準 子ページ フレーム表

Jun Season 3 Frame Data Ver.3.02.02

View the Tekken 8 Jun frame data for Season 3. This page includes startup frames, frame advantage on block and hit, damage, and other move properties.

Frame Data List

New Move
Move Name / Command Hitbox / Damage Start Frames Blo NH CH Note
紫苑神和
M,H
14,20
14F 23-24 -4 D D TR
Table of Contents
Display Options

n Command

Move Name / Command Hitbox / Damage Start Frames Blo NH CH Note
翠剄
H
5
10F 10-10 +1 +8 +8
翠剄~出雲閉手
H,M,Sp
5,15
10F 25-25 -1 +8 +13
槍連舞
H,H
5,8
10F 16-16 -3 +6 +6
槍連舞~横移動
(or )
H,H,Sp
5,8
10F +1 +10 +10
槍連舞~出雲開手
H,H,H,Sp
5,8,12
10F 16-17 +4 +11 +20s HM
槍連旋腿
H,H,M
5,8,16
10F 27-28 -12 +5
(+17g)
D
翠連薙脚
H,L
5,12
10F 23-23 -12s +2 +6s
白連突抜 [1]
H
7
12F 12-12 -4 +7 +7
白連突抜 [2]
H,M
7,9
12F 21-21 -6 +7 +7
白連突抜 [3]
H,M,M
7,9,12
12F 10-10 -12 -1 -1
白連突抜
H,M,M,M
7,9,12,30 (9)
12F 30-30 -9 D D
白連突抜 [HS]
(ヒート中)
H,M,M,M
7,9,12,30 (1,1,2,9)
12F 30-30 -9 D D
白連弾簾
H,M,M,H
7,9,12,21
12F 25-25 -9 D D
白連禊ぎ
H,M,H
7,9,21
12F 22-22 +2 後受身 後受身
紫苑
M
14
14F 14-15 -10 +2 +2
紫苑神和
M,H
14,20
14F 23-24 -4 D D TR
瞬剄 [HE]
(ヒート発動技)
M
26
13F 13-13 -12 +9g +9g HA
瞬剄
M
26
13F 13-13 -12 +28g +28g
流雲墜・禊
MM[TJ]M
6,16,14
23F 23-24
6-7
16-16
-6 D D
流雲墜・禊 [HS]
(ヒート中)
MM[TJ]M
6,16,14 (1,3)
23F 23-24
6-7
16-16
-6 D D
流雲墜・禊~しゃがみ
ガード時
MM[TJ],Sp[TC]
6,16
23F 23-24
6-7
16-16
-6 D D
白鷺遊舞 [1]
Sp-LH
5,8
14F 14-14
17-17
-3 -3 +4
白鷺遊舞 [2]
Sp-LH,H
5,8,10
14F 19-19 -2 +9 +9
白鷺遊舞
Sp-LH,H,M
5,8,10,23
14F 24-24 -15 D D
白鷺下段脚
Sp-LH,H,L[TC]
5,8,10,15
14F 24-25 -23s D D
白鷺日祥手 [2]
Sp-LH,M
5,8,15
14F 22–23 -11 +1 +1
白鷺日祥手
Sp-LH,M,M
5,8,15,20
14F 33-34 -13 D D
白鷺月祥脚
Sp-LH,M,L
5,8,15,17
14F 25-26 -13s +4s D

f Command

Move Name / Command Hitbox / Damage Start Frames Blo NH CH Note
神柱~横移動
(or )
M,Sp
13
16F -2 +14 +14
神柱~出雲開手
M,H,Sp
13,17
16F 20-21 +4 +11 +20s HM
二連神柱
M,M
13,22
16F 20-22 -13 D D TR
月環脚
H
21
19F 19-21 +3 +13 +13 HM
感念祥壁
H,Sp
5
12F 12-12 +2 +26g +23
感念祥壁 [HS]
(ヒート中)
H[Parry-H&M],Sp
5 (1)
12F 12-12 +2 +26g +23
感念祥壁 [HS](捌き成功時)
time with opponent attack (ヒート中)
Parry[H&M],Sp
5 (1)
5F 5-11 - +23 +23
幻日
Sp[Rev-Low,Rev-Throw]
-
- - -
幻日 > cancelしゃがみ
Sp[TC]
-
- - -
後蹴腿
H[Parry(Punch)-H&M]
21
28F 28-29 ±0 小浮 小浮
後蹴腿(捌き成功時)
time with opponent punch
Parry[Punch-H&M],H
21
4F 4-15 - 崩れ 崩れ
出雲閉手
M,Sp
15
20F 20-20 ±0 +9 +14
鬼殺し
M
20
17F 17-18 -18 浮き 浮き
鬼殺し > cancelしゃがみ
Sp[TC]
-
- - -
天羽々斬剣 [HE]
ヒット or ガード時(ヒート発動技)
M,M
16,20 (8)
17F 29-32 -9 +9g +9g HA
天羽々斬剣
ヒット or ガード時
M,M
16,20 (8)
17F 29-32 -9 D D
神柱
M
13
16F 16-16 -9 +7 +7

df Command

Move Name / Command Hitbox / Damage Start Frames Blo NH CH Note
羽牡丹 [1]
M
10
13F 13-14 -3 +8 +8
羽牡丹
M,M
10,17
13F 24-25 -11 +5 +13g
綾通し
M,H
10,12
13F 22-23 -4 +6 +11
瑞穂
M
14
16F 16-17 -12 浮き 浮き
天叢雲剣
ヒット or ガード時
M
8,12 (4)
16F 25-26 -9 浮き 浮き
天叢雲剣 [HS]
ヒット or ガード時(ヒート中)
M
8,12 (1,4)
16F 25-26 -9 浮き 浮き
風切
M
22
17F 17-17 -8 D D HM
片喰
M
22
15F 15-15 -14 D 崩れ TR
舞天日祥手
M
17
24F 24-25 -11 +1 +1
舞天日祥手
M,M
17,20
24F 33-34 -13 D D
舞天月祥脚
M,L
17,17
24F 25-26 -13s +4s D

d Command

Move Name / Command Hitbox / Damage Start Frames Blo NH CH Note
Low Jab
Sp-L[TC]
5
10F 10-10 -5 +6 +6
Left Spin Low Kick
L[TC]
10
16F 16-16 -17s -6 -6
鳴海
M
18
20F 20-21 -4s +9s 小浮
墨流 [1]
L
10
15F 15-15 -12s -1 -1
墨流
L,H
10,20
15F 25-26 -9 D D
神度剣
M[TC]
28 (11)
26F 26-26 -9 直TR 直TR TR
神度剣 [HS]
(ヒート中)
M[TC]
28 (11)
26F 26-26 -9 直TR 直TR TR
紫雲二段蹴り
LH[TJ]
5,15
14F 14-14
9-12
-25s
-6
浮き 浮き

db Command

Move Name / Command Hitbox / Damage Start Frames Blo NH CH Note
蓬莱円舞 [1]
M
7
15F 15-16 -8 +1 +1
蓬莱円舞 [2]
M,M
7,8
15F 21-21 -11 ±0 ±0
蓬莱円舞
M,M,MMM
7,8,5,5,20
15F 17-17
8-8
22-22
-15 D D
菖蒲
L[TC]
17
23F 23-24 -12s +2 +14g
薙脚
L
14
18F 18-18 -12s +2 +6s
刈脚 [1]
L[TC]
14
22F 22-24 -11s ±0 +3
刈脚 [1]~しゃがみ
L[TC],Sp[TC]
14
22F 22-24 -11s ±0 +3
刈脚 [2]
L[TC],L[TC]
14,15
22F 31-33 -7s +4 小浮
刈脚 [2]~しゃがみ
L[TC],L[TC],,Sp[TC]
14,15
22F 31-33 -11s ±0 小浮
刈脚
L[TC],L[TC],L[TC]
14,15,16
22F 31-33 -7s +4 小浮
刈脚~しゃがみ
L[TC],L[TC],L[TC],Sp[TC]
14,15,16
22F 31-33 -11s ±0 小浮
刈脚白鷺
during Kariashi
Sp-LH
5,8
22F 22-22
17-17
-3 -3 +4

b Command

Move Name / Command Hitbox / Damage Start Frames Blo NH CH Note
菫
L[TC]
19
29F 29-30 -10s +6 打投
菫 > cancelしゃがみ
Sp[TC]
-
- - -
菫送
[Counter Hit]
L[TC],Th
22,22
29F 29-30 - - 打投
流燕
M
10
14F 14-15 -9 +2 +2
流燕彩華
M,H
10,7
14F 15-16 -9 +2 +2
流燕彩華~幻日
M,H,Sp
10,7
14F ±0 +11 +11
流燕彩華~御阿礼
M,H,Sp
10,7
14F ±0 +11 +11
流燕彩華紫勁
M,H,M
10,7,20
14F 25-25 -13 D D
流燕彩華連剣
M,H,M
10,7,22 (8)
14F 23-23 -9 D 直TR TR
流燕彩華連剣 [HS]
(ヒート中)
M,H,M
10,7,22 (2,1,8)
14F 23-23 -9 D 直TR TR
流燕彩華連蹴
M,H,H
10,7,24
14F 23-25 -8 後受身 後受身
流燕真櫛
M,M
10,10
14F 16-17 -9 +3 +3
竜車蹴り
M[TJ]
20
16F 16-17 -19 D D
竜車連剣
M[TJ],M
20,15 (8)
16F 20-20 -9 TR TR TR
竜車連剣 [HS]
(ヒート中)
M[TJ],M
20,15 (4,8)
16F 20-20 -9 TR TR TR
竜車連剣 [Second Only]
M[TJ],M
20,22 (8)
37F 20-20 -9 D 直TR TR
竜車連剣 [Second Only] [HS]
(ヒート中)
M[TJ],M
20,22 (8)
37F 20-20 -9 D 直TR TR
竜車蹴り刈脚
M[TJ],L[TC]
20,14
16F 20-22 -11s ±0 +3
白拍子 [1]
M
14
13F 13-14 -7 +5 +5
白拍子
M,M
14,17
13F 22-23 -13 +12g 浮き
御阿礼
Sp[Recovery(W)]
-
  - - -
思兼命
M[PC]
25
22F 22-23 -12 D D PC
思兼命 [PU]
[opponent absorb attack]
M[PC]
25 (10)
22F 22-23 -8 D D PC

ub u uf Command

Move Name / Command Hitbox / Damage Start Frames Blo NH CH Note
神逐・天
(or or )
HH
6,30
10F 10-10
26-26
-14 D D
神逐・天 [HS]
(or or )(ヒート中)
HH
6,30 (1,6)
10F 10-10
26-26
-14 D D
十拳剣
M[TC]
24 (9)
19F 19-19 -9 D 直TR TR
十拳剣 [HS]
(ヒート中)
M[TC]
24 (9)
19F 19-19 -9 D 直TR TR
出雲開手
(or )
H,Sp
17
23F 23-24 +4 +11 +20s HM
巖戸
(or or )
M
17
20F 20-21 -6 +5 小浮
鳳仙華 [1]
M[TJ]
10
16F 16-18 -20 -9 -9
鳳仙花・禊
M[TJ],M[TJ],M,Sp
10,8,14
16F 29-29
18-18
-12 直TR 直TR TR
鳳仙花・禊 [HS]
(ヒート中)
M[TJ],M[TJ],M,Sp
10,8,14 (2,1)
16F 29-29
18-18
-12 直TR 直TR TR
千座
(or )
M[TJ]
21
22F 22-23 -3 D D
神氣
UA-M
50
57F 57-58 - D D
彩雲墜
(or or )
MM[TJ]
5,21
20F 20-23
2-6
-8 D D

ff Command

Move Name / Command Hitbox / Damage Start Frames Blo NH CH Note
水榮
M
16
16F 16-17 -12 +3 +3
水榮~幻日
M,Sp
16
16F +1 +16g +16g
水榮~御阿礼
M,Sp
16
16F +1 +16g +16g
水榮裏彩華
M,M
16,22
16F 21-21 -13 D 崩れ TR
水榮香月
M,H
16,22
16F 20-21 -8 D D
雪見車 [1]
M
23
18F 18-19 -9 +2 +2 HM
雪見車
M,MM
23,12,15 (3,4)
18F 35-36
5-6
+3 D D HM
突勁・禊
M
32 (6)
22F 22-22 +6 D D
突勁・禊~幻日
M,Sp
32 (6)
22F +9 D D
突勁・禊~御阿礼
M,Sp
32 (6)
22F +9 D D
突勁・禊 [HS]
(ヒート中)
M
32 (6)
22F 22-22 +6 D D
突勁・禊 [HS]~幻日
(ヒート中)
M,Sp
32 (6)
22F +9 D D
突勁・禊 [HS]~御阿礼
(ヒート中)
M,Sp
32 (6)
22F +9 D D
天鈿女命
M[TJ]
28 (8)
24F 24-28 +3 D D

While Rising

Move Name / Command Hitbox / Damage Start Frames Blo NH CH Note
天冠彩華 [1]
while Rising
H
14
12F 12-13 -6 +5 +5
天冠彩華
while Rising
H,H
14,7
12F 15-16 -9 +2 +2
天冠彩華~幻日
while Rising
H,H,Sp
14,7
12F ±0 +11 +11
天冠彩華~御阿礼
while Rising
H,H,Sp
14,7
12F ±0 +11 +11
天冠彩華紫勁
while Rising
H,H,M
14,7,20
12F 25-25 -13 D D
天冠彩華連剣
while Rising
H,H,M
14,7,22 (8)
12F 23-23 -9 D 直TR TR
天冠彩華連剣 [HS]
while Rising (ヒート中)
H,H,M
14,7,22 (2,1,8)
12F 23-23 -9 D 直TR TR
天冠彩華連蹴
while Rising
H,H,H
14,7,24
12F 23-25 -8 後受身 後受身
巴桜 [2]
while Rising
H,M
14,16
12F 22-23 -11 ±0s ±0s
巴桜
while Rising
H,M,L[TC]
14,16,17
12F 23-24 -16s ±0s D
巴藤
while Rising
H,M,M
14.16.28
12F 25-26 -20 D D
百花王 [1]
while Rising
M
12
13F 13-14 -8 +5 崩れ
百花王
while Rising
M,M
12,20
13F 22-23 -12 D D
祇王
while Rising
M
16
14F 14-15 -13 浮き 浮き
一鶴
while Rising
M
21
11F 11-12 -12 D D
簾流し
while Rising
M
20
21F 21-21 -2 +5 崩れ
簾流し > cancelしゃがみ
while Rising
Sp[TC]
-
- - -
流し香月
while Rising
M
23
18F 18-19 -21 浮き 浮き TR

While Crouching

Move Name / Command Hitbox / Damage Start Frames Blo NH CH Note
Low Jab
while Crouching (or )
Sp-L[TC]
5
10F 10-10 -5 +6 +6
神逐・地
while Crouching
Sp-LM
6,30
10F 10-10
25-26
-19 D D
神逐・地 [HS]
while Crouching (ヒート中)
Sp-LM
6,30 (1,6)
10F 10-10
25-26
-19 D D
Right Low Jab
while Crouching (or )
Sp-L[TC]
8
11F 11-11 -4 +7 +7
雅
while Crouching
L[TC]
12
16F 16-17 -11s ±0 +14s
Left Spin Low Kick
while Crouching (or )
L[TC]
10
16F 16-16 -17s -6 -6
要返し(クリーンヒット)
while Crouching
L[TC]
15
21F 21-21 -19s D D
要返し(先端)
while Crouching
L[TC]
12
21F 21-21 -19s ±0s ±0s
Right Low Kick
while Crouching
L[TC]
6
12F 12-12 -15s -4 -4
流雲二段蹴り [1]
while Crouching (or )
MM[TJ]
10,10
21F 21-22
9-10
-6 +5s +5s
流雲二段蹴り [1]~しゃがみ
while Crouching (or )
MM[TJ],Sp[TC]
10,10
21F -6 +5s +5s
流雲二段蹴り
while Crouching (or )
MM[TJ],MM[TJ]
10,10,10,10
21F 30-31
9-10
±0s D D
流雲二段蹴り~しゃがみ
while Crouching (or )
MM[TJ],MM[TJ],Sp[TC]
10,10,10,10
21F ±0s D D

Sidestep

Move Name / Command Hitbox / Damage Start Frames Blo NH CH Note
重ね霞
sidestep
M
27
16F 16-16 -9 D D TR
神楽 [HE]
sidestep (ヒート発動技)
M
20
18F 18-20 +6 +9g +9g HA
神楽
sidestep
M
20
18F 18-20 +6 +8s +8s
三光鳥
sidestep
HHM
7,9,18
16F 16-16
17-17
15-16
-4 +7s +7s HM

While Facing Backward

Move Name / Command Hitbox / Damage Start Frames Blo NH CH Note
Twist Jab
back facing opponent
H
15
8F 8-8 -3 +8 +8
Twist Right Jab
back facing opponent
H
15
8F 8-8 -3 +8 +8
Twist Left Kick
back facing opponent
H
18
10F 10-10 -8 +8 +8
Twist Right Kick
back facing opponent
H
18
10F 10-10 -8 +8 +8
Twist Low Jab
back facing opponent
Sp-L[TC]
5
10F 10-10 -5 +6 +6
Twist Right Low Jab
back facing opponent
Sp-L[TC]
5
10F 10-10 -5 +6 +6
Twist Left Low Kick
back facing opponent
L[TC]
6
12F 12-12 -15s -4 -4
Twist Right Low Kick
back facing opponent
L[TC]
6
12F 12-12 -15s -4 -4

Special Move

Move Name / Command Hitbox / Damage Start Frames Blo NH CH Note
Ki Charge
Sp
-
- - -
Back Handspring
Sp[TJ]
-
- - -
裏天鈿女命
M[TJ]
28 (8)
69F 24-28 +3 D D
Wall climbing reversal attack [Punch]
壁を背にして
M[TJ]
21
39F 39-41 +4s 小浮 小浮

Izumo

Move Name / Command Hitbox / Damage Start Frames Blo NH CH Note
出雲
など
H,Sp
17
23F 23-24 +4 +11 +20s HM
祓手
during Izumo
H
7
13F 13-14 -7 +4 +4
祓手~幻日
during Izumo
H,Sp
7
13F -6 +5 +5
祓手~御阿礼
during Izumo
H,Sp
7
13F -6 +5 +5
祓手神和
during Izumo
H,H
7,26
13F 23-24 -4 D D TR
祓手結び
during Izumo
H,M
7,20
13F 24-24 -13 D 小浮
雪輪舞・禊
during Izumo
M[TC]
24 (9)
23F 23-25 -13 浮き 浮き TR
雪輪舞・禊 [HS]
during Izumo (ヒート中)
M[TC]
24 (9)
23F 23-25 -13 浮き 浮き TR
瑞雲連脚 [HE]
during Izumo (ヒート発動技)
MH[TJ]
10,16
16F 16-17
14-15
-6 +9g +9g HA
瑞雲連脚
during Izumo
MH[TJ]
10,16
16F 16-17
14-15
-6 D D
別雷・禊 [1]
during Izumo
L[TC]
10
19F 19-19 -37s -1s 小浮
別雷・禊
during Izumo on hit
L,M
10,21
19F 19-20 - D D
別雷・禊 [HS]
during Izumo on hit (ヒート中)
L,M
10,21 (2)
19F 19-20 - D D
水光颪
during Izumo
M[PC]
24
21F 21-22 -12 D D PC
水光颪 [PU]
during Izumo [opponent absorb attack]
M[PC]
24 (9)
21F 21-22 -6s D D PC
双び撫子
during Izumo
M
21
16F 16-17 -6 +5 +25g
(+15)
HM

Genjitsu

Move Name / Command Hitbox / Damage Start Frames Blo NH CH Note
幻日
など
Sp[Rev-Low,Rev-Throw]
-
- - -
幻日 > cancelしゃがみ
Sp[TC]
-
- - -
天照
time with opponent low attack
Rev[Low]
20
1F 1-40 - D D
御留投げ
time with opponent throw
Rev[Throw]
40
1F 1-40 - D D
瑠璃光交い
during Genjitsu
L[TC]
22
20F 20-21 -12s +3s D
黄泉津御柱
during Genjitsu (ヒート中)
L[TC],M
14,24 (2,7)
20F 26-41 -12 D D
黄泉津御柱 [Second]
during Genjitsu (ヒート中)
L[TC],M
35 (7)
47F 26-41 -12 D D
風間流活心勁
during Genjitsu
M[PC],Th
16,32
16F 16-17 -13 打投 打投 PC
風間流活心勁 [PU]
during Genjitsu [opponent absorb attack]
M[PC],Th
16,32 (6)
16F 16-17 -9 打投 打投 PC
風間流活心勁 [HS]
during Genjitsu (ヒート中)
M[PC],Th
16,32 (3)
16F 16-17 -13 打投 打投 PC
風間流活心勁 [HS] [PU]
during Genjitsu [opponent absorb attack](ヒート中)
M[PC],Th
16,32 (6)
16F 16-17 -9 打投 打投 PC
月暈
during Genjitsu
M
14
17F 17-20 -4s +4s +4s
月暈~しゃがみ
during Genjitsu
M,Sp[TC]
14
17F 17-20 -4s +4s +4s
月暈連剣
during Genjitsu
M,M
14,16 (6)
17F 24-24 -9 D D
月暈連剣 [HS]
during Genjitsu (ヒート中)
M,M
14,16 (2,6)
17F 24-24 -9 D D
日暈
during Genjitsu
H[TJ]
24
26F 26-28 +4 D D HM

Miare

Move Name / Command Hitbox / Damage Start Frames Blo NH CH Note
御阿礼
など
Sp[Recovery(W)]
-
  - - -
御阿礼~横移動
during Miare (or )
Sp
-
  - - -
御阿礼~立ち状態
during Miare
Sp
-
  - - -
幻日
during Miare
Sp[Rev-Low,Rev-Throw]
-
  - - -
天逆鉾
during Miare
M
30 (12)
24F 24-25 -9 直TR 直TR TR
天逆鉾 [HS]
during Miare (ヒート中)
M
30 (12)
24F 24-25 -9 直TR 直TR TR
天沼矛 [HE]
during Miare (ヒート発動技)
Sp-M
28 (8)
16F 16-16 -20 +9g +9g HA
天沼矛 [HS]
during Miare (ヒート中)
Sp-M
28 (8)
16F 16-16 -20 D D
天沼矛
during Miare
Sp-M
28 (8)
16F 16-16 -20 D D
八雲断~出雲
during Miare
M[TC],Sp
17
20F 20-21 +4 +11g +11g HM
八雲断~出雲 [HS]
during Miare (ヒート中)
M[TC],Sp
17 (3)
20F 20-21 +4 +11g +11g HM

Moves available when Kazama Essence is fully charged

Move Name / Command Hitbox / Damage Start Frames Blo NH CH Note
神度剣
when Kazama Essence is fully charged
M[TC]
32 (12)
26F 26-26 -9 直TR 直TR TR
神度剣 [HS]
when Kazama Essence is fully charged (ヒート中)
M[TC]
32 (12)
26F 26-26 -9 直TR 直TR TR
別雷・禊 [1]
when Kazama Essence is fully charged during Izumo
L[TC]
10
19F 19-19 -37s -1s 小浮
別雷・禊
when Kazama Essence is fully charged during Izumo on hit
L[TC],M
10,30
19F 19-20 - D D
別雷・禊 [HS]
when Kazama Essence is fully charged during Izumo on hit (ヒート中)
L[TC],M
10,30 (3)
19F 19-20 - D D
天沼矛 [HE]
when Kazama Essence is fully charged during Miare (ヒート発動技)
Sp-M
38 (11)
16F 16-16 -20 +9g +9g HA
天沼矛 [HS]
when Kazama Essence is fully charged during Miare (ヒート中)
Sp-M
38 (11)
16F 16-16 -20 D D
天沼矛
when Kazama Essence is fully charged during Miare
Sp-M
38 (11)
16F 16-16 -20 D D

Heat Moves

Move Name / Command Hitbox / Damage Start Frames Blo NH CH Note
瞬剄 [HE]
(ヒート発動技)
M
26
13F 13-13 -12 +9g +9g HA
瞬剄 [HS]
(ヒート中)
M
26 (5)
13F 13-13 -12 +28g +28g
瞬剄 [HD]
(ヒート中)
M
26 (7)
13F 13-13 +5 D D
天羽々斬剣 [HE]
ヒット or ガード時(ヒート発動技)
M,M
16,20 (8)
17F 29-32 -9 +9g +9g HA
天羽々斬剣 [HS]
ヒット or ガード時(ヒート中)
M,M
16,20 (3,8)
17F 29-32 -9 D D
天羽々斬剣 [HD]
ヒット or ガード時(ヒート中)
M,M
16,20 (3,10)
17F 29-32 +5 浮き 浮き
神楽 [HE]
sidestep (ヒート発動技)
M
20
18F 18-20 +6 +9g +9g HA
神楽 [HS]
sidestep (ヒート中)
M
20 (4)
18F 18-20 +6 +8s +8s
神楽 [HD]
sidestep (ヒート中)
M
20 (6)
18F 18-20 +5 浮き 浮き
瑞雲連脚 [HE]
during Izumo (ヒート発動技)
MH[TJ]
10,16
16F 16-17
14-15
-6 +9g +9g HA
瑞雲連脚 [HS]
during Izumo (ヒート中)
MH[TJ]
10,16 (2,3)
16F 16-17
14-15
-6 D D
瑞雲連脚 [HD]
during Izumo (ヒート中)
MH[TJ]
10,16 (2,5)
16F 16-17
14-15
+5 小浮 小浮
天沼矛 [HE]
during Miare (ヒート発動技)
Sp-M
28 (8)
16F 16-16 -20 +9g +9g HA
天沼矛 [HS]
during Miare (ヒート中)
Sp-M
28 (8)
16F 16-16 -20 D D
天沼矛 [HD]
during Miare (ヒート中)
Sp-M
28 (10)
16F 16-16 +5 D D
天沼矛 [HE]
when Kazama Essence is fully charged during Miare (ヒート発動技)
Sp-M
38 (11)
16F 16-16 -20 +9g +9g HA
天沼矛 [HS]
when Kazama Essence is fully charged during Miare (ヒート中)
Sp-M
38 (11)
16F 16-16 -20 D D
天沼矛 [HD]
when Kazama Essence is fully charged during Miare (ヒート中)
Sp-M
38 (13)
16F 16-16 +5 D D
白連突抜
(ヒート中)
H,M,M,M
7,9,12,30 (1,1,2,9)
12F 30-30 -9 D D
流雲墜・禊
(ヒート中)
MM[TJ]M
6,16,14 (1,3)
23F 23-24
6-7
16-16
-6 D D
感念祥壁
(ヒート中)
H[Parry-H&M],Sp
5 (1)
12F 12-12 +2 +26g +23
天叢雲剣
ヒット or ガード時(ヒート中)
M
8,12 (1,4)
16F 25-26 -9 浮き 浮き
神度剣
(ヒート中)
M[TC]
28 (11)
26F 26-26 -9 直TR 直TR TR
流燕彩華連剣
(ヒート中)
M,H,M
10,7,22 (2,1,8)
14F 23-23 -9 D 直TR TR
竜車連剣
(ヒート中)
M[TJ],M
20,15 (4,8)
16F 20-20 -9 TR TR TR
竜車連剣 [Second Only]
(ヒート中)
M[TJ],M
20,22 (8)
37F 20-20 -9 D 直TR TR
神逐・天
(or or )(ヒート中)
HH
6,30 (1,6)
10F 10-10
26-26
-14 D D
十拳剣
(ヒート中)
M[TC]
24 (9)
19F 19-19 -9 D 直TR TR
鳳仙花・禊
(ヒート中)
M[TJ],M[TJ],M,Sp
10,8,14 (2,1)
16F 29-29
18-18
-12 直TR 直TR TR
突勁・禊
(ヒート中)
M
32 (6)
22F 22-22 +6 D D
突勁・禊~幻日
(ヒート中)
M,Sp
32 (6)
22F +9 D D
突勁・禊~御阿礼
(ヒート中)
M,Sp
32 (6)
22F +9 D D
天冠彩華連剣
while Rising (ヒート中)
H,H,M
14,7,22 (2,1,8)
12F 23-23 -9 D 直TR TR
神逐・地
while Crouching (ヒート中)
Sp-LM
6,30 (1,6)
10F 10-10
25-26
-19 D D
雪輪舞・禊
during Izumo (ヒート中)
M[TC]
24 (9)
23F 23-25 -13 浮き 浮き TR
別雷・禊
during Izumo on hit (ヒート中)
L,M
10,21 (2)
19F 19-20 - D D
風間流活心勁
during Genjitsu (ヒート中)
M[PC],Th
16,32 (3)
16F 16-17 -13 打投 打投 PC
風間流活心勁 [PU]
during Genjitsu [opponent absorb attack](ヒート中)
M[PC],Th
16,32 (6)
16F 16-17 -9 打投 打投 PC
月暈連剣
during Genjitsu (ヒート中)
M,M
14,16 (2,6)
17F 24-24 -9 D D
天逆鉾
during Miare (ヒート中)
M
30 (12)
24F 24-25 -9 直TR 直TR TR
八雲断~出雲
during Miare (ヒート中)
M[TC],Sp
17 (3)
20F 20-21 +4 +11g +11g HM
神度剣
when Kazama Essence is fully charged (ヒート中)
M[TC]
32 (12)
26F 26-26 -9 直TR 直TR TR
別雷・禊
when Kazama Essence is fully charged during Izumo on hit (ヒート中)
L[TC],M
10,30 (3)
19F 19-20 - D D
黄泉津大弓
during Heat (or 出雲中)
M,Th
20,30 (4,6)
13F 13-13
32-75
-6 D D
黄泉津大弓 [Second]
during Heat (or 出雲中)
M
30 (6)
45F 32-75 -6 D D
黄泉津御柱
during Genjitsu (ヒート中)
L[TC],M
14,18 (2,5)
20F 26-41 -12 D D
黄泉津御柱 [Second]
during Genjitsu (ヒート中)
L[TC],M
26 (5)
47F 26-41 -12 D D
Heat Burst
during Heat, while crouching (or 出雲中)
M[PC]
12 (2)
16F 16-16 +1 +2s +2s HA
PC

Rage Moves

Move Name / Command Hitbox / Damage Start Frames Blo NH CH Note
天津伊邪那美
during Rage
M[PC],Th
55
20F 20-20 -18 打投 打投 PC
ER

Throws

Move Name / Command Hitbox / Damage Start Note
四方投げ
approach opponent
Throw-H
35
12F Throw escape 1 or 2, homing attack, ±0F after throw escape, rotates 55 degrees counterclockwise, rotates 10 degrees clockwise if throw is successful
型貫き
approach opponent
Throw-H
35
12F Throw escape 1 or 2, homing attack, ±0F after throw escape, rotates 170 degrees counterclockwise, swaps if throw is successful
蜘蛛絡み
approach opponent from left side (or )
Throw-H
40
12F Throw escape 1, homing attack, -3F after throw escape, no swap, no swap if throw successful
風車
approach opponent from right side (or )
Throw-H
40
12F Throw escape 2, homing attack, -3F after throw escape, no swap, if throw successful, throws backwards to target
十字背落とし
approach opponent from behind (or )
Throw-H
50
12F Cannot throw escape, homing attack, swaps when throw is successful
白山
approach opponent
Throw-H
40
12F Throw escape 2, -6F after throw escape, rotate 45 degrees counterclockwise, rotate 90 degrees counterclockwise if throw is successful, floor destruction possible
理合
approach opponent
Throw-H
40
12F Throw escape 1+2, -6F after throw escape, rotate 40 degrees counterclockwise, rotate 145 degrees clockwise if throw is successful
逆さ竜胆
while Crouching
Throw-H
15,30
14F Throw escape 1+2, -6F after throw escape, rotates 40 degrees counterclockwise, swaps if throw is successful, combo possible
月読
during Izumo (or )
Throw-H
35
14F Throw escape 1+2, -6F after throw escape, 45 degree counterclockwise rotation, does not swap if throw is successful, Kazama Essence charges

Attack Reversal

Move Name / Command Hitbox / Damage Start Note
水鏡
time with opponent attack (or )
Rev[H&M]
25
5F High&Middle attack reversal, counter acceptance 5-12F, does not switch when counter attack is successful, 25 damage (recoverable) *Punch and kick have the same motion
後蹴腿(捌き成功時)
time with opponent punch
Parry[Punch-H&M],H
21
4F High&Middle punch parry effect, parry acceptance 4-15F, combo possible if parry is successful
感念祥壁 [HS](捌き成功時)
time with opponent attack (ヒート中)
Parry[H&M],Sp
5 (1)
5F High&Middle parry effect, partially uses remaining Heat time, parry acceptance 5-11F, Kazama Essence charges if parrying is successful, Shift to Miare on hit, +23F advantage
天照
time with opponent low attack
Rev[Low]
20
1F Low attack reversal, counter acceptance 1-40F, stamina recovery when counter is successful, Kazama Essence charges
Low Parry
time with opponent low attack
Parry[Low]
-
1F Has low parry effect, party reception 1-20F, tornado starts when counterattack is successful, combo possible
御留投げ
time with opponent throw
Rev[Throw]
40
1F Low attack reversal, counter acceptance 1-40F, successful counter will grant Regain health, Kazama Essence charges

Common Action

Move Name / Command Hitbox / Damage Start Frames Blo NH CH Note
[Common Action] Side Roll
while down
Sp
-
- - -
[Common Action] Wake-Up Low Kick
while down
L[TC]
8
22F 22-22 -9s +7 +7
[Common Action] Wake-Up Mid Kick
while down
M
8
22F 22-22 -9 +9 +9
[Common Action] Spring Attack
while down and facing up
M[TJ]
15
19F 19-30 -24 +2 +2
[Common Action] Recovery Kick
while down and facing up
L[TC]
5
13F 13-13 -18s -3s -3s
[Common Action] Wake Up [Backward]
while down
Sp
-
- - -
[Common Action] Stand Up
while down
Sp
-
- - -
[Common Action] Forward Roll
while down and facing up
Sp
-
- - -
[Common Action] Wake-Up Cross Chop
while rolling forward
M[TJ]
15
19F 19-24 +2 D D
[Common Action] Sliding Dash
while running (3歩以上)
L[TJ]
17
14F 14-30 -40s D D
[Common Action] Running Cross Chop
while running (3歩以上)
M[TJ]
24
18F 18-36 ±0 D D
[Common Action] Running Stomp [Opponent down]
4歩以上走って(相手ダウン中)相手に接触
L
8
12F 12-12 - D D
[Common Action] Running Stomp [Opponent standing]
4歩以上走って(相手ダウン中)相手に接触
L
10
12F 12-12 +6s D D
[Common Action] Shoulder Tackle
Making contact with the opponent after running for four or more steps
M[PC]
30
8F 8-20 +13g D D
[Common Action] Shoulder Tackle [PU]
Making contact with the opponent after running for four or more steps [opponent absorb attack]
M[PC]
30 (12)
8F 8-20 +13g D D

10Hit Combo

10 Hit Combo   While rising 1,1,1+4,2,1,2,4,4,3
1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10th
Cmd 立ち途中に
Box H H Sp-L H H M H L[TC] M[TJ] M
DMG 14 7 5 8 6 6 7 10 13 21
Blo -6 -9 -29c -12 -12 -18 -16 -37c -23 -11
NH +5 +2 -1 -1 -2 -11 -1c KND KND
CH +5 +2 -1 -1 -2 -11 -1c KND KND
10hit: Can destroy walls