponent wall stun ジャガースプリント中に
(or )(ヒート中) |
Throw-Wall
36
|
23F | Cannot throw escape, partially restores remaining Heat time, homing attack, does not switch if throw is successful |
|
スパインクラッカー
during opponent wall stun during Jaguar Step
(or or or ) |
Throw-Wall
11
|
12F | Cannot throw escape, does not switch if throw is successful |
Attack Reversal
| Move Name / Command | Hitbox / Damage | Start | Note |
|---|---|---|---|
|
アームホイップ
time with opponent right punch
![]() |
Rev[Punch(R)-H&M]
25
|
5F | High&Middle right punch attack reversal, counter acceptance 5-15F, if counter attack is successful, it will switch, 25 damage (recoverable), floor destruction possible |
|
回転アキレス腱固め
time with opponent left kick
![]() |
Rev[Kick(L)-H&M]
25
|
5F | High&Middle left kick attack reversal, counter acceptance 5-12F, if counter successful rotates 80 degrees clockwise, damage 25 (recoverable) |
|
ドラゴンスクリュー
time with opponent right kick
![]() |
Rev[Kick(R)-H&M]
25
|
5F | High&Middle right kick attack reversal, counter acceptance 5-12F, rotates 90 degrees clockwise if counter is successful, deals 25 damage (recoverable), adds 3+4 to shift to Figure Four Leg Lock |
|
フィギアフォーレッグロック
ドラゴンスクリュー後に
|
Throw(Derived)
28
|
Derived throw, input accepted 1F, moment after getting up, throw escape RP, ±0F after throw escape, does not swap, rotates 90 degrees clockwise when throw is successful, 28 damage | |
|
Low Parry
time with opponent low attack
|
Parry[Low]
-
|
1F | Has low parry effect, party reception 1-20F, tornado starts when counterattack is successful, combo possible |
Reverse Arm Slam Combo
| Move Name / Command | Hitbox / Damage | Start | Note |
|---|---|---|---|
|
リバースアームクラッチスラム
approach opponent
![]() |
Throw-H
19
|
32F | Throw escape 1, homing attack, -2F after throw escape, rotates 40 degrees counterclockwise, swaps if throw is successful |
|
バックドロップ
during Reverse Arm Slam
(or ) |
Throw(Derived)
7
|
Cannot throw escape, rotates 70 degrees clockwise when thrown successfully | |
|
ジャーマンスープレックス
during Backdrop
(or ) |
Throw(Derived)
7
|
Throw escape 1 or 2, -9F after throw escape, rotate 25 degrees clockwise, rotate 27 degrees clockwise if throw successful | |
|
パワーボム
during German Suplex
(or ) |
Throw(Derived)
12
|
Cannot throw escape, if successful it will rotate 45 degrees counterclockwise | |
|
ジャイアントスイング
during Power Bomb
|
Throw(Derived)
15
|
Throw escape 1, cannot ukemi, -3F after throw escape, rotates 45 degrees counterclockwise, swaps positions if throw is successful, deals 31 damage if hit against wall | |
|
マッスルバスター
during Power Bomb
|
Throw(Derived)
20
|
Throw escape 2, -6F after throw escape, rotate 45 degrees counterclockwise, swap if throw successful | |
|
リバースアームクラッチスラム
approach opponent
![]() |
Throw-H
19
|
32F | Throw escape 1, homing attack, -2F after throw escape, rotates 40 degrees counterclockwise, swaps if throw is successful |
|
バックドロップ [BS]
during Reverse Arm Slam
![]() ![]() |
Throw(Derived)
15
|
Cannot throw escape, rotates 70 degrees clockwise when thrown successfully | |
|
ジャーマンスープレックス [BS]
during Backdrop
![]() (or ![]() ) |
Throw(Derived)
15
|
Throw escape 1 or 2, -9F after throw escape, rotate 25 degrees clockwise, rotate 27 degrees clockwise if throw successful | |
|
パワーボム [BS]
during German Suplex
![]() ![]() |
Throw(Derived)
17
|
Cannot throw escape, if successful it will rotate 45 degrees counterclockwise | |
|
ジャイアントスイング [BS]
during Power Bomb
![]() ![]() ![]() |
Throw(Derived)
20
|
Throw escape 1, cannot ukemi, -3F after throw escape, rotates 45 degrees counterclockwise, swaps positions if throw is successful, deals 31 damage if hit against wall | |
|
マッスルバスター [BS]
during Power Bomb
![]() ![]() ![]() ![]() |
Throw(Derived)
25
|
Throw escape 2, -6F after throw escape, rotate 45 degrees counterclockwise, swap if throw successful |
Reverse Special Stretch Bomb Combo
| Move Name / Command | Hitbox / Damage | Start | Note |
|---|---|---|---|
|
リバースゴリースペシャルボム
approach opponent
![]() |
Throw-H
20
|
32F | Throw escape 2, changes to Cannonball Buster when grabbed from the side or back, homing attack, -2F after throw escape, rotates 40 degrees counterclockwise, swaps if throw is successful |
|
リバースゴリースペシャルボム
sidestep
|
Throw-H
20
|
38F | Throw escape 2, changes to Cannonball Buster when grabbed from the side or back, homing attack, -2F after throw escape, rotates 30 degrees counterclockwise, swaps if throw is successful |
|
リバースゴリースペシャルボム > cancelしゃがみ
sidestep
![]() (or ) |
-
-
|
Crouching Return | |
|
キャノンボールバスター
during Reverse Special Stretch Bomb
(or ) |
Throw(Derived)
7
|
Cannot throw escape, but will be swapped if the throw is successful | |
|
マンハッタンドロップ
during Cannonball Buster
(or ) |
Throw(Derived)
7
|
Throw escape 1 or 2, -3F after throw escape, swap, swap if throw successful | |
|
ドクターボム
during Manhattan Drop
(or ) |
Throw(Derived)
9
|
Cannot throw escape, but will not be swapped if the throw is successful | |
|
ジャイアントスイング
during Victory Bomb
|
Throw(Derived)
15
|
Throw escape 1, cannot ukemi, -3F after throw escape, no swap, swaps if throw is successful, 31 damage if hit against wall | |
|
マッスルバスター
during Victory Bomb
|
Throw(Derived)
20
|
Throw escape 2, -6F after throw escape, no swap, no swap if throw successful | |
|
リバースゴリースペシャルボム
approach opponent
![]() |
Throw-H
20
|
32F | Throw escape 2, changes to Cannonball Buster when grabbed from the side or back, homing attack, -2F after throw escape, rotates 40 degrees counterclockwise, swaps if throw is successful |
|
リバースゴリースペシャルボム
sidestep
|
Throw-H
20
|
38F | Throw escape 2, changes to Cannonball Buster when grabbed from the side or back, homing attack, -2F after throw escape, rotates 30 degrees counterclockwise, swaps if throw is successful |
|
キャノンボールバスター [BS]
during Reverse Special Stretch Bomb
![]() ![]() |
Throw(Derived)
15
|
Cannot throw escape, but will be swapped if the throw is successful | |
|
マンハッタンドロップ [BS]
during Cannonball Buster
![]() (or ![]() ) |
Throw(Derived)
15
|
Throw escape 1 or 2, -3F after throw escape, swap, swap if throw successful | |
|
ドクターボム [BS]
during Manhattan Drop
![]() ![]() ![]() |
Throw(Derived)
13
|
Cannot throw escape, but will not be swapped if the throw is successful | |
|
ジャイアントスイング [BS]
during Victory Bomb
![]() ![]() ![]() |
Throw(Derived)
20
|
Throw escape 1, cannot ukemi, -3F after throw escape, no swap, swaps if throw is successful, 31 damage if hit against wall | |
|
マッスルバスター [BS]
during Victory Bomb
![]() ![]() ![]() ![]() |
Throw(Derived)
25
|
Throw escape 2, -6F after throw escape, no swap, no swap if throw successful |
Standing Heel Hold Combo
| Move Name / Command | Hitbox / Damage | Start | Note |
|---|---|---|---|
|
スタンディングアキレスホールド
approach opponent
![]() ![]() ![]() ![]() (or ) |
Throw-H
25
|
24F | Throw escape 2, -2F after throw escape, rotate 40 degrees counterclockwise, does not swap if throw is successful |
|
S・T・F・
スタンディングアキレス hold中に
![]() ![]() |
Throw(Derived)
25
|
Throw escape 1, -10F after throw escape, no swap, rotates 35 degrees clockwise if throw is successful | |
|
スコーピオンデスロック
スタンディングアキレス hold中に
![]() ![]() |
Throw(Derived)
30
|
Throw escape 2, -10F after throw escape, no swapping, rotates 90 degrees clockwise if throw is successful | |
|
インディアンデスロック
スタンディングアキレス hold中に
![]() ![]() |
Throw(Derived)
20
|
Throw escape 1+2, -10F after throw escape, no swap, rotates 70 degrees counterclockwise if throw is successful | |
|
ロメロスペシャル
during Indian Death Lock
![]() ![]() ![]() |
Throw(Derived)
40
|
Cannot throw escape, but will not be swapped if the throw is successful |
Arm Breaker Combo
| Move Name / Command | Hitbox / Damage | Start | Note |
|---|---|---|---|
|
アームブリーカー
approach opponent
![]() ![]() ![]() ![]() (or ) |
Throw-H
20
|
24F | Throw escape 1, -2F after throw escape, rotate 40 degrees counterclockwise, does not swap if throw is successful |
|
トリプル・アームブリーカー
during Arm Breaker
![]() |
Throw(Derived)
30
|
Throw escape 1, -3F after throw escape, does not change if throw is successful | |
|
カワズ落とし
during Arm Breaker
![]() ![]() |
Throw(Derived)
20
|
Throw escape 2, -3F after throw escape, no swap, rotates 90 degrees counterclockwise if throw is successful | |
|
ストラングル・ホールド
during Head Jammer
![]() ![]() ![]() |
Throw(Derived)
20
|
Cannot throw escape, rotates 100 degrees clockwise when thrown successfully | |
|
チキンウイングフェイスロック
during Arm Breaker
![]() ![]() |
Throw(Derived)
20
|
Throw escape 1+2, -3F after throw escape, no swap, rotates 90 degrees counterclockwise if throw is successful | |
|
ドラゴン・スリーパー
during Chicken Wing Face Lock
![]() ![]() ![]() |
Throw(Derived)
25
|
Throw escape 1, -3F after throw escape, rotate 110 degrees counterclockwise, if throw successful rotate 80 degrees counterclockwise | |
|
ローリング・クレイドル
during Chicken Wing Face Lock
![]() ![]() ![]() ![]() |
Throw(Derived)
60
|
Throw escape 2, -3F after throw escape, rotate 110 degrees counterclockwise, rotate 90 degrees counterclockwise if throw successful |
Mexican Magma Drive
| Move Name / Command | Hitbox / Damage | Start | Note |
|---|---|---|---|
|
Cobra Clutch
approach opponent during Jaguar Step
(or or or ) |
Throw-H
20
|
12F | Throw escape 1 or 2, homing attack, -3F after throw escape, Swap, Swap if throw is successful |
|
コブラツイスト
during Cobra Clutch
![]() ![]() ![]() |
Throw(Derived)
12
|
Cannot throw escape, if successful, rotates 120 degrees counterclockwise | |
|
垂直落下式リバースDDT
コブラツイスト中に
![]() (or ![]() ) |
Throw(Derived)
13
|
Throw escape 1 or 2, -6F after throw escape, no swap, no swap if throw successful | |
|
リバースゴリースペシャルボム
during Reverse DDT
![]() ![]() (or ![]() ![]() ) |
Throw(Derived)
12
|
Throw escape 1 or 2, -6F after throw escape, rotate 90 degrees counterclockwise, does not swap if throw is successful | |
|
サムライロック
during Reverse DDT
![]() ![]() ![]() |
Throw(Derived)
24
|
Throw escape 1+2, -6F after throw escape, rotate 80 degrees counterclockwise, if throw successful rotate 80 degrees counterclockwise | |
|
バックドロップ
during Reverse Special Stretch Bomb
![]() |
Throw(Derived)
10
|
Cannot throw escape, but will be swapped if the throw is successful | |
|
ソル・ナシエンテ
during Backdrop
![]() ![]() ![]() |
Throw(Derived)
26
|
Throw escape 1+2, -3F after throw escape, rotate 45 degrees counterclockwise, if throw successful rotate 90 degrees counterclockwise | |
|
バーニングハンマー
during Backdrop
![]() ![]() (or ![]() ![]() ) |
Throw(Derived)
18
|
Throw escape 1 or 2, -3F after throw escape, rotate 90 degrees counterclockwise, if throw successful rotate 80 degrees counterclockwise | |
|
スクリュードライバー
during Burning Hammer
![]() ![]() ![]() ![]() (or ![]() ![]() ![]() ![]() ) |
Throw(Derived)
31
|
Throw escape 1 or 2, -6F after throw escape, rotate 90 degrees counterclockwise, rotate 30 degrees clockwise if throw is successful |
Common Action
| Move Name / Command | Hitbox / Damage | Start | Frames | Blo | NH | CH | Note |
|---|---|---|---|---|---|---|---|
|
[Common Action] Side Roll
while down
|
Sp
-
|
- | - | - | |||
|
[Common Action] Wake-Up Low Kick
while down
|
L[TC]
8
|
22F | 22-22 | -9s | +7 | +7 | |
|
[Common Action] Wake-Up Mid Kick
while down
|
M
8
|
22F | 22-22 | -9 | +9 | +9 | |
|
[Common Action] Spring Attack
while down and facing up
|
M[TJ]
15
|
19F | 19-30 | -24 | +2 | +2 | |
|
[Common Action] Recovery Kick
while down and facing up
![]() |
L[TC]
5
|
13F | 13-13 | -18s | -3s | -3s | |
|
[Common Action] Wake Up [Backward]
while down
|
Sp
-
|
- | - | - | |||
|
[Common Action] Stand Up
while down
|
Sp
-
|
- | - | - | |||
|
[Common Action] Forward Roll
while down and facing up
|
Sp
-
|
- | - | - | |||
|
[Common Action] Wake-Up Cross Chop
while rolling forward
|
M[TJ]
15
|
19F | 19-24 | +2 | D | D | |
|
[Common Action] Running Cross Chop
while running (3歩以上)
![]() |
M[TJ]
24
|
18F | 18-36 | ±0 | D | D | |
|
[Common Action] Running Stomp [Opponent down]
4歩以上走って(相手ダウン中)相手に接触
|
L
8
|
12F | 12-12 | - | D | D | |
|
[Common Action] Running Stomp [Opponent standing]
4歩以上走って(相手ダウン中)相手に接触
|
L
10
|
12F | 12-12 | +6s | D | D | |
|
[Common Action] Shoulder Tackle
Making contact with the opponent after running for four or more
steps
|
M[PC]
30
|
8F | 8-20 | +13g | D | D | |
|
[Common Action] Shoulder Tackle [PU]
Making contact with the opponent after running for four or more
steps [opponent absorb attack]
|
M[PC]
30
(12)
|
8F | 8-20 | +13g | D | D |
10Hit Combo
10 Hit Combo (1)
1,2,1,1,2,4,4,4,1,3
| 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | 10th | |
|---|---|---|---|---|---|---|---|---|---|---|
| Cmd |
|
|
|
|
|
|
|
|
|
|
| Box | H | H | M | M | M | L | L | L | M | M |
| DMG | 5 | 15 | 10 | 6 | 6 | 5 | 5 | 5 | 7 | 30 |
| Blo | +1 | -3 | -4 | -19 | -10 | -36c | -40c | -40c | -12 | -30 |
| NH | +8 | +8 | +5 | -8 | +1 | +5 | -19 | -19 | KND | KND |
| CH | +8 | +8 | +10 | -8 | +1 | +5 | -19 | -19 | KND | KND |
9hit: Can destroy walls
10hit: Can destroy walls
10hit: Can destroy walls
10 Hit Combo (2)
1,2,1,1,3,3,4,3,2,1+2
| 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | 10th | |
|---|---|---|---|---|---|---|---|---|---|---|
| Cmd |
|
|
|
|
|
|
|
|
|
|
| Box | H | H | M | M | H | M | L | L | L | 投 |
| DMG | 5 | 15 | 10 | 6 | 8 | 10 | 5 | 5 | 6 | 20 |
| Blo | +1 | -3 | -4 | -19 | -25 | -30 | -43c | -25c | -68c | - |
| NH | +8 | +8 | +5 | -8 | -14 | -19 | +7 | -14 | +7 | Th |
| CH | +8 | +8 | +10 | -8 | -14 | -19 | +7 | -14 | +7 | Th |
If it hits the ground in front of you, it becomes a throw.
You can transition to the 10th hit only if the 9hit hits.
10hit: Can destroy walls
You can transition to the 10th hit only if the 9hit hits.
10hit: Can destroy walls





(or

(ヒート発動技) 





