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진 시즌 3 프레임 데이터 Ver.3.02.02

철권8 진, 시즌 3의 프레임 데이터를 확인할 수 있습니다. 각 기술의 발생, 가드 시・히트 시 프레임, 데미지 등의 정보를 정리했습니다.

프레임 데이터 목록

New Move
기술명 / 커맨드 판정 / 데미지 발생 프레임 Grd NH CH 비고
覚醒魔爪刃
(ヒート中)
M,M
12,25 (3,5)
16F 24-25 +2 D D
목차
표시 항목

n Command

기술명 / 커맨드 판정 / 데미지 발생 프레임 Grd NH CH 비고
直突き
H
5
10F 10-10 +1 +8 +8
順突き
H,H
5,12
10F 10-10 -3 +6 +6
順突き~黒翼輪舞
H,H,M
5,12,20 (6)
10F 20-22 -16 浮き 浮き TR
順突き~内回し踵落とし
H,H,M
5,12,20
10F 24-26 ±0 D D
順突き~上段後ろ回し蹴り
H,H,H
5,12,26
10F 20-22 -4 D D
直突き~左下段蹴り
H,L
5,9
10F 16-17 -12s -1 -1
直突き~左下段蹴り~右下段蹴り
H,L,L
5,9,17
10F 23-23 -13s +3 D
正拳
H
9
10F 10-10 ±0 +9 +9
逆突き
H,M
9,9
10F 16-17 -3 +6 +6
逆突き~中段前回し蹴り
H,M,M
9,9,18
10F 18-20 -10 +3 D
逆突き~下段前回し蹴り
【】
H,M,L
9,9,20
10F 20-21 -12s +4s D
正拳~上段後ろ回し蹴り
H,H
9,20
10F 24-27 -13 +7 +7
正拳~上段後ろ回し蹴り~前心
H,H,Sp[TC]
9,20
10F -6 +14g +14g
鬼神烈洸 [1]
H
17
14F 14-14 -7 +4 +4
鬼神烈洸 [2]
H,H
17,7
14F 20-20 -1 +7 +7
鬼神烈洸 [2]~前心
H,H,Sp[TC]
17,7
14F +4 +12g +12g
鬼神烈洸
H,H,L
17,7,18
14F 18-18 -13s +3 小浮
右上段前回し蹴り
H
15
13F 13-14 -9 +10g +13s HM
胴回し回転蹴り
【】
M[TJ]
27
24F 24-34 -11 D D
正中線乱れ突き [HE]
(ヒート発動技)
MMM
4,4,16
13F 13-13
8-8
12-12
-14 +9 +9 HA
正中線乱れ突き
MMM
4,4,16
13F 13-13
8-8
12-12
-14 D D

f Command

기술명 / 커맨드 판정 / 데미지 발생 프레임 Grd NH CH 비고
左足刀
M
12
14F 14-14 -16 -5 -5
丹田二段打ち [HE]
(ヒート発動技)
M,M
12,17
14F 22-22 -12 +9 +9 HA
丹田二段打ち
M,M
12,17
14F 22-22 -12 +4 +4
左足刀~左縦蹴り
M,H
12,14
14F 20-20 -8 +8 +8
左足刀~左縦蹴り~前心
M,H,Sp
12,14
14F -7 +9 +9
左足刀~左縦蹴り・潜
M,H,Sp
12,14
14F -8 +8 +8
右中段前蹴り
M
21
16F 16-17 -8 +4 小浮
右中段前蹴り~前心
M,Sp[TC]
21
16F -1 +11 小浮
正拳二段突き
HH
14,24 (7)
14F 14-14
9-10
-9 D D
前心
Sp[TC]
-
  - - -

df Command

기술명 / 커맨드 판정 / 데미지 발생 프레임 Grd NH CH 비고
左中段直突き
M
10
13F 13-14 -3 +4 +6
左中段直突き~上段回し蹴り
M,H
10,18
13F 18-21 -9 +10g D
左中段直突き~中段足刀
【】
M,M
10,24
13F 20-20 -12 D D
魔裂爪
M
12 (3)
16F 16-17 -9 +6 +6
魔裂爪~踏み込み
M,Sp
12 (3)
16F -2 +13g +13g
覚醒魔爪刃
(ヒート中)
M,M
12,25 (3,5)
16F 24-25 +2 D D
魔爪裂脚
M,M[TJ]
12,19 (3,3)
16F 26-27 -12 +9 +9
左中段回し蹴り
M
16
12F 12-12 -8 +3 +3
縦蹴り
【】
M
20
23F 23-24 +6s +13s +13s
縦蹴り~踏み込み
【】
M,Sp
20
23F +2s +9s +9s
後ろ回し右踵落とし [HE]
(ヒート発動技)
M
22
20F 20-21 ±0 +9 +9 HA
後ろ回し右踵落とし
M
22
20F 20-21 ±0 +8s +8s

d Command

기술명 / 커맨드 판정 / 데미지 발생 프레임 Grd NH CH 비고
左関節蹴り
L
7
15F 15-16 -14s -3 -2
風間流三刻蹴 [2]
L,H
7,10
15F 20-21 -11 -3 -3
風間流三刻蹴
L,H,M
7,10,21
15F 24-25 -12 D D TR
左関節蹴り~中段足刀
【】
L,M
7,24
15F 20-20 -12 D D
右下段後ろ回し蹴り
L[TC]
11
16F 16-17 -12s -1 -1
飛び二段蹴り
MM[TJ]
5,20
15F 15-15
10-12
-19 浮き 浮き
骸打ち~黒翼一閃
M[PC],Th
21,10
21F 21-21 -13 打投 打投 PC
骸打ち [PU]~黒翼一閃
[opponent absorb attack]
M[PC],Th
21,10 (8)
21F 21-21 -9 打投 打投 PC
災禍
L[TC]
22
22F 22-23 -14s +4s D

db Command

기술명 / 커맨드 판정 / 데미지 발생 프레임 Grd NH CH 비고
Low Jab
Sp-L[TC]
5
10F 10-10 -5 +6 +6
転掌絶刀 [1]
M
12
16F 16-16 -10 -4 D
転掌絶刀 [2]
M,H
12,11
16F 8-8 -12 -7 崩れ
転掌絶刀
M,H,M
12,11,21
16F 35-36 -9 D D
転掌瀑布
M,M
12,23
16F 27-29 -8 D D
左上段後ろ回し蹴り
H[TC]
28
20F 19-21 -10 D D
右下段回し蹴り
L
18
20F 20-21 -13s +3 +13g
三戦立ち
M
0
19F 19-34 -11 +17sg +17sg
覚醒三戦立ち~デビルステップ
ヒット or ガード時(ヒート中)
M(パラクラ),Sp
0 (1)
19F 19-34 +4 +23sg +23sg PC

b Command

기술명 / 커맨드 판정 / 데미지 발생 프레임 Grd NH CH 비고
蠢魔天 [1]
H
11
12F 12-12 -9 +2 +2
蠢魔天
H,H
11,20
12F 22-24 -10 D D TR
蠢魔刹 [1]
M
12
15F 15-16 -11 ±0 ±0
蠢魔刹
M,M
12,10
15F 14-15 -9 +2 +2
左膝蹴り
M
17
16F 16-16 -6 +5 +5
左膝蹴り~前心
M,Sp[TC]
17
15F 15-16 -2 +9 +9
左膝蹴り~右下突き
M,M
17,20
15F 19-20 -9 +9
(+21g)
+9
(+21g)
後ろ蹴り
M
21
17F 17-18 -7 D D
水月突
M[Parry(Punch)-H&M]
20
23F 23-24 -12 +6 +6
水月突(捌き成功時)
time with opponent punch
Parry[Punch-H&M],M
20
3F 3-10 - D D
残心
Sp[TC]
-
  - - -

ub u uf Command

기술명 / 커맨드 판정 / 데미지 발생 프레임 Grd NH CH 비고
ジャンプナックル
(or or )
M[TJ]
12
18F 18-18 -12 -1 -1
避け中段突き
(or )
M
18
15F 15-16 -10 +6 D
後ろ回し左飛び蹴り
(or or )
M[TJ]
17
22F 22-23 -9 +6 崩れ
前蹴上げ
(or )
M[TJ]
13
15F 15-17 -13 浮き 浮き
前蹴上げ
M[TJ]
15
15F 15-17 -13 D 浮き
渾身正拳突き
UA-M
50
75F 75-76 - D D
渾身正拳突き > cancel
Sp
-
- - -
ディレイRising Toe Kick
M[TJ]
20
23F 23-25 -13 浮き 浮き

ff Command

기술명 / 커맨드 판정 / 데미지 발생 프레임 Grd NH CH 비고
胴抜き [HE]
(ヒート発動技)
M
22 (6)
14F 14-15 -8 +9 +9 HA
胴抜き
M
22 (6)
14F 14-15 -8 D D
左踵落とし
M
20
23F 23-25 -4 小浮 小浮
左踵落とし~直突き
M,H
20,5
23F 15-15 +1 +7 +7
壱式足刀
M
32
17F 17-18 -7 D D
覚醒黒翼翔~デビルステップ
(ヒート中)
M,Sp
20 (4)
21F 21-23 +5 +24sg +24sg
覚醒黒翼翔~立ち状態
(ヒート中)
M
20 (4)
21F -1 +18sg +18sg
羅喉 [1]
M
15
15F 15-16 -7 +4 +4
羅喉 [2]
M,H
15,14
15F 21-21 -5 +6 +9
羅喉
M,H,M
15,14,20
15F 19-20 -5 D D
旋衝
M,H,M
15,14,22
15F 28-29 -14 浮き 浮き TR
計都
M,M
15,17
15F 25-25 -9 +6 崩れ
計都~前心
M,M,Sp[TC]
15,17
15F +2 +17g 崩れ
空斬脚
M[TJ]
30 (9)
22F 22-23 +6 D D
空斬脚~前心
M[TJ],Sp
30 (9)
22F +6 D D

While Rising

기술명 / 커맨드 판정 / 데미지 발생 프레임 Grd NH CH 비고
膻中突き
while Rising
M
7
13F 13-14 -6 +5 +5
鬼八門
while Rising
M,M
7,19
13F 19-20 -8 +3s +3s
鬼八門~前心
while Rising
M,M,Sp[TC]
7,19
13F -9 +2s +2s
風間流六連撃・改 [2]
while Rising
M,H
7,8
13F 14-14 -6 +4 +4
風間流六連撃・改 [2]・潜
while Rising
M,H,Sp
7,8
13F -6 +4 +4
風間流六連撃・改 [3]
while Rising
M,H,M
7,8,4
13F 18-18 -11 -6 -6
風間流六連撃・改(4)
while Rising
M,H,M,M
7,8,4,3
13F 10-10 -11 +3 +3
風間流六連撃・改(5)
while Rising
M,H,M,M,L
7,8,4,3,5
13F 20-21 -31s +8s +8s
風間流六連撃・改
while Rising
M,H,M,M,L,M[TJ]
7,8,4,3,5,15 (4)
13F 31-32 -16 D D
膻中突き~縦蹴り
while Rising 【】
H,M
7,20
13F 23-24 +6s +13s +13s
膻中突き~縦蹴り~踏み込み
while Rising 【】
H,M,Sp
7,20
13F +2s +9s +9s
追い突き
while Rising
M
14
14F 14-15 -12 浮き 浮き
唐竹蹴り
while Rising
M
20
16F 16-18 -9 +10g D HM
Toe Smash
while Rising
M
13
11F 11-12 -3 +8 +8
二段十字脚
while Rising
M,H
13,15
11F 19-20 -7 +4 +4

While Crouching

기술명 / 커맨드 판정 / 데미지 발생 프레임 Grd NH CH 비고
Low Jab
while Crouching
Sp-L[TC]
5
10F 10-10 -5 +6 +6
シットストレート
while Crouching
Sp-L[TC]
8
11F 11-11 -4 +7 +7
シットスピンキック
while Crouching
L[TC]
10
16F 16-16 -17s -6 -6
Right Low Kick
while Crouching
L[TC]
6
12F 12-12 -15s -4 -4
右下段後ろ回し蹴り・弐
while Crouching
L[TC]
20
21F 21-22 -26s +2s 直TR
右下段後ろ回し蹴り・弐~前心
while Crouching
L[TC],Sp
20
21F -26s +12s 直TR

While Facing Backward

기술명 / 커맨드 판정 / 데미지 발생 프레임 Grd NH CH 비고
ターンJab
back facing opponent
H
15
8F 8-8 -3 +8 +8
ターンストレート
back facing opponent
H
15
8F 8-8 -3 +8 +8
Twist Left Kick
back facing opponent
H
18
10F 10-10 -8 +8 +8
ターンライトキック
back facing opponent
H
18
10F 10-10 -8 +8 +8
ターンLow Jab
back facing opponent
Sp-L[TC]
5
10F 10-10 -5 +6 +6
ターンシットストレート
back facing opponent
Sp-L[TC]
5
10F 10-10 -5 +6 +6
ターンシットレフトキック
back facing opponent
L[TC]
6
12F 12-12 -15s -4 -4
ターンシットライトキック
back facing opponent
L[TC]
6
12F 12-12 -15s -4 -4

Breaking Step

기술명 / 커맨드 판정 / 데미지 발생 프레임 Grd NH CH 비고
踏み込み
Sp
-
  - - -
左突き上げ
M
20
16F 16-17 -13 浮き 浮き TR
最速左突き上げ [HS]
(ヒート中)
M
22 (4)
16F 16-17 -13 浮き 浮き TR
最速左突き上げ
[+ press simultaneously]
M
22 (4)
16F 16-17 -13 浮き 浮き TR
右回し突き
H
20
11F 11-12 -10 直TR 直TR
最速右回し突き [HS]
(ヒート中)
H
25 (5)
11F 11-12 +5 直TR 直TR
最速右回し突き
[+ press simultaneously]
H
25 (5)
11F 11-12 +5 直TR 直TR
唐竹蹴り
M
20
16F 16-18 -9 +10g D HM
堕落無道 [1]
L
12
20F 20-21 -31s +8s +8s
堕落無道
L,M[TJ]
12,19 (8)
20F 31-32 -16 D D
堕落無道 [Second Only]
L,M[TJ]
12,28 (8)
52F 31-32 -16 D D
ダッシュ
Sp
-
  - - -
特殊ジャンプ
Sp[TJ]
-
  - - -
空斬脚
M[TJ]
30 (9)
22F 22-23 +6 D D

Zanshin

기술명 / 커맨드 판정 / 데미지 발생 프레임 Grd NH CH 비고
残心
Sp[TC]
-
  - - -
前心
Sp[TC]
-
  - - -
ダッシュ
during Zanshin
Sp
-
  - - -
踏み込み
during Zanshin
Sp
-
  - - -
左回し突き
during Zanshin
M
14
16F 16-17 -3 +8 +8
左回し突き~黒翼蛇掌 [HE]
during Zanshin (ヒート発動技)
M,M
14,21 (6)
16F 23-24 -14 +9 +9 HA
左回し突き~黒翼蛇掌
during Zanshin
M,M
14,21 (6)
16F 23-24 -14 D D
左回し突き~黒翼蛇掌 > cancel踏み込み
during Zanshin
M,Sp
14
16F -22 -11 -11
風間流連撃方円脚
during Zanshin
M,H,Th
14,14,14
16F 24-25 -9 打投 打投
魔爪払い
during Zanshin
H[PC]
25 (6)
18F 18-19 -5 D D PC
HM
魔爪払い [PU]
during Zanshin [opponent absorb attack]
H[PC]
25 (8)
18F 18-19 ±0 D D PC
HM
薙踵
during Zanshin
M
20
17F 17-18 -9 +10g D HM
骸征脚
during Zanshin
M[TJ]
25 (7)
27F 27-33 +2 D D
下段手刀打ち~因果爆心脚
during Zanshin
L[TC],Th
10,20
21F 21-21
61-61
-14s +4 +4
下段手刀打ち~因果爆心脚~前心
during Zanshin
L[TC],Th,Sp
10,20
21F -14s +5 +5
黒翼雷鳴脚
during Zanshin
H[TJ]
25 (10)
21F 21-27 +9 D D
黒翼雷鳴脚~踏み込み
during Zanshin
H[TJ],Sp
25 (10)
21F +8 D D
黒翼輪舞
during Zanshin
M[TJ]
20 (6)
14F 14-16 -16 浮き 浮き TR

Heat Moves

기술명 / 커맨드 판정 / 데미지 발생 프레임 Grd NH CH 비고
正中線乱れ突き [HS]
(ヒート中)
MMM
4,4,16 (1,1,3)
13F 13-13
8-8
12-12
-14 D D
正中線乱れ突き [HD]
(ヒート中)
MMM
4,4,16 (1,1,5)
13F 13-13
8-8
12-12
+5 D D
丹田二段打ち [HE]
(ヒート発動技)
M,M
12,17
14F 22-22 -12 +9 +9 HA
丹田二段打ち [HS]
(ヒート中)
M,M
12,17 (2,3)
14F 22-22 -12 +4 +4
丹田二段打ち [HD]
(ヒート中)
M,M
12,17 (2,5)
14F 22-22 +5 D D
後ろ回し右踵落とし [HE]
(ヒート発動技)
M
22
20F 20-21 ±0 +9 +9 HA
後ろ回し右踵落とし [HS]
(ヒート中)
M
22 (4)
20F 20-21 ±0 +8s +8s
後ろ回し右踵落とし [HD]
(ヒート中)
M
22 (6)
20F 20-21 +5 浮き 浮き
胴抜き [HE]
(ヒート発動技)
M
22 (6)
14F 14-15 -8 +9 +9 HA
胴抜き [HS]
(ヒート中)
M
22 (6)
14F 14-15 -8 D D
胴抜き [HD]
(ヒート中)
M
22 (8)
14F 14-15 +5 小浮 小浮
左回し突き~黒翼蛇掌 [HE]
during Zanshin (ヒート発動技)
M,M
14,21 (6)
16F 23-24 -14 +9 +9 HA
左回し突き~黒翼蛇掌 [HS]
during Zanshin (ヒート中)
M,M
14,21 (2,6)
16F 23-24 -14 D D
左回し突き~黒翼蛇掌 [HD]
during Zanshin (ヒート中)
M,M
14,21 (2,8)
16F 23-24 +5 小浮 小浮
覚醒魔爪刃
(ヒート中)
M,M
12,25 (3,5)
16F 24-25 +2 D D
覚醒三戦立ち~デビルステップ
ヒット or ガード時(ヒート中)
M(パラクラ),Sp
0 (1)
19F 19-34 +4 +23sg +23sg PC
覚醒黒翼翔~デビルステップ
(ヒート中)
M,Sp
20 (4)
21F 21-23 +5 +24sg +24sg
覚醒黒翼翔~立ち状態
(ヒート中)
M
20 (4)
21F -1 +18sg +18sg
覚醒雷神拳
during Devil Step
M,M
25 (7)
20F 20-22 -9 D D TR
覚醒風神拳
during Devil Step
M,Sp-M
23 (6)
11F 11-12 +4 浮き 浮き
覚醒叫喚閃空
during Devil Step
M,M[TJ]
25 (7)
26F 26-28 +2s 小浮 小浮
覚醒等活閃空
during Devil Step
M,L[TJ]
24 (7)
33F 33-34 -23s D D
覚醒奈落堕とし [1]
during Devil Step
M,L
10 (3)
16F 16-16 -12s -2s -2s
覚醒奈落堕とし
during Devil Step
M,L,M
10,25 (3,5)
16F 25-26 -14 +3s +3s
最速左突き上げ
(ヒート中)
M
22 (4)
16F 16-17 -13 浮き 浮き TR
最速右回し突き
(ヒート中)
H
25 (5)
11F 11-12 +5 直TR 直TR
雷紅暗拳殺~踏み込み
during Heat (or 残心中 or 前心中)
M,H,M,Th,Sp
57 (1,2,3)
15F 15-16
18-19
28-29
+3 打投 打投
雷紅暗拳殺~立ち状態
during Heat (or 残心中 or 前心中)
M,H,M,Th
57 (1,2,3)
15F 15-16
18-19
28-29
+3 打投 打投
雷紅月冥殺
during Heat (or 残心中 or 前心中)
M,H,M
15,12,23 (1,2,4)
15F 15-16
18-19
26-27
+9 D D
Heat Burst
during Heat, while crouching (or 残心中 or 前心中)
M[PC]
12 (2)
16F 16-16 +1 +2s +2s HA
PC
正中線乱れ突き [HE]
(ヒート発動技)
MMM
4,4,16
13F 13-13
8-8
12-12
-14 +9 +9 HA

Rage Moves

기술명 / 커맨드 판정 / 데미지 발생 프레임 Grd NH CH 비고
極星魔人衝
during Rage
M[PC],Th
55
20F 20-20 -18 打投 打投 PC
ER

Throws

기술명 / 커맨드 판정 / 데미지 발생 비고
旋蹴り
approach opponent
Throw-H
35
12F Throw escape 1 or 2, homing attack, ±0F after throw escape, Jin turns away to the left, no swap, rotates 68 degrees clockwise if throw is successful
雷
approach opponent
Throw-H
35
12F Throw escape 1 or 2, homing attack, -3F after throw escape, rotate 70 degrees clockwise, rotate 68 degrees clockwise if throw is successful
天秤投げ
approach opponent from left side (or )
Throw-H
43
12F Throw escape 1, homing attack, -3F after throw escape, no swap, no swap if throw successful, rotate 150 degrees clockwise
両肩捻り
approach opponent from right side (or )
Throw-H
40
12F Throw escape 2, homing attack, -3F after throw escape, no swap, swap if throw successful
移腰
approach opponent from behind (or )
Throw-H
50
12F Cannot throw escape, homing attack, rotates 150 degrees clockwise when thrown successfully
瞬連断
approach opponent
Throw-H
40
12F Throw escape 2, -2F after throw escape, rotate 40 degrees counterclockwise, if throw successful rotate 130 degrees counterclockwise
瞬連断
approach opponent 前心中(or 残心中)
Throw-H
40
12F Throw escape 2, -2F after throw escape, rotate 40 degrees counterclockwise, if throw successful rotate 130 degrees counterclockwise
肩固め喉輪落とし
approach opponent (or )
Throw-H
40
12F Throw escape 1+2, ±0F after throw escape, rotates 160 degrees clockwise, does not swap if throw is successful, floor destruction possible
櫓崩し
approach opponent
Throw-H
40
12F Throw escape 1, -2F after throw escape, 35 degree counterclockwise rotation, 95 degree counterclockwise rotation if throw successful

Attack Reversal

기술명 / 커맨드 판정 / 데미지 발생 비고
受け流し
time with opponent attack (or )
Parry(St)[H&M]
-
3F High&Middle has strong parry effect, parry acceptance is 3-9F, parrying is only possible once, cannot be parried consecutively, advantageous frames vary depending on the opponent's technique
水月突(捌き成功時)
time with opponent punch
Parry[Punch-H&M],M
20
3F High&Middle punch parry effect, parry acceptance 3-10F, follow-up possible if parry is successful, wall strong, wall breakable, wall combo possible
Low Parry
time with opponent low attack
Parry[Low]
-
1F Has low parry effect, party reception 1-20F, tornado starts when counterattack is successful, combo possible

Common Action

기술명 / 커맨드 판정 / 데미지 발생 프레임 Grd NH CH 비고
[Common Action] Side Roll
while down
Sp
-
- - -
[Common Action] Wake-Up Low Kick
while down
L[TC]
8
22F 22-22 -9s +7 +7
[Common Action] Wake-Up Mid Kick
while down
M
8
22F 22-22 -9 +9 +9
[Common Action] Spring Attack
while down and facing up
M[TJ]
15
19F 19-30 -24 +2 +2
[Common Action] Recovery Kick
while down and facing up
L[TC]
5
13F 13-13 -18s -3s -3s
[Common Action] Wake Up [Backward]
while down
Sp
-
- - -
[Common Action] Stand Up
while down
Sp
-
- - -
[Common Action] Forward Roll
while down and facing up
Sp
-
- - -
[Common Action] Wake-Up Cross Chop
while rolling forward
M[TJ]
15
19F 19-24 +2 D D
[Common Action] Sliding Dash
while running (3歩以上)
L[TJ]
17
14F 14-30 -40s D D
[Common Action] Running Cross Chop
while running (3歩以上)
M[TJ]
24
18F 18-36 ±0 D D
[Common Action] Running Stomp [Opponent down]
4歩以上走って(相手ダウン中)相手に接触
L
8
12F 12-12 - D D
[Common Action] Running Stomp [Opponent standing]
4歩以上走って(相手ダウン中)相手に接触
L
10
12F 12-12 +6s D D
[Common Action] Shoulder Tackle
Making contact with the opponent after running for four or more steps
M[PC]
30
8F 8-20 +13g D D
[Common Action] Shoulder Tackle [PU]
Making contact with the opponent after running for four or more steps [opponent absorb attack]
M[PC]
30 (12)
8F 8-20 +13g D D

10Hit Combo

10연 콤보   ub2,3,3,3,2,1,2,3,4,2
1타 2타 3타 4타 5타 6타 7타 8타 9타 10타
커맨드
판정 H L M H M M M H L H
DMG 12 7 7 10 8 8 8 10 18 25
Grd -5 -21c -27 -20 -19 -20 -10 -8 -23c -14
NH +4 -10 -12 -13 -8 -9 +1c -13 D D
CH +4 -10 -12 -13 -8 -9 +1c -13 D D
10hit: Can destroy walls