Leroy Season 3 Frame Data Ver.3.02.02
View the Tekken 8 Leroy frame data for Season 3. This page includes startup frames, frame advantage on block and hit, damage, and other move properties.
Frame Data List
Additional Commands
| Move Name / Command | Hitbox / Damage | Start | Frames | Blo | NH | CH | Note |
|---|---|---|---|---|---|---|---|
|
義絶寸勁
during Hermit
![]() |
M
17
|
12F | 12-12 | -10 | +2 | 崩れ | |
|
義絶黒龍勁
during Hermit
![]() (ヒート中) |
M
20
(4)
|
12F | 12-12 | -9 | D | 崩れ |
Table of Contents
Additional Commands / n Command / f Command / df Command / d Command / db Command / b Command / ub u uf Command / ff Command / While Rising / While Crouching / Sidestep / While Facing Backward / Special Move / Hermit / Nimble Shift / Heat Moves / Rage Moves / Throws / Attack Reversal / Common Action / 10Hit Combo / Update
n Command
| Move Name / Command | Hitbox / Damage | Start | Frames | Blo | NH | CH | Note |
|---|---|---|---|---|---|---|---|
|
Jab
|
H
5
|
10F | 10-10 | +1 | +8 | +8 | |
|
連環拳・破 [2]
![]() |
H,M
5,7
|
10F | 18-19 | -9 | +2 | +2 | |
|
連環拳・破 [3]
![]() ![]() |
H,M,H*4
5,7,3*4
|
10F |
19-20 5-6 5-6 6-7 |
-9 | -2 | -2 | |
|
連環拳・破
![]() ![]() ![]() |
H,M,H*4,M
5,7,3*4,15
|
10F | 23-24 | -16 | D | D | |
|
連環拳・破 [HS]
![]() ![]() ![]() (ヒート中) |
H,M,H*4,M
5,7,4*4,15
(1,1,2*4,3)
|
10F | 23-24 | -16 | D | D | |
|
正掌
![]() |
H,H
5,9
|
10F | 12-12 | -3 | +7 | +7 | |
|
正掌拍拳
![]() ![]() |
H,H,H[Parry(St)-H&M]
5,9,17
|
10F | 27-28 | -6 | +8 | +8 | |
|
正掌拍拳(Attack Reversal成功時)~双龍門
![]() ,time with opponent attack |
H,H,強Rev[H&M],Sp
5,9
|
10F | 27-28 | - | 捌き | 捌き | |
|
正掌旋風脚
![]() ![]() |
H,H,H[TJ]
5,9,21
|
10F | 23-24 | -6 | D | D | |
|
正掌弾腿~独歩
![]() ![]() |
H,H,M,Sp
5,9,11
|
10F | 16-16 | -9 | +3 | +3 | |
|
直拳
|
H
10
|
12F | 12-12 | ±0 | +9 | +9 | |
|
直拳尖肘
![]() |
H,H
10,20
(4)
|
12F | 25-26 | -7 | +7 | +7 | |
|
龍爪連撃 [2]
![]() |
H,M
10,12
|
12F | 12-13 | -7 | +4 | +4 | |
|
龍爪連撃 [3]
![]() ![]() |
H,M,H[Parry(St)-H&M]
10,12,17
|
12F | 20-21 | -7 | +4 | +4 | |
|
龍爪連撃 [3](Attack Reversal成功時)~双龍門
![]() ,time with opponent attack |
H,M,強Rev[H&M],Sp
10,12
|
12F | 20-21 | - | 捌き | 捌き | |
|
龍爪連撃
![]() ![]() ![]() |
H,M,H[Parry(St)-H&M],M
10,12,17,21
|
12F | 21-23 | -13 | D | 浮き | TR |
|
低蹴連腿 [1]
|
M
14
|
15F | 15-15 | -8 | +3 | +3 | |
|
低蹴連腿
![]() |
M,L
14,13
|
15F | 18-18 | -14s | +2 | D | |
|
正中連脚 [1]
|
H
15
|
12F | 12-12 | -11 | ±0 | ±0 | |
|
正中連脚
![]() |
H,M
15,13
|
12F | 15-16 | -13 | +3 | +3 | |
|
連環拳・剛 [1]
|
H*3
3*3
|
14F |
14-14 7-7 7-7 |
-2 | +4 | +4 | |
|
連環拳・剛 [2]
![]() |
H*3,H*3
3*3,3*3
|
14F |
9-9 7-7 7-7 |
-2 | +7 | +7 | |
|
連環拳・剛 [HE]
![]() ![]() (ヒート発動技) |
H*3,H*3,M
3*3,3*3,20
|
14F | 17-18 | -17 | +9 | +9 | HA |
|
連環拳・剛
![]() ![]() |
H*3,H*3,M
3*3,3*3,20
|
14F | 17-18 | -17 | D | D | |
|
独歩
|
Sp[Rev(St)-Low]
-
|
- | - | - | |||
|
独歩(捌き成功時)
time with opponent low attack
|
Parry(St)[Low]
15
|
3F | 3~ | - | +16 | +16 |
f Command
| Move Name / Command | Hitbox / Damage | Start | Frames | Blo | NH | CH | Note |
|---|---|---|---|---|---|---|---|
|
龍仙連進 [1]
![]() |
H
15
|
14F | 14-16 | -9 | +2 | +2 | |
|
龍仙連進 [2]
![]() ![]() |
H,M
15,15
|
14F | 18-18 | -10 | +2 | +2 | |
|
龍仙連進~独歩
![]() ![]() ![]() |
H,M,M,Sp
15,15,20
|
14F | 21-22 | -9 | +8 | +14 | |
|
五戒連撃 [1]
![]() |
M
14
|
14F | 14-15 | -7 | +7 | +7 | |
|
五戒連撃 [2]
![]() ![]() |
M,H*3
14,5*3
|
14F |
13-13 9-9 7-7 |
-8 | -6 | -6 | |
|
五戒連撃
![]() ![]() ![]() |
M,H*3,M
14,5*3,20
|
14F | 20-21 | -16 | D | D | TR |
|
五戒連撃 [HS]
![]() ![]() ![]() (ヒート中) |
M,H*3,M
14,6*3,20
(2,4*3,4)
|
14F | 20-21 | -16 | D | D | TR |
|
老翁旋風脚 [1]
![]() |
M
14
|
16F | 16-17 | -9 | +4 | +4 | |
|
老翁旋風脚 [HE]
![]() ![]() (ヒート発動技) |
M,H[TJ]
14,24
|
16F | 28-30 | -6 | +9 | +9 | HA |
|
老翁旋風脚
![]() ![]() |
M,H[TJ]
14,24
|
16F | 28-30 | -6 | D | D | |
|
龍崩肘
![]() |
M[PC]
20
|
17F | 17-18 | -13 | D | D | PC |
|
龍崩肘 [PU]
![]() [opponent absorb attack] |
M[PC]
20
(8)
|
17F | 17-18 | -9 | D | D | PC |
df Command
| Move Name / Command | Hitbox / Damage | Start | Frames | Blo | NH | CH | Note |
|---|---|---|---|---|---|---|---|
|
五臓崩撃
![]() ![]() ![]() |
M,H,M
14,12,25
|
16F | 20-21 | -14 | D | D | |
|
弾腿~独歩
![]() |
M,Sp
14
|
13F | 13-13 | -6 | +6 | +6 | |
|
弾腿頂膝
![]() ![]() |
M,M
14,14
|
13F | 20-21 | -9 | +7 | D | |
|
顎砕穿弓腿
![]() |
H[TJ]
23
(9)
|
18F | 18-19 | -2 | 直TR | 直TR | TR |
|
短打弾腿 [1]
![]() |
M
10
|
13F | 13-14 | -3 | +5 | +5 | |
|
短打弾腿~独歩
![]() ![]() |
M,M,Sp
10,16
|
13F | 18-18 | -9 | +3 | +3 | |
|
戒飭連撃 [2]
![]() ![]() |
M,H*3
10,3*3
|
13F |
14-14 6-6 6-6 |
-2 | +4 | +4 | |
|
戒飭連撃
![]() ![]() ![]() |
M,H*3,M[Parry(Punch)-H&M]
10,3*3,17
|
13F | 24-24 | -10 | +3 | D | |
|
戒飭連撃 [HS]
![]() ![]() ![]() (ヒート中) |
M,H*3,M[Parry(Punch)-H&M]
10,4*3,17
(2,2*3,3)
|
13F | 24-24 | -10 | +3 | D | |
|
双龍天昇 [1]
![]() |
M
7
|
15F | 15-16 | -6 | +6 | +6 | |
|
双龍天昇
![]() ![]() |
M,HM
7,5,10
|
15F |
19-20 11-12 |
-18 | 浮き | 浮き | |
|
五臓崩撃 [1]
![]() |
M
14
|
16F | 16-16 | -11 | ±0 | ±0 | |
|
五臓崩撃 [2]
![]() ![]() |
H
14,12
|
16F | 16-17 | ±0 | +6 | +6 |
d Command
| Move Name / Command | Hitbox / Damage | Start | Frames | Blo | NH | CH | Note |
|---|---|---|---|---|---|---|---|
|
Low Jab
![]() |
Sp-L[TC]
5
|
10F | 10-10 | -5 | +6 | +6 | |
|
入環弾腿 [2]
![]() ![]() |
Sp-L[TC],M
5,8
|
10F | 15-16 | -10 | -1 | -1 | |
|
入環弾腿~独歩
![]() ![]() ![]() |
Sp-L[TC],M,M,Sp
5,8,11
|
10F | 15-15 | -9 | +3 | +3 | |
|
落掌掃腿 [1]
![]() |
L[TC]
11
|
15F | 15-16 | -13s | -2 | +3s | |
|
落掌掃腿
![]() ![]() |
L[TC],L[TC]
11,11
|
15F | 24-25 | -13s | -2s | D | |
|
寸腿穿掌 [1]
![]() |
L
8
|
16F | 16-16 | -13s | -2 | -2 | |
|
寸腿穿掌~独歩
![]() ![]() |
L,H,Sp
8,11
|
16F | 24-24 | -3 | +8 | +8 | |
|
迅端脚 [1]
![]() |
L
9
|
14F | 14-15 | -12s | -1 | -1 | |
|
迅端脚~独歩
![]() ![]() |
L,M,Sp
9,16
|
14F | 18-19 | -11 | +1 | +1 | |
|
懴悔掌 [HE]
![]() (ヒート発動技) |
M
21
|
17F | 17-18 | -4 | +9 | +9 | HA |
|
懴悔掌
![]() |
M
21
|
17F | 17-18 | -4 | +6s | +6s |
db Command
| Move Name / Command | Hitbox / Damage | Start | Frames | Blo | NH | CH | Note |
|---|---|---|---|---|---|---|---|
|
沈潜抽撞拳 [1]
![]() |
M
12
|
16F | 16-17 | -9 | +1 | +1 | |
|
沈潜抽撞拳
![]() ![]() |
M,M
12,20
|
16F | 21-22 | -12 | D | D | TR |
|
沈潜里合腿
![]() ![]() |
M,H
12,17
|
16F | 18-19 | ±0 | +8 | 小浮 | |
|
沈潜抱排拳
![]() ![]() |
M,M
12,25
|
16F | 21-22 | -10 | D | 後崩れ | |
|
Right Low Jab
![]() |
Sp-L[TC]
8
|
11F | 11-11 | -4 | +7 | +7 | |
|
剕掃腿~独歩
![]() |
L[TC],Sp
12
|
20F | 20-21 | -8s | +5 | +14 | |
|
掃扇腿
![]() |
L[TC]
13
|
17F | 17-17 | -15s | -3s | 小浮 | |
|
攤手水月突 [HE]
![]() (ヒート発動技) |
M[Parry-H&M]
25
(7)
|
32F | 32-33 | -11 | +9 | +9 | HA |
|
攤手水月突
![]() |
M[Parry-H&M]
25
(7)
|
32F | 32-33 | -11 | D | D | |
|
攤手水月突(捌き成功時) [HE]
time with opponent attack
![]() (ヒート発動技) |
Parry[H&M],M
25
(7)
|
4F | 4-20 | - | +17g | +17g | HA |
|
攤手水月突(捌き成功時)
time with opponent attack
![]() |
Parry[H&M],M
25
(7)
|
4F | 4-20 | - | D | D |
b Command
| Move Name / Command | Hitbox / Damage | Start | Frames | Blo | NH | CH | Note |
|---|---|---|---|---|---|---|---|
|
仙人掌
![]() |
H
17
|
11F | 13-13 | -6 | +5 | 打投 | |
|
膝下途絶
![]() [Counter Hit] |
H
20,25
|
11F | 13-13 | - | - | 打投 | |
|
刎頸後擺腿~独歩
![]() |
H,Sp
27
(8)
|
22F | 22-23 | +9 | +16s | +16s | HM |
|
刎頸後擺腿 > cancel独歩
![]() ![]() |
Sp
-
|
- | - | - | |||
|
双龍門
![]() |
強Rev[H&M]
-
|
5F | 5-15 | - | - | - | |
|
転身脚
![]() |
M
16
|
17F | 17-18 | -9 | +4 | +4 | HM |
|
義絶寸勁
![]() |
M
17
|
12F | 12-12 | -10 | +2 | 崩れ | |
|
義絶黒龍勁
![]() (ヒート中) |
M
20
(4)
|
12F | 12-12 | -9 | D | 崩れ | |
|
連環五行黄破
![]() |
M
21
|
18F | 18-19 | -8 | +7 | +7 |
ub u uf Command
| Move Name / Command | Hitbox / Damage | Start | Frames | Blo | NH | CH | Note |
|---|---|---|---|---|---|---|---|
|
拍拳
![]() (or ![]() or ![]() ) |
H[Parry(St)-H&M]
17
|
16F | 16-17 | -9 | +5 | +5 | |
|
拍拳(Attack Reversal成功時)
time with opponent attack
![]() (or ![]() or ![]() ) |
強Rev[H&M]
-
|
6F | 6-13 | - | 捌き | 捌き | |
|
転身龍方拳
![]() (or ![]() ) |
M[TJ]
25
(7)
|
24F | 24-25 | +1 | D | D | |
|
法輪掌
![]() |
M[Parry(Punch)-H&M]
17
|
20F | 20-20 | -10 | +3 | D | |
|
法輪掌(捌き成功時)
time with opponent punch
![]() |
Parry[Punch-H&M],M
20
|
4F | 4-12 | - | D | D | |
|
騰空蹴
![]() |
M[TJ]
25
|
20F | 20-24 | -8 | D | D | |
|
騰空蹴
![]() (or ![]() ) |
M[TJ]
21
|
20F | 20-24 | -8 | D | D | |
|
騰空落斧
![]() |
M[TJ]
22
|
23F | 23-25 | -8 | 小浮 | 小浮 | |
|
騰空落斧
![]() |
M[TJ]
20
|
23F | 23-25 | -8 | 小浮 | 小浮 | |
|
騰空落斧
![]() |
M[TJ]
16
|
23F | 23-25 | -8 | +1 | +1 | |
|
空歩龍牙掌 [1]
![]() |
M[TJ]*2
8,10
|
14F |
14-15 10-11 |
-14 | D | D | |
|
空歩龍牙掌
![]() ![]() |
M[TJ]*2,M
8,10,17
|
14F | 30-31 | -13 | D | D | |
|
空歩龍牙掌(3発目のみ)
![]() ![]() |
M[TJ]*2,M
8,10,25
|
14F | 30-31 | -13 | D | D | |
|
Delayed Rising Toe Kick
![]() ![]() |
M[TJ]
20
|
23F | 23-25 | -13 | 浮き | 浮き |
ff Command
| Move Name / Command | Hitbox / Damage | Start | Frames | Blo | NH | CH | Note |
|---|---|---|---|---|---|---|---|
|
浄戒寸勁 [1]
![]() ![]() |
M
8
|
14F | 14-15 | -11 | ±0 | ±0 | |
|
浄戒寸勁
![]() ![]() ![]() |
M,M
8,13
|
14F | 17-18 | -15 | 崩れ | 崩れ | |
|
頸断穿弓腿
![]() ![]() |
H[TJ]
20
(6)
|
18F | 18-23 | -2 | D | D | |
|
弾腿~独歩
![]() ![]() |
M,Sp
16
|
16F | 16-17 | -4 | +9 | +9 | |
|
仙骨縦断
![]() ![]() ![]() |
M,M
16,21
|
16F | 27-28 | -14 | D | 浮き | TR |
|
登龍肘
![]() ![]() ![]() |
H
20
(4)
|
16F | 16-17 | -6 | 浮き | 浮き | |
|
拑羊馬
![]() ![]() ![]() |
強Rev[H&M]
-
|
20F | - | - | - | ||
|
拑羊馬穿刺突
![]() ![]() ![]() ![]() |
強Rev[H&M],UA-M
80
|
117F | 56-57 | - | D | D | |
|
拑羊馬穿刺突(Attack Reversal成功時)~双龍門
time with opponent attack
![]() ![]() ![]() ![]() |
強Rev[H&M],Sp
-
|
20F | 20-60 | - | - | - | |
|
飛龍端脚
![]() ![]() ![]() |
M[TJ]
30
(9)
|
24F | 24-27 | +6 | 後受身 | 後受身 |
While Rising
| Move Name / Command | Hitbox / Damage | Start | Frames | Blo | NH | CH | Note |
|---|---|---|---|---|---|---|---|
|
斬肘弾腿 [1]
while Rising
|
M
14
|
13F | 13-14 | -7 | +4 | +4 | |
|
斬肘弾腿~独歩
while Rising
![]() |
M,M,Sp
14,16
|
13F | 21-21 | -9 | +3 | +3 | |
|
連環寸勁
while Rising
|
M,MM
8,3,10
|
15F |
15-16 20-21 7-8 |
-14 | 崩れ | 崩れ | |
|
五戒連撃 [1]
while Rising
|
M
14
|
14F | 14-15 | -7 | +7 | +7 | |
|
五戒連撃 [2]
while Rising
![]() |
M,H*3
14,5*3
|
14F |
13-13 9-9 7-7 |
-8 | -6 | -6 | |
|
五戒連撃
while Rising
![]() ![]() |
M,H*3,M
14,5*3,20
|
14F | 20-21 | -16 | D | D | TR |
|
五戒連撃 [HS]
while Rising
![]() ![]() (ヒート中) |
M,H*3,M
14,6*3,20
(2,4*3,4)
|
14F | 20-21 | -16 | D | D | TR |
|
Toe Smash
while Rising
|
M
16
|
11F | 11-12 | -6 | +5 | +5 |
While Crouching
| Move Name / Command | Hitbox / Damage | Start | Frames | Blo | NH | CH | Note |
|---|---|---|---|---|---|---|---|
|
Low Jab
while Crouching
|
Sp-L[TC]
5
|
10F | 10-10 | -5 | +6 | +6 | |
|
入環弾腿 [2]
while Crouching
![]() |
Sp-L[TC],M
5,8
|
10F | 15-16 | -10 | -1 | -1 | |
|
入環弾腿~独歩
while Crouching
![]() ![]() |
Sp-L[TC],M,M,Sp
5,8,11
|
10F | 15-15 | -9 | +3 | +3 | |
|
Right Low Jab
while Crouching
|
Sp-L[TC]
8
|
11F | 11-11 | -4 | +7 | +7 | |
|
Left Spin Low Kick
while Crouching
|
L[TC]
10
|
16F | 16-16 | -17s | -6 | -6 | |
|
Right Low Kick
while Crouching
![]() (or ![]() ) |
L[TC]
6
|
12F | 12-12 | -15s | -4 | -4 | |
|
後掃十字把 [1]
while Crouching
![]() |
L[TC]
14
|
15F | 15-16 | -13s | -2 | +3s | |
|
後掃十字把
while Crouching
![]() ![]() |
L[TC],M
14,15
|
15F | 20-21 | -13 | 浮き | 浮き |
Sidestep
| Move Name / Command | Hitbox / Damage | Start | Frames | Blo | NH | CH | Note |
|---|---|---|---|---|---|---|---|
|
龍仙斧刃脚
sidestep
|
L
17
|
18F | 18-19 | -12s | +4 | +14 | |
|
連環拳・迅
sidestep
|
H*3
3,3,20
(1,1,6)
|
14F |
14-14 6-6 6-6 |
+7 | +25sg | +25sg | |
|
連環拳・迅 [HS]
sidestep
(ヒート中) |
H*3
4,4,21
(2,2,8)
|
14F |
14-14 6-6 6-6 |
+7 | +25sg | +25sg | |
|
龍仙二起脚~独歩
sidestep
|
MM[TJ],Sp
6,20
|
20F |
20-21 9-10 |
+3 | +8 | +8 |
While Facing Backward
| Move Name / Command | Hitbox / Damage | Start | Frames | Blo | NH | CH | Note |
|---|---|---|---|---|---|---|---|
|
Twist Jab
back facing opponent
|
H
15
|
8F | 8-8 | -3 | +8 | +8 | |
|
Twist Right Jab
back facing opponent
|
H
15
|
8F | 8-8 | -3 | +8 | +8 | |
|
Twist Left Kick
back facing opponent
|
H
18
|
10F | 10-10 | -8 | +8 | +8 | |
|
Twist Right Kick
back facing opponent
|
H
18
|
10F | 10-10 | -8 | +8 | +8 | |
|
Twist Low Jab
back facing opponent
![]() |
Sp-L[TC]
5
|
10F | 10-10 | -5 | +6 | +6 | |
|
Twist Right Low Jab
back facing opponent
![]() |
Sp-L[TC]
5
|
10F | 10-10 | -5 | +6 | +6 | |
|
Twist Left Low Kick
back facing opponent
![]() |
L[TC]
6
|
12F | 12-12 | -15s | -4 | -4 | |
|
Twist Right Low Kick
back facing opponent
![]() |
L[TC]
6
|
12F | 12-12 | -15s | -4 | -4 |
Hermit
| Move Name / Command | Hitbox / Damage | Start | Frames | Blo | NH | CH | Note |
|---|---|---|---|---|---|---|---|
|
独歩
など |
Sp[Rev(St)-Low]
-
|
- | - | - | |||
|
独歩(捌き成功時)
time with opponent low attack
|
Parry(St)[Low]
15
|
3F | 3~ | - | +16 | +16 | |
|
独歩 > cancel
during Hermit
|
Sp
-
|
||||||
|
探掌
during Hermit
|
M[Parry-H&M]
17
|
24F | 24-25 | -10 | ±0 | ±0 | |
|
探掌(捌き成功時)
time with opponent attack during Hermit
|
Parry[H&M],M
17
|
3F | 3-12 | - | +28sg | +28sg | |
|
探掌連爪
during Hermit
![]() |
M[Parry-H&M],H
17,17
|
24F | 20-21 | -3 | +28g | 崩れ | |
|
横打穿弓腿 [1]
during Hermit
|
H
14
|
12F | 12-13 | -2 | +5 | +5 | |
|
横打穿弓腿
during Hermit
![]() |
H,H[TJ]
14,23
(9)
|
12F | 24-25 | -9 | D | D | TR |
|
側蹴連腿 [1]
during Hermit
|
L
8
|
16F | 16-16 | -13s | -2 | -2 | |
|
側蹴連腿
during Hermit
![]() |
L,M
8,16
|
16F | 22-23 | -15 | +1 | +1 | |
|
戒心半月掌 [1]~独歩
during Hermit
|
M,Sp
13
|
11F | 11-12 | -7 | +7 | +7 | |
|
戒心半月掌
during Hermit
![]() |
M,MM
13,5,20
|
11F |
24-25 8-9 |
-14 | D | D | TR |
|
連環拳・孔 [1]
during Hermit
|
MH*3
3*4
|
14F |
14-14 5-5 5-5 5-5 |
-2 | +5 | +5 | |
|
連環拳・孔 [HE]
during Hermit
![]() (ヒート発動技) |
MHHH,M
3*4,20
|
14F | 17-18 | -17 | +17g | +17g | HA |
|
連環拳・孔
during Hermit
![]() |
MHHH,M
3*4,20
|
14F | 17-18 | -17 | D | D | |
|
斬奸掌
during Hermit
![]() |
H
17
|
14F | 14-15 | ±0 | +15g | +15g | |
|
断頭旋風脚
during Hermit
![]() |
M[TJ]
21
(8)
|
26F | 26-29 | ±0 | 浮き | 浮き | |
|
祈祷落掌
during Hermit
![]() |
M
21
(6)
|
20F | 20-22 | +4 | +7s | 浮き | |
|
双龍門
during Hermit
![]() |
強Rev[H&M]
-
|
5F | 5-15 | - | - | - | |
|
戒師双龍撃 [1]
during Hermit
![]() |
L
12
|
20F | 20-21 | -26s | -9 | -9 | |
|
戒師双龍撃
during Hermit
![]() ![]() |
L,M
12,18
|
20F | 31-32 | -16 | D | D | |
|
戒師双龍撃 [Second Only]
during Hermit
![]() ![]() |
L,M
12,27
|
20F | 31-32 | -16 | D | D | |
|
尖鋭後掃腿
during Hermit
![]() |
L[TC]
17
|
20F | 20-21 | -13s | +4s | 小浮 | HM |
|
義絶寸勁
during Hermit
![]() |
M
17
|
12F | 12-12 | -10 | +2 | 崩れ | |
|
義絶黒龍勁
during Hermit
![]() (ヒート中) |
M
20
(4)
|
12F | 12-12 | -9 | D | 崩れ | |
|
拍拳
during Hermit
![]() (or ![]() or ![]() ) |
H[Parry(St)-H&M]
17
|
16F | 16-17 | -9 | +5 | +5 | |
|
転身龍方拳
during Hermit
![]() |
M[TJ]
25
(7)
|
24F | 24-25 | +1 | D | D | |
|
騰空蹴
during Hermit
![]() |
M[TJ]
25
|
20F | 20-24 | -8 | D | D | |
|
騰空落斧
during Hermit
![]() |
M[TJ]
22
|
23F | 23-25 | -8 | 小浮 | 小浮 | |
|
空歩龍牙掌 [1]
during Hermit
![]() |
M[TJ]*2
8,10
|
14F |
14-15 10-11 |
-14 | D | D | |
|
空歩龍牙掌
during Hermit
![]() ![]() |
M[TJ]*2,M
8,10,17
|
14F | 30-31 | -13 | D | D | |
|
空歩龍牙掌(3発目のみ)
during Hermit
![]() ![]() |
M[TJ]*2,M
8,10,25
|
14F | 30-31 | -13 | D | D |
Nimble Shift
| Move Name / Command | Hitbox / Damage | Start | Frames | Blo | NH | CH | Note |
|---|---|---|---|---|---|---|---|
|
転馬
during Hermit
(or ) |
Sp
-
|
- | - | - | |||
|
龍仙斧刃脚
転馬中に
|
L
17
|
18F | 18-19 | -12s | +4 | +14 | |
|
連環拳・迅
転馬中に
|
H*3
3,3,20
(1,1,6)
|
14F |
14-14 6-6 6-6 |
+7 | +25sg | +25sg | |
|
連環拳・迅 [HS]
転馬中に
(ヒート中) |
H*3
4,4,21
(2,2,8)
|
14F |
14-14 6-6 6-6 |
+7 | +25sg | +25sg | |
|
龍仙二起脚~独歩
転馬中に
|
MM[TJ],Sp
6,20
|
20F |
20-21 9-10 |
+3 | +8 | +8 |
Heat Moves
| Move Name / Command | Hitbox / Damage | Start | Frames | Blo | NH | CH | Note |
|---|---|---|---|---|---|---|---|
|
連環拳・剛 [HE]
![]() ![]() (ヒート発動技) |
H*3,H*3,M
3*3,3*3,20
|
14F | 17-18 | -17 | +9 | +9 | HA |
|
連環拳・剛 [HS]
![]() ![]() (ヒート中) |
H*3,H*3,M
4*3,4*3,20
(2*3,2*3,4)
|
14F | 17-18 | -17 | D | D | |
|
連環拳・剛 [HD]
![]() ![]() ![]() (ヒート中) |
H*3,H*3,M
4*3,4*3,20
(2*3,2*3,6)
|
14F | 17-18 | +5 | D | D | |
|
老翁旋風脚 [HE]
![]() ![]() (ヒート発動技) |
M,H[TJ]
14,24
|
16F | 28-30 | -6 | +9 | +9 | HA |
|
老翁旋風脚 [HS]
![]() ![]() (ヒート中) |
M,H[TJ]
14,24
(2,4)
|
16F | 28-30 | -6 | D | D | |
|
老翁旋風脚 [HD]
![]() ![]() ![]() (ヒート中) |
M,H[TJ]
14,24
(2,6)
|
16F | 28-30 | +5 | S | S | |
|
懴悔掌 [HE]
![]() (ヒート発動技) |
M
21
|
17F | 17-18 | -4 | +9 | +9 | HA |
|
懴悔掌 [HS]
![]() (ヒート中) |
M
21
(4)
|
17F | 17-18 | -4 | +6s | +6s | |
|
懴悔掌 [HD]
![]() ![]() (ヒート中) |
M
21
(6)
|
17F | 17-18 | +5 | 浮き | 浮き | |
|
攤手水月突 [HE]
![]() (ヒート発動技) |
M[Parry-H&M]
25
(7)
|
32F | 32-33 | -11 | +9 | +9 | HA |
|
攤手水月突 [HS]
![]() (ヒート中) |
M[Parry-H&M]
25
(7)
|
32F | 32-33 | -11 | D | D | |
|
攤手水月突 [HD]
![]() ![]() (ヒート中) |
M[Parry-H&M]
25
(9)
|
32F | 32-33 | +5 | D | D | |
|
連環拳・孔 [HE]
during Hermit
![]() (ヒート発動技) |
MHHH,M
3*4,20
|
14F | 17-18 | -17 | +17g | +17g | HA |
|
連環拳・孔 [HS]
during Hermit
![]() (ヒート中) |
MHHH,M
4*4,20
(2*4,4)
|
14F | 17-18 | -17 | D | D | |
|
連環拳・孔 [HD]
during Hermit
![]() ![]() (ヒート中) |
MHHH,M
4*4,20
(2*4,6)
|
14F | 17-18 | +5 | D | D | |
|
連環拳・破
![]() ![]() ![]() (ヒート中) |
H,M,H*4,M
5,7,4*4,15
(1,1,2*4,3)
|
10F | 23-24 | -16 | D | D | |
|
五戒連撃
![]() ![]() ![]() (ヒート中) |
M,H*3,M
14,6*3,20
(2,4*3,4)
|
14F | 20-21 | -16 | D | D | TR |
|
戒飭連撃
![]() ![]() ![]() (ヒート中) |
M,H*3,M[Parry(Punch)-H&M]
10,4*3,17
(2,2*3,3)
|
13F | 24-24 | -10 | +3 | D | |
|
義絶黒龍勁
![]() (ヒート中) |
M
20
(4)
|
12F | 12-12 | -9 | D | 崩れ | |
|
五戒連撃
while Rising
![]() ![]() (ヒート中) |
M,H*3,M
14,6*3,20
(2,4*3,4)
|
14F | 20-21 | -16 | D | D | TR |
|
連環拳・迅
sidestep
(ヒート中) |
H*3
4,4,21
(2,2,8)
|
14F |
14-14 6-6 6-6 |
+7 | +25sg | +25sg | |
|
烈震拳 [Opponent Down]
(相手ダウン中)に
![]() ![]() (ヒート中) |
L,L*3[Attack-Down]
4,4,4,8
|
17F |
18-18 8-8 16-17 |
- | D | D | |
|
烈震拳 [Opponent Standing]
(相手ダウン中)に
![]() ![]() (ヒート中) |
L,L*3[Attack-Down]
6,6,6,16
(2,2,2,6)
|
17F |
18-18 8-8 16-17 |
-16s | -5 | -5 | |
|
招呼(突進)
(ヒート中) |
L
16,3
(1)
|
100F | 100-279 | -26s | 大浮 | 大浮 | |
|
義絶黒龍勁
during Hermit
![]() (ヒート中) |
M
20
(4)
|
12F | 12-12 | -9 | D | 崩れ | |
|
連環拳・迅
転馬中に
(ヒート中) |
H*3
4,4,21
(2,2,8)
|
14F |
14-14 6-6 6-6 |
+7 | +25sg | +25sg | |
|
連環拳・閃
after Twin Dragon Gate succeeds
(or )(ヒート中) |
MH*4
5,6*3,15
(1,2*3,3)
|
13F |
13-13 19-19 7-7 7-7 14-15 |
-10 | +21g | +21g | |
|
極・連環拳
after Superior Twin Dragon Gate succeeds
(or )(ヒート中) |
MH*5
5,6*3,5,20
(1,2*3,1,4)
|
13F |
13-13 19-19 7-7 7-7 14-15 22-23 |
-10 | D | D | |
|
双竜仙雷霆撃
during Heat
|
M,Th
10,40
(2,1*6,4)
|
15F | 15-15 | +6 | 打投 | 打投 | |
|
双竜仙雷霆撃 [Second]~独歩
during Heat
|
M*4
3*5,20
(1*3,4)
|
36F |
21-21 5-5 5-5 14-15 |
+6 | +5 | +5 | |
|
双竜仙雷霆撃
during Heat during Hermit
|
M,Th
10,40
(2,1*6,4)
|
15F | 15-15 | +6 | 打投 | 打投 | |
|
双竜仙雷霆撃
during Heat 双竜門(or 極・双龍門)成功後に
|
M,Th
10,40
(2,1*6,4)
|
15F | 15-15 | +6 | 打投 | 打投 | |
|
Heat Burst
during Heat, while crouching
|
M[PC]
12
(2)
|
16F | 16-16 | +1 | +2s | +2s |
HA PC |
|
Heat Burst
during Heat, while crouching
(or 独歩中) |
M[PC]
12
(2)
|
16F | 16-16 | +1 | +2s | +2s |
HA PC |
|
Heat Burst
during Heat, while crouching 双竜門(or 極・双龍門)成功後に
|
M[PC]
12
(2)
|
16F | 16-16 | +1 | +2s | +2s |
HA PC |
Rage Moves
| Move Name / Command | Hitbox / Damage | Start | Frames | Blo | NH | CH | Note |
|---|---|---|---|---|---|---|---|
|
打戒連環黒龍勁
during Rage
![]() |
M[PC],Th
55
|
20F | 20-20 | -18 | 打投 | 打投 |
PC ER |
Throws
| Move Name / Command | Hitbox / Damage | Start | Note |
|---|---|---|---|
|
破顔連環拳
approach opponent
|
Throw-H
35
|
12F | Throw escape 1 or 2, homing attack, -3F after throw escape, 11 degree clockwise rotation, 78 degree counterclockwise rotation if throw successful, floor destruction possible |
|
捻転掌
approach opponent
|
Throw-H
35
|
12F | Throw escape 1 or 2, homing attack, -3F after throw escape, rotates 173 degrees clockwise, rotates 168 degrees counterclockwise if throw is successful |
|
破顔連環拳
approach opponent from left side
(or ) |
Throw-H
40
|
12F | Throw escape 1, homing attack, -3F after throw escape, no swap, rotates 90 degrees counterclockwise if throw is successful, floor destruction possible |
|
捻転掌
approach opponent from right side
(or ) |
Throw-H
40
|
12F | Throw escape 2, homing attack, -3F after throw escape, no swap, rotates 168 degrees counterclockwise if throw is successful |
|
龍仙落襲
approach opponent from behind
(or ) |
Throw-H
50
|
12F | Cannot throw escape, homing attack, does not swap if throw is successful, floor destruction possible |
|
連進旋風脚
approach opponent
![]() (or during Hermit ![]() ) |
Throw-H
40
|
12F | Throw escape 1+2, -2F after throw escape, no swap, rotates 48 degrees counterclockwise if throw is successful |
Attack Reversal
| Move Name / Command | Hitbox / Damage | Start | Note |
|---|---|---|---|
|
双龍門
time with opponent attack
![]() (or during Hermit ![]() ) |
強Rev[H&M]
-
|
5F | High&Middle has strong attack reversal effect, counter acceptance 5-15F, if the counter is successful, 1 (or 2) will go to Chain Punch: Branch, recover 3 recovery gauges, and recover the remaining time of Heat state, 5-6F will be Superior Twin Dragon Gate |
|
連環拳・閃
after Twin Dragon Gate succeeds
(or ) |
MH*4
5,5*3,15
|
13F | Additional punch attack, +6F facing forward when hit, wall strong, wall destruction possible, wall combo possible |
|
連環拳・閃 [HS]
after Twin Dragon Gate succeeds
(or )(ヒート中) |
MH*4
5,6*3,15
(1,2*3,3)
|
13F | Additional punch attack, consumes remaining time in heat state, +6F when facing forward, strong wall when hitting a wall, wall destruction possible, wall combo possible |
|
極・双龍門
time with opponent attack
![]() [Just Input](or 独歩中) |
強Rev[H&M],Sp
-
|
5F | High&Middle has strong attack reversal effect, counter acceptance 5-6F, if the counter is successful, press 1 or 2 to go to Chain Punch: Branch, Recovers 3 recovery gauges and recovers the remaining time in Heat state, 7-15F is Twin Dragon Gate |
|
極・連環拳
after Superior Twin Dragon Gate succeeds
(or ) |
MH*5
5,5*3,5,20
|
13F | Additional punch attack, strong wall when hitting a wall, wall destruction possible, wall combo possible |
|
極・連環拳 [HS]
after Superior Twin Dragon Gate succeeds
(or )(ヒート中) |
MH*5
5,6*3,5,20
(1,2*3,1,4)
|
13F | Additional punch attack, partially uses remaining Heat time, on hit wall hit, wall strength is applied, wall destruction is possible, and wall combos are possible |
|
正掌拍拳(Attack Reversal成功時)~双龍門
![]() ,time with opponent attack |
H,H,強Rev[H&M],Sp
5,9
|
10F | High&Middle strong parry effect, reception time [1F]-[7F], if the counter attack is successful, use 1 or 2 to switch to Chain Punch: Branch, recoverable 3 recover |
|
龍爪連撃 [3](Attack Reversal成功時)~双龍門
![]() ,time with opponent attack |
H,M,強Rev[H&M],Sp
10,12
|
12F | High&Middle strong parry effect, reception time [-F], if the counter attack is successful, use 1 or 2 to switch to Chain Punch: Branch, recoverable 3 recover |
|
攤手水月突(捌き成功時) [HE]
time with opponent attack
![]() (ヒート発動技) |
Parry[H&M],M
25
(7)
|
4F | High&Middle parry effect, parry acceptance 4-20F, if parrying is successful, the attack will hit as is, heat activation +17 advantage, wall strength, wall destruction possible, wall combo possible |
|
攤手水月突(捌き成功時)
time with opponent attack
![]() |
Parry[H&M],M
25
(7)
|
4F | High&Middle parry effect, parry acceptance 4-20F, if parrying is successful, the attack will hit as is, recovers the remaining time of heat state, wall strength, wall destruction possible, wall combo possible |
|
拍拳(Attack Reversal成功時)~双龍門
time with opponent attack
![]() (or ![]() or ![]() ) |
強Rev[H&M],Sp
-
|
6F | High&Middle has strong attack reversal effect, counter acceptance 6-13F, if the counter is successful it will go to Twin Dragon Gate, additional attacks will go to Chain Punch: Branch with 1 (or 2), recover 3 recovery gauges, and recover the remaining time of Heat state |
|
法輪掌(捌き成功時)
time with opponent punch
![]() |
Parry[Punch-H&M],M
20
|
4F | High&Middle punch parry effect, parry acceptance 4-12F, if parrying is successful, the attack will hit as is, partially restores remaining heat time, wall strong, wall destruction possible, wall combo possible |
|
拑羊馬穿刺突(Attack Reversal成功時)~双龍門
time with opponent attack
![]() ![]() ![]() ![]() |
強Rev[H&M],Sp
-
|
20F | High&Middle has strong attack reversal effect, counter acceptance 20-60F, if the counter is successful it will go to Twin Dragon Gate, additional attacks will go to Chain Punch: Branch with 1 (or 2), recover 3 recovery gauges, and recover the remaining time of Heat state |
|
Taunt(Attack Reversal成功時)~双龍門
time with opponent attack
|
強Rev[H&M],Sp
-
|
20F | High&Middle has strong attack reversal effect, counter acceptance 20-100F, if the counter is successful it will go to Twin Dragon Gate, additional attacks will go to Chain Punch: Branch with 1 (or 2), recover 3 recovery gauges, and recover the remaining time of Heat state |
|
独歩(捌き成功時)
time with opponent low attack
|
Parry(St)[Low]
15
|
3F | Has a strong parrying effect against low attacks, parry acceptance from 3F, parry acceptance is always available while in stance, when parrying is successful, automatic counterattack + 16F advantage, recovers remaining time in heat state |
|
探掌(捌き成功時)
time with opponent attack during Hermit
|
Parry[H&M],M
17
|
3F | High&Middle parry effect, parry acceptance 3-12F, +28sgF advantage when parrying is successful, partially uses remaining Heat time |
|
Low Parry
time with opponent low attack
|
Parry[Low]
-
|
1F | Has low parry effect, party reception 1-20F, tornado starts when counterattack is successful, combo possible |
Common Action
| Move Name / Command | Hitbox / Damage | Start | Frames | Blo | NH | CH | Note |
|---|---|---|---|---|---|---|---|
|
[Common Action] Side Roll
while down
|
Sp
-
|
- | - | - | |||
|
[Common Action] Wake-Up Low Kick
while down
|
L[TC]
8
|
22F | 22-22 | -9s | +7 | +7 | |
|
[Common Action] Wake-Up Mid Kick
while down
|
M
8
|
22F | 22-22 | -9 | +9 | +9 | |
|
[Common Action] Spring Attack
while down and facing up
|
M[TJ]
15
|
19F | 19-30 | -24 | +2 | +2 | |
|
[Common Action] Recovery Kick
while down and facing up
![]() |
L[TC]
5
|
13F | 13-13 | -18s | -3s | -3s | |
|
[Common Action] Wake Up [Backward]
while down
|
Sp
-
|
- | - | - | |||
|
[Common Action] Stand Up
while down
|
Sp
-
|
- | - | - | |||
|
[Common Action] Forward Roll
while down and facing up
|
Sp
-
|
- | - | - | |||
|
[Common Action] Wake-Up Cross Chop
while rolling forward
|
M[TJ]
15
|
19F | 19-24 | +2 | D | D | |
|
[Common Action] Sliding Dash
while running (3歩以上)
![]() |
L[TJ]
17
|
14F | 14-30 | -40s | D | D | |
|
[Common Action] Running Cross Chop
while running (3歩以上)
![]() |
M[TJ]
24
|
18F | 18-36 | ±0 | D | D | |
|
[Common Action] Running Stomp [Opponent down]
4歩以上走って(相手ダウン中)相手に接触
|
L
8
|
12F | 12-12 | - | D | D | |
|
[Common Action] Running Stomp [Opponent standing]
4歩以上走って(相手ダウン中)相手に接触
|
L
10
|
12F | 12-12 | +6s | D | D | |
|
[Common Action] Shoulder Tackle
Making contact with the opponent after running for four or more
steps
|
M[PC]
30
|
8F | 8-20 | +13g | D | D | |
|
[Common Action] Shoulder Tackle [PU]
Making contact with the opponent after running for four or more
steps [opponent absorb attack]
|
M[PC]
30
(12)
|
8F | 8-20 | +13g | D | D |
10Hit Combo
10 Hit Combo
df3,1,4,1+2,2,1+2,1+2
| 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | 10th | |
|---|---|---|---|---|---|---|---|---|---|---|
| Cmd |
![]()
|
|
|
|
|
|
|
|||
| Box | M | H | L | H | H | H | M | H | M | M |
| DMG | 14 | 12 | 7 | 5 | 5 | 5 | 7 | 5 | 10 | 25 |
| Blo | -11 | ±0 | -18c | -16 | -17 | -26 | -19 | |||
| NH | ±0 | +6 | -7 | -3 | -5 | LNC | KND | |||
| CH | ±0 | +6 | -7 | -3 | -5 | LNC | KND | |||
Power up while heat state continues (increases chipping damage when guarding)
10 Hit Combo (Heat)
During Heat df3,1,4,1+2,2,1+2,1+2
| 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | 10th | |
|---|---|---|---|---|---|---|---|---|---|---|
| Cmd |
![]()
|
|
|
|
|
|
|
|||
| Box | M | H | L | H | H | H | M | H | M | M |
| DMG | 14 | 12 | 7 | 6 | 6 | 6 | 7 | 5 | 10 | 25 |
| Blo | -11 | ±0 | -18c | -16 | -17 | -26 | -19 | |||
| NH | ±0 | +6 | -7 | -3 | -5 | LNC | KND | |||
| CH | ±0 | +6 | -7 | -3 | -5 | LNC | KND | |||
Increased damage for 4hit to 6hit
Ver.3.01.01
- Removed the effect that caused the heat timer to recover when the 4th-6th hits landed while heat was active.
Ver.3.01.01
- Removed the effect that caused the heat timer to recover when the 4th-6th hits landed while heat was active.











(ヒート中)