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킹 시즌 3 프레임 데이터 Ver.3.02.02

철권8 킹, 시즌 3의 프레임 데이터를 확인할 수 있습니다. 각 기술의 발생, 가드 시・히트 시 프레임, 데미지 등의 정보를 정리했습니다.

프레임 데이터 목록

New Move
기술명 / 커맨드 판정 / 데미지 발생 프레임 Grd NH CH 비고
リフトアップ式スパインクラッカー
approach opponent
Throw-H
8
14F 14-14 - 直TR 上投 TR
Additional Commands
기술명 / 커맨드 판정 / 데미지 발생 프레임 Grd NH CH 비고
リバースゴリースペシャルボム
ジャガースプリント中に(or )
Throw-H
20
38F 13-13 - +1 上投 HM
スパインクラッカー
approach airborne opponent
Throw-Air
20
14F 14-14 - TR 空投 TR
목차
표시 항목

n Command

기술명 / 커맨드 판정 / 데미지 발생 프레임 Grd NH CH 비고
掌底 [1]
H
5
10F 10-10 +1 +8 +8
掌底
H,H
5,15
10F 12-12 -3 +8 +8
掌底~投げ掴み(カワズ落とし)
H,H,Throw-H
5,15,30
10F 30-30 - 上投 上投 TR
掌底~下段投げ掴み(バイアグラドライバー)
H,H,Throw-M
5,15,35
10F 27-27 - 下投 下投
掌底アッパー
H,H,M
5,15,10
10F 24-25 -4 +5 +10
掌底アッパー~投げ掴み(ブレンバスター)
H,H,M,Throw-H
5,15,10,40
10F 26-28 - 上投 上投 TR
掌底アッパー~下段投げ掴み(バイアグラドライバー)
H,H,M,Throw-M
5,15,10,35
10F 28-30 - 下投 下投
Right Jab
H
10
10F 10-10 +1 +7 +7
Right Jab > Uppercut
H,M
10,15
10F 23-24 -3 +8 +8
スタンピードクラッシュ [1]
H
17
15F 15-16 -9 +2 +2
スタンピードクラッシュ [2]
H,M
17,18
15F 20-21 -9 +5s +5s
スタンピードクラッシュ~ジャガースプリント
H,M,M,Sp
17,18,24
15F 23-24 -13 後受身 後受身
スタンピードクラッシュ~立ち状態
H,M,M
17,18,24
15F 23-24 -13 後受身 後受身
スタンピードクラッシュ [St]~ジャガースプリント
hold
H,M,M,Sp
17,18,30 (12)
15F 34-35 +9 D D
スタンピードクラッシュ [St]~立ち状態
hold,
H,M,M
17,18,30 (12)
15F 34-35 +4 D D
ハイキック
H
20
13F 13-13 -5 +6 D
ブルータルサイクロン [1] > face backward
M,Sp
17
18F 18-20 -11 -2 ±0
ブルータルサイクロン
M,M
17,21
18F 22-22 -13 D D
ブルータルサイクロン > cancel
M
17
18F 18-20 -18 -9 -7
ブルータルスティング
M,H
17,25
18F 24-25 -3 D D TR
ジャガーステップ
Sp[TJ]
-
  - - -

f Command

기술명 / 커맨드 판정 / 데미지 발생 프레임 Grd NH CH 비고
エルボーインパクト [1]
M
12
15F 15-16 -11 +2 +2
エルボーインパクト [HE]
(ヒート発動技)
M,H
12,25
15F 18-19 -9 +9g +9g HA
エルボーインパクト
M,H
12,25
15F 18-19 -9 D D
ジャガースマッシュコンボ [2]
H,M
12,15
15F 22-22 -13s +2s +2s
ジャガースマッシュコンボ
H,M,M
12,15,16
15F 22-23 -15 浮き 浮き
トゥーキック
M
18
15F 15-16 -8 +1 +9
トゥーキック~DDT
during front hit on ground
M,Th
18,20
15F - 打投 打投
ローリングソバット
M[TJ]
25
18F 18-20 -9 D D HM
Shadow Lariat
H
23
16F 16-17 ±0 D D
ジャガースプリント
Sp
-
- - -
ジャガースプリント [PU]
(ヒート中)
Sp[PC]
-
- - - PC
マッスルインパクト
M
21
17F 17-19 +3 +7 +7
ショルダータックル [HE]
(ヒート発動技)
M
27
20F 20-24 -5 +9g +9g HA
ショルダータックル
M
27
20F 20-24 -5 D D

df Command

기술명 / 커맨드 판정 / 데미지 발생 프레임 Grd NH CH 비고
エルボーフック
M,M
15,15
14F 20-21 -10 +5 +5
Concussion Hook
M
12
13F 13-13 -6 +4 +4
ダブルフックインパクト
M,H
12,15
13F 20-21 -10 小浮 小浮
ミドルキック
M
17
14F 14-14 -9 +6 +6
ミドルキック~延髄切り
ヒット or ガード時
M,H[TJ]
17,23
14F 30-30 ±0 D D
サイドRight Low Kick
L
10
14F 14-15 -14s -3 -3
シューティングキックコンビネーション [2]
L,H
10,11
14F 22-22 -5 +6 +6
シューティングキックコンビネーション
L,H,M[TJ]
10,11,27
14F 28-29 -15 D 崩れ
シューティングキックコンビネーション > face backward
L,H,M[TJ],Sp
10,11,27
14F 28-29 -8 D 崩れ
シューティングキックロードロップ
L,H,L[TJ][TC]
10,11,20
14F 33-35 -10s D D
Frankensteiner(近距離)
Sp-M[TJ],Th
15,30
28F 28-35 - 打投 打投
Frankensteiner(中距離)
Sp-M[TJ]
15
28F 28-35 -18 -7s -7s
エルボースマッシュ
M
15
14F 14-15 -1 +3 +3

d Command

기술명 / 커맨드 판정 / 데미지 발생 프레임 Grd NH CH 비고
レフトストレート
(or )
Sp-L[TC]
5
10F 10-10 -5 +6 +6
レフトストレート~ライトアッパー
(or )
Sp-L[TC],M
5,13
10F 15-17 -11 +5 +5
シットストレート
Sp-L[TC]
8
11F 11-11 -4 +7 +7
Stomp
L
12
17F 17-17 -12s +1 +1
Right Low Kick
L[TC]
6
12F 12-12 -15s -4 -4
アトラスハンマー
M[TC]
21
23F 23-23 -24 大浮 大浮 TR
アリキック [1]
L[TC]
14
16F 16-16 -25s -9 -9
アリキック [2]
L[TC],L[TC]
14,7
16F 29-29 -25s -9 -9
アリキック
L[TC],L[TC],L[TC]
14,7,7
16F 29-29 -25s -9 -9
アリキック・モア
[Counter Hit]
L[TC],L[TC],L[TC],L[TC]L[TC]
16,7,7,4,3
16F 29-29 -26s +15 +15
スピニングスマッシュ
during Stagger Kicks
M
10
28F 28-28 -15 +5 +5
Corporate Elbow
M[TJ]
25
30F 30-35 -8 ±0s ±0s

db Command

기술명 / 커맨드 판정 / 데미지 발생 프레임 Grd NH CH 비고
脳天唐竹割り
M
21
25F 25-26 -5s 小浮 小浮
シットスマッシュ
L[TC]
17
23F 23-23 -14s +4s D
Low Drop Kick
L[TC][TJ]
20
29F 29-31 -17s D D
マッスルアーマー
Sp[PC]
-
- - - PC
マッスルアーマー~エメラルドエルボー [HE]
(ヒート発動技)
Sp[PC],M,Th
20,15
15F 15-16 -9 +35g +35g HA
PC
マッスルアーマー~エメラルドエルボー [HE]~ジャガースプリント
on hit (ヒート発動技)
Sp[PC],M,Th,Sp
20,15
15F -9 +12g +12g HA
PC
マッスルアーマー~エメラルドエルボー
Sp[PC],M,Th
20,15
15F 15-16 -9 +35g +35g PC
マッスルアーマー~エメラルドエルボー~ジャガースプリント
on hit
Sp[PC],M,Th,Sp
20,15
15F -9 +12g +12g PC
マッスルアーマー~エメラルドエルボー [PU] [HE]
(攻撃を受け止めて)(ヒート発動技)
Sp[PC],M,Th
20,15 (8)
15F 15-16 -5 +35g +35g HA
PC
マッスルアーマー~エメラルドエルボー [PU] [HE]~ジャガースプリント
(攻撃を受け止めて) on hit (ヒート発動技)
Sp[PC],M,Th,Sp
20,15 (8)
15F -5 +12g +12g HA
PC
マッスルアーマー~エメラルドエルボー [PU]
(攻撃を受け止めて)
Sp[PC],M,Th
20,15 (8)
15F 15-16 -5 +35g +35g PC
マッスルアーマー~エメラルドエルボー [PU]~ジャガースプリント
(攻撃を受け止めて) on hit
Sp[PC],M,Th,Sp
20,15 (8)
15F -5 +12g +12g PC
マッスルアーマー~ジャガースプリント
Sp[PC],Sp[PC]
-
- - - PC

b Command

기술명 / 커맨드 판정 / 데미지 발생 프레임 Grd NH CH 비고
スプリントフック
H
13
12F 12-12 -8 +3 +3a
スプリントフック~クロスアッパー
H,H
13,20
12F 19-20 -13 +5 +5 TR
スプリントフック~ニールキック
H,M[TJ]
13,23
12F 26-28 -10 D D
アメリカンJab
H
16
14F 14-14 -5 +1 +1
アメリカンJab~スピニングバックエルボー
H,H
16,21
14F 20-21 -9 D D
アメリカンJab~オリンピアスラム
H,M,Th
16,18,20
14F 21-21 -8 打投 打投
アメリカンJab~ヘッドバット
H,H
16,22
14F 24-25 +2s 小浮 小浮
トラースキック
H[PC]
23
16F 16-18 -10 後受身 後受身 PC
TR
トラースキック [PU]
[opponent absorb attack]
H[PC]
23 (10)
16F 16-18 -5 後受身 後受身 PC
TR
ギロチンドロップ
during front hit on ground
H,Th
23,15
16F 16-18 - 打投 打投
893・K > face backward
H,Sp
25
17F 17-21 +2 +14sg +14sg
リバースジャガーステップ
Sp[TJ]
-
  - - -

ub u uf Command

기술명 / 커맨드 판정 / 데미지 발생 프레임 Grd NH CH 비고
逆水平チョップ
(or or )
H
21
20F 20-23 -3 D D HM
エルボードロップ
(or )
M[TJ]
40
48F 47-53 -17s D D
エルボードロップ
M[TJ]
40
48F 47-53 -17s -4s D
フライングニールキック
(or or )
M[TJ]
18
24F 22-29 -10 D D
ジャンピングニーリフト
(or )
M[TJ]
13
15F 15-16 -13 浮き 浮き
ジャンピングニーリフト
M[TJ]
15
15F 15-16 -13 D 浮き
Capital Punishment
(or )
M[TJ]
25
35F 35-36 +2s 小浮 小浮
Burning Knuckle
hold(or hold)
UA-M[TJ]
40
67F 67-67 - D D
ポーパッドブーツ~ジャガースプリント
M[PC],Sp
23
22F 22-23 -12 +25g +25g PC
TR
ポーパッドブーツ~立ち状態
M[PC]
23
22F 22-23 -12 +22g +22g PC
TR
ポーパッドブーツ [PU]~ジャガースプリント
[opponent absorb attack]
M[PC],Sp
23 (9)
22F 22-23 -7 +25g +25g PC
TR
ポーパッドブーツ [PU]~立ち状態
[opponent absorb attack]
M[PC]
23 (9)
22F 22-23 -7 +25g +25g PC
TR
ディレイRising Toe Kick
M[TJ]
20
23F 23-25 -13 浮き 浮き

ff Command

기술명 / 커맨드 판정 / 데미지 발생 프레임 Grd NH CH 비고
グランドスマッシュ
L[TC]
17
18F 18-18 -13s +5 打投
ジャガーハンマー
[Counter Hit]
L[TC],Th
20,30
18F 18-18 - - 打投
ガード崩し
M[Lose Guard]
0
9F 9-9 ±0 +7 +18
ジャガーフック
M
21
20F 20-21 -5 +14g D HM
ビーストエルボー
M
21 (6)
31F 31-32 +7 +12s +12s
ジェイルキック
M
25
15F 15-15 -15 D 打投 TR
ジェイルキック~DDT
[Counter Hit]
M,Th
30,14
15F 15-15 - - 打投
ドロップキック
H[TJ]
25 (7)
28F 28-30 ±0
(+2s)
後受身 後受身
ダイビングボディプレス(近距離)
M[TJ],Th
20,15
21F 21-43 -16s 打投 打投
ダイビングボディプレス(遠距離)
M[TJ]
20
26F 21-43 -11s -14s -14s
ストロングニー
M
25 (7)
20F 20-25 +3 D D
Running Exploder
M[TJ]
40
28F 28-34 +17g 後受身 後受身
アリキック [1]
while running
L[TC]
22
14F 14-14 -25s -9 -9
アリキック [2]
while running
L[TC],L[TC]
14,7
14F 29-29 -25s -9 -9
アリキック
while running
L[TC],L[TC],L[TC]
14,7,7
14F 29-29 -25s -9 -9

While Rising

기술명 / 커맨드 판정 / 데미지 발생 프레임 Grd NH CH 비고
アッパーカット
while Rising
M
12
11F 10-11 -3 +4 +4
ラウンドトリップチョップ [1]
while Rising
M
11
14F 14-14 -9 +1 +1 HM
ラウンドトリップチョップ~ジャガースプリント
while Rising on hit
M,M,Sp
11,25
14F 15-16 -12 +12g +12g HM
ラウンドトリップチョップ~立ち状態
while Rising on hit
M,M
11,25
14F 15-16 -12 +12g +12g HM
Stompキック
while Rising
H
28
16F 16-16 ±0 D D
Toe Smash
while Rising
M
20
11F 11-12 -6 +5 +5
Snap Uppercut
while Rising
M
20
18F 18-19 -10 浮き 浮き

While Crouching

기술명 / 커맨드 판정 / 데미지 발생 프레임 Grd NH CH 비고
レフトストレート
while Crouching (or )
Sp-L[TC]
5
10F 10-10 -5 +6 +6
レフトストレート~ライトアッパー
while Crouching (or )
Sp-L[TC],M
5,13
10F 15-17 -11 +5 +5
レッグブレーカー
while Crouching
L[TC]
20
32F 32-34 -12s 直TR 直TR
シットストレート
while Crouching (or )
Sp-L[TC]
8
11F 11-11 -4 +7 +7
ボディスマッシュ
while Crouching
M
21
15F 15-15 -14 崩れ 崩れ
シットスピンキック
while Crouching
L[TC]
10
16F -17s -6 -6
Right Low Kick
while Crouching (or )
L[TC]
6
12F 12-12 -15s -4 -4
アリキック [1]
while Crouching
L[TC]
14
16F 16-16 -25s -9 -9
アリキック [2]
while Crouching
L[TC],L[TC]
14,7
16F 29-29 -25s -9 -9
アリキック
while Crouching
L[TC],L[TC],L[TC]
14,7,7
16F 29-29 -25s -9 -9
アリキック・モア
while Crouching [Counter Hit]
L[TC],L[TC],L[TC],L[TC]L[TC]
16,7,7,4,3
16F 29-29 -26s +15 +15

Sidestep

기술명 / 커맨드 판정 / 데미지 발생 프레임 Grd NH CH 비고
ヴィクトリー掌打
sidestep
H
25
19F 19-20 -5 D D
レッグラリアット
sidestep
H[TJ]
50 (20)
27F 21-25
27-31
±0 D D

While Facing Backward

기술명 / 커맨드 판정 / 데미지 발생 프레임 Grd NH CH 비고
ターンJab
back facing opponent
H
15
8F 8-8 -3 +8 +8
ターンストレート
back facing opponent
H
15
8F 8-8 -3 +8 +8
Blind Kick
back facing opponent
M
18
13F 13-14 -13 +9 崩れ TR
Blind Kick~スタナー
back facing opponent on hit
M,Th
18,20
13F 13-14 - 打投 -
ターンライトキック
back facing opponent
H
18
10F 10-10 -8 +8 +8
ターンラリアット
back facing opponent
UA-H
45
28F 26-30 - D D
ムーンサルトボディプレス
back facing opponent
UA-M
30
41F 41-47 - D D
ムーンサルトボディプレス(先端)
back facing opponent
UA-M
35
47F 41-47 - D D
ターンLow Jab
back facing opponent
Sp-L[TC]
5
10F 10-10 -5 +6 +6
ターンシットストレート
back facing opponent
Sp-L[TC]
5
10F 10-10 -5 +6 +6
ターンシットレフトキック
back facing opponent
L[TC]
6
12F 12-12 -15s -4 -4
Low Drop Kick
back facing opponent (or or )
L[TC][TJ]
20
22F 22-24 -14s D D

Beast Step

기술명 / 커맨드 판정 / 데미지 발생 프레임 Grd NH CH 비고
Beast Step
Sp
-
  - - -
レッグブレーカー
L[TC]
20
32F 32-34 -12s 直TR 直TR
ニーリフト
M
21
15F 15-16 -9 D 崩れ
ブラックボム
M
24
20F 20-23 -5s 浮き 浮き

Jaguar Step

기술명 / 커맨드 판정 / 데미지 발생 프레임 Grd NH CH 비고
ジャガーステップ
など
Sp[TJ]
-
  - - -
リバースジャガーステップ
Sp[TJ]
-
  - - -
ジャガーステップ・フック(1回転)
during Jaguar Step (1回転)
H
21
17F 17-18 -7 崩れ 崩れ
ジャガーステップ・フック [Two Rotations]
during Jaguar Step (2回転)
H
25
19F 19-20 -1 崩れ 崩れ
ジャガーステップ・フック(3~5回転)
during Jaguar Step (3~5回転)
H
31
19F 19-20 -1 崩れ 崩れ
ジャガーステップ・ハンマー(1回転)
during Jaguar Step (1回転)
M
15
11F 11-12 -9 +12s +12s
ジャガーステップ・ハンマー [Two Rotations]
during Jaguar Step (2回転)
M
18
11F 11-12 -2 +12s +12s
ジャガーステップ・ハンマー(3~5回転)
during Jaguar Step (3~5回転)
M
22
11F 11-12 ±0s +12s +12s
ジャガーステップ・ソバット(1回転)
during Jaguar Step (1回転)
M[TJ]
23
22F 22-23 -5 D D
ジャガーステップ・ソバット [Two Rotations]
during Jaguar Step (2回転)
M[TJ]
27
22F 22-23 -1 D D
ジャガーステップ・ソバット(3~5回転)
during Jaguar Step (3~5回転)
M[TJ]
34
22F 22-23 -1 D D
ジャガーステップ・ソバット・プレス(近距離)
during Jaguar Step
M[TJ],M[TJ],Th
23,16
21F 21-43 -16s 打投 打投
ジャガーステップ・ソバット・プレス(遠距離)
during Jaguar Step
M[TJ]
20
26F 21-43 -11s -14s -14s
ジャガーステップ・ハイ(1回転)
during Jaguar Step (1回転)
H
40 (8)
17F 17-18 +8 D D
ジャガーステップ・ハイ [Two Rotations]
during Jaguar Step (2回転)
H
42 (12)
17F 17-18 +15 D D
ジャガーステップ・ハイ(3~5回転)
during Jaguar Step (3~5回転)
H
52 (15)
17F 17-18 +15 D D
ジャガーステップ・ミドル(1回転)
during Jaguar Step (1回転)
M
30
17F 17-19 -17 D D
ジャガーステップ・ミドル [Two Rotations]
during Jaguar Step (2回転)
M
36
17F 17-19 +8 D D
ジャガーステップ・ミドル(3~5回転)
during Jaguar Step (3~5回転)
M
45
17F 17-19 +8 D D

Jaguar Sprint

기술명 / 커맨드 판정 / 데미지 발생 프레임 Grd NH CH 비고
ジャガースプリント
など
Sp
-
- - -
ジャガースプリント [PU]
ジャガースプリント中に3歩以上走る(or ヒート中)
Sp[PC]
-
- - - PC
ジャガースプリント~停止
ジャガースプリント中に
Sp
-
- - -
ランニングエルボースマッシュ
ジャガースプリント中に
M
21
16F 16-17 -8 +26sg +26sg
ランニングエルボースマッシュ [St]
ジャガースプリント中に(3歩以上)
M
25
16F 16-17 -4 直TR 直TR
ランニングエルボースマッシュ [St] [HS]
ジャガースプリント中に(ヒート中)
M
25 (5)
16F 16-17 -4 直TR 直TR
ジャガーアックス
ジャガースプリント中に
H
24 (4)
18F 18-19 +3 D D
ジャガーアックス [St]
ジャガースプリント中に(3歩以上)
H
28 (8)
18F 18-19 +8 D D
ジャガーアックス [St] [HS]
ジャガースプリント中に(ヒート中)
H
28 (8)
18F 18-19 +8 D D
スプリント・K
ジャガースプリント中に
M[TJ]
30
22F 22-23 -9 D D HM
スプリント・K [St]
ジャガースプリント中に(3歩以上)
M[TJ]
34 (10)
22F 22-23 +2 D D HM
スプリント・K [St] [HS]
ジャガースプリント中に(ヒート中)
M[TJ]
34 (10)
22F 22-23 +2 D D HM
Dashing Low Drop Kick
ジャガースプリント中に
L[TC][TJ]
20
20F 20-24 -21s ±0s ±0s
Dashing Low Drop Kick [St]
ジャガースプリント中に(3歩以上)
L[TC][TJ]
24
20F 20-24 -21s D D
Dashing Low Drop Kick [St] [HS]
ジャガースプリント中に(ヒート中)
L[TC][TJ]
24 (4)
20F 20-24 -21s D D
ラピッドキングオンスロート [HE]
ジャガースプリント中に(or )(ヒート発動技)
Throw-H
45
23F 23-23 - 上投 上投 HA
HM
ラピッドキングオンスロート
ジャガースプリント中に(or )
Throw-H
45
23F 23-23 - 上投 上投 HM
ラピッドキングオンスロート [St] [HE]
ジャガースプリント中に(or )(3歩以上)(ヒート発動技)
Throw-H
49
23F 23-23 - 上投 上投 HA
HM
ラピッドキングオンスロート [St]
ジャガースプリント中に(or )(3歩以上)
Throw-H
49
23F 23-23 - 上投 上投 HM
ラピッドキングオンスロート [St] [HS]
ジャガースプリント中に(or )(ヒート中)
Throw-H
49
23F 23-23 - 上投 上投 HM
ダイビングボディプレス(近距離)
ジャガースプリント中に
M[TJ],Th
20,15
21F 21-43 -16s 打投 打投
ダイビングボディプレス(遠距離)
ジャガースプリント中に
M[TJ]
20
26F 21-43 -11s -14s -14s
ダイビングボディプレス(近距離) [St]
ジャガースプリント中に(3歩以上)
M[TJ],Th
24,15
21F 21-43 -16s 打投 打投
ダイビングボディプレス(遠距離) [St]
ジャガースプリント中に(3歩以上)
M[TJ]
24
26F 21-43 -11s -14s -14s
ダイビングボディプレス(近距離) [St] [HS]
ジャガースプリント中に(ヒート中)
M[TJ],Th
24,15 (4)
21F 21-43 -16s 打投 打投
ダイビングボディプレス(遠距離) [St] [HS]
ジャガースプリント中に(ヒート中)
M[TJ]
24 (4)
26F 21-43 -11s -14s -14s
リバースゴリースペシャルボム
ジャガースプリント中に(or )
Throw-H
20
38F 13-13 - +1 上投 HM

Heat Moves

기술명 / 커맨드 판정 / 데미지 발생 프레임 Grd NH CH 비고
エルボーインパクト [HS]
(ヒート中)
M,H
12,25 (2,5)
15F 18-19 -9 D D
エルボーインパクト [HD]
(ヒート中)
M,H
12,25 (2,7)
15F 18-19 +5 小浮 小浮
ショルダータックル [HE]
(ヒート発動技)
M
27
20F 20-24 -5 +9g +9g HA
ショルダータックル [HS]
(ヒート中)
M
27 (5)
20F 20-24 -5 D D
ショルダータックル [HD]
(ヒート中)
M
27 (7)
20F 20-24 +5 小浮 小浮
マッスルアーマー~エメラルドエルボー [HE]
(ヒート発動技)
Sp[PC],M,Th
20,15
15F 15-16 -9 +35g +35g HA
PC
マッスルアーマー~エメラルドエルボー [HE]~ジャガースプリント
on hit (ヒート発動技)
Sp[PC],M,Th,Sp
20,15
15F -9 +12g +12g HA
PC
マッスルアーマー~エメラルドエルボー [HS]
(ヒート中)
Sp[PC],M,Th
20,15 (4)
15F 15-16 -9 +35g +35g PC
マッスルアーマー~エメラルドエルボー [HS]~ジャガースプリント [PU]
on hit (ヒート中)
Sp[PC],M,Th,Sp
20,15 (4)
15F -9 +12g +12g PC
マッスルアーマー~エメラルドエルボー [HD]
(ヒート中)
Sp[PC],M,Th
20 (6)
15F 15-16 +5 浮き 浮き PC
マッスルアーマー~エメラルドエルボー [PU] [HE]
(攻撃を受け止めて)(ヒート発動技)
Sp[PC],M,Th
20,15 (8)
15F 15-16 -5 +35g +35g HA
PC
マッスルアーマー~エメラルドエルボー [PU] [HE]~ジャガースプリント
(攻撃を受け止めて) on hit (ヒート発動技)
Sp[PC],M,Th,Sp
20,15 (8)
15F -5 +12g +12g HA
PC
マッスルアーマー~エメラルドエルボー [PU] [HS]
(攻撃を受け止めて)(ヒート中)
Sp[PC],M,Th
20,15 (8)
15F 15-16 -5 +35g +35g PC
マッスルアーマー~エメラルドエルボー [PU] [HS]~ジャガースプリント [PU]
(攻撃を受け止めて) on hit (ヒート中)
Sp[PC],M,Th,Sp
20,15 (8)
15F -5 +12g +12g PC
マッスルアーマー~エメラルドエルボー [PU] [HD]
(攻撃を受け止めて)(ヒート中)
Sp[PC],M,Th
20 (10)
15F 15-16 +5 浮き 浮き PC
ラピッドキングオンスロート [HE]
ジャガースプリント中に(or )(ヒート発動技)
Throw-H
45
23F 23-23 - 上投 上投 HA
HM
ラピッドキングオンスロート [St]
ジャガースプリント中に(or )(ヒート中)
Throw-H
49
23F 23-23 - 上投 上投 HM
フリーダム・フェイスバスター [HE]
approach crouching opponent (or )(ヒート発動技)
Throw-M
35
12F 12-13 - 中投 中投 HA
シャイニングウィザード
approach opponent (ヒート中)
Throw-H
40
10F 10-10 - 上投 上投 HM
シャイニングウィザード [BS]
approach opponent (素早く入力)(ヒート中)
Throw-H
45
10F 10-10 - 上投 上投 HM
マッスルバスター
approach opponent (ヒート中)
Throw-H
50
11F 11-11 - 上投 上投 HM
ジャイアントスイング
approach opponent (ヒート中)
Throw-H
50
10F 10-10 - 上投 上投 HM
ジャイアントスイング [BS]
approach opponent (素早く入力)(ヒート中)
Throw-H
55
10F 10-10 - 上投 上投 HM
ダウンバースト
approach opponent (ヒート中)
Throw-H
50
12F 12-14 - 上投 上投 HM
ダウンバースト [BS]
approach opponent (素早く入力)(ヒート中)
Throw-H
55
12F 12-14 - 上投 上投 HM
ジャガースプリント [PU]
(ヒート中)
Sp[PC]
-
- - - PC
ランニングエルボースマッシュ [St]
ジャガースプリント中に(ヒート中)
M
25 (5)
16F 16-17 -8 直TR 直TR
ジャガーアックス [St]
ジャガースプリント中に(ヒート中)
H
28 (8)
18F 18-19 +8 D D
スプリント・K [St]
ジャガースプリント中に(ヒート中)
M[TJ]
34 (10)
22F 22-23 +2 D D HM
Dashing Low Drop Kick [St]
ジャガースプリント中に(ヒート中)
L[TC][TJ]
24 (4)
20F 20-24 -21s D D
ダイビングボディプレス(近距離) [St]
ジャガースプリント中に(ヒート中)
M[TJ],Th
24,15 (4)
21F 21-43 -16s 打投 打投
ダイビングボディプレス(遠距離) [St]
ジャガースプリント中に(ヒート中)
M[TJ]
24 (4)
26F 21-43 -11s -14s -14s
ウルティモ・ハグワール
during Heat
M,Th
20,40 (1,4)
17F 17-18
21-22
+12g 打投 打投
ウルティモ・ハグワール [Second]~ジャガースプリント
during Heat ( or ジャガースプリント中)
M,Sp
23 (4)
39F 21-22 +12g +24g +24g TR
ウルティモ・ハグワール [Second]
during Heat ( or ジャガースプリント中)
M
23 (4)
39F 21-22 +12g +24g +24g TR
Heat Burst
during Heat, while crouching (or ジャガースプリント中)
M[PC]
12 (2)
16F 16-16 +1 +2s +2s HA
PC
エルボーインパクト [HE]
(ヒート発動技)
M,H
12,25
15F 18-19 -9 +9g +9g HA

Rage Moves

기술명 / 커맨드 판정 / 데미지 발생 프레임 Grd NH CH 비고
アンガー・オブ・ザ・ビースト
during Rage
M[PC],Th
55
20F 20-20 -18 打投 打投 PC
ER

Throws

기술명 / 커맨드 판정 / 데미지 발생 비고
スイングDDT
approach opponent
Throw-H
35
12F Throw escape 1 or 2, homing attack, -6F after throw escape, rotates 90 degrees clockwise, does not swap if throw is successful
スイングDDT(ロングレンジ)
approach opponent
Throw-H
35
15F Throw escape 1 or 2, homing attack, -6F after throw escape, rotates 90 degrees clockwise, does not swap if throw is successful
ブレンバスター
approach opponent
Throw-H
35
12F Throw escape 1 or 2, homing attack, -3F after throw escape, no swap, swap if throw successful
ブレンバスター(ロングレンジ)
approach opponent
Throw-H
35
15F Throw escape 1 or 2, homing attack, -3F after throw escape, no swap, swap if throw successful
アルゼンチンバックブリーカー
approach opponent from left side (or )
Throw-H
40
12F Throw escape 1, homing attack, -3F after throw escape, no swap, swap if throw successful
ニークラッシャー
approach opponent from right side (or )
Throw-H
42
12F Throw escape 2, homing attack, -3F after throw escape, no swap, no swap if throw successful
ハーフボストンクラブ
approach opponent from behind (or )
Throw-H
60
12F Cannot throw escape, homing attack, rotates 90 degrees counterclockwise when thrown successfully
コブラツイスト
approach opponent from behind (or )
Throw-H
60
12F Cannot throw escape, homing attack, will not be swapped if the throw is successful
ストレッチバスター
approach opponent from behind
Throw-H
75
10F Cannot throw escape, rotates 90 degrees clockwise when thrown successfully, floor destruction possible
掌底~投げ掴み(カワズ落とし)
H,H,Throw-H
5,15,30
10F Throw escape 2, -6F after throw escape, rotate 40 degrees clockwise, rotate 35 degrees counterclockwise if throw successful
掌底~下段投げ掴み(バイアグラドライバー)
H,H,Throw-M
5,15,35
10F Cannot throw escape, spins 120 degrees counterclockwise if thrown successfully, floor destruction possible
掌底アッパー~投げ掴み(ブレンバスター)
H,H,M,Throw-H
5,15,10,40
10F Throw escape 2, -3F after throw escape, no swap, swap if throw successful
掌底アッパー~下段投げ掴み(バイアグラドライバー)
H,H,M,Throw-M
5,15,10,35
10F Cannot throw escape, spins 120 degrees counterclockwise if thrown successfully, floor destruction possible
Knee Bash
approach opponent
Throw-H
40
12F Throw escape 2, -2F after throw escape, rotate 35 degrees counterclockwise, rotate 20 degrees clockwise if throw successful
フィギアフォーレッグロック
approach opponent
Throw-H
40
12F Throw escape 1+2, -6F after throw escape, rotate 40 degrees counterclockwise, does not swap if throw is successful
ロープ投げ~ジャガースプリント
approach opponent
Throw-H,Sp
0
12F Throw escape 1+2, homing attack, -3F after throw escape, rotates 80 degrees counterclockwise, swaps if throw is successful, +14gF advantage, transitions to Jaguar Sprint, 15 damage and +22F advantage if hitting a wall
ロープ投げ~立ち状態
approach opponent (or )
Throw-H
0
12F Throw escape 1+2, homing attack, -3F after throw escape, rotates 80 degrees counterclockwise, does not swap if throw is successful, -2F disadvantage, becomes standing, 15 damage and +6F advantage if hit against a wall
ロープ投げ~振り戻し~ジャガースプリント
approach opponent
Throw-H,Sp
0
12F Cannot throw escape, derivative throw, homing attack, does not swap after throw, +11gF advantage, transitions to Jaguar Sprint, 15 damage and +32F advantage if hitting a wall
ロープ投げ~振り戻し~立ち状態
approach opponent (or )
Throw-H
0
12F Cannot throw escape, derivative throw, homing attack, no swap after throw, -6F disadvantage, shifts to standing state, 15 damage and +15F advantage if hitting a wall
ネックハンギングスロー
approach opponent
Throw-H
30
12F Throw escape 1+2, -6F after throw escape, rotates 45 degrees counterclockwise, does not swap if throw is successful, wall cling, wall combo possible
ネックハンギングスロー(逆方向)
approach opponent
Throw-H
30
12F Throw escape 1+2, -6F after throw escape, rotate 45 degrees counterclockwise, swap if throw is successful, wall cling, wall combo possible
Tombstone Pile Driver
approach opponent
Throw-H
53
11F Throw escape 2, -2F after throw escape, rotate 50 degrees counterclockwise, no swap if throw successful, floor destruction possible
シャイニングウィザード
approach opponent
Throw-H
40
10F Throw escape 1+2, -5F after throw escape, rotate 135 degrees counterclockwise, if throw successful rotate 55 degrees counterclockwise
シャイニングウィザード [HS]
approach opponent (ヒート中)
Throw-H
40
10F Throw escape 1+2, partially restores remaining Heat time, homing attack, -5F after throw escape, rotates 135 degrees counterclockwise, rotates 55 degrees counterclockwise if throw is successful
シャイニングウィザード [BS]
approach opponent (素早く入力)
Throw-H
45
10F Throw escape 1+2, -5F after throw escape, rotate 135 degrees counterclockwise, if throw successful rotate 55 degrees counterclockwise
シャイニングウィザード [BS] [HS]
approach opponent (素早く入力)(ヒート中)
Throw-H
45
10F Throw escape 1+2, partially restores remaining Heat time, homing attack, -5F after throw escape, rotates 135 degrees counterclockwise, rotates 55 degrees counterclockwise if throw is successful
ジャガードライバー
approach opponent
Throw-H
30
11F Throw escape 1, -2F after throw escape, rotate 30 degrees counterclockwise, does not swap if throw is successful, floor destruction possible
アーチロックフェイスバスター
during Pile Driver
Throw-H
35
11F Throw escape 2, derived throw, derivative throw, -7F after throw escape, no swap, rotates 45 degrees clockwise if throw is successful, floor destruction possible
ボストンクラブ
during Pile Driver
Throw(Derived)
15
11F Throw escape 1+2, derived throw, derived throw, -7F after throw escape, no swap, rotates 55 degrees counterclockwise if throw is successful
マッスルバスター
approach opponent
Throw-H
50
11F Throw escape 1+2, -6F after throw escape, rotate 40 degrees counterclockwise, swap if throw is successful, King's back is facing, floor destruction possible
マッスルバスター [HS]
approach opponent (ヒート中)
Throw-H
50
11F Throw escape 1+2, partially restore remaining Heat time, homing attack, -6F after throw escape, rotates 40 degrees counterclockwise, swaps positions if throw is successful, king's back is turned, floor destruction possible
リフトアップ式スパインクラッカー
approach opponent
Throw-H
8
14F Throw escape 1, -2F after throw escape, rotate 22.5 degrees counterclockwise, does not swap if throw is successful, Tornado triggered
ジャイアントスイング
approach opponent
Throw-H
50
10F Throw escape 1, opponent can reduce damage with side ukemii, power up with quick input, -13F after throw escape, no swap, swap if throw is successful, 50 damage without recovery, 45 damage with recovery, 70 damage if hit against a wall
ジャイアントスイング [HS]
approach opponent (ヒート中)
Throw-H
50
10F Throw escape 1, opponent can reduce damage with side ukemii, power up with quick input, partially restores remaining Heat time, homing attack, -13F after throw escape, no swap, swaps if throw is successful, 50 damage without recovery, 45 damage with recovery, 70 damage when hitting a wall
ジャイアントスイング [BS]
approach opponent (素早く入力)
Throw-H
55
10F Throw escape 1, opponent can reduce damage with side ukemi, -13F after throw escape, no swap, swap if throw is successful, 55 damage without recovery, 50 damage with recovery, 70 damage if hit against a wall
ジャイアントスイング [BS] [HS]
approach opponent (素早く入力)(ヒート中)
Throw-H
55
10F Throw escape 1, opponent can reduce damage with side ukemi, partially restores remaining Heat time, homing attack, -13F after throw escape, no swap, swaps if throw is successful, 55 damage without recovery, 50 damage with recovery, 70 damage when hitting a wall
ダウンバースト
approach opponent
Throw-H
50
12F Throw escape 2, power up with quick input, -6F after throw escape, rotate 40 degrees counterclockwise, rotate 45 degrees clockwise if throw is successful
ダウンバースト [HS]
approach opponent (ヒート中)
Throw-H
50
12F Throw escape 2, power up with quick input, partially restores remaining Heat time, homing attack, -6F after throw escape, rotate 40 degrees counterclockwise, rotate 45 degrees clockwise if throw is successful
ダウンバースト [BS]
approach opponent (素早く入力)
Throw-H
55
12F Throw escape 2, -6F after throw escape, rotate 40 degrees counterclockwise, rotate 45 degrees clockwise if throw is successful
ダウンバースト [BS] [HS]
approach opponent (素早く入力)(ヒート中)
Throw-H
55
12F Throw escape 2, partially restores remaining Heat time, recovers remaining time in heat state, homing attack, -6F after throw escape, rotate 40 degrees counterclockwise, rotate 45 degrees clockwise if throw is successful
ラピッドキングオンスロート [HE]
ジャガースプリント中に(or )(ヒート発動技)
Throw-H
45
23F Cannot throw escape, Heat activation, unable to Heat Dash, homing attack, swaps if throw is successful
ラピッドキングオンスロート
ジャガースプリント中に(or )
Throw-H
45
23F Cannot throw escape, unable to Heat Dash, partially restores remaining Heat time, homing attack, swaps if throw is successful
ラピッドキングオンスロート [St] [HE]
ジャガースプリント中に(or )(3歩以上)(ヒート発動技)
Throw-H
49
23F
ラピッドキングオンスロート [St]
ジャガースプリント中に(or )(3歩以上)
Throw-H
49
23F
ラピッドキングオンスロート [St] [HS]
ジャガースプリント中に(or )(ヒート中)
Throw-H
49
23F
リバースゴリースペシャルボム
ジャガースプリント中に(or )
Throw-H
20
38F Throw escape 2, changes to Cannonball Buster when grabbed from the side or back, homing attack, -2F after throw escape, rotates 30 degrees counterclockwise, swaps if throw is successful
ロックボトム
while Crouching
Throw-H
45
12F Throw escape 1+2, -6F after throw escape, rotates 45 degrees counterclockwise, rotates 90 degrees clockwise if throw is successful, floor destruction possible

Takedown

기술명 / 커맨드 판정 / 데미지 발생 비고
Ultimate Tackle
while Crouching
Throw-M
0
26F Throw escape 1+2, throw Escape is accepted twice, -5F after Throw Escape on hit, King turns away, rotates 110 degrees clockwise, after Throw Escape just before falling, opponent transitions to Takedown, on hit it transitions to Takedown, no switching
Ultimate Punch
during takedown (or )
Throw(Derived)
5,5,5,15
Throw escape 1 or 2, throw escape is possible on the 1st and 4th throws, ±0F after throw escape, does not swap, does not swap if throw is successful
Armbar
during takedown
Throw(Derived)
25
Shift is also possible after the third hit of Ultimate Punch, throw escape 1+2, -9F after throw escape, swap, rotate 90 degrees clockwise if throw is successful
レイジウインド
during Armbar
Throw(Derived)
10
Cannot throw escape,derived throw, rotates 150 degrees clockwise when throw is successful
膝十字固め
during takedown
Throw(Derived)
20
Shift is also possible after the third hit of Ultimate Punch, throw escape 3+4, after throw escape ±0F, rotate 35 degrees clockwise, if throw is successful rotate 90 degrees clockwise
カゼスペシャル
膝十字固め中に [Just Input]
Throw(Derived)
15,15
Cannot throw escape, derived throw, timing of just input is WP within 3 frames after receiving damage, if throw is successful, rotates 90 degrees counterclockwise

Low Throw

기술명 / 커맨드 판정 / 데미지 발생 비고
豪腕ラリアット
approach crouching opponent (or )
Throw-M
35
12F Cannot throw escape, no swap if thrown successfully, floor destruction possible
バイアグラドライバー
approach crouching opponent (or )
Throw-M
35
12F Cannot throw escape, spins 120 degrees counterclockwise if thrown successfully, floor destruction possible
フリーダム・フェイスバスター [HE]
approach crouching opponent (or )(ヒート発動技)
Throw-M
35
12F Cannot throw escape, Heat activation, unable to Heat Dash, homing attack, does not switch if throw is successful
フリーダム・フェイスバスター
approach crouching opponent (or )
Throw-M
35
12F Cannot throw escape, unable to Heat Dash, partially restores remaining Heat time, does not switch if throw is successful

Down Throw

기술명 / 커맨드 판정 / 데미지 발생 비고
ジャイアントスイング
[Opponent down and facing up] by opponent's feet (or )
Throw-Down
30
18F Throw escape 1 or 2, ±0F after throw escape, no swap, swaps if throw is successful, 30 damage without recovery, 20 damage with recovery, 35 damage when hitting a wall
ゴールデンヘッドバット
[Opponent down and facing up] by opponent's feet
Throw-Down
25
18F Throw escape 1, ±0F after throw escape, no swap, no swap if throw successful, floor destruction possible
フィギアフォーレッグロック
[Opponent down and facing up] by opponent's feet
Throw-Down
28
18F Throw escape 2, ±0F after throw escape, no swap, no swap if throw successful
ストラングルホールド
[Opponent down and facing up] by opponent's head (or )
Throw-Down
28
18F Throw escape 1 or 2, ±0F after throw escape, no swap, rotates 90 degrees counterclockwise if throw is successful
Turn Over
[Opponent down and facing up] by opponent's side (or )
Throw-Down
0
18F Throw escape 1 or 2, ±0F after throw escape, no swap, no swap if throw successful
ハーフボストンクラブ
[Opponent down and facing down] by opponent's feet (or )
Throw-Down
30
18F Throw escape 1 or 2, ±0F after throw escape, no swap, rotates 90 degrees counterclockwise if throw is successful
サーフボードストレッチ
[Opponent down and facing down] by opponent's head (or )
Throw-Down
32
18F Throw escape 1 or 2, ±0F after throw escape, no swap, no swap if throw successful
キャメルクラッチ
[Opponent down and facing down] from the left (or )
Throw-Down
35
18F Throw escape 1 or 2, ±0F after throw escape, no swap, swaps if throw successful
弓矢固め
[Opponent down and facing down] from the right (or )
Throw-Down
37
18F Throw escape 1 or 2, ±0F after throw escape, no swap, no swap if throw successful

Air Throw

기술명 / 커맨드 판정 / 데미지 발생 비고
空中膝十字固め
approach airborne opponent (or )
Throw-Air
30
12F Cannot throw escape, homing attack, if the throw is successful, they will not be swapped
スパインクラッカー
approach airborne opponent (or )
Throw-Air
20
12F Cannot throw escape, homing attack, does not swap if throw is successful, Tornado triggered
スパインクラッカー
approach airborne opponent
Throw-Air
20
14F Cannot throw escape, homing attack, does not swap if throw is successful, Tornado triggered
ダブルアキレス腱固め
approach airborne opponent (or )
Throw-Air
15
12F Cannot throw escape, if thrown successfully it will rotate 35 degrees counterclockwise
フラップジャック
approach airborne opponent during Double Heel Hold
Throw(Derived)
10
Throw escape 1, derivative throw, -6F after throw escape, no swap, swaps if throw is successful, 14 damage if hit with wall, wall strong, wall breakable, no wall combos
ジャイアントスイング
approach airborne opponent during Double Heel Hold
Throw(Derived)
17
Throw escape 2, derivative throw, -6F after throw escape, no swap, swaps if throw is successful, 17 damage without recovery, 8 damage with recovery, 32 damage when hitting a wall
掌底~スパインクラッカー
approach airborne opponent
H,H,Throw-H
3,7,8
10F Cannot throw escape, no swap if throw is successful, triggers tornado
掌底~ダブルアキレス腱固め
approach airborne opponent
H,H,Throw-M
3,7,6
10F Cannot throw escape, can transition to a follow-up throw, rotates 35 degrees counterclockwise when throw is successful
掌底アッパー~スパインクラッカー
approach airborne opponent
H,H,M,Throw-H
3,7,4,6
10F Cannot throw escape, no swap if throw is successful, triggers tornado
掌底アッパー~ダブルアキレス腱固め
approach airborne opponent
H,H,M,Throw-M
3,7,4,4
10F Cannot throw escape, can transition to a follow-up throw, rotates 35 degrees counterclockwise when throw is successful
ランニングジャガーボム
approach airborne opponent
Throw-Air
45
10F Cannot throw escape, power up with quick input, does not switch if throw is successful, floor can be destroyed
ランニングジャガーボム [HS]
approach airborne opponent (ヒート中)
Throw-Air
45
10F Cannot throw escape, power up with quick input, partially restores remaining Heat time, homing attack, does not switch if throw is successful, floor can be destroyed
ランニングジャガーボム [BS]
approach airborne opponent (素早く入力)
Throw-Air
49
10F Cannot throw escape, does not switch if throw is successful, floor can be destroyed
ランニングジャガーボム [BS] [HS]
approach airborne opponent (素早く入力)(ヒート中)
Throw-Air
49
10F Cannot throw escape, partially restores remaining Heat time, homing attack, does not switch if throw is successful, floor can be destroyed
スイング式ジャンピングパワーボム
approach airborne opponent (or )
Throw-Air
38
10F Cannot throw escape, power up with quick input, does not switch if throw is successful, floor can be destroyed
スイング式ジャンピングパワーボム [HS]
approach airborne opponent (or )(ヒート中)
Throw-Air
41
10F Cannot throw escape, power up with quick input, partially restores remaining Heat time, homing attack, does not switch if throw is successful, floor can be destroyed
スイング式ジャンピングパワーボム [BS]
approach airborne opponent (or )(素早く入力)
Throw-Air
42
10F Cannot throw escape, does not switch if throw is successful, floor can be destroyed
スイング式ジャンピングパワーボム [BS] [HS]
approach airborne opponent (or )(素早く入力)(ヒート中)
Throw-Air
42
10F Cannot throw escape, partially restores remaining Heat time, homing attack, does not switch if throw is successful, floor can be destroyed
スイング式ジャンピングパワーボム
approach airborne opponent during Jaguar Step (or or or )
Throw-Air
38
12F Cannot throw escape, homing attack, does not switch if throw is successful, floor can be destroyed
スイング式ジャンピングパワーボム [HS]
approach airborne opponent during Jaguar Step (or or or )(ヒート中)
Throw-Air
41
12F Cannot throw escape, partially restores remaining Heat time, homing attack, does not switch if throw is successful, floor can be destroyed
スイング式ジャンピングパワーボム
approach airborne opponent ジャガースプリント中に(or )
Throw-Air
38
23F Cannot throw escape, homing attack, does not switch if throw is successful, floor can be destroyed
スイング式ジャンピングパワーボム [St]
approach airborne opponent ジャガースプリント中に(or )(3歩以上)
Throw-Air
41
23F Cannot throw escape, homing attack, does not switch if throw is successful, floor can be destroyed
スイング式ジャンピングパワーボム [HS]
approach airborne opponent ジャガースプリント中に(or )(ヒート中)
Throw-Air
41
23F Cannot throw escape, partially restores remaining Heat time, homing attack, does not switch if throw is successful, floor can be destroyed

Wallstun Throw

기술명 / 커맨드 판정 / 데미지 발생 비고
シャイニングトーピドー
during opponent wall stun
Throw-Wall
36
10F Cannot throw escape, power up with quick input, does not switch if throw is successful
シャイニングトーピドー [HS]
during opponent wall stun (ヒート中)
Throw-Wall
36
10F Cannot throw escape, power up with quick input, homing attack, does not switch if throw is successful
シャイニングトーピドー [BS]
during opponent wall stun (素早く入力)
Throw-Wall
40
10F Cannot throw escape, does not switch if throw is successful
シャイニングトーピドー [BS] [HS]
during opponent wall stun (素早く入力)(ヒート中)
Throw-Wall
40
10F Cannot throw escape, partially restores remaining Heat time, homing attack, does not switch if throw is successful
シャイニングトーピドー
during opponent wall stun
Throw-Wall
36
10F Cannot throw escape, power up with quick input, does not switch if throw is successful
シャイニングトーピドー [HS]
during opponent wall stun (ヒート中)
Throw-Wall
36
10F Cannot throw escape, power up with quick input, partially restores remaining Heat time, homing attack, does not switch if throw is successful
シャイニングトーピドー [BS]
during opponent wall stun (素早く入力)
Throw-Wall
40
10F Cannot throw escape, does not switch if throw is successful
シャイニングトーピドー [BS] [HS]
during opponent wall stun (素早く入力)(ヒート中)
Throw-Wall
40
10F Cannot throw escape, partially restores remaining Heat time, homing attack, does not switch if throw is successful
シャイニングトーピドー
during opponent wall stun ジャガースプリント中に(or )
Throw-Wall
36
23F Cannot throw escape, homing attack, does not switch if throw is successful
シャイニングトーピドー
during opponent wall stun ジャガースプリント中に(or )(3歩以上)
Throw-Wall
36
23F Cannot throw escape, homing attack, does not switch if throw is successful
シャイニングトーピドー [HS]
during opponent wall stun ジャガースプリント中に(or )(ヒート中)
Throw-Wall
36
23F Cannot throw escape, partially restores remaining Heat time, homing attack, does not switch if throw is successful
スパインクラッカー
during opponent wall stun during Jaguar Step (or or or )
Throw-Wall
11
12F Cannot throw escape, does not switch if throw is successful

Attack Reversal

기술명 / 커맨드 판정 / 데미지 발생 비고
アームホイップ
time with opponent right punch
Rev[Punch(R)-H&M]
25
5F High&Middle right punch attack reversal, counter acceptance 5-15F, if counter attack is successful, it will switch, 25 damage (recoverable), floor destruction possible
回転アキレス腱固め
time with opponent left kick
Rev[Kick(L)-H&M]
25
5F High&Middle left kick attack reversal, counter acceptance 5-12F, if counter successful rotates 80 degrees clockwise, damage 25 (recoverable)
ドラゴンスクリュー
time with opponent right kick
Rev[Kick(R)-H&M]
25
5F High&Middle right kick attack reversal, counter acceptance 5-12F, rotates 90 degrees clockwise if counter is successful, deals 25 damage (recoverable), adds 3+4 to shift to Figure Four Leg Lock
フィギアフォーレッグロック
ドラゴンスクリュー後に
Throw(Derived)
28
Derived throw, input accepted 1F, moment after getting up, throw escape RP, ±0F after throw escape, does not swap, rotates 90 degrees clockwise when throw is successful, 28 damage
Low Parry
time with opponent low attack
Parry[Low]
-
1F Has low parry effect, party reception 1-20F, tornado starts when counterattack is successful, combo possible

Reverse Arm Slam Combo

기술명 / 커맨드 판정 / 데미지 발생 비고
リバースアームクラッチスラム
approach opponent
Throw-H
19
32F Throw escape 1, homing attack, -2F after throw escape, rotates 40 degrees counterclockwise, swaps if throw is successful
バックドロップ
during Reverse Arm Slam (or )
Throw(Derived)
7
Cannot throw escape, rotates 70 degrees clockwise when thrown successfully
ジャーマンスープレックス
during Backdrop (or )
Throw(Derived)
7
Throw escape 1 or 2, -9F after throw escape, rotate 25 degrees clockwise, rotate 27 degrees clockwise if throw successful
パワーボム
during German Suplex (or )
Throw(Derived)
12
Cannot throw escape, if successful it will rotate 45 degrees counterclockwise
ジャイアントスイング
during Power Bomb
Throw(Derived)
15
Throw escape 1, cannot ukemi, -3F after throw escape, rotates 45 degrees counterclockwise, swaps positions if throw is successful, deals 31 damage if hit against wall
マッスルバスター
during Power Bomb
Throw(Derived)
20
Throw escape 2, -6F after throw escape, rotate 45 degrees counterclockwise, swap if throw successful
リバースアームクラッチスラム
approach opponent
Throw-H
19
32F Throw escape 1, homing attack, -2F after throw escape, rotates 40 degrees counterclockwise, swaps if throw is successful
バックドロップ [BS]
during Reverse Arm Slam
Throw(Derived)
15
Cannot throw escape, rotates 70 degrees clockwise when thrown successfully
ジャーマンスープレックス [BS]
during Backdrop (or )
Throw(Derived)
15
Throw escape 1 or 2, -9F after throw escape, rotate 25 degrees clockwise, rotate 27 degrees clockwise if throw successful
パワーボム [BS]
during German Suplex
Throw(Derived)
17
Cannot throw escape, if successful it will rotate 45 degrees counterclockwise
ジャイアントスイング [BS]
during Power Bomb
Throw(Derived)
20
Throw escape 1, cannot ukemi, -3F after throw escape, rotates 45 degrees counterclockwise, swaps positions if throw is successful, deals 31 damage if hit against wall
マッスルバスター [BS]
during Power Bomb
Throw(Derived)
25
Throw escape 2, -6F after throw escape, rotate 45 degrees counterclockwise, swap if throw successful

Reverse Special Stretch Bomb Combo

기술명 / 커맨드 판정 / 데미지 발생 비고
リバースゴリースペシャルボム
approach opponent
Throw-H
20
32F Throw escape 2, changes to Cannonball Buster when grabbed from the side or back, homing attack, -2F after throw escape, rotates 40 degrees counterclockwise, swaps if throw is successful
リバースゴリースペシャルボム
sidestep
Throw-H
20
38F Throw escape 2, changes to Cannonball Buster when grabbed from the side or back, homing attack, -2F after throw escape, rotates 30 degrees counterclockwise, swaps if throw is successful
リバースゴリースペシャルボム > cancelしゃがみ
sidestep (or )
-
-
Crouching Return
キャノンボールバスター
during Reverse Special Stretch Bomb (or )
Throw(Derived)
7
Cannot throw escape, but will be swapped if the throw is successful
マンハッタンドロップ
during Cannonball Buster (or )
Throw(Derived)
7
Throw escape 1 or 2, -3F after throw escape, swap, swap if throw successful
ドクターボム
during Manhattan Drop (or )
Throw(Derived)
9
Cannot throw escape, but will not be swapped if the throw is successful
ジャイアントスイング
during Victory Bomb
Throw(Derived)
15
Throw escape 1, cannot ukemi, -3F after throw escape, no swap, swaps if throw is successful, 31 damage if hit against wall
マッスルバスター
during Victory Bomb
Throw(Derived)
20
Throw escape 2, -6F after throw escape, no swap, no swap if throw successful
リバースゴリースペシャルボム
approach opponent
Throw-H
20
32F Throw escape 2, changes to Cannonball Buster when grabbed from the side or back, homing attack, -2F after throw escape, rotates 40 degrees counterclockwise, swaps if throw is successful
リバースゴリースペシャルボム
sidestep
Throw-H
20
38F Throw escape 2, changes to Cannonball Buster when grabbed from the side or back, homing attack, -2F after throw escape, rotates 30 degrees counterclockwise, swaps if throw is successful
キャノンボールバスター [BS]
during Reverse Special Stretch Bomb
Throw(Derived)
15
Cannot throw escape, but will be swapped if the throw is successful
マンハッタンドロップ [BS]
during Cannonball Buster (or )
Throw(Derived)
15
Throw escape 1 or 2, -3F after throw escape, swap, swap if throw successful
ドクターボム [BS]
during Manhattan Drop
Throw(Derived)
13
Cannot throw escape, but will not be swapped if the throw is successful
ジャイアントスイング [BS]
during Victory Bomb
Throw(Derived)
20
Throw escape 1, cannot ukemi, -3F after throw escape, no swap, swaps if throw is successful, 31 damage if hit against wall
マッスルバスター [BS]
during Victory Bomb
Throw(Derived)
25
Throw escape 2, -6F after throw escape, no swap, no swap if throw successful

Standing Heel Hold Combo

기술명 / 커맨드 판정 / 데미지 발생 비고
スタンディングアキレスホールド
approach opponent (or )
Throw-H
25
24F Throw escape 2, -2F after throw escape, rotate 40 degrees counterclockwise, does not swap if throw is successful
S・T・F・
スタンディングアキレス hold中に
Throw(Derived)
25
Throw escape 1, -10F after throw escape, no swap, rotates 35 degrees clockwise if throw is successful
スコーピオンデスロック
スタンディングアキレス hold中に
Throw(Derived)
30
Throw escape 2, -10F after throw escape, no swapping, rotates 90 degrees clockwise if throw is successful
インディアンデスロック
スタンディングアキレス hold中に
Throw(Derived)
20
Throw escape 1+2, -10F after throw escape, no swap, rotates 70 degrees counterclockwise if throw is successful
ロメロスペシャル
during Indian Death Lock
Throw(Derived)
40
Cannot throw escape, but will not be swapped if the throw is successful

Arm Breaker Combo

기술명 / 커맨드 판정 / 데미지 발생 비고
アームブリーカー
approach opponent (or )
Throw-H
20
24F Throw escape 1, -2F after throw escape, rotate 40 degrees counterclockwise, does not swap if throw is successful
トリプル・アームブリーカー
during Arm Breaker
Throw(Derived)
30
Throw escape 1, -3F after throw escape, does not change if throw is successful
カワズ落とし
during Arm Breaker
Throw(Derived)
20
Throw escape 2, -3F after throw escape, no swap, rotates 90 degrees counterclockwise if throw is successful
ストラングル・ホールド
during Head Jammer
Throw(Derived)
20
Cannot throw escape, rotates 100 degrees clockwise when thrown successfully
チキンウイングフェイスロック
during Arm Breaker
Throw(Derived)
20
Throw escape 1+2, -3F after throw escape, no swap, rotates 90 degrees counterclockwise if throw is successful
ドラゴン・スリーパー
during Chicken Wing Face Lock
Throw(Derived)
25
Throw escape 1, -3F after throw escape, rotate 110 degrees counterclockwise, if throw successful rotate 80 degrees counterclockwise
ローリング・クレイドル
during Chicken Wing Face Lock
Throw(Derived)
60
Throw escape 2, -3F after throw escape, rotate 110 degrees counterclockwise, rotate 90 degrees counterclockwise if throw successful

Mexican Magma Drive

기술명 / 커맨드 판정 / 데미지 발생 비고
Cobra Clutch
approach opponent during Jaguar Step (or or or )
Throw-H
20
12F Throw escape 1 or 2, homing attack, -3F after throw escape, Swap, Swap if throw is successful
コブラツイスト
during Cobra Clutch
Throw(Derived)
12
Cannot throw escape, if successful, rotates 120 degrees counterclockwise
垂直落下式リバースDDT
コブラツイスト中に(or )
Throw(Derived)
13
Throw escape 1 or 2, -6F after throw escape, no swap, no swap if throw successful
リバースゴリースペシャルボム
during Reverse DDT (or )
Throw(Derived)
12
Throw escape 1 or 2, -6F after throw escape, rotate 90 degrees counterclockwise, does not swap if throw is successful
サムライロック
during Reverse DDT
Throw(Derived)
24
Throw escape 1+2, -6F after throw escape, rotate 80 degrees counterclockwise, if throw successful rotate 80 degrees counterclockwise
バックドロップ
during Reverse Special Stretch Bomb
Throw(Derived)
10
Cannot throw escape, but will be swapped if the throw is successful
ソル・ナシエンテ
during Backdrop
Throw(Derived)
26
Throw escape 1+2, -3F after throw escape, rotate 45 degrees counterclockwise, if throw successful rotate 90 degrees counterclockwise
バーニングハンマー
during Backdrop (or )
Throw(Derived)
18
Throw escape 1 or 2, -3F after throw escape, rotate 90 degrees counterclockwise, if throw successful rotate 80 degrees counterclockwise
スクリュードライバー
during Burning Hammer (or )
Throw(Derived)
31
Throw escape 1 or 2, -6F after throw escape, rotate 90 degrees counterclockwise, rotate 30 degrees clockwise if throw is successful

Common Action

기술명 / 커맨드 판정 / 데미지 발생 프레임 Grd NH CH 비고
[Common Action] Side Roll
while down
Sp
-
- - -
[Common Action] Wake-Up Low Kick
while down
L[TC]
8
22F 22-22 -9s +7 +7
[Common Action] Wake-Up Mid Kick
while down
M
8
22F 22-22 -9 +9 +9
[Common Action] Spring Attack
while down and facing up
M[TJ]
15
19F 19-30 -24 +2 +2
[Common Action] Recovery Kick
while down and facing up
L[TC]
5
13F 13-13 -18s -3s -3s
[Common Action] Wake Up [Backward]
while down
Sp
-
- - -
[Common Action] Stand Up
while down
Sp
-
- - -
[Common Action] Forward Roll
while down and facing up
Sp
-
- - -
[Common Action] Wake-Up Cross Chop
while rolling forward
M[TJ]
15
19F 19-24 +2 D D
[Common Action] Running Cross Chop
while running (3歩以上)
M[TJ]
24
18F 18-36 ±0 D D
[Common Action] Running Stomp [Opponent down]
4歩以上走って(相手ダウン中)相手に接触
L
8
12F 12-12 - D D
[Common Action] Running Stomp [Opponent standing]
4歩以上走って(相手ダウン中)相手に接触
L
10
12F 12-12 +6s D D
[Common Action] Shoulder Tackle
Making contact with the opponent after running for four or more steps
M[PC]
30
8F 8-20 +13g D D
[Common Action] Shoulder Tackle [PU]
Making contact with the opponent after running for four or more steps [opponent absorb attack]
M[PC]
30 (12)
8F 8-20 +13g D D

10Hit Combo

10연 콤보 (1)   1,2,1,1,2,4,4,4,1,3
1타 2타 3타 4타 5타 6타 7타 8타 9타 10타
커맨드
판정 H H M M M L L L M M
DMG 5 15 10 6 6 5 5 5 7 30
Grd +1 -3 -4 -19 -10 -36c -40c -40c -12 -30
NH +8 +8 +5 -8 +1 +5 -19 -19 D D
CH +8 +8 +10 -8 +1 +5 -19 -19 D D
9hit: Can destroy walls
10hit: Can destroy walls
10연 콤보 (2)   1,2,1,1,3,3,4,3,2,1+2
1타 2타 3타 4타 5타 6타 7타 8타 9타 10타
커맨드
판정 H H M M H M L L L 投
DMG 5 15 10 6 8 10 5 5 6 20
Grd +1 -3 -4 -19 -25 -30 -43c -25c -68c -
NH +8 +8 +5 -8 -14 -19 +7 -14 +7 Th
CH +8 +8 +10 -8 -14 -19 +7 -14 +7 Th
If it hits the ground in front of you, it becomes a throw.
You can transition to the 10th hit only if the 9hit hits.
10hit: Can destroy walls