リロイ 子ページ フレーム表

리로이 시즌 3 프레임 데이터 Ver.3.02.02

철권8 리로이, 시즌 3의 프레임 데이터를 확인할 수 있습니다. 각 기술의 발생, 가드 시・히트 시 프레임, 데미지 등의 정보를 정리했습니다.

프레임 데이터 목록

Additional Commands
기술명 / 커맨드 판정 / 데미지 발생 프레임 Grd NH CH 비고
義絶寸勁
during Hermit
M
17
12F 12-12 -10 +2 崩れ
義絶黒龍勁
during Hermit (ヒート中)
M
20 (4)
12F 12-12 -9 D 崩れ
목차
표시 항목

n Command

기술명 / 커맨드 판정 / 데미지 발생 프레임 Grd NH CH 비고
Jab
H
5
10F 10-10 +1 +8 +8
連環拳・破 [2]
H,M
5,7
10F 18-19 -9 +2 +2
連環拳・破 [3]
H,M,H*4
5,7,3*4
10F 19-20
5-6
5-6
6-7
-9 -2 -2
連環拳・破
H,M,H*4,M
5,7,3*4,15
10F 23-24 -16 D D
連環拳・破 [HS]
(ヒート中)
H,M,H*4,M
5,7,4*4,15 (1,1,2*4,3)
10F 23-24 -16 D D
正掌
H,H
5,9
10F 12-12 -3 +7 +7
正掌拍拳
H,H,H[Parry(St)-H&M]
5,9,17
10F 27-28 -6 +8 +8
正掌拍拳(返し技成功時)~双龍門
,time with opponent attack
H,H,強Rev[H&M],Sp
5,9
10F 27-28 - 捌き 捌き
正掌旋風脚
H,H,H[TJ]
5,9,21
10F 23-24 -6 D D
正掌弾腿~独歩
H,H,M,Sp
5,9,11
10F 16-16 -9 +3 +3
直拳
H
10
12F 12-12 ±0 +9 +9
直拳尖肘
H,H
10,20 (4)
12F 25-26 -7 +7 +7
龍爪連撃 [2]
H,M
10,12
12F 12-13 -7 +4 +4
龍爪連撃 [3]
H,M,H[Parry(St)-H&M]
10,12,17
12F 20-21 -7 +4 +4
龍爪連撃 [3](返し技成功時)~双龍門
,time with opponent attack
H,M,強Rev[H&M],Sp
10,12
12F 20-21 - 捌き 捌き
龍爪連撃
H,M,H[Parry(St)-H&M],M
10,12,17,21
12F 21-23 -13 D 浮き TR
低蹴連腿 [1]
M
14
15F 15-15 -8 +3 +3
低蹴連腿
M,L
14,13
15F 18-18 -14s +2 D
正中連脚 [1]
H
15
12F 12-12 -11 ±0 ±0
正中連脚
H,M
15,13
12F 15-16 -13 +3 +3
連環拳・剛 [1]
H*3
3*3
14F 14-14
7-7
7-7
-2 +4 +4
連環拳・剛 [2]
H*3,H*3
3*3,3*3
14F 9-9
7-7
7-7
-2 +7 +7
連環拳・剛 [HE]
(ヒート発動技)
H*3,H*3,M
3*3,3*3,20
14F 17-18 -17 +9 +9 HA
連環拳・剛
H*3,H*3,M
3*3,3*3,20
14F 17-18 -17 D D
独歩
Sp[Rev(St)-Low]
-
  - - -
独歩(捌き成功時)
time with opponent low attack
Parry(St)[Low]
15
3F 3~ - +16 +16

f Command

기술명 / 커맨드 판정 / 데미지 발생 프레임 Grd NH CH 비고
龍仙連進 [1]
H
15
14F 14-16 -9 +2 +2
龍仙連進 [2]
H,M
15,15
14F 18-18 -10 +2 +2
龍仙連進~独歩
H,M,M,Sp
15,15,20
14F 21-22 -9 +8 +14
五戒連撃 [1]
M
14
14F 14-15 -7 +7 +7
五戒連撃 [2]
M,H*3
14,5*3
14F 13-13
9-9
7-7
-8 -6 -6
五戒連撃
M,H*3,M
14,5*3,20
14F 20-21 -16 D D TR
五戒連撃 [HS]
(ヒート中)
M,H*3,M
14,6*3,20 (2,4*3,4)
14F 20-21 -16 D D TR
老翁旋風脚 [1]
M
14
16F 16-17 -9 +4 +4
老翁旋風脚 [HE]
(ヒート発動技)
M,H[TJ]
14,24
16F 28-30 -6 +9 +9 HA
老翁旋風脚
M,H[TJ]
14,24
16F 28-30 -6 D D
龍崩肘
M[PC]
20
17F 17-18 -13 D D PC
龍崩肘 [PU]
[opponent absorb attack]
M[PC]
20 (8)
17F 17-18 -9 D D PC

df Command

기술명 / 커맨드 판정 / 데미지 발생 프레임 Grd NH CH 비고
五臓崩撃
M,H,M
14,12,25
16F 20-21 -14 D D
弾腿~独歩
M,Sp
14
13F 13-13 -6 +6 +6
弾腿頂膝
M,M
14,14
13F 20-21 -9 +7 D
顎砕穿弓腿
H[TJ]
23 (9)
18F 18-19 -2 直TR 直TR TR
短打弾腿 [1]
M
10
13F 13-14 -3 +5 +5
短打弾腿~独歩
M,M,Sp
10,16
13F 18-18 -9 +3 +3
戒飭連撃 [2]
M,H*3
10,3*3
13F 14-14
6-6
6-6
-2 +4 +4
戒飭連撃
M,H*3,M[Parry(Punch)-H&M]
10,3*3,17
13F 24-24 -10 +3 D
戒飭連撃 [HS]
(ヒート中)
M,H*3,M[Parry(Punch)-H&M]
10,4*3,17 (2,2*3,3)
13F 24-24 -10 +3 D
双龍天昇 [1]
M
7
15F 15-16 -6 +6 +6
双龍天昇
M,HM
7,5,10
15F 19-20
11-12
-18 浮き 浮き
五臓崩撃 [1]
M
14
16F 16-16 -11 ±0 ±0
五臓崩撃 [2]
H
14,12
16F 16-17 ±0 +6 +6

d Command

기술명 / 커맨드 판정 / 데미지 발생 프레임 Grd NH CH 비고
Low Jab
Sp-L[TC]
5
10F 10-10 -5 +6 +6
入環弾腿 [2]
Sp-L[TC],M
5,8
10F 15-16 -10 -1 -1
入環弾腿~独歩
Sp-L[TC],M,M,Sp
5,8,11
10F 15-15 -9 +3 +3
落掌掃腿 [1]
L[TC]
11
15F 15-16 -13s -2 +3s
落掌掃腿
L[TC],L[TC]
11,11
15F 24-25 -13s -2s D
寸腿穿掌 [1]
L
8
16F 16-16 -13s -2 -2
寸腿穿掌~独歩
L,H,Sp
8,11
16F 24-24 -3 +8 +8
迅端脚 [1]
L
9
14F 14-15 -12s -1 -1
迅端脚~独歩
L,M,Sp
9,16
14F 18-19 -11 +1 +1
懴悔掌 [HE]
(ヒート発動技)
M
21
17F 17-18 -4 +9 +9 HA
懴悔掌
M
21
17F 17-18 -4 +6s +6s

db Command

기술명 / 커맨드 판정 / 데미지 발생 프레임 Grd NH CH 비고
沈潜抽撞拳 [1]
M
12
16F 16-17 -9 +1 +1
沈潜抽撞拳
M,M
12,20
16F 21-22 -12 D D TR
沈潜里合腿
M,H
12,17
16F 18-19 ±0 +8 小浮
沈潜抱排拳
M,M
12,25
16F 21-22 -10 D 後崩れ
シットストレート
Sp-L[TC]
8
11F 11-11 -4 +7 +7
剕掃腿~独歩
L[TC],Sp
12
20F 20-21 -8s +5 +14
掃扇腿
L[TC]
13
17F 17-17 -15s -3s 小浮
攤手水月突 [HE]
(ヒート発動技)
M[Parry-H&M]
25 (7)
32F 32-33 -11 +9 +9 HA
攤手水月突
M[Parry-H&M]
25 (7)
32F 32-33 -11 D D
攤手水月突(捌き成功時) [HE]
time with opponent attack (ヒート発動技)
Parry[H&M],M
25 (7)
4F 4-20 - +17g +17g HA
攤手水月突(捌き成功時)
time with opponent attack
Parry[H&M],M
25 (7)
4F 4-20 - D D

b Command

기술명 / 커맨드 판정 / 데미지 발생 프레임 Grd NH CH 비고
仙人掌
H
17
11F 13-13 -6 +5 打投
膝下途絶
[Counter Hit]
H
20,25
11F 13-13 - - 打投
刎頸後擺腿~独歩
H,Sp
27 (8)
22F 22-23 +9 +16s +16s HM
刎頸後擺腿 > cancel独歩
Sp
-
- - -
双龍門
強Rev[H&M]
-
5F 5-15 - - -
転身脚
M
16
17F 17-18 -9 +4 +4 HM
義絶寸勁
M
17
12F 12-12 -10 +2 崩れ
義絶黒龍勁
(ヒート中)
M
20 (4)
12F 12-12 -9 D 崩れ
連環五行黄破
M
21
18F 18-19 -8 +7 +7

ub u uf Command

기술명 / 커맨드 판정 / 데미지 발생 프레임 Grd NH CH 비고
拍拳
(or or )
H[Parry(St)-H&M]
17
16F 16-17 -9 +5 +5
拍拳(返し技成功時)
time with opponent attack (or or )
強Rev[H&M]
-
6F 6-13 - 捌き 捌き
転身龍方拳
(or )
M[TJ]
25 (7)
24F 24-25 +1 D D
法輪掌
M[Parry(Punch)-H&M]
17
20F 20-20 -10 +3 D
法輪掌(捌き成功時)
time with opponent punch
Parry[Punch-H&M],M
20
4F 4-12 - D D
騰空蹴
M[TJ]
25
20F 20-24 -8 D D
騰空蹴
(or )
M[TJ]
21
20F 20-24 -8 D D
騰空落斧
M[TJ]
22
23F 23-25 -8 小浮 小浮
騰空落斧
M[TJ]
20
23F 23-25 -8 小浮 小浮
騰空落斧
M[TJ]
16
23F 23-25 -8 +1 +1
空歩龍牙掌 [1]
M[TJ]*2
8,10
14F 14-15
10-11
-14 D D
空歩龍牙掌
M[TJ]*2,M
8,10,17
14F 30-31 -13 D D
空歩龍牙掌(3発目のみ)
M[TJ]*2,M
8,10,25
14F 30-31 -13 D D
ディレイRising Toe Kick
M[TJ]
20
23F 23-25 -13 浮き 浮き

ff Command

기술명 / 커맨드 판정 / 데미지 발생 프레임 Grd NH CH 비고
浄戒寸勁 [1]
M
8
14F 14-15 -11 ±0 ±0
浄戒寸勁
M,M
8,13
14F 17-18 -15 崩れ 崩れ
頸断穿弓腿
H[TJ]
20 (6)
18F 18-23 -2 D D
弾腿~独歩
M,Sp
16
16F 16-17 -4 +9 +9
仙骨縦断
M,M
16,21
16F 27-28 -14 D 浮き TR
登龍肘
H
20 (4)
16F 16-17 -6 浮き 浮き
拑羊馬
強Rev[H&M]
-
20F - - -
拑羊馬穿刺突
強Rev[H&M],UA-M
80
117F 56-57 - D D
拑羊馬穿刺突(返し技成功時)~双龍門
time with opponent attack
強Rev[H&M],Sp
-
20F 20-60 - - -
飛龍端脚
M[TJ]
30 (9)
24F 24-27 +6 後受身 後受身

While Rising

기술명 / 커맨드 판정 / 데미지 발생 프레임 Grd NH CH 비고
斬肘弾腿 [1]
while Rising
M
14
13F 13-14 -7 +4 +4
斬肘弾腿~独歩
while Rising
M,M,Sp
14,16
13F 21-21 -9 +3 +3
連環寸勁
while Rising
M,MM
8,3,10
15F 15-16
20-21
7-8
-14 崩れ 崩れ
五戒連撃 [1]
while Rising
M
14
14F 14-15 -7 +7 +7
五戒連撃 [2]
while Rising
M,H*3
14,5*3
14F 13-13
9-9
7-7
-8 -6 -6
五戒連撃
while Rising
M,H*3,M
14,5*3,20
14F 20-21 -16 D D TR
五戒連撃 [HS]
while Rising (ヒート中)
M,H*3,M
14,6*3,20 (2,4*3,4)
14F 20-21 -16 D D TR
Toe Smash
while Rising
M
16
11F 11-12 -6 +5 +5

While Crouching

기술명 / 커맨드 판정 / 데미지 발생 프레임 Grd NH CH 비고
Low Jab
while Crouching
Sp-L[TC]
5
10F 10-10 -5 +6 +6
入環弾腿 [2]
while Crouching
Sp-L[TC],M
5,8
10F 15-16 -10 -1 -1
入環弾腿~独歩
while Crouching
Sp-L[TC],M,M,Sp
5,8,11
10F 15-15 -9 +3 +3
シットストレート
while Crouching
Sp-L[TC]
8
11F 11-11 -4 +7 +7
シットスピンキック
while Crouching
L[TC]
10
16F 16-16 -17s -6 -6
Right Low Kick
while Crouching (or )
L[TC]
6
12F 12-12 -15s -4 -4
後掃十字把 [1]
while Crouching
L[TC]
14
15F 15-16 -13s -2 +3s
後掃十字把
while Crouching
L[TC],M
14,15
15F 20-21 -13 浮き 浮き

Sidestep

기술명 / 커맨드 판정 / 데미지 발생 프레임 Grd NH CH 비고
龍仙斧刃脚
sidestep
L
17
18F 18-19 -12s +4 +14
連環拳・迅
sidestep
H*3
3,3,20 (1,1,6)
14F 14-14
6-6
6-6
+7 +25sg +25sg
連環拳・迅 [HS]
sidestep (ヒート中)
H*3
4,4,21 (2,2,8)
14F 14-14
6-6
6-6
+7 +25sg +25sg
龍仙二起脚~独歩
sidestep
MM[TJ],Sp
6,20
20F 20-21
9-10
+3 +8 +8

While Facing Backward

기술명 / 커맨드 판정 / 데미지 발생 프레임 Grd NH CH 비고
ターンJab
back facing opponent
H
15
8F 8-8 -3 +8 +8
ターンストレート
back facing opponent
H
15
8F 8-8 -3 +8 +8
Twist Left Kick
back facing opponent
H
18
10F 10-10 -8 +8 +8
ターンライトキック
back facing opponent
H
18
10F 10-10 -8 +8 +8
ターンLow Jab
back facing opponent
Sp-L[TC]
5
10F 10-10 -5 +6 +6
ターンシットストレート
back facing opponent
Sp-L[TC]
5
10F 10-10 -5 +6 +6
ターンシットレフトキック
back facing opponent
L[TC]
6
12F 12-12 -15s -4 -4
ターンシットライトキック
back facing opponent
L[TC]
6
12F 12-12 -15s -4 -4

Hermit

기술명 / 커맨드 판정 / 데미지 발생 프레임 Grd NH CH 비고
独歩
など
Sp[Rev(St)-Low]
-
  - - -
独歩(捌き成功時)
time with opponent low attack
Parry(St)[Low]
15
3F 3~ - +16 +16
独歩 > cancel
during Hermit
Sp
-
 
探掌
during Hermit
M[Parry-H&M]
17
24F 24-25 -10 ±0 ±0
探掌(捌き成功時)
time with opponent attack during Hermit
Parry[H&M],M
17
3F 3-12 - +28sg +28sg
探掌連爪
during Hermit
M[Parry-H&M],H
17,17
24F 20-21 -3 +28g 崩れ
横打穿弓腿 [1]
during Hermit
H
14
12F 12-13 -2 +5 +5
横打穿弓腿
during Hermit
H,H[TJ]
14,23 (9)
12F 24-25 -9 D D TR
側蹴連腿 [1]
during Hermit
L
8
16F 16-16 -13s -2 -2
側蹴連腿
during Hermit
L,M
8,16
16F 22-23 -15 +1 +1
戒心半月掌 [1]~独歩
during Hermit
M,Sp
13
11F 11-12 -7 +7 +7
戒心半月掌
during Hermit
M,MM
13,5,20
11F 24-25
8-9
-14 D D TR
連環拳・孔 [1]
during Hermit
MH*3
3*4
14F 14-14
5-5
5-5
5-5
-2 +5 +5
連環拳・孔 [HE]
during Hermit (ヒート発動技)
MHHH,M
3*4,20
14F 17-18 -17 +17g +17g HA
連環拳・孔
during Hermit
MHHH,M
3*4,20
14F 17-18 -17 D D
斬奸掌
during Hermit
H
17
14F 14-15 ±0 +15g +15g
断頭旋風脚
during Hermit
M[TJ]
21 (8)
26F 26-29 ±0 浮き 浮き
祈祷落掌
during Hermit
M
21 (6)
20F 20-22 +4 +7s 浮き
双龍門
during Hermit
強Rev[H&M]
-
5F 5-15 - - -
戒師双龍撃 [1]
during Hermit
L
12
20F 20-21 -26s -9 -9
戒師双龍撃
during Hermit
L,M
12,18
20F 31-32 -16 D D
戒師双龍撃 [Second Only]
during Hermit
L,M
12,27
20F 31-32 -16 D D
尖鋭後掃腿
during Hermit
L[TC]
17
20F 20-21 -13s +4s 小浮 HM
義絶寸勁
during Hermit
M
17
12F 12-12 -10 +2 崩れ
義絶黒龍勁
during Hermit (ヒート中)
M
20 (4)
12F 12-12 -9 D 崩れ
拍拳
during Hermit (or or )
H[Parry(St)-H&M]
17
16F 16-17 -9 +5 +5
転身龍方拳
during Hermit
M[TJ]
25 (7)
24F 24-25 +1 D D
騰空蹴
during Hermit
M[TJ]
25
20F 20-24 -8 D D
騰空落斧
during Hermit
M[TJ]
22
23F 23-25 -8 小浮 小浮
空歩龍牙掌 [1]
during Hermit
M[TJ]*2
8,10
14F 14-15
10-11
-14 D D
空歩龍牙掌
during Hermit
M[TJ]*2,M
8,10,17
14F 30-31 -13 D D
空歩龍牙掌(3発目のみ)
during Hermit
M[TJ]*2,M
8,10,25
14F 30-31 -13 D D

Nimble Shift

기술명 / 커맨드 판정 / 데미지 발생 프레임 Grd NH CH 비고
転馬
during Hermit (or )
Sp
-
  - - -
龍仙斧刃脚
転馬中に
L
17
18F 18-19 -12s +4 +14
連環拳・迅
転馬中に
H*3
3,3,20 (1,1,6)
14F 14-14
6-6
6-6
+7 +25sg +25sg
連環拳・迅 [HS]
転馬中に(ヒート中)
H*3
4,4,21 (2,2,8)
14F 14-14
6-6
6-6
+7 +25sg +25sg
龍仙二起脚~独歩
転馬中に
MM[TJ],Sp
6,20
20F 20-21
9-10
+3 +8 +8

Heat Moves

기술명 / 커맨드 판정 / 데미지 발생 프레임 Grd NH CH 비고
連環拳・剛 [HE]
(ヒート発動技)
H*3,H*3,M
3*3,3*3,20
14F 17-18 -17 +9 +9 HA
連環拳・剛 [HS]
(ヒート中)
H*3,H*3,M
4*3,4*3,20 (2*3,2*3,4)
14F 17-18 -17 D D
連環拳・剛 [HD]
(ヒート中)
H*3,H*3,M
4*3,4*3,20 (2*3,2*3,6)
14F 17-18 +5 D D
老翁旋風脚 [HE]
(ヒート発動技)
M,H[TJ]
14,24
16F 28-30 -6 +9 +9 HA
老翁旋風脚 [HS]
(ヒート中)
M,H[TJ]
14,24 (2,4)
16F 28-30 -6 D D
老翁旋風脚 [HD]
(ヒート中)
M,H[TJ]
14,24 (2,6)
16F 28-30 +5 S S
懴悔掌 [HE]
(ヒート発動技)
M
21
17F 17-18 -4 +9 +9 HA
懴悔掌 [HS]
(ヒート中)
M
21 (4)
17F 17-18 -4 +6s +6s
懴悔掌 [HD]
(ヒート中)
M
21 (6)
17F 17-18 +5 浮き 浮き
攤手水月突 [HE]
(ヒート発動技)
M[Parry-H&M]
25 (7)
32F 32-33 -11 +9 +9 HA
攤手水月突 [HS]
(ヒート中)
M[Parry-H&M]
25 (7)
32F 32-33 -11 D D
攤手水月突 [HD]
(ヒート中)
M[Parry-H&M]
25 (9)
32F 32-33 +5 D D
連環拳・孔 [HE]
during Hermit (ヒート発動技)
MHHH,M
3*4,20
14F 17-18 -17 +17g +17g HA
連環拳・孔 [HS]
during Hermit (ヒート中)
MHHH,M
4*4,20 (2*4,4)
14F 17-18 -17 D D
連環拳・孔 [HD]
during Hermit (ヒート中)
MHHH,M
4*4,20 (2*4,6)
14F 17-18 +5 D D
連環拳・破
(ヒート中)
H,M,H*4,M
5,7,4*4,15 (1,1,2*4,3)
10F 23-24 -16 D D
五戒連撃
(ヒート中)
M,H*3,M
14,6*3,20 (2,4*3,4)
14F 20-21 -16 D D TR
戒飭連撃
(ヒート中)
M,H*3,M[Parry(Punch)-H&M]
10,4*3,17 (2,2*3,3)
13F 24-24 -10 +3 D
義絶黒龍勁
(ヒート中)
M
20 (4)
12F 12-12 -9 D 崩れ
五戒連撃
while Rising (ヒート中)
M,H*3,M
14,6*3,20 (2,4*3,4)
14F 20-21 -16 D D TR
連環拳・迅
sidestep (ヒート中)
H*3
4,4,21 (2,2,8)
14F 14-14
6-6
6-6
+7 +25sg +25sg
烈震拳 [Opponent Down]
(相手ダウン中)に(ヒート中)
L,L*3[Attack-Down]
4,4,4,8
17F 18-18
8-8
16-17
- D D
烈震拳 [Opponent Standing]
(相手ダウン中)に(ヒート中)
L,L*3[Attack-Down]
6,6,6,16 (2,2,2,6)
17F 18-18
8-8
16-17
-16s -5 -5
招呼(突進)
(ヒート中)
L
16,3 (1)
100F 100-279 -26s 大浮 大浮
義絶黒龍勁
during Hermit (ヒート中)
M
20 (4)
12F 12-12 -9 D 崩れ
連環拳・迅
転馬中に(ヒート中)
H*3
4,4,21 (2,2,8)
14F 14-14
6-6
6-6
+7 +25sg +25sg
連環拳・閃
after Twin Dragon Gate succeeds (or )(ヒート中)
MH*4
5,6*3,15 (1,2*3,3)
13F 13-13
19-19
7-7
7-7
14-15
-10 +21g +21g
極・連環拳
after Superior Twin Dragon Gate succeeds (or )(ヒート中)
MH*5
5,6*3,5,20 (1,2*3,1,4)
13F 13-13
19-19
7-7
7-7
14-15
22-23
-10 D D
双竜仙雷霆撃
during Heat
M,Th
10,40 (2,1*6,4)
15F 15-15 +6 打投 打投
双竜仙雷霆撃 [Second]~独歩
during Heat
M*4
3*5,20 (1*3,4)
36F 21-21
5-5
5-5
14-15
+6 +5 +5
双竜仙雷霆撃
during Heat during Hermit
M,Th
10,40 (2,1*6,4)
15F 15-15 +6 打投 打投
双竜仙雷霆撃
during Heat 双竜門(or 極・双龍門)成功後に
M,Th
10,40 (2,1*6,4)
15F 15-15 +6 打投 打投
Heat Burst
during Heat, while crouching
M[PC]
12 (2)
16F 16-16 +1 +2s +2s HA
PC
Heat Burst
during Heat, while crouching (or 独歩中)
M[PC]
12 (2)
16F 16-16 +1 +2s +2s HA
PC
Heat Burst
during Heat, while crouching 双竜門(or 極・双龍門)成功後に
M[PC]
12 (2)
16F 16-16 +1 +2s +2s HA
PC

Rage Moves

기술명 / 커맨드 판정 / 데미지 발생 프레임 Grd NH CH 비고
打戒連環黒龍勁
during Rage
M[PC],Th
55
20F 20-20 -18 打投 打投 PC
ER

Throws

기술명 / 커맨드 판정 / 데미지 발생 비고
破顔連環拳
approach opponent
Throw-H
35
12F Throw escape 1 or 2, homing attack, -3F after throw escape, 11 degree clockwise rotation, 78 degree counterclockwise rotation if throw successful, floor destruction possible
捻転掌
approach opponent
Throw-H
35
12F Throw escape 1 or 2, homing attack, -3F after throw escape, rotates 173 degrees clockwise, rotates 168 degrees counterclockwise if throw is successful
破顔連環拳
approach opponent from left side (or )
Throw-H
40
12F Throw escape 1, homing attack, -3F after throw escape, no swap, rotates 90 degrees counterclockwise if throw is successful, floor destruction possible
捻転掌
approach opponent from right side (or )
Throw-H
40
12F Throw escape 2, homing attack, -3F after throw escape, no swap, rotates 168 degrees counterclockwise if throw is successful
龍仙落襲
approach opponent from behind (or )
Throw-H
50
12F Cannot throw escape, homing attack, does not swap if throw is successful, floor destruction possible
連進旋風脚
approach opponent (or during Hermit )
Throw-H
40
12F Throw escape 1+2, -2F after throw escape, no swap, rotates 48 degrees counterclockwise if throw is successful

Attack Reversal

기술명 / 커맨드 판정 / 데미지 발생 비고
双龍門
time with opponent attack (or during Hermit )
強Rev[H&M]
-
5F High&Middle has strong attack reversal effect, counter acceptance 5-15F, if the counter is successful, 1 (or 2) will go to Chain Punch: Branch, recover 3 recovery gauges, and recover the remaining time of Heat state, 5-6F will be Superior Twin Dragon Gate
連環拳・閃
after Twin Dragon Gate succeeds (or )
MH*4
5,5*3,15
13F Additional punch attack, +6F facing forward when hit, wall strong, wall destruction possible, wall combo possible
連環拳・閃 [HS]
after Twin Dragon Gate succeeds (or )(ヒート中)
MH*4
5,6*3,15 (1,2*3,3)
13F Additional punch attack, consumes remaining time in heat state, +6F when facing forward, strong wall when hitting a wall, wall destruction possible, wall combo possible
極・双龍門
time with opponent attack [Just Input](or 独歩中)
強Rev[H&M],Sp
-
5F High&Middle has strong attack reversal effect, counter acceptance 5-6F, if the counter is successful, press 1 or 2 to go to Chain Punch: Branch, Recovers 3 recovery gauges and recovers the remaining time in Heat state, 7-15F is Twin Dragon Gate
極・連環拳
after Superior Twin Dragon Gate succeeds (or )
MH*5
5,5*3,5,20
13F Additional punch attack, strong wall when hitting a wall, wall destruction possible, wall combo possible
極・連環拳 [HS]
after Superior Twin Dragon Gate succeeds (or )(ヒート中)
MH*5
5,6*3,5,20 (1,2*3,1,4)
13F Additional punch attack, partially uses remaining Heat time, on hit wall hit, wall strength is applied, wall destruction is possible, and wall combos are possible
正掌拍拳(返し技成功時)~双龍門
,time with opponent attack
H,H,強Rev[H&M],Sp
5,9
10F High&Middle strong parry effect, reception time [1F]-[7F], if the counter attack is successful, use 1 or 2 to switch to Chain Punch: Branch, recoverable 3 recover
龍爪連撃 [3](返し技成功時)~双龍門
,time with opponent attack
H,M,強Rev[H&M],Sp
10,12
12F High&Middle strong parry effect, reception time [-F], if the counter attack is successful, use 1 or 2 to switch to Chain Punch: Branch, recoverable 3 recover
攤手水月突(捌き成功時) [HE]
time with opponent attack (ヒート発動技)
Parry[H&M],M
25 (7)
4F High&Middle parry effect, parry acceptance 4-20F, if parrying is successful, the attack will hit as is, heat activation +17 advantage, wall strength, wall destruction possible, wall combo possible
攤手水月突(捌き成功時)
time with opponent attack
Parry[H&M],M
25 (7)
4F High&Middle parry effect, parry acceptance 4-20F, if parrying is successful, the attack will hit as is, recovers the remaining time of heat state, wall strength, wall destruction possible, wall combo possible
拍拳(返し技成功時)~双龍門
time with opponent attack (or or )
強Rev[H&M],Sp
-
6F High&Middle has strong attack reversal effect, counter acceptance 6-13F, if the counter is successful it will go to Twin Dragon Gate, additional attacks will go to Chain Punch: Branch with 1 (or 2), recover 3 recovery gauges, and recover the remaining time of Heat state
法輪掌(捌き成功時)
time with opponent punch
Parry[Punch-H&M],M
20
4F High&Middle punch parry effect, parry acceptance 4-12F, if parrying is successful, the attack will hit as is, partially restores remaining heat time, wall strong, wall destruction possible, wall combo possible
拑羊馬穿刺突(返し技成功時)~双龍門
time with opponent attack
強Rev[H&M],Sp
-
20F High&Middle has strong attack reversal effect, counter acceptance 20-60F, if the counter is successful it will go to Twin Dragon Gate, additional attacks will go to Chain Punch: Branch with 1 (or 2), recover 3 recovery gauges, and recover the remaining time of Heat state
挑発(返し技成功時)~双龍門
time with opponent attack
強Rev[H&M],Sp
-
20F High&Middle has strong attack reversal effect, counter acceptance 20-100F, if the counter is successful it will go to Twin Dragon Gate, additional attacks will go to Chain Punch: Branch with 1 (or 2), recover 3 recovery gauges, and recover the remaining time of Heat state
独歩(捌き成功時)
time with opponent low attack
Parry(St)[Low]
15
3F Has a strong parrying effect against low attacks, parry acceptance from 3F, parry acceptance is always available while in stance, when parrying is successful, automatic counterattack + 16F advantage, recovers remaining time in heat state
探掌(捌き成功時)
time with opponent attack during Hermit
Parry[H&M],M
17
3F High&Middle parry effect, parry acceptance 3-12F, +28sgF advantage when parrying is successful, partially uses remaining Heat time
Low Parry
time with opponent low attack
Parry[Low]
-
1F Has low parry effect, party reception 1-20F, tornado starts when counterattack is successful, combo possible

Common Action

기술명 / 커맨드 판정 / 데미지 발생 프레임 Grd NH CH 비고
[Common Action] Side Roll
while down
Sp
-
- - -
[Common Action] Wake-Up Low Kick
while down
L[TC]
8
22F 22-22 -9s +7 +7
[Common Action] Wake-Up Mid Kick
while down
M
8
22F 22-22 -9 +9 +9
[Common Action] Spring Attack
while down and facing up
M[TJ]
15
19F 19-30 -24 +2 +2
[Common Action] Recovery Kick
while down and facing up
L[TC]
5
13F 13-13 -18s -3s -3s
[Common Action] Wake Up [Backward]
while down
Sp
-
- - -
[Common Action] Stand Up
while down
Sp
-
- - -
[Common Action] Forward Roll
while down and facing up
Sp
-
- - -
[Common Action] Wake-Up Cross Chop
while rolling forward
M[TJ]
15
19F 19-24 +2 D D
[Common Action] Sliding Dash
while running (3歩以上)
L[TJ]
17
14F 14-30 -40s D D
[Common Action] Running Cross Chop
while running (3歩以上)
M[TJ]
24
18F 18-36 ±0 D D
[Common Action] Running Stomp [Opponent down]
4歩以上走って(相手ダウン中)相手に接触
L
8
12F 12-12 - D D
[Common Action] Running Stomp [Opponent standing]
4歩以上走って(相手ダウン中)相手に接触
L
10
12F 12-12 +6s D D
[Common Action] Shoulder Tackle
Making contact with the opponent after running for four or more steps
M[PC]
30
8F 8-20 +13g D D
[Common Action] Shoulder Tackle [PU]
Making contact with the opponent after running for four or more steps [opponent absorb attack]
M[PC]
30 (12)
8F 8-20 +13g D D

10Hit Combo

10연 콤보   df3,1,4,1+2,2,1+2,1+2
1타 2타 3타 4타 5타 6타 7타 8타 9타 10타
커맨드
판정 M H L H H H M H M M
DMG 14 12 7 5 5 5 7 5 10 25
Grd -11 ±0 -18c -16 -17 -26 -19
NH ±0 +6 -7 -3 -5 LNC D
CH ±0 +6 -7 -3 -5 LNC D
Power up while heat state continues (increases chipping damage when guarding)
10연 콤보 (히트 상태)   During Heat df3,1,4,1+2,2,1+2,1+2
1타 2타 3타 4타 5타 6타 7타 8타 9타 10타
커맨드
판정 M H L H H H M H M M
DMG 14 12 7 6 6 6 7 5 10 25
Grd -11 ±0 -18c -16 -17 -26 -19
NH ±0 +6 -7 -3 -5 LNC D
CH ±0 +6 -7 -3 -5 LNC D
Increased damage for 4hit to 6hit
Ver.3.01.01
- Removed the effect that caused the heat timer to recover when the 4th-6th hits landed while heat was active.