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니나 시즌 3 프레임 데이터 Ver.3.02.02

철권8 니나, 시즌 3의 프레임 데이터를 확인할 수 있습니다. 각 기술의 발생, 가드 시・히트 시 프레임, 데미지 등의 정보를 정리했습니다.

프레임 데이터 목록

New Move
기술명 / 커맨드 판정 / 데미지 발생 프레임 Grd NH CH 비고
サディスティックキューピット
M,Th
15,15
14F 14-14 -11 打投 打投 ER
サディスティックキューピット
while Crouching
M,Th
15,15
14F 14-14 -11 打投 打投 ER
Additional Commands
기술명 / 커맨드 판정 / 데미지 발생 프레임 Grd NH CH 비고
フラッピングホーネット > cancel横移動
while Rising (or )
M,M,Sp
17
13F -13 -2 -2
목차
표시 항목

n Command

기술명 / 커맨드 판정 / 데미지 발생 프레임 Grd NH CH 비고
Jab
H
5
10F 10-10 +1 +8 +8
One Two Punch
H,H
5,10
10F 10-10 -3 +8 +8
One Two Punch~横移動
(or )
H,H,Sp
5,10
10F 10-10 ±0 +11 +11
スパーキングキスショット [3]
H,H,H
5,10,17
10F 26-27 -3 +2 +2
スパーキングキスショット
H,H,H,H*3
5,10,17,6*3 (4*3)
10F 25-25
5-5
5-5
-9 後受身 後受身
スパーキングキスショット [HS]
(ヒート中)
H,H,H,H*5
5,10,17,6*3,5*2 (1,2,3,3*3,2*2)
10F 25-25
5-5
5-5
6-6
6-6
-2 D D
トリプルスマッシュ
H,H,H
5,10,22
10F 22-22 -6 D 崩れ
連撃双掌破
H,H,M
5,10,22
10F 23-23 -14 D D
PKコンボ
H,H
5,17
10F 17-18 -4 +1 崩れ
PKコンボ~アサシンブレード
H,H,M
5,17,21
10F 25-26 -11 +15g D
Right Jab
H
10
10F 10-10 +1 +7 +7
Right Jab&スパイダーニー~腕挫腹固め
H,M,Th
10,15,10
10F 18-18 -13 打投 打投
レフトハイキック
H
14
14F 14-14 -16 -5 -5
レフトハイキック~螺旋双破
H,Sp,M
14,22 (6)
14F 19-19 -8 +3 小浮
レフトハイキック~螺旋双破 > cancelしゃがみ
H,Sp[TC]
14
14F 19-19 -23 -12 -12
レフトハイキック~スパイラルキスショット
ヒット or ガード時
H,Sp,M,Sp-M*2
14,22,8,8 (6,3,3)
14F 30-30
5-5
-9 D D
レフトハイキック~スパイラルキスショット [HS]
ヒット or ガード時(ヒート中)
H,Sp,M,Sp-M*4
14,22,8,8,5,5 (2,6,3,3,2,2)
14F 30-30
5-5
6-6
6-6
-2 D D
ラビットキックコンボ [2]
H,H
14,4
14F 17-17 -14 -3 -3
ラビットキックコンボ [3]
H,H,H
14,4,6
14F 17-17 -14 -3 -3
ラビットキックコンボ
H,H,H,H
14,4,6,20
14F 24-24 -6 D D
レフトハイ&ライトハイキック
H,H
14,20
14F 19-19 -6 D D
ライトハイキック
H
15
11F 11-11 -9 +7 +7a
ライトハイキック~螺旋双破
H,Sp,M
15,22 (6)
11F 19-19 -8 +3 小浮
ライトハイキック~螺旋双破 > cancelしゃがみ
H,Sp[TC]
15
11F 19-19 -24 -13 -13
ライトハイキック~スパイラルキスショット
ヒット or ガード時
H,Sp,M,Sp-M*2
15,22,8,8 (6,3,3)
11F 30-30
5-5
-9 D D
ライトハイキック~スパイラルキスショット [HS]
ヒット or ガード時(ヒート中)
H,Sp,M,Sp-M*4
15,22,8,8,5,5 (3,6,3,3,2,2)
11F 30-30
5-5
6-6
6-6
-2 D D
ハーリングキックコンボ
H,M
15,20
11F 29-30 -2s +5s 小浮
ハイキック&ディグリーズアタック
H,H[TJ]
15,21
11F 28-29 -8 +4 +4
ハイキック&ディグリーズアタック・ハンター
H,H[TJ],L
15,21,20
11F 30-31 -12s +4s 浮き
ハイキック&ディグリーズアタック・アサルト
H,H[TJ],MM[TJ]
15,21,8,21
11F 35-39
4-10
-6 D D
レイハンズ
MM
5,14
16F 16-17 -3 +8 +8 HM
フェイタルシュート
M
20
18F 18-19 -10 +11g +11g HM
フェイタルシュート~掌握ステップ
M,Sp[TC]
20
18F 18-19 -6 +15g +15g HM
アイボリーカッター
MM
4,20
15F 15-16
13-14
-5 +4s +6s
アイボリーカッター~掌握ステップ
MM,Sp[TC]
4,20
15F -2 +7s +10s

f Command

기술명 / 커맨드 판정 / 데미지 발생 프레임 Grd NH CH 비고
スワロウテイル [1]
H
12
13F 13-13 -3 +8 +8
スワロウテイル [2]
H,M
12,12
13F 19-20 -13 -6a -6a
スワロウテイル
H,M,M
12,12,20
13F 27-29 -15 D D TR
コンビネーション・ミモザ
H,M,H
12,12,22
13F 25-27 -3 D D
レプラホーンキック
HH
10,20
14F 14-15
10-11
+3 D 崩れ
アコナイト [1]
M[TJ]
15
21F 21-22 -5 +5 +5
アコナイト [1]~横移動
(or )
M[TJ],Sp
15
21F 21-22 +2 +12 +12
アコナイト [HE]
(ヒート発動技)
M[TJ],H
15,22 (6)
21F 18-18 -9 +9g +9g HA
アコナイト
M[TJ],H
15,22 (6)
21F 18-18 -9 後受身 後受身
双掌破
M[PC]
24
17F 17-17 -14 D D PC
双掌破 [PU]
[opponent absorb attack]
M[PC]
24 (9)
17F 17-17 -8 D D PC
迅脚掌破 [1]
M
12
14F 14-14 -6 +1 +6
迅脚掌破 [HE]
(ヒート発動技)
M,M
12,22
14F 27-27 -14 +9 +9 HA
迅脚掌破
M,M
12,22
14F 27-27 -14 D D
クイックキスショット
ヒット or ガード時
M,Sp-M*2
12,12,12 (2,2)
14F 30-30
5-5
-9 D D
クイックキスショット [HS]
ヒット or ガード時(ヒート中)
M,Sp-M*4
12,12,12,5,5 (2,4,4,2,2)
14F 30-30
5-5
6-6
6-6
-6 D D

df Command

기술명 / 커맨드 판정 / 데미지 발생 프레임 Grd NH CH 비고
ステップインアッパー
M
10
13F 13-14 -1 +5 +5
アッパーストレート
M,H
10,10
13F 16-16 -5 +2 +2
アッパーストレート~掌握ステップ
M,H,Sp[TC]
10,10
13F ±0 +7 +7
アッパーストレート~横移動
(or )
M,H,Sp
10,10
13F -1 +6 +6
アッパーストレート~双掌破
M,H,M
10,10,22
13F 23-23 -14 D D
サイレントアッパー
M
12
15F 15-16 -7 浮き 浮き
サイレントアッパー [Opponent Crouching]
M
12
15F 15-16 - +4a 浮き
Left Middle Kick
M
13
14F 14-14 -11 ±0 +1
マクナスフォールコンボ [2]
M,H
13,10
14F 30-30 -8 +3 +3
マクナスフォールコンボ [2] > cancel横移動
(or )
M,Sp
13
14F 30-30 -19 -8 -7
マクナスフォールコンボ
M,H,M
13,10,20
14F 25-27 -12s D 小浮
クリークアタック
M,H
13,9
14F 19-19 +1 +5 +12
クリークアタック~掌握ステップ
M,H,Sp[TC]
13,9
14F -1 +3 +10
クリークアタック~横移動
(or )
M,H,Sp
13,9
14F ±0 +4 +11
クリークアタック~スウェー
M,H,Sp[TC]
13,9
14F +8 +12 +19
クリークアタック&Jab
M,H,H
13,9,6
14F 16-16 -3 +4 +4
クリークアタック&One Two Punch
M,H,H,H
13,9,6,6
14F 16-16 -10 +1 +1
クリークアタック&連撃双掌破
M,H,H,H,M
13,9,6,6,22
14F 23-23 -14 D D
クリークアタックコンボ
M,H,H,L[TC]
13,9,6,12
14F 23-23 -13s -2 -2
クリークアタック&ディバインキャノン
M,H,M
13,9,21
14F 19-20 -17 浮き 浮き TR
クリークアタック&ライトハイキック
M,H,H
13,9,22
14F 22-22 -6 D 崩れ
バイセクションコンボ
M,M
13,14
14F 28-28 -10 +2s +2s
Front Kick
M
15
12F 12-12 -4 +7 +7
レッグスイープ
L[TC]
20
31F 31-35 -37s D 直TR

d Command

기술명 / 커맨드 판정 / 데미지 발생 프레임 Grd NH CH 비고
Low Jab
(or )
Sp-L[TC]
5
10F 10-10 -5 +6 +6
レイブキック
(or )
Sp-L[TC],M
5,10
10F 16-17 -11 ±0 ±0
カットバーティカルスリット [1]
L[TC]
13
20F 20-20 -12s ±0 +5
カットバーティカルスリット [1]~掌握ステップ
L[TC],Sp[TC]
13
20F -8s +2 +7
カットバーティカルスリット
L[TC],M
13,20
20F 28-29 -12 D D TR
シットスピンキック
L[TC]
10
16F 16-16 -17s -6 -6
シットスピン&ライトアッパー
L[TC],M
10,18
16F 25-27 -11 +12 +12
シットスピン&ライトハイキック
L[TC],H
10,14
16F 20-20 -8 +1 +1
シットスピン&ハーリングキックコンボ
L[TC],H,M
10,14,20
16F 29-30 -7 D D
ライトRight Low Kick
L[TC]
6
12F 12-12 -15s -4 -4
ライトRight Low Kick&バックスピンチョップ
L[TC],H
6,10
12F 24-24 ±0 +6 +11
ライトRight Low Kick&バックスピンチョップ > cancel横移動
(or )
L[TC],Sp
6
12F -13 -2 -2

db Command

기술명 / 커맨드 판정 / 데미지 발생 프레임 Grd NH CH 비고
サイドステップスタッブ
M[TC]
17
24F 24-25 -5 +8
(+20g)
崩れ HM
ヒールストローク
L
17
20F 20-20 -13s +4s D
スライサー
L[TC][TJ]
5
16F 16-17 -9s +2 +2
ディバインキャノンコンボ
L[TC][TJ],M
5,21
16F 27-28 -13 直TR 直TR TR
残響掌破 [HE]
(ヒート発動技)
HM
5,22
11F 11-11
17-17
-14 +9g +9g HA
残響掌破
H,M
5,22
11F 11-11
17-17
-14 D D
ディバインキャノン
M
21
18F 18-19 -17 浮き 浮き TR

b Command

기술명 / 커맨드 판정 / 데미지 발생 프레임 Grd NH CH 비고
ネックカッター
H
10
12F 12-13 -7 +4 +4
ネックカッター&グラスジョー
H,M
10,22
12F 28-29 -12 +7 直TR TR
ビンタ
H
12
12F 12-12 -14 -3 -3
往復ビンタ
H,H
12,12
12F 14-15 -6 +5 +5
BBラッシュ
H,H,H
12,12,20
12F 25-26 -9 +9g +14s HM
BBラッシュ > cancel横移動
(or )
H,H,Sp
12,12
12F -10 +1 +1
スティンガーレフトヒールコンボ [1]
M
10
18F 18-18 -6 +6s +6s
スティンガーレフトヒールコンボ
M,H
10,17
18F 20-21 -8 +14s 崩れ
スティンガーライトヒール
H
15
14F 14-14 -9 +9 +15
震通掌破
MM
5,25
16F 16-16 -4 D D ER
キスショットペネトレイター
(ヒート中)
MMH*4
5,20,2,2,3,3 (3,4,1,1,1,1)
16F 16-16
8-10
28-28
5-5
5-5
6-6
±0 D D ER
ミッシングエッジ
H
16
14F 14-15 -5 +6 +6
ミッシングエッジ~アサシンサマー
H,M
16,20
14F 28-29 -15 D D TR
ミッシングエッジ~キスショット
H,H*3
16,6*3 (4*3)
14F 28-28
5-5
5-5
-9 後受身 後受身
ミッシングエッジ~キスショット [HS]
(ヒート中)
H,H*5
16,6*3,5*2 (3,3*3,2*2)
14F 25-25
5-5
5-5
6-6
6-6
-9 D D
リバースアイボリーカッター
MM
4,14
15F 15-15
13-14
-15 浮き 浮き TR

ub u uf Command

기술명 / 커맨드 판정 / 데미지 발생 프레임 Grd NH CH 비고
スカルスプリッター
(or )
M[TJ]
20
26F 26-26 -5 小浮 小浮
キリングブレード
M
15
20F 20-21 -16 崩れ 崩れ
ステープラーウィップ [1]
(or or )
M
10
18F 18-18 -10 +1 +1
ステープラーウィップ
(or or )
M,M
10,10
18F 21-21 -13 小浮 小浮
カタパルトキック
M[TJ]
18
14F 14-14 -10 D D
カタパルトキック
M[TJ]
18
14F 14-14 -15 D D
カタパルトキック
M[TJ]
15
14F 14-14 -15 -4 -4
ジャンプハイキック
H[TJ]
22
18F 18-18 -9 -1 -1
ハンティングキックコンボ [2]
H[TJ],L[TC]
22,10
18F 18-18 -19s -8 -8
ハンティングキックコンボ
H[TJ],L[TC],H
22,10,14
18F 20-20 -6 +5 +5
ハンティングキックコンボ > cancel横移動
(or )
H[TJ],L[TC],Sp
22,10
18F -5 +6 +6
ルーイナスヒール
(or )
M[TJ]
21
23F 23-28 ±0s +5s 小浮
ボーンカッター~アキレス腱固め
M[TJ],Th
20,13
23F 23-23 -23 打投 打投
ボーンカッター(遠距離 or 相手しゃがみ状態)
M[TJ]
20
24F 23-30 -23 D D
シットスピンキック
L[TC]
15
43F 43-43 -17s -6 -6
シットスピン&ライトアッパー
L[TC],M
15,18
43F 25-27 -13 +12 +12
シットスピン&ライトハイキック
L[TC],H
15,14
43F 20-20 -8 +1 +1
シットスピン&ハーリングキックコンボ
L[TC],H,M
15,14,20
43F 29-30 -7 D D

ff Command

기술명 / 커맨드 판정 / 데미지 발생 프레임 Grd NH CH 비고
サンセットハンド
H
20 (4)
14F 14-14 -4 D D
サンセットハンド~掌握ステップ
H,Sp[TC]
20 (4)
14F +6 D D
ファールキック
M
24
15F 15-15 -14 +8 崩れ
ニールキック(クリーンヒット)
M[TJ]
30
28F 28-32 +16g +9s D
ニールキック(クリーンヒット)~横転受け身
,受け身ボタン
M[TJ],Sp
30
28F 28-32 +9 +2s 小浮
ニールキック(先端)
M[TJ]
20
28F 28-32 -10 +9s D
ニールキック(先端)~横転受け身
,受け身ボタン
M[TJ],Sp
20
28F 28-32 -17 +2s 小浮
双掌烈破
M
26 (5)
22F 22-23 -5 D D
双掌烈破 [St]
hold
M
32 (9)
33F 33-34 +8 D D
ハンティングスワン
UA-M
50
65F 65-65 - 崩れ 崩れ
ハンティングスワン > cancel
Sp
-
- - -
エレクトリックレイ [1]
M[TJ]
10
20F 20-21 -8 +1 +1
エレクトリックレイ
M[TJ],M[TJ]
10,20 (6)
20F 32-35 -4 D D
スティングレイ
M[TJ],M
10,21
20F 24-25 -13 D D TR
双掌旋烈破 [HE]
(ヒート発動技)
M[TJ]
30 (9)
20F 20-21 +4 +9g +9g HA
双掌旋烈破
M[TJ]
30 (9)
20F 20-21 +4 D D
レッグスイープ
L[TC]
20
22F 20-24 -37s D 直TR
サディスティックキューピット
M,Th
15,15
14F 14-14 -11 打投 打投 ER

While Rising

기술명 / 커맨드 판정 / 데미지 발생 프레임 Grd NH CH 비고
フラッピング
while Rising
M
17
13F 13-14 -6 +5 +5
フラッピングホーネット
while Rising
M,M
17,20
13F 34-35 -3s D D
フラッピングホーネット > cancel横移動
while Rising (or )
M,M,Sp
17
13F -13 -2 -2
フラッピングキスショット
while Rising
M,H*3
17,6*3 (4*3)
13F 25-25
5-5
5-5
-9 後受身 後受身
フラッピングキスショット [HS]
while Rising (ヒート中)
M,H*5
17,6*3,5*2 (3,3*3,2*2)
13F 25-25
5-5
5-5
6-6
6-6
-7 D D
パームアッパー
while Rising
M
15
15F 15-16 -13 浮き 浮き
スパイダーニー~腕挫腹固め
while Rising
M,Th
15,10
13F 13-13 -13 打投 打投
Toe Smash
while Rising
M
15
11F 11-12 -4 +7 +7
Toe Smash~螺旋双破
while Rising
M,Sp,M
15,22 (6)
11F 19-19 -8 +3 小浮
Toe Smash~螺旋双破キャンセルしゃがみ
while Rising
M,Sp[TC]
15
11F -24 -13 -13
Toe Smash~スパイラルキスショット
while Rising ヒット or ガード時
M,Sp,M,Sp-M*2
15,22,8,8 (6,3,3)
11F 30-30
5-5
-9 D D
Toe Smash~スパイラルキスショット [HS]
while Rising ヒット or ガード時(ヒート中)
M,Sp,M,Sp-M*4
15,22,8,8,5,5 (3,6,3,3,2,2)
11F 30-30
5-5
6-6
6-6
-2 D D
ヘマトプスキスショット [2]
while Rising
M,H
15,23
11F 25-25 -10 D D
ヘマトプスキスショット
while Rising
M,H,H*3
15,23,4,3,2 (4*3)
11F 28-28
5-5
5-5
-9 D D
ヘマトプスキスショット(3発目のみ)
while Rising
M,H,H*3
15,23,6,6,6 (4*3)
11F 28-28
5-5
5-5
-9 後受身 後受身
ヘマトプスキスショット [HS]
while Rising (ヒート中)
M,H,H*5
15,23,4,3,2,1,1 (3,4,3,3,3,2,2)
11F 28-28
5-5
5-5
-2 D D
ヘマトプスキスショット [HS](3発目のみ)
while Rising (ヒート中)
M,H,H*5
15,23,6,6,6,5,5 (3,4,3,3,3,2,2)
11F 28-28
5-5
5-5
-2 D D
双掌破
while Rising
M[PC]
24
17F 17-17 -14 D D PC
双掌破 [PU]
while Rising [opponent absorb attack]
M[PC]
24 (9)
17F 17-17 -8 D D PC
ディバインキャノン
while Rising
M
21
18F 18-19 -17 浮き 浮き TR

While Crouching

기술명 / 커맨드 판정 / 데미지 발생 프레임 Grd NH CH 비고
Low Jab
while Crouching
Sp-L[TC]
5
10F 10-10 -5 +6 +6
レイブキック
while Crouching
Sp-L[TC],M
5,10
10F 16-17 -11 ±0 ±0
サディスティックキューピット
while Crouching
M,Th
15,15
14F 14-14 -11 打投 打投 ER
シットストレート
while Crouching (or )
Sp-L[TC]
8
11F 11-11 -4 +7 +7
シットスピンキック
while Crouching
L[TC]
10
16F 16-16 -17s -6 -6
シットスピン&ライトアッパー
while Crouching
L[TC],M
10,18
16F 25-27 -11 +12 +12
シットスピン&ライトハイキック
while Crouching
L[TC],H
10,14
16F 20-20 -8 +1 +1
シットスピン&ハーリングキックコンボ
while Crouching
L[TC],H,M
10,14,20
16F 29-30 -7 D D
ライトRight Low Kick
while Crouching (or )
L[TC]
6
12F 12-12 -15s -4 -4
ライトRight Low Kick&バックスピンチョップ
while Crouching (or )
L[TC],H
6,10
12F 24-24 ±0 +6 +11
ライトRight Low Kick&バックスピンチョップ > cancel横移動
while Crouching (or )
L[TC],Sp
6
12F -13 -2 -2
レッグスイープ
while Crouching
L[TC]
20
20F 20-24 -37s D 直TR

Sidestep

기술명 / 커맨드 판정 / 데미지 발생 프레임 Grd NH CH 비고
シェイクショット
sidestep
M
15
14F 14-15 -10 +3 +3
シェイクショット~掌握ステップ
sidestep
M,Sp[TC]
15
14F +10g +23g +23g
シェイクショット~スウェー
sidestep
M,Sp[TC]
15
14F +10g +23g +23g
ダブルショット
sidestep
M,M
15,15
14F 16-18 -3 +3 +3
リフトショット
sidestep
M
15
13F 13-14 -14 浮き 浮き
水面刈り
sidestep
L[TC]
14
20F 20-20 -14s +6s +6s
トランキライザー
sidestep
L[TC],H
14,22 (6)
20F 22-22 -7 後受身 後受身 TR
螺旋双破
sidestep
M
22 (6)
19F 19-19 -8 +3 小浮
スパイラルキスショット
sidestep ヒット or ガード時
M,Sp-M*2
22,8,8 (3,3)
19F 30-30
5-5
-9 D D
スパイラルキスショット [HS]
sidestep ヒット or ガード時(ヒート中)
M,Sp-M*4
22,8,8,5,5 (6,3,3,2,2)
19F 30-30
5-5
6-6
6-6
-2 D D

While Facing Backward

기술명 / 커맨드 판정 / 데미지 발생 프레임 Grd NH CH 비고
ターンJab
back facing opponent
H
15
8F 8-8 -8 +3 +3
スパーキングキスショット
back facing opponent
H,H,H,H*3
15,10,17,6*3 (4*3)
8F 25-25
5-5
5-5
-9 後受身 後受身
トリプルスマッシュ
back facing opponent
H,H,H
15,10,22
8F 22-22 -6 D 崩れ
連撃双掌破
back facing opponent
H,H,M
15,10,22
8F 23-23 -14 D 崩れ
ターンストレート
back facing opponent
H
15
8F 8-8 -3 +8 +8
Twist Left Kick
back facing opponent
H
18
10F 10-10 -8 +8 +8
ターンライトキック
back facing opponent
H
18
10F 10-10 -8 +8 +8
ターンLow Jab
back facing opponent
Sp-L[TC]
5
10F 10-10 -5 +6 +6
ターンシットストレート
back facing opponent
Sp-L[TC]
5
10F 10-10 -5 +6 +6
ターンシットレフトキック
back facing opponent
L[TC]
6
12F 12-12 -15s -4 -4
ターンシットライトキック
back facing opponent
L[TC]
6
12F 12-12 -15s -4 -4

Special Move

기술명 / 커맨드 판정 / 데미지 발생 프레임 Grd NH CH 비고
エンプレスヒール [Opponent Down]
while opponent is down
L[Attack-Down]
24
17F 17-18 - D D
エンプレスヒール [Opponent Standing]
while opponent is down
L[Attack-Down]
30
17F 17-18 -17s -8s -8s
気合溜め
Sp
-
- - -
バク転
Sp[TJ]
-
  - - -
壁登り反転攻撃(キック) > face backward
壁を背にして
M[TJ],Sp
21
35F 35-38 +1 D D

Ducking Step

기술명 / 커맨드 판정 / 데미지 발생 프레임 Grd NH CH 비고
掌握ステップ
Sp[TC]
-
  - - -
掌握ステップ > cancelしゃがみ
Sp[TC]
-
  - - -
ヘルブリンガー
during Ducking Step
H
19 (5)
14F 14-16 +1 +3 浮き
鰓斬り [HE]
during Ducking Step (ヒート発動技)
M
25
16F 16-17 -8 +9g +9g HA
鰓斬り
during Ducking Step
M
25
16F 16-17 -8 D D
サイドスリップ
during Ducking Step
L[TC]
17
19F 19-28 -20s ±0s 小浮
ラップウィングキスショット [1]
during Ducking Step
M
15
14F 14-14 -8 +6a +6a
ラップウィングキスショット [2]
during Ducking Step
M,H
15,23
14F 25-25 -10 D D
ラップウィングキスショット
during Ducking Step
M,H,H*3
15,23,4,3,2 (4*3)
14F 25-25
5-5
5-5
-9 後受身 後受身
ラップウィングキスショット(3発目のみ)
during Ducking Step
M,H,H*3
15,23,6,6,6 (4*3)
14F 25-25
5-5
5-5
-9 後受身 後受身
ラップウィングキスショット [HS]
during Ducking Step (ヒート中)
M,H,H*5
15,23,4,3,2,1,1 (3,4,3,3,3,2,2)
14F 25-25
5-5
5-5
-2 D D
ラップウィングキスショット [HS](3発目のみ)
during Ducking Step (ヒート中)
M,H,H*5
15,23,6,6,6,5,5 (3,4,3,3,3,2,2)
14F 25-25
5-5
5-5
-2 D D
双掌旋烈破 [HE]
during Ducking Step (ヒート発動技)
M[TJ]
30 (9)
20F 20-21 +4 +9g +9g HA
双掌旋烈破
during Ducking Step
M[TJ]
30 (9)
20F 20-21 +4 D D
デビルキッス
during Ducking Step
UA-H[TC]
10
24F 24-38 - +36g +36g

Sway

기술명 / 커맨드 판정 / 데미지 발생 프레임 Grd NH CH 비고
スウェー
Sp[TC]
-
  - - -
ジグソーヒール
during Sway
M
20
19F 19-20 -12 直TR 直TR TR
ミッシングエッジ
during Sway
H
16
14F 14-15 -5 +6 +6
ミッシングエッジ~アサシンサマー
during Sway
H,M
16,20
14F 28-29 -15 D D TR
ミッシングエッジ~キスショット
during Sway
H,H*3
16,6*3 (4*3)
14F 28-28
5-5
5-5
-9 後受身 後受身
ミッシングエッジ~キスショット [HS]
during Sway (ヒート中)
H,H*5
16,6*3,10*2 (3,3*3,4*2)
14F 25-25
5-5
5-5
6-6
6-6
-9 D D

Heat Moves

기술명 / 커맨드 판정 / 데미지 발생 프레임 Grd NH CH 비고
アコナイト [HD]
(ヒート中)
M[TJ],H
15,22 (3,8)
21F 18-18 +5 小浮 小浮
迅脚掌破 [HE]
(ヒート発動技)
M,M
12,22
14F 27-27 -14 +9 +9 HA
迅脚掌破 [HS]
(ヒート中)
M,M
12,22 (2,4)
14F 27-27 -14 D D
迅脚掌破 [HD]
(ヒート中)
M,M
12,22 (2,6)
14F 27-27 +5 D D
残響掌破 [HE]
(ヒート発動技)
HM
5,22
11F 11-11
17-17
-14 +9g +9g HA
残響掌破 [HS]
(ヒート中)
H,M
5,22 (1,4)
11F 11-11
17-17
-14 D D
残響掌破 [HD]
(ヒート中)
H,M
5,22 (1,6)
11F 11-11
17-17
+5 D D
双掌旋烈破 [HE]
(ヒート発動技)
M[TJ]
30 (9)
20F 20-21 +4 +9g +9g HA
双掌旋烈破 [HS]
(ヒート中)
M[TJ]
30 (9)
20F 20-21 +4 D D
双掌旋烈破 [HD]
(ヒート中)
M[TJ]
30 (11)
20F 20-21 +5 小浮 小浮
鰓斬り [HE]
during Ducking Step (ヒート発動技)
M
25
16F 16-17 -8 +9g +9g HA
鰓斬り [HS]
during Ducking Step (ヒート中)
M
25 (5)
16F 16-17 -8 D D
鰓斬り [HD]
during Ducking Step (ヒート中)
M
25 (7)
16F 16-17 +5 浮き 浮き
スパーキングキスショット
(ヒート中)
H,H,H,H*5
5,10,17,6*3,5*2 (1,2,3,3*3,2*2)
10F 25-25
5-5
5-5
6-6
6-6
-2 D D
レフトハイキック~スパイラルキスショット
ヒット or ガード時(ヒート中)
H,Sp,M,Sp-M*4
14,22,8,8,5,5 (2,6,3,3,2,2)
14F 30-30
5-5
6-6
6-6
-2 D D
ライトハイキック~スパイラルキスショット
ヒット or ガード時(ヒート中)
H,Sp,M,Sp-M*4
15,22,8,8,5,5 (3,6,3,3,2,2)
11F 30-30
5-5
6-6
6-6
-2 D D
クイックキスショット
ヒット or ガード時(ヒート中)
M,Sp-M*4
12,12,12,5,5 (2,4,4,2,2)
14F 30-30
5-5
6-6
6-6
-6 D D
キスショットペネトレイター
(ヒート中)
MMH*4
5,20,2,2,3,3 (3,4,1,1,1,1)
16F 16-16
8-10
28-28
5-5
5-5
6-6
±0 D D ER
ミッシングエッジ~キスショット
(ヒート中)
H,H*5
16,6*3,5*2 (3,3*3,2*2)
14F 25-25
5-5
5-5
6-6
6-6
-9 D D
フラッピングキスショット
while Rising (ヒート中)
M,H*5
17,6*3,5*2 (3,3*3,2*2)
13F 25-25
5-5
5-5
6-6
6-6
-7 D D
Toe Smash~スパイラルキスショット
while Rising ヒット or ガード時(ヒート中)
M,Sp,M,Sp-M*4
15,22,8,8,5,5 (3,6,3,3,2,2)
11F 30-30
5-5
6-6
6-6
-2 D D
ヘマトプスキスショット
while Rising (ヒート中)
M,H,H*5
15,23,4,3,2,1,1 (3,4,3,3,3,2,2)
11F 28-28
5-5
5-5
-2 D D
ヘマトプスキスショット(3発目のみ)
while Rising (ヒート中)
M,H,H*5
15,23,6,6,6,5,5 (3,4,3,3,3,2,2)
11F 28-28
5-5
5-5
-2 D D
スパイラルキスショット
sidestep ヒット or ガード時(ヒート中)
M,Sp-M*4
22,8,8,5,5 (6,3,3,2,2)
19F 30-30
5-5
6-6
6-6
-2 D D
ラップウィングキスショット
during Ducking Step (ヒート中)
M,H,H*5
15,23,4,3,2,1,1 (3,4,3,3,3,2,2)
14F 25-25
5-5
5-5
-2 D D
ラップウィングキスショット(3発目のみ)
during Ducking Step (ヒート中)
M,H,H*5
15,23,6,6,6,5,5 (3,4,3,3,3,2,2)
14F 25-25
5-5
5-5
-2 D D
ミッシングエッジ~キスショット
during Sway (ヒート中)
H,H*5
16,6*3,10*2 (3,3*3,4*2)
14F 25-25
5-5
5-5
6-6
6-6
-9 D D
バレット・アサシネーション
during Heat
M,Th
52 (4,1*4,2)
16F 16-16 +5 打投 打投
バレット・アサシネーション~掌握ステップ
during Heat
M,Sp[TC]
52 (4,1*4,2)
16F 16-16 +7 打投 打投
バレット・アサシネーション [Second]
during Heat
H*4
9,8,7,5 (1*4)
44F 28-28
5-5
5-5
6-6
+11 D D
Heat Burst
during Heat, while crouching
M[PC]
12 (2)
16F 16-16 +1 +2s +2s HA
PC
アコナイト [HE]
(ヒート発動技)
M[TJ],H
15,22 (6)
21F 18-18 -9 +9g +9g HA
アコナイト [HS]
(ヒート中)
M[TJ],H
15,22 (3,6)
21F 18-18 -9 後受身 後受身

Rage Moves

기술명 / 커맨드 판정 / 데미지 발생 프레임 Grd NH CH 비고
デス・バイ・ディグリーズ
during Rage
M[PC],Th
55
20F 20-20 -18 打投 打投 PC
ER

Throws

기술명 / 커맨드 판정 / 데미지 발생 비고
四方投げ
approach opponent
Throw-H
35
12F Throw escape 1 or 2, homing attack, -6F after throw escape, rotate 30 degrees counterclockwise, rotate 160 degrees counterclockwise if throw is successful
居反
approach opponent
Throw-H
35
12F Throw escape 1 or 2, homing attack, ±0F after throw escape, swap, Nina turns away, if throw is successful, swap, Nina turns away
居反肘落とし
during Over the Back Toss
Throw(Derived)
25
12F Cannot throw escape, derived throw, swapped when throw is successful
居反肘落とし [BS]
during Over the Back Toss
Throw(Derived)
30
12F Cannot throw escape, derived throw, swapped when throw is successful
居反肘落とし脇固め
during Shoulder Through Buster
Throw(Derived)
5
12F Cannot throw escape, derived throw, erases opponent's recovery gauge, rotates 90 degrees counterclockwise when throw is successful
居反肘落とし脇固め [BS]
during Shoulder Through Buster
Throw(Derived)
7
12F Cannot throw escape, derived throw, erases opponent's recovery gauge, rotates 90 degrees counterclockwise when throw is successful
膝十字固め
approach opponent from left side (or )
Throw-H
40
12F Throw escape 1, erases opponent's recoverable health, homing attack, -3F after throw escape, no swap, rotates 30 degrees counterclockwise when throw is successful
引き回し
approach opponent from right side (or )
Throw-H
38
12F Throw escape 2, homing attack, -3F after throw escape, no swap, 180 degree rotation when throw is successful
飛びつき前方回転逆三角絞め
approach opponent from behind (or )
Throw-H
50
12F Cannot throw escape, erases opponent's recoverable healthm, homing attack, spins 180 degrees when thrown successfully
肘打ち四方投げ
approach opponent
Throw-H
37
11F Throw escape 1, rotate 40 degrees counterclockwise, if throw successful rotate 120 degrees counterclockwise
裏裸絞め
approach opponent
Throw-H
37
11F Throw escape 2, erases opponent's recoverable health, -2F after throw escape, rotates 45 degrees counterclockwise, rotates 90 degrees counterclockwise if throw is successful
首刈り投げ
approach opponent
Throw-H
40
12F Throw escape 1+2, opponent can reduce damage with side ukemi, ±0F after throw escape, 180 degree turn, Nina is facing left, no swap if throw is successful, 40 damage normally, 45 damage if hit against a wall, 30 damage with recovery
抱え込み肘打ち
approach opponent
Throw-H
43
12F Throw escape 1+2, -2F after throw escape, rotates 40 degrees counterclockwise, rotates 85 degrees counterclockwise if throw is successful, floor destruction possible

Attack Reversal

기술명 / 커맨드 판정 / 데미지 발생 비고
返し技
相手の左パンチ攻撃に合わせて(or )
Rev[Punch-H&M]
25
5F High&Middle attack reversal, counter acceptance 5-12F, left punch counter attack will rotate 157 degrees counterclockwise if successful, 25 damage (recoverable)
返し技
time with opponent right punch (or )
Rev[Punch-H&M]
25
5F High&Middle attack reversal, counter acceptance 5-12F, right punch counter attack will rotate 168 degrees counterclockwise if successful, 25 damage (recoverable)
返し技
time with opponent left kick (or )
Rev[Kick-H&M]
25
5F High&Middle attack reversal, counter acceptance 5-12F, left kick counter will rotate 7 degrees clockwise if successful, 25 damage (recoverable)
返し技
time with opponent right kick (or )
Rev[Kick-H&M]
25
5F High&Middle attack reversal, counter acceptance 5-12F, right kick counterattack turns 102 degrees counterclockwise if successful, 25 damage (recoverable)
[Female characters Only] Slap Reversal [1]
相手のが on hit に
Rev(Sp)[H]
15
Only available when the player's character is a female character and the opponent is Nina (performance is different from when the opponent is Anna), when the opponent's b2 (slap) hits, it deals 2 damage, and on guard, it deals -11F disadvantage, on normal hit/counter hit, it deals +28g
[Female characters Only] Slap Reversal
相手のが on hit に
Rev(Sp)[H,H]
15,18
Only available when the player's character is a female character and the opponent is Nina (different performance from when the opponent is Anna), 2,2 when the opponent's b2 (slap) hits, -26F disadvantage on guard, wall strong on normal hit/counter hit, wall destruction possible, wall combo possible
Low Parry
time with opponent low attack
Parry[Low]
-
1F Has low parry effect, party reception 1-20F, tornado starts when counterattack is successful, combo possible

Backhand Slap Combo

기술명 / 커맨드 판정 / 데미지 발생 비고
掌握
approach opponent (or )
Throw-H
15
13F Throw escape 1
立逆脇固め
during Backhand Slap
Throw(Derived)
8
Throw escape 1, -3F after throw escape, no swap, no swap if throw successful
立逆脇固め [BS]
during Backhand Slap
Throw(Derived)
13
Throw escape 1, -3F after throw escape, no swap, no swap if throw successful
裏閂鷹羽絞め
during Arm Break
Throw(Derived)
15
Throw escape 1, erases opponent's recoverable health, -3F after throw escape, rotates 50 degrees counterclockwise, does not swap if throw is successful
裏閂鷹羽絞め [BS]
during Arm Break
Throw(Derived)
20
Throw escape 1, erases opponent's recoverable health, -3F after throw escape, rotates 50 degrees counterclockwise, does not swap if throw is successful
捨逆脇固め
during Arm Break
Throw(Derived)
15
Throw escape 2, erases opponent's recoverable health, -3F after throw escape, rotates 45 degrees counterclockwise, rotates 25 degrees counterclockwise if throw is successful
捨逆脇固め [BS]
during Arm Break
Throw(Derived)
20
Throw escape 2, erases opponent's recoverable health, -3F after throw escape, rotates 45 degrees counterclockwise, rotates 25 degrees counterclockwise if throw is successful
腕挫腹固め
during Backhand Slap
Throw(Derived)
15
Throw escape 2, -3F after throw escape, no swap, rotates 45 degrees counterclockwise if throw is successful
腕挫腹固め [BS]
during Backhand Slap
Throw(Derived)
20
Throw escape 2, -3F after throw escape, no swap, rotates 45 degrees counterclockwise if throw is successful
首捻顔固め
during Stomach Lock
Throw(Derived)
15
Throw escape 1, erases opponent's recoverable health, -3F after throw escape, rotates 85 degrees counterclockwise, if throw is successful rotates 80 degrees counterclockwise
首捻顔固め [BS]
during Stomach Lock
Throw(Derived)
20
Throw escape 1, erases opponent's recoverable health, -3F after throw escape, rotates 85 degrees counterclockwise, if throw is successful rotates 80 degrees counterclockwise
股裂き腕十字固め
during Stomach Lock
Throw(Derived)
20
Throw escape 2, erases opponent's recoverable health, -3F after throw escape, spins 90 degrees counterclockwise, spins 80 degrees counterclockwise if throw is successful
股裂き腕十字固め [BS]
during Stomach Lock
Throw(Derived)
25
Throw escape 2, erases opponent's recoverable health, -3F after throw escape, spins 90 degrees counterclockwise, spins 80 degrees counterclockwise if throw is successful
背負い逆十字固め
during Backhand Slap
Throw(Derived)
20
Throw escape 1+2, erases opponent's recoverable health, -3F after throw escape, no swap, rotates 150 degrees clockwise when throw is successful
背負い逆十字固め [BS]
during Backhand Slap
Throw(Derived)
25
Throw escape 1+2, erases opponent's recoverable health, -3F after throw escape, no swap, rotates 150 degrees clockwise when throw is successful

Crab Hold Combo

기술명 / 커맨드 판정 / 데미지 발생 비고
蟹挟み
approach opponent (or )
Throw-H
15
13F Throw escape 1, -2F after throw escape, 35 degree counterclockwise rotation, 85 degree counterclockwise rotation if throw successful
前転腕十字固め
during Crab Hold
Throw(Derived)
25
Throw escape 1, erases opponent's recoverable health, ±0F after throw escape, no swap, Nina is knocked down, and if the throw is successful, rotates 180 degrees counterclockwise
前転腕十字固め [BS]
during Crab Hold
Throw(Derived)
30
Throw escape 1, erases opponent's recoverable health, ±0F after throw escape, no swap, Nina is knocked down, and if the throw is successful, rotates 180 degrees counterclockwise
アキレス腱固め
during Crab Hold
Throw(Derived)
8
Throw escape 2, ±0F after throw escape, no swap, Nina is knocked down, if throw is successful, rotates 70 degrees clockwise
アキレス腱固め [BS]
during Crab Hold
Throw(Derived)
13
Throw escape 2, ±0F after throw escape, no swap, Nina is knocked down, if throw is successful, rotates 70 degrees clockwise
膝十字固め
during Heel Hold
Throw(Derived)
20
Throw escape 1, erases opponent's recoverable health, -9F after throw escape, moves parallel to Nina's left side, rotates 47 degrees clockwise if throw is successful
膝十字固め [BS]
during Heel Hold
Throw(Derived)
25
Throw escape 1, erases opponent's recoverable health, -9F after throw escape, moves parallel to Nina's left side, rotates 47 degrees clockwise if throw is successful
回転アキレス腱固め
during Heel Hold
Throw(Derived)
25
Throw escape 2, erases opponent's recoverable health, -9F after throw escape, moves parallel to Nina's left side, rotates 65 degrees counterclockwise if throw is successful
回転アキレス腱固め [BS]
during Heel Hold
Throw(Derived)
30
Throw escape 2, erases opponent's recoverable health, -9F after throw escape, moves parallel to Nina's left side, rotates 65 degrees counterclockwise if throw is successful

Betrayer Combo

기술명 / 커맨드 판정 / 데미지 발생 비고
失脚
approach opponent (or )
Throw-H
15
12F Cannot throw escape, if successful, forward + 6F forced crouching
立逆脇固め
during Betrayer
Throw(Derived)
13
Throw escape 1, -3F after throw escape, no swap, no swap if throw successful
立逆脇固め [BS]
during Betrayer
Throw(Derived)
18
Throw escape 1, -3F after throw escape, no swap, no swap if throw successful
裏閂鷹羽絞め
during Arm Break
Throw(Derived)
15
Throw escape 1, erases opponent's recoverable health, -3F after throw escape, Nina takes 5 damage, rotates 40 degrees counterclockwise, does not switch if throw is successful
裏閂鷹羽絞め [BS]
during Arm Break
Throw(Derived)
20
Throw escape 1, erases opponent's recoverable health, -3F after throw escape, Nina takes 5 damage, rotates 40 degrees counterclockwise, does not switch if throw is successful
捨逆脇固め
during Arm Break
Throw(Derived)
15
Throw escape 2, erases opponent's recoverable health, -3F after throw escape, Nina takes 5 damage, rotates 40 degrees counterclockwise, does not switch if throw is successful
捨逆脇固め [BS]
during Arm Break
Throw(Derived)
20
Throw escape 2, erases opponent's recoverable health, -3F after throw escape, Nina takes 5 damage, rotates 40 degrees counterclockwise, does not switch if throw is successful
万歳固め
during Betrayer
Throw(Derived)
10
Throw escape 2, -3F after throw escape, no swap, rotates 90 degrees counterclockwise if throw is successful
万歳固め [BS]
during Betrayer
Throw(Derived)
15
Throw escape 2, -3F after throw escape, no swap, rotates 90 degrees counterclockwise if throw is successful
首捻顔固め
during Twisted Nightmare
Throw(Derived)
15
Throw escape 1, erases opponent's recoverable health, -3F after throw escape, rotates 80 degrees counterclockwise, rotates 75 degrees counterclockwise if throw is successful
首捻顔固め [BS]
during Twisted Nightmare
Throw(Derived)
20
Throw escape 1, erases opponent's recoverable health, -3F after throw escape, rotates 80 degrees counterclockwise, rotates 75 degrees counterclockwise if throw is successful
股裂き腕十字固め
during Twisted Nightmare
Throw(Derived)
20
Throw escape 2, erases opponent's recoverable health, -3F after throw escape, rotates 80 degrees counterclockwise, rotates 75 degrees counterclockwise if throw is successful
股裂き腕十字固め [BS]
during Twisted Nightmare
Throw(Derived)
25
Throw escape 2, erases opponent's recoverable health, -3F after throw escape, rotates 80 degrees counterclockwise, rotates 75 degrees counterclockwise if throw is successful

Common Action

기술명 / 커맨드 판정 / 데미지 발생 프레임 Grd NH CH 비고
[Common Action] Side Roll
while down
Sp
-
- - -
[Common Action] Wake-Up Low Kick
while down
L[TC]
8
22F 22-22 -9s +7 +7
[Common Action] Wake-Up Mid Kick
while down
M
8
22F 22-22 -9 +9 +9
[Common Action] Spring Attack
while down and facing up
M[TJ]
15
19F 19-30 -24 +2 +2
[Common Action] Recovery Kick
while down and facing up
L[TC]
5
13F 13-13 -18s -3s -3s
[Common Action] Wake Up [Backward]
while down
Sp
-
- - -
[Common Action] Stand Up
while down
Sp
-
- - -
[Common Action] Forward Roll
while down and facing up
Sp
-
- - -
[Common Action] Wake-Up Cross Chop
while rolling forward
M[TJ]
15
19F 19-24 +2 D D
[Common Action] Sliding Dash
while running (3歩以上)
L[TJ]
17
14F 14-30 -40s D D
[Common Action] Running Stomp [Opponent down]
4歩以上走って(相手ダウン中)相手に接触
L
8
12F 12-12 - D D
[Common Action] Running Stomp [Opponent standing]
4歩以上走って(相手ダウン中)相手に接触
L
10
12F 12-12 +6s D D
[Common Action] Shoulder Tackle
Making contact with the opponent after running for four or more steps
M[PC]
30
8F 8-20 +13g D D
[Common Action] Shoulder Tackle [PU]
Making contact with the opponent after running for four or more steps [opponent absorb attack]
M[PC]
30 (12)
8F 8-20 +13g D D

10Hit Combo

10연 콤보   df1,2,1,2,4,3,4,2,4,3
1타 2타 3타 4타 5타 6타 7타 8타 9타 10타
커맨드
판정 M H H H H[TJ] L[TC] L M L M
DMG 13 12 6 6 9 9 5 6 5 25
Grd -11 +1 -3 -10 -20 -25c -15c -19 -15c -23
NH ±0 +5 +4 +1 -4 -14 -4 -8 -4 TR
CH +1 +12 +4 +1 -4 -14 -4 -8 -4 TR
9hit: Crouching return
10hit: Tornado start