Armor King Season 3 Frame Data Ver.3.02.02
View the Tekken 8 Armor King frame data for Season 3. This page includes startup frames, frame advantage on block and hit, damage, and other move properties.
Frame Data List
New Move
| Move Name / Command | Hitbox / Damage | Start | Frames | Blo | NH | CH | Note |
|---|---|---|---|---|---|---|---|
|
Shadow Forse
![]() |
H[TC]
20
(4)
|
20F | 20-21 | -7 | +18sg | +18sg | TR |
Table of Contents
New Move / n Command / f Command / df Command / d Command / db Command / b Command / ub u uf Command / ff Command / While Rising / While Crouching / Sidestep / While Facing Backward / Special Move / Bad Jaguar / Beast Step / Catch / Heat Moves / Rage Moves / Throws / Takedown / Low Throw / Down Throw / Air Throw / Wallstun Throw / Attack Reversal / Dark Magma Drive / Common Action / 10Hit Combo / Update
n Command
| Move Name / Command | Hitbox / Damage | Start | Frames | Blo | NH | CH | Note |
|---|---|---|---|---|---|---|---|
|
Jab
|
H
5
|
10F | 10-10 | +1 | +8 | +8 | |
|
One Two Punch
![]() |
H,H
5,10
|
10F | 10-10 | -3 | +6 | +6 | |
|
Left Right Uppercut
![]() ![]() |
H,H,M
5,10,14
|
10F | 24-25 | -5 | +1 | +11 | |
|
Left Right Uppercut > cancelBad Jaguar
![]() ![]() ![]() |
H,H,Sp
5,10
|
10F | -19 | -11 | -11 | ||
|
Right Jab
|
H
10
|
10F | 10-10 | +1 | +7 | +7 | |
|
Right Jab > Uppercut
![]() |
H,M
10,15
|
10F | 23-24 | -3 | +7 | +7 | |
|
Dark Stampede [1]
|
H
17
|
15F | 15-16 | -4 | +3 | +3 | |
|
Dark Stampede [2]
![]() |
H,M
17,15
|
15F | 27-29 | -9 | +3 | +3 | |
|
Dark Stampede
![]() ![]() |
H,M,M
17,15,28
|
15F | 21-22 | -13 | D | D | |
|
Dark Stampede > cancel
![]() ![]() ![]() |
H,M
17,15
|
15F | -14 | -2 | -2 | ||
|
High Kick
|
H
17
|
13F | 13-13 | -5 | +6 | +6a | |
|
High Kickトルネード
![]() |
H,H
17,18
|
13F | 25-26 | ±0 | +9 | D | |
|
High Kickトルネード > cancel
![]() ![]() |
H,Sp
17
|
13F | -16 | -5 | -5 | ||
|
Dark Cyclone [1]
|
M
10
|
17F | 17-19 | -10 | ±0 | ±0 | |
|
Dark Cyclone [1] > face backward
![]() |
M,Sp
10
|
17F | -10 | ±0 | ±0 | ||
|
Dark Cyclone
![]() |
M,H
10,20
|
17F | 18-18 | -3 | D | D | |
|
Dark Buzzsaw
![]() |
M,M
10,17
|
17F | 19-20 | -13 | +8 | 崩れ | |
|
Round Out Kick > face backward
|
M[TJ]
14
|
25F | 25-32 | -7 | +3 | +3 | |
|
フェノメノン・シャドーDDT
hold |
M[TJ],Throw-H[TJ]
14,40
|
25F | 35-35 | - | 上投 | 上投 | |
|
Dark Blast
![]() |
M[TJ],H
14,16
|
25F | 14-15 | -8 | +8 | +8 | |
|
Dark Blast > Bad Jaguar
![]() ![]() |
M[TJ],H,Sp
14,16
|
25F | 14-15 | -8 | +8 | +8 | |
|
Round Out Elbow
![]() |
M[TJ],M[TJ]
14,25
|
25F | 17-37 | -18 | D | D | |
|
Round Out Body Press [Close-Range]
![]() |
M[TJ],M[TJ],Th
14,25,5
|
25F | 24-34 | ±0s | 打投 | 打投 | |
|
Round Out Body Press [Long-Range]
![]() |
M[TJ],M[TJ]
14,25
|
25F | 24-34 | +7s | +4s | +4s |
f Command
| Move Name / Command | Hitbox / Damage | Start | Frames | Blo | NH | CH | Note |
|---|---|---|---|---|---|---|---|
|
ブラックエルボーHook [1]
![]() |
M
12
|
15F | 15-15 | -11 | +2 | +2 | |
|
ブラックエルボーHook [HE]
![]() ![]() (ヒート発動技) |
M,H
12,25
|
15F | 18-19 | -9 | +9 | +9 | HA |
|
ブラックエルボーHook
![]() ![]() |
M,H
12,25
|
15F | 18-19 | -9 | D | D | |
|
Dark Tide [1]
![]() |
M
9
|
15F | 15-16 | -9 | +7 | +7 | |
|
Dark Tide [2]
![]() ![]() |
M,M
9,12
|
15F | 20-21 | -11 | +5 | +5 | |
|
Dark Tide [2]~Beast Step
![]() ![]() ![]() |
M,M,Sp
9,12
|
15F | -1 | +15g | +15g | ||
|
Dark Tide
![]() ![]() ![]() |
M,M,M
9,12,19
|
15F | 24-26 | -13 | +16sg | D | TR |
|
ワインドアップStomp
![]() |
M
21
|
23F | 23-25 | +3s | +7s | +12s | |
|
Wrecking Cyclone
![]() |
M[PC]
22
|
22F | 22-23 | -12 | +22g | +22g | PC |
|
Wrecking Cyclone~Bad Jaguar
![]() on hit |
M[PC],Sp
22
|
22F | - | +26g | +26g | PC | |
|
Wrecking Cyclone [PU]
![]() [opponent absorb attack] |
M[PC]
22
(8)
|
22F | 22-23 | -6 | +22g | +22g | PC |
|
Wrecking Cyclone [PU]~Bad Jaguar
![]() [opponent absorb attack] on hit |
M[PC],Sp
22
(8)
|
22F | - | +26g | +26g | PC | |
|
Bad Jaguar
![]() |
Sp[Parry(Punch)-H&M]
-
|
- | - | - | |||
|
Shoulder Impact
![]() |
M
28
|
13F | 13-15 | -20 | D | D |
df Command
| Move Name / Command | Hitbox / Damage | Start | Frames | Blo | NH | CH | Note |
|---|---|---|---|---|---|---|---|
|
Minced Liver
![]() |
M
12
|
13F | 13-14 | -3 | +7 | +7 | |
|
Bastard Rush
![]() ![]() |
M,H
12,19
|
13F | 18-19 | -6 | +8 | +12s | TR |
|
スマッシュHook
![]() |
M
21
|
15F | 15-16 | -12 | +4 | 小浮 | |
|
Double Concussion
![]() ![]() |
M,H
21,8
|
15F | 15-16 | ±0 | +8 | +11 | |
|
Double Concussion~Bad Jaguar
![]() ![]() ![]() |
M,H,Sp
21,8
|
15F | ±0 | +8 | +11 | ||
|
Dark Knee Lift
![]() |
M
17
|
17F | 17-18 | -5 | +5 | 崩れ | |
|
Front Kick
![]() |
M
15
|
12F | 12-12 | -4 | +7 | +7 | |
|
Frankensteiner [Close-Range]
![]() |
Sp-M[TJ],Th
15,30
|
28F | 28-35 | 投げ | 投げ | 投げ | |
|
Frankensteiner [Mid-Range]
![]() |
Sp-M[TJ]
15
|
28F | 28-35 | -18 | -7s | -7s |
d Command
| Move Name / Command | Hitbox / Damage | Start | Frames | Blo | NH | CH | Note |
|---|---|---|---|---|---|---|---|
|
Stomp
![]() |
L
14
|
17F | 17-17 | -12s | +2 | +9 | |
|
Right Low Kick
![]() |
L[TC]
6
|
14F | 14-14 | -15s | -4 | -4 | |
|
Taurus Cutter
![]() (or ![]() ) |
L[TC]
15
|
17F | 17-17 | -16s | -2 | ±0 | |
|
Taurus Cutter Edge
![]() ![]() (or ![]() ![]() ) |
L[TC],H
15,13
|
17F | 20-21 | -9 | +15g | D | |
|
Taurus Cutter Trap
![]() ![]() (or ![]() ![]() ) |
L[TC],M
15,16
|
17F | 23-24 | -15 | D | D | TR |
|
Corporate Elbow
![]() |
M[TJ]
25
|
30F | 30-35 | -8 | ±0s | ±0s | |
|
Low Jab
![]() (or ![]() ) |
Sp-L[TC]
5
|
10F | 10-10 | -5 | +6 | +6 | |
|
Knee Lift Combination
![]() ![]() (or ![]() ![]() ) |
Sp-L[TC],M
5,13
|
10F | 15-15 | -10 | +6 | +6 | |
|
Blackjack
![]() |
M
17
|
17F | 17-18 | -5 | +5s | +13s | |
|
Blackjack Combination [2]
![]() ![]() |
M,M
17,13
|
17F | 22-23 | -14 | -3 | -3 | |
|
Blackjack Combination
![]() ![]() ![]() |
M,M,M[TJ]
17,13,20
|
17F | 35-40 | -11s | D | D |
db Command
| Move Name / Command | Hitbox / Damage | Start | Frames | Blo | NH | CH | Note |
|---|---|---|---|---|---|---|---|
|
Bare Knuckle
![]() |
M
12
|
14F | 14-14 | -11 | ±0 | ±0 | |
|
Outbreak: Villain
![]() ![]() (ヒート中) |
M,M
12,25
(2,5)
|
14F | 26-27 | +3 | D | D | |
|
Killer PK Combo
![]() ![]() |
M,M
12,22
|
14F | 26-27 | -12 | D | D | |
|
Dark Flood [2]
![]() ![]() |
M,H
12,20
|
14F | 20-21 | -5 | +7 | +7 | |
|
Dark Flood
![]() ![]() ![]() |
M,H,M
12,20,24
|
14F | 30-31 | -12 | D | D | |
|
Foot Sweep
![]() |
L[TC]
20
|
22F | 22-24 | -26s | +6 | 直TR | HM |
|
Low Drop Kick
![]() |
L[TJ]
20
|
29F | 29-31 | -17s | D | D | |
|
Shadow Forse
![]() |
H[TC]
20
(4)
|
20F | 20-21 | -7 | +18sg | +18sg | TR |
b Command
| Move Name / Command | Hitbox / Damage | Start | Frames | Blo | NH | CH | Note |
|---|---|---|---|---|---|---|---|
|
ブラックJab
![]() |
H
12
|
12F | 12-13 | -7 | +5 | +5 | |
|
ブラックJab~ヘルスタッブ
![]() ![]() |
H,M
12,20
|
12F | 20-21 | -12 | +8 | +11 | |
|
ブラックJab~ヘルスタッブ~Bad Jaguar
![]() ![]() ![]() |
H,M,Sp
12,20
|
12F | -12 | +8 | +11 | ||
|
Knife Edge Combo [1]
![]() |
M
10
|
13F | 13-13 | -9 | ±0 | ±0 | |
|
Knife Edge Combo [2]
![]() ![]() |
M,M
10,8
|
13F | 18-18 | -12 | -1 | -1 | |
|
Knife Edge Combo
![]() ![]() ![]() |
M,M,H
10,8,20
|
13F | 25-26 | -7 | D | D | |
|
Dark Toll Kick
![]() |
H
17
|
16F | 16-18 | -10 | 直TR | 直TR | TR |
|
Toe Kick
![]() |
M
15
|
15F | 15-16 | -9 | +2 | +2 | |
|
Toe Kick Stunner
![]() during front hit on ground |
M,Th
15,20
|
15F | - | 打投 | 打投 | ||
|
Blindside
![]() |
M[Lose Guard]
0
|
16F | 16-17 | +1 | +4 | +15 | |
|
Pendulum Kick
![]() |
M
22
|
20F | 20-21 | -9 | D | D | HM |
ub u uf Command
| Move Name / Command | Hitbox / Damage | Start | Frames | Blo | NH | CH | Note |
|---|---|---|---|---|---|---|---|
|
Spinning Lariat
![]() (or ![]() ) |
M
20
(6)
|
23F | 23-24 | -4 | +11g | 崩れ | |
|
Neck Hunter
![]() |
H
21
(6)
|
24F | 24-25 | +5 | D | D | HM |
|
Neck Hunter: Villain
![]() (ヒート中) |
H
25
(7)
|
24F | 24-25 | +5 | 直TR | 直TR | HM |
|
Neck Hunter: Villain~Bad Jaguar
![]() ![]() (ヒート中) |
H,Sp
25
(7)
|
24F | 24-25 | +5 | 直TR | 直TR | HM |
|
Death Sandwich [1]
![]() (or ![]() or ![]() ) |
M
7
|
15F | 15-16 | -12 | -1 | -1 | |
|
Death Sandwich
![]() ![]() (or ![]() ![]() or ![]() ![]() ) |
M,M
7,10
|
15F | 25-26 | -13 | 小浮 | 小浮 | |
|
スイッチKnee Vault
![]() (or ![]() or ![]() ) |
M[TJ]
17
|
21F | 19-21 | -8 | +5 | 浮き | |
|
Rising Toe Kick
![]() (or ![]() ) |
M[TJ]
13
|
15F | 15-17 | -13 | 浮き | 浮き | |
|
Rising Toe Kick
![]() |
M[TJ]
15
|
15F | 15-17 | -13 | D | 浮き | |
|
Capital Punishment
![]() |
M[TJ]
25
|
35F | 35-36 | +2s | 小浮 | 小浮 | |
|
Burning Knuckle
![]() hold |
UA-M[TJ]
45
|
67F | 67-67 | - | D | D | |
|
Straight Arrow
![]() |
M
20
|
30F | 30-31 | -14 | D | D | |
|
Mexican Uppercut
![]() hold |
M
24
(7)
|
50F | 50-52 | ±0 | D | D | TR |
|
Mexican Uppercut: Villain
![]() hold(ヒート中) |
M
28
(8)
|
50F | 50-52 | +8 | 直TR | 直TR | TR |
|
Scissors Kick
![]() |
M[TJ]
23
|
32F | 32-38 | -7 | D | D | |
|
Scissors Kick > Side ukemi
![]() ,受け身ボタン |
M[TJ],Sp
23
|
32F | -17g | D | D | ||
|
Delayed Rising Toe Kick
![]() ![]() |
M[TJ]
20
|
23F | 23-25 | -13 | 浮き | 浮き |
ff Command
| Move Name / Command | Hitbox / Damage | Start | Frames | Blo | NH | CH | Note |
|---|---|---|---|---|---|---|---|
|
Hell-Shaker Punch
![]() ![]() |
M
20
|
16F | 16-17 | -6 | +6 | 後崩れ | |
|
Underhanded
![]() ![]() ![]() |
L[TC]
20
|
19F | 19-19 | -13s | +5 | +11 | |
|
Underhanded~Bad Jaguar
![]() ![]() ![]() on hit |
L[TC],Sp
20
|
19F | - | +8 | +13 | ||
|
Comeback Kick
![]() ![]() |
H
23
(6)
|
17F | 17-19 | +2 | D | D | HM |
|
Brawler Kick [HE]
![]() ![]() (ヒート発動技) |
M
25
|
14F | 14-14 | -8 | +9 | +9 | HA |
|
Brawler Kick
![]() ![]() |
M
25
|
14F | 14-14 | -8 | 後受身 | 後受身 | |
|
Drop Kick
![]() ![]() |
H[TJ]
35
(10)
|
23F | 23-24 | -10 | 後受身 | 後受身 | |
|
Dark Destroyer > face backward
![]() ![]() |
UA-M[TJ],Sp
50
|
63F | 63-66 | - | 浮き | 浮き | |
|
Dark Destroyer > cancel
![]() ![]() ![]() |
Sp
-
|
- | - | - | - | ||
|
ジャンピングBrawler Kick
![]() ![]() ![]() |
M[TJ]
30
(9)
|
23F | 23-25 | +6 | 後受身 | 後受身 | |
|
Running Exploder
![]() ![]() ![]() |
M[TJ]
40
|
28F | 28-34 | +17g | 後受身 | 後受身 | |
|
Dashing Low Drop Kick
while running [two steps or more]
![]() |
L[TJ]
20
|
20F | 20-24 | -21s | D | D |
While Rising
| Move Name / Command | Hitbox / Damage | Start | Frames | Blo | NH | CH | Note |
|---|---|---|---|---|---|---|---|
|
Snap Uppercut
while Rising
|
M
16
|
15F | 15-15 | -12 | 浮き | 浮き | |
|
Jugular Thrust
while Rising
|
M
17
|
12F | 12-12 | -9 | +3 | 崩れ | |
|
True Dark Smash
while Rising
on counter hit |
M,M
20,15
|
12F | 11-12 | - | - | 浮き | |
|
True Dark Smash [BS]
while Rising
on counter hit ![]() ![]() ![]() |
M,M
20,17
|
12F | 11-12 | - | - | 浮き | |
|
Prison Crusher [1]
while Rising
|
M
12
|
13F | 13-14 | -6 | +6 | +6 | HA |
|
Prison Crusher [HE]
while Rising
![]() (ヒート発動技) |
M,M
12,24
|
13F | 24-25 | -13 | +9 | +9 | HA |
|
Prison Crusher
while Rising
![]() |
M,M
12,24
|
13F | 24-25 | -13 | D | D | |
|
Toe Smash
while Rising
|
M
20
|
11F | 11-12 | -6 | +5 | +5 |
While Crouching
| Move Name / Command | Hitbox / Damage | Start | Frames | Blo | NH | CH | Note |
|---|---|---|---|---|---|---|---|
|
Low Jab
while Crouching
|
Sp-L[TC]
5
|
10F | 10-10 | -5 | +6 | +6 | |
|
Knee Lift Combination
while Crouching
![]() |
Sp-L[TC],M
5,13
|
10F | 15-15 | -10 | +6 | +6 | |
|
Right Low Jab
while Crouching
![]() (or ![]() ) |
Sp-L[TC]
8
|
11F | 11-11 | -4 | +7 | +7 | |
|
Backhand Chop
while Crouching
![]() |
M
23
(6)
|
24F | 24-25 | +1 | 崩れ | 崩れ | |
|
Left Spin Low Kick
while Crouching
|
L[TC]
12
|
18F | 18-18 | -16s | -2 | -2 | |
|
Right Low Kick
while Crouching
![]() (or ![]() ) |
L[TC]
6
|
14F | 14-14 | -15s | -4 | -4 | |
|
Taurus Cutter
while Crouching
![]() (or ) |
L[TC]
15
|
17F | 17-17 | -16s | -2 | ±0 | |
|
Taurus Cutter Edge
while Crouching
![]() ![]() (or ![]() ) |
L[TC],H
15,13
|
17F | 20-21 | -9 | +15g | D | |
|
Taurus Cutter Trap
while Crouching
![]() ![]() (or ![]() ) |
L[TC],M
15,16
|
17F | 23-24 | -16 | D | D | TR |
Sidestep
| Move Name / Command | Hitbox / Damage | Start | Frames | Blo | NH | CH | Note |
|---|---|---|---|---|---|---|---|
|
Shadow Sweep
sidestep
|
L[TC]
17
|
19F | 19-20 | -12s | +3 | +6s | |
|
Buzz Saw Kick
sidestep
|
M
22
|
19F | 19-20 | -8 | D | 崩れ |
While Facing Backward
| Move Name / Command | Hitbox / Damage | Start | Frames | Blo | NH | CH | Note |
|---|---|---|---|---|---|---|---|
|
Twist Jab
back facing opponent
|
H
15
|
8F | 8-8 | -3 | +8 | +8 | |
|
Twist Right Jab
back facing opponent
|
H
15
|
8F | 8-8 | -3 | +8 | +8 | |
|
Blind Kick
back facing opponent
|
M
20
|
13F | 13-14 | -20 | 崩れ | 崩れ | TR |
|
Turn Sobat
back facing opponent
|
M
20
|
18F | 18-18 | -10 | D | D | |
|
Round Out Kick > face forward
back facing opponent
|
M[TJ]
14
|
25F | 25-32 | -7 | +3 | +3 | |
|
Moonsault Drop
back facing opponent
|
UA-M[TJ]
20
|
41F | 41-47 | - | D | D | |
|
Twist Low Jab
back facing opponent
![]() |
Sp-L[TC]
5
|
10F | 10-10 | -5 | +6 | +6 | |
|
Shadow Sweep
back facing opponent
![]() |
L[TC]
17
|
19F | 19-20 | -12s | +3 | +6s | |
|
Twist Left Low Kick
back facing opponent
![]() |
L[TC]
6
|
12F | 12-12 | -15s | -4 | -4 | |
|
Twist Right Low Kick
back facing opponent
![]() |
L[TC]
6
|
12F | 12-12 | -15s | -4 | -4 |
Special Move
| Move Name / Command | Hitbox / Damage | Start | Frames | Blo | NH | CH | Note |
|---|---|---|---|---|---|---|---|
|
Crazy Stomp [1] [Opponent Down]
while opponent is down
![]() |
L
14
|
19F | 19-21 | - | D | D | |
|
Crazy Stomp [2] [Opponent Down]
while opponent is down
![]() ![]() |
L,L
14,5
|
19F | 18-20 | - | D | D | |
|
Crazy Stomp [Opponent Down]
while opponent is down
![]() ![]() ![]() |
L,L,L
14,5,3
|
19F | 18-21 | - | D | D | |
|
Crazy Stomp [1] [Opponent Standing]
while opponent is down
![]() |
L
18
|
19F | 19-21 | -16s | -5 | -5 | |
|
Crazy Stomp [2] [Opponent Standing]
while opponent is down
![]() ![]() |
L,L
18,8
|
19F | 18-20 | -16s | -5 | -5 | |
|
Crazy Stomp [Opponent Standing]
while opponent is down
![]() ![]() ![]() |
L,L,L
18,8,6
|
19F | 18-21 | -16s | -5 | -5 | |
|
Crazy Torment
while opponent is down
![]() ![]() ![]() |
[Attack-Down]L,L,Sp-M[TJ]
14,5,8
|
19F | 30-32 | -17s | |||
|
Taunt
|
Sp[UA-Air]
17
|
37F | 37-44 | - | D | D | |
|
Ki Charge
|
Sp
-
|
- | - | - | |||
|
Whirling Spring Kick
[By opponent's feet] while down and facing up
![]() |
M[TJ]
25
|
16F | 16-28 | -27 | D | D | |
|
壁登り反転投げ(フェノメノン・シャドーDDT)
壁を背にして
![]() ![]() |
Throw-H[TJ]
40
|
40F | 40-45 | - | 上投 | 上投 |
Bad Jaguar
| Move Name / Command | Hitbox / Damage | Start | Frames | Blo | NH | CH | Note |
|---|---|---|---|---|---|---|---|
|
Bad Jaguar
![]() など |
Sp[Parry(Punch)-H&M]
-
|
- | - | - | |||
|
Ruffian Double Smash [1]
during Bad Jaguar
|
H
13
|
11F | 11-11 | +1 | +8 | +8 | |
|
Ruffian Double Smash [HE]
during Bad Jaguar
![]() (ヒート発動技) |
H,M
13,24
|
11F | 24-25 | -12 | +9 | +9 | HA |
|
Ruffian Double Smash
during Bad Jaguar
![]() |
H,M
13,24
|
11F | 24-25 | -12 | D | D | |
|
Ruffian Raid > face backward
during Bad Jaguar
![]() |
H,H,Sp
13,22
|
11F | 22-23 | +4 | +11g | +11g | |
|
Thug Force [1]
during Bad Jaguar
|
M
12
|
15F | 15-16 | -7 | +4 | +4 | TR |
|
Thug Force
during Bad Jaguar
![]() |
M,H
12,24
|
15F | 22-23 | -7 | +18sg | +18sg | TR |
|
S.C.S
during Bad Jaguar
![]() |
M,M,Th
12,15,20
|
15F | 18-19 | -12 | 打投 | 打投 | |
|
Blackguard Gut Rench
during Bad Jaguar
|
M[PC]
20
|
20F | 20-21 | -13 | D | D | PC |
|
Blackguard Gut Rench [PU]
during Bad Jaguar
[opponent absorb attack] |
M[PC]
20
(8)
|
20F | 20-21 | -9 | D | D | PC |
|
Blackguard Rush: Villain
during Bad Jaguar
![]() (ヒート中) |
M[PC],M
15,25
(3,5)
|
20F | 34-36 | -9 | D | D | PC |
|
Blackguard Rush: Villain [PU]
during Bad Jaguar
![]() (ヒート中) [opponent absorb attack] |
M[PC],M
15,25
(6,5)
|
20F | 34-36 | -9 | D | D | PC |
|
Bandido Snatch
during Bad Jaguar
|
L
23
|
17F | 17-18 | -13s | +3s | D | |
|
Brigand Stomping Headbutt
during Bad Jaguar
|
M
22
(6)
|
26F | 26-27 | +5 | +12s | 小浮 | |
|
Malice Mist: Villain
during Bad Jaguar
![]() (ヒート中) |
UA-H
10
|
25F | 25-28 | - | +23g | +23g | |
|
Shadow Press
during Bad Jaguar
![]() |
M[TJ],Th
18,15
|
14F | 14-17 | -18s | 打投 | 打投 | |
|
Straight Arrow
during Bad Jaguar
![]() |
M
20
|
30F | 30-31 | -14 | D | D | |
|
Mexican Uppercut
during Bad Jaguar
![]() hold |
M
24
(7)
|
50F | 50-52 | ±0 | D | D | TR |
|
Mexican Uppercut: Villain
during Bad Jaguar
![]() hold(ヒート中) |
M
28
(8)
|
50F | 50-52 | +8 | 直TR | 直TR | TR |
|
Double Arm Swing
during Bad Jaguar
|
Throw-H
50
|
14F | 14-14 | - | 上投 | 上投 | |
|
Gloriously Disgraceful Kick
during Bad Jaguar
|
Throw-H
45
|
14F | 14-15 | - | 上投 | 上投 | |
|
Muscle Driver
approach airborne opponent during Bad Jaguar
|
Throw-Air
28
|
14F | 14-14 | - | 空投 | 空投 | |
|
D Trigger
approach airborne opponent during Bad Jaguar
|
Throw-Air
31
|
14F | 14-15 | - | 空投 | 空投 |
Beast Step
| Move Name / Command | Hitbox / Damage | Start | Frames | Blo | NH | CH | Note |
|---|---|---|---|---|---|---|---|
|
Beast Step
![]() ![]() ![]() |
Sp
-
|
- | - | - | - | ||
|
Shadow Lariat
![]() ![]() ![]() ![]() |
H
23
(6)
|
15F | 15-16 | +6 | D | D | |
|
Dark Smash
![]() ![]() ![]() ![]() (or ![]() ![]() ![]() ) |
H
20
|
11F | 11-12 | -10 | 浮き | 浮き | |
|
Dark Inferno
![]() ![]() ![]() ![]() |
UA-H
30
|
35F | 35-37 | - | D | D | |
|
Dark Inferno > cancel
![]() ![]() ![]() ![]() ![]() |
Sp
-
|
- | - | - | - | ||
|
Knee Vault
![]() ![]() ![]() ![]() |
M[TJ]
22
|
16F | 16-18 | -9 | D | D | TR |
|
Poison Mist
![]() ![]() ![]() ![]() |
UA-H
5
|
35F | 35-38 | - | +23g | +23g | |
|
Malice Mist: Villain
![]() ![]() ![]() ![]() (ヒート中) |
UA-H
10
|
25F | 25-28 | - | +23g | +23g |
Catch
| Move Name / Command | Hitbox / Damage | Start | Frames | Blo | NH | CH | Note |
|---|---|---|---|---|---|---|---|
|
Catch
time with opponent punch
![]() (or ![]() ) |
Sp[Punch(Rev)-H&M]
25
|
5F | 5-10 | - | 返し | 返し | |
|
Catch > Jugular Thrust
キャッチ中に
|
M
17
|
17F | 17-17 | -9 | +3 | 崩れ | |
|
Catch > True Dark Smash
キャッチ中に
on counter hit |
M,M
20,15
|
17F | 11-12 | - | - | 浮き | |
|
Catch > True Dark Smash [BS]
キャッチ中に
on counter hit ![]() ![]() ![]() |
M,M
20,17
|
17F | 11-12 | - | - | 浮き |
Heat Moves
| Move Name / Command | Hitbox / Damage | Start | Frames | Blo | NH | CH | Note |
|---|---|---|---|---|---|---|---|
|
ブラックエルボーHook [HE]
![]() ![]() (ヒート発動技) |
M,H
12,25
|
15F | 18-19 | -9 | +9 | +9 | HA |
|
ブラックエルボーHook [HS]
![]() ![]() (ヒート中) |
M,H
12,25
(2,5)
|
15F | 18-19 | -9 | D | D | |
|
ブラックエルボーHook [HD]
![]() ![]() ![]() (ヒート中) |
M,H
12,25
(2,7)
|
15F | 18-19 | +5 | 小浮 | 小浮 | |
|
Brawler Kick [HE]
![]() ![]() (ヒート発動技) |
M
25
|
14F | 14-14 | -8 | +9 | +9 | HA |
|
Brawler Kick [HS]
![]() ![]() (ヒート中) |
M
25
(5)
|
14F | 14-14 | -8 | 後受身 | 後受身 | |
|
Brawler Kick [HD]
![]() ![]() ![]() (ヒート中) |
M
25
(7)
|
14F | 14-14 | +5 | 小浮 | 小浮 | |
|
Prison Crusher [HE]
while Rising
![]() (ヒート発動技) |
M,M
12,24
|
13F | 24-25 | -13 | +9 | +9 | HA |
|
Prison Crusher [HS]
while Rising
![]() (ヒート中) |
M,M
12,24
(2,4)
|
13F | 24-25 | -13 | D | D | |
|
Prison Crusher [HD]
while Rising
![]() ![]() (ヒート中) |
M,M
12,24
(2,6)
|
13F | 24-25 | +5 | D | D | |
|
Ruffian Double Smash [HE]
during Bad Jaguar
![]() (ヒート発動技) |
H,M
13,24
|
11F | 24-25 | -12 | +9 | +9 | HA |
|
Ruffian Double Smash [HS]
during Bad Jaguar
![]() (ヒート中) |
H,M
13,24
(2,4)
|
11F | 24-25 | -12 | D | D | |
|
Ruffian Double Smash [HD]
during Bad Jaguar
![]() ![]() (ヒート中) |
H,M
13,24
(2,6)
|
11F | 24-25 | +5 | D | D | |
|
Storm Maker [HE]
approach crouching opponent
![]() (or ![]() )(ヒート発動技) |
Throw-L
35
|
12F | 12-13 | - | 中投 | 中投 | HA |
|
Outbreak: Villain
![]() ![]() (ヒート中) |
M,M
12,25
(2,5)
|
14F | 26-27 | +3 | D | D | |
|
Neck Hunter: Villain
![]() (ヒート中) |
H
25
(7)
|
24F | 24-25 | +5 | 直TR | 直TR | HM |
|
Neck Hunter: Villain~Bad Jaguar
![]() ![]() (ヒート中) |
H,Sp
25
(7)
|
24F | 24-25 | +5 | 直TR | 直TR | HM |
|
Mexican Uppercut: Villain
![]() hold(or バッドジャガー中)(ヒート中) |
M
28
(8)
|
50F | 50-52 | +8 | 直TR | 直TR | TR |
|
Blackguard Rush: Villain
during Bad Jaguar
![]() (ヒート中) |
M[PC],M
15,25
(3,5)
|
20F | 34-36 | -9 | D | D | PC |
|
Blackguard Rush: Villain [PU]
during Bad Jaguar
![]() (ヒート中) [opponent absorb attack] |
M[PC],M
15,25
(6,5)
|
20F | 34-36 | -9 | D | D | PC |
|
Malice Mist: Villain
![]() ![]() ![]() ![]() (or during Bad Jaguar ![]() )(ヒート中) |
UA-H
10
|
25F | 25-28 | - | +23g | +23g | |
|
Infierno Jaguar
during Heat
(or バッドジャガー中) |
M,Th
14,40
(2,3)
|
17F | 17-17 | +9 | 打投 | 打投 | |
|
Infierno Jaguar [Second]
during Heat
(or バッドジャガー中) |
M,M
14,16
(3)
|
59F | 42-43 | +9 | D | D | |
|
Heat Burst
during Heat, while crouching
(or バッドジャガー中) |
M[PC]
12
(2)
|
16F | 16-16 | +1 | +2s | +2s |
HA PC |
Rage Moves
| Move Name / Command | Hitbox / Damage | Start | Frames | Blo | NH | CH | Note |
|---|---|---|---|---|---|---|---|
|
Dark Supernova
during Rage
![]() |
M[PC],Th
55
|
20F | 20-20 | -18 | 打投 | 打投 |
PC ER |
Throws
| Move Name / Command | Hitbox / Damage | Start | Note |
|---|---|---|---|
|
Knee Bash
approach opponent
|
Throw-H
35
|
12F | Throw escape 1 or 2, homing attack, -6F after throw escape, Armor King turns left and turns clockwise 170 degrees, if throw is successful, turns clockwise 170 degrees |
|
Knee Bash [Long-Range]
approach opponent
![]() |
Throw-H
35
|
15F | Throw escape 1 or 2, homing attack, -6F after throw escape, Armor King turns left and turns clockwise 170 degrees, if throw is successful, turns clockwise 170 degrees |
|
Suplex
approach opponent
|
Throw-H
35
|
12F | Throw escape 1 or 2, homing attack, -3F after throw escape, no swap, rotates 155 degrees counterclockwise if throw is successful |
|
Suplex [Long-Range]
approach opponent
![]() |
Throw-H
35
|
15F | Throw escape 1 or 2, homing attack, -3F after throw escape, no swap, rotates 155 degrees counterclockwise if throw is successful |
|
Reverse Death Valley Bomb
approach opponent from left side
(or ) |
Throw-H
40
|
12F | Throw escape 1, homing attack, -3F after throw escape, no swap, rotates 60 degrees counterclockwise if throw is successful, floor destruction possible |
|
垂直落下式リバースDDT
approach opponent from right side
(or ) |
Throw-H
40
|
12F | Throw escape 2, homing attack, -3F after throw escape, no swap, rotates 60 degrees counterclockwise when throw is successful |
|
クイックリバースDDT
approach opponent from behind
(or ) |
Throw-H
60
|
12F | Cannot throw escape, if thrown successfully it will rotate 70 degrees counterclockwise |
|
フェノメノン・シャドーDDT
hold |
M[TJ],Throw-H[TJ]
14,40
|
25F | Cannot throw escape, rotate 96 degrees counterclockwise, floor destruction possible |
|
Driving Headbutt
approach opponent
![]() |
Throw-H
40
|
12F | Throw escape 2, -3F after throw escape, no swap, no swap even if throw is successful, floor destruction possible |
|
Frankensteiner [Close-Range]
approach opponent
![]() |
Sp-M[TJ],Throw-H
15,30
|
28F | Throw on close range standing front hit or on close range standing block, cannot throw escape, rotates 180 degrees when throw is successful |
|
DDT
approach opponent
![]() |
Throw-H
40
|
11F | Throw escape 1+2, -6F after throw escape, rotate 45 degrees counterclockwise, rotate 170 degrees clockwise if throw is successful |
|
Armor King Driver
approach opponent
![]() |
Throw-H
40
|
12F | Throw escape 1+2, -6F after throw escape, rotate 45 degrees counterclockwise, does not swap if throw is successful, floor destruction possible |
|
Tombstone Pile Driver
approach opponent
![]() ![]() ![]() |
Throw-H
53
|
11F | Throw escape 2, -2F after throw escape, rotate 40 degrees counterclockwise, does not swap if throw is successful, floor destruction possible |
|
シャイニングBrawler Kick
approach opponent
![]() ![]() ![]() |
Throw-H
40
|
10F | Throw escape 1+2, power up with quick input, -5F after throw escape, 130° counterclockwise rotation, 45° clockwise rotation if throw is successful, wall strength, wall destruction possible, wall combo possible |
|
シャイニングBrawler Kick [HS]
approach opponent
![]() ![]() ![]() (ヒート中) |
Throw-H
40
|
10F | Throw escape 1+2, power up with quick input, becomes a Homing Attack during Heat, partially restores remaining Heat time, -5F after throw escape, 130° counterclockwise rotation, 45° clockwise rotation if throw is successful, wall strong, wall breakable, wall combo possible |
|
シャイニングBrawler Kick [BS]
approach opponent
![]() ![]() ![]() (素早く入力) |
Throw-H
45
|
10F | Throw escape 1+2, -5F after throw escape, 130 degree counterclockwise rotation, 45 degree clockwise rotation if throw is successful, wall strong, wall destruction possible, wall combo possible |
|
シャイニングBrawler Kick [BS] [HS]
approach opponent
![]() ![]() ![]() (素早く入力)(ヒート中) |
Throw-H
45
|
10F | Throw escape 1+2, becomes a Homing Attack during Heat, partially restores remaining Heat time, -5F after throw escape, 130 degrees counterclockwise rotation, 45 degrees clockwise rotation if throw is successful, wall strong, wall destruction possible, wall combo possible |
|
Hades Drop
approach opponent
![]() ![]() ![]() |
Throw-H
45 or 44
|
11F | Throw escape 1+2, -3F after throw escape, both facing forward, distance increases, 1P and 2P sides do not switch, standing position rotates 18 degrees clockwise, if throw is successful 1P and 2P sides do not switch, standing position rotates 15 degrees clockwise, head-facing back-facing down ±0F, wall strong, back-facing wall knock, wall breakable, 44 damage when wall hit |
|
Hades Drop
approach opponent
![]() ![]() ![]() (ヒート中) |
Throw-H
45 or 44
|
11F | Throw escape 1+2, becomes a homing attack while Heat state continues, recovers remaining time in Heat state, -3F after throw escape, distance increases, does not switch, does not switch even if throw is successful, wall strong, wall hit when facing backward, wall breakable, 44 damage when hitting a wall |
|
Double Arm Swing
approach opponent
![]() ![]() ![]() ![]() ![]() ![]() |
Throw-H
45 or 40 or 70
|
10F | Throw escape 1, opponent can reduce damage with side ukemi, power up with quick input, -7F after throw escape, 132 degrees counterclockwise rotation, 177 degrees counterclockwise rotation if throw is successful, wall strong, back wall hit, wall destruction possible, 45 damage without recovery, 40 damage with recovery, 70 damage when hitting a wall |
|
Double Arm Swing [HS]
approach opponent
![]() ![]() ![]() ![]() ![]() ![]() (ヒート中) |
Throw-H
45 or 40 or 70
|
10F | Throw escape 1, opponent can reduce damage with side ukemi, powers up with quick input, becomes a homing attack during Heat, partially restores remaining Heat time, -7F after throw escape, rotates 132 degrees counterclockwise, rotates 177 degrees counterclockwise if throw is successful, wall strong, wall hit when facing backward, wall destruction possible, 45 damage without recovery, 40 damage with recovery, 70 damage when hitting a wall |
|
Double Arm Swing [BS]
approach opponent
![]() ![]() ![]() ![]() ![]() ![]() (素早く入力) |
Throw-H
50 or 45 or 70
|
10F | Throw escape 1, opponent can reduce damage with side ukemi, -7F after throw escape, 132 degrees counterclockwise rotation, 177 degrees counterclockwise rotation if throw is successful, wall strong, back wall hit, wall destruction possible, 45 damage without recovery, 40 damage with recovery, 70 damage when hitting a wall |
|
Double Arm Swing [BS] [HS]
approach opponent
![]() ![]() ![]() ![]() ![]() ![]() (素早く入力)(ヒート中) |
Throw-H
50 or 45 or 70
|
10F | Throw escape 1, opponent can reduce damage with side ukemi, becomes a homing attack during Heat, partially restores remaining Heat time, -7F after throw escape, rotates 132 degrees counterclockwise, if throw is successful rotates 177 degrees counterclockwise, wall strong, back wall hit, wall destruction possible, 45 damage without recovery, 40 damage with recovery, 70 damage when hitting a wall |
|
Double Arm Swing
during Bad Jaguar
|
Throw-H
45 or 40 or 70
|
14F | Throw escape 1, opponent can reduce damage with side ukemi, -7F after throw escape, 132 degrees counterclockwise rotation, 177 degrees counterclockwise rotation if throw successful, -20 (-50) down when facing backwards, wall strong, wall hit when facing backwards, wall destruction possible, 50 damage without ukemi, 45 damage with ukemi, 70 damage when hitting a wall |
|
Double Arm Swing [HS]
during Bad Jaguar
(ヒート中) |
Throw-H
45 or 40 or 70
|
14F | Throw escape 1, opponent can reduce damage with side ukemi, becomes a homing attack during Heat, partially restores remaining Heat time, -7F after throw escape, 132 degree counterclockwise rotation, 177 degree counterclockwise rotation if throw successful, -20 (-50) when facing backwards, wall strong, wall hit when facing backwards, wall destruction possible, 50 damage without recovery, 45 damage with recovery, 70 damage when hitting a wall |
|
Gloriously Disgraceful Kick
during Bad Jaguar
|
Throw-H
45
|
14F | Throw escape 2, ±0F after throw escape, no swap, no swap even if throw is successful |
|
Gloriously Disgraceful Kick [HS]
during Bad Jaguar
(ヒート中) |
Throw-H
45
|
14F | Throw escape 2, becomes a Homing Attack during Heat, partially restores remaining Heat time, ±0F after throw escape, no swap, no swap even if throw is successful |
|
壁登り反転投げ(フェノメノン・シャドーDDT)
壁を背にして
![]() ![]() |
Throw-H[TJ]
40
|
40F | Cannot throw escape, rotate 96 degrees counterclockwise, floor destruction possible |
Takedown
| Move Name / Command | Hitbox / Damage | Start | Note |
|---|---|---|---|
|
Ultimate Tackle
while Crouching
|
Throw-M
0
|
32F | Throw escape 1+2, throw Escape is accepted twice, -5F after Throw Escape on hit, Armor King turns away, rotates 110 degrees clockwise, after Throw Escape just before falling, opponent transitions to Takedown, on hit it transitions to Takedown, no switching |
|
Ultimate Punch
during takedown
![]() ![]() ![]() (or ![]() ![]() ![]() ) |
Throw(Derived)
5,5,5,15
|
Throw escape 1 or 2, throw escape is possible on the 1st and 4th throws, ±0F after throw escape, does not swap, does not swap if throw is successful | |
|
Armbar
during takedown
|
Throw(Derived)
25
|
Shift is also possible after the third hit of Ultimate Punch, throw escape 1+2, -9F after throw escape, swap, rotate 90 degrees clockwise if throw is successful |
Low Throw
| Move Name / Command | Hitbox / Damage | Start | Note |
|---|---|---|---|
|
Demon Bomb
approach crouching opponent
![]() (or ![]() ) |
Throw-L
35
|
12F | Cannot throw escape, if thrown successfully, rotates 7 degrees clockwise, floor destruction possible |
|
Storm Maker [HE]
approach crouching opponent
![]() (or ![]() )(ヒート発動技) |
Throw-L
35
|
12F | Cannot throw escape, Heat activated, if the throw is successful, rotate 135 degrees counterclockwise |
|
Storm Maker
approach crouching opponent
![]() (or ![]() ) |
Throw-L
35
|
12F | Cannot throw escape, cannot throw escape, unable to Heat Dash partially restores remaining Heat time, if thrown successfully, rotates 135 degrees counterclockwise |
Down Throw
| Move Name / Command | Hitbox / Damage | Start | Note |
|---|---|---|---|
|
Stand Up [opponent's feet]
[Opponent down and facing up] by opponent's feet
![]() |
Throw-Down
0
|
18F | Throw escape 2, ±0F after throw escape, distance increases, no swap, no swap even if throw is successful, +12F advantage when facing forward, 3 damage and +12F advantage when hitting a wall |
|
Stand Up [opponent's head]
[Opponent down and facing up] by opponent's head
![]() |
Throw-Down
0
|
18F | Throw escape 2, ±0F after throw escape, distance becomes large, no swap, no swap even if throw is successful, +9F advantage when facing backwards, 3 damage and +24 advantage when hitting a wall |
|
Seesaw Whip
[Opponent down and facing up] by opponent's feet
![]() |
Throw-Down
30
|
18F | Throw escape 1, ±0F after throw escape, distance increases, no swapping, 180 degree rotation when throw is successful, wall hit causes back-facing wall damage, wall strong, wall destruction possible |
|
Enzui Knee
[Opponent down and facing up] by opponent's head
![]() |
Throw-Down
35
|
18F | Throw escape 1, ±0F after throw escape, distance becomes large, no swap, no swap even if throw is successful, wall hit causes back-facing wall damage, wall strong, wall destruction possible |
|
Turn Over
[Opponent down and facing up] by opponent's side
![]() (or ![]() ) |
Throw-Down
0
|
18F | Throw escape 1 or 2, ±0F after throw escape, no swap, no swap even if throw is successful, +25F advantage when downing prone opponent to side |
|
Standing Ankle Hold
[Opponent down and facing down] by opponent's feet
![]() |
Throw-Down
30
|
18F | Throw escape 1, ±0F after throw escape, distance is far, no swap, no swap even if throw is successful |
|
Wake-Up Lariat
[Opponent down and facing down] by opponent's head
![]() |
Throw-Down
40
|
18F | Throw escape 1, ±0F after throw escape, distance is far, no swap, no swap even if throw is successful |
|
Back Mount > Rear takedown
[Opponent down and facing down] from either side
![]() (or ![]() ) |
Throw-Down
0
|
18F | Throw escape 1 or 2, +8F after throw escape, no swap, if throw successful, turns into back takedown |
Air Throw
| Move Name / Command | Hitbox / Damage | Start | Note |
|---|---|---|---|
|
Running Cross Driver
approach airborne opponent
![]() ![]() ![]() |
Throw-Air
35
|
10F | Cannot throw escape, power up with quick input, does not swap when throwing successfully, floor destruction possible |
|
Running Cross Driver [HS]
approach airborne opponent
![]() ![]() ![]() (ヒート中) |
Throw-Air
35
|
10F | Cannot throw escape, powers up with quick input, becomes a Homing Attack during Heat, partially restores remaining Heat time, does not replace if throw is successful, floor destruction possible |
|
Running Cross Driver [BS]
approach airborne opponent
![]() ![]() ![]() (素早く入力) |
Throw-Air
38
|
10F | Cannot throw escape, does not replace if throw is successful, floor destruction possible |
|
Running Cross Driver [BS] [HS]
approach airborne opponent
![]() ![]() ![]() (素早く入力)(ヒート中) |
Throw-Air
38
|
10F | Cannot throw escape, becomes a Homing Attack during Heat, partially restores remaining Heat time, does not replace if throw is successful, floor destruction possible |
|
Muscle Driver
approach airborne opponent
![]() ![]() ![]() ![]() ![]() ![]() |
Throw-Air
28
|
10F | Cannot throw escape, power up with quick input, if thrown successfully, rotate 165 degrees counterclockwise, floor destruction possible |
|
Muscle Driver [HS]
approach airborne opponent
![]() ![]() ![]() ![]() ![]() ![]() (ヒート中) |
Throw-Air
28
|
10F | Cannot throw escape, power up with quick input. becomes a Homing Attack during Heat. partially restores remaining Heat time, if thrown successfully, rotate 165 degrees counterclockwise, floor destruction possible |
|
Muscle Driver [BS]
approach airborne opponent
![]() ![]() ![]() ![]() ![]() ![]() (素早く入力) |
Throw-Air
31
|
10F | Cannot throw escape, if thrown successfully, rotate 165 degrees counterclockwise, floor destruction possible |
|
Muscle Driver [BS] [HS]
approach airborne opponent
![]() ![]() ![]() ![]() ![]() ![]() (素早く入力)(ヒート中) |
Throw-Air
31
|
10F | Cannot throw escape, becomes a Homing Attack during Heat, partially restores remaining Heat time, if thrown successfully, rotate 165 degrees counterclockwise, floor destruction possible |
|
Muscle Driver
approach airborne opponent during Bad Jaguar
|
Throw-Air
28
|
14F | Cannot throw escape, if thrown successfully, rotate 165 degrees counterclockwise, floor destruction possible |
|
Muscle Driver [HS]
approach airborne opponent during Bad Jaguar
(ヒート中) |
Throw-Air
28
|
14F | Cannot throw escape, becomes a Homing Attack during Heat, partially restores remaining Heat time, if thrown successfully, rotate 165 degrees counterclockwise, floor destruction possible |
|
D Trigger
approach airborne opponent during Bad Jaguar
|
Throw-Air
31
|
14F | Cannot throw escape, if the throw is successful, rotate counterclockwise 20 degrees and throw towards the opponent |
|
D Trigger [HS]
approach airborne opponent during Bad Jaguar
(ヒート中) |
Throw-Air
31
|
14F | Cannot throw escape, becomes a Homing Attack during Heat, partially restores remaining Heat time, if the throw is successful, rotate counterclockwise 20 degrees and throw towards the opponent |
Wallstun Throw
| Move Name / Command | Hitbox / Damage | Start | Note |
|---|---|---|---|
|
Black Rain of Hell
during opponent wall stun
(or ) |
Throw-Wall
36
|
12F | Cannot throw escape, Homing Attack |
|
Black Rain of Hell
during opponent wall stun
![]() (or ![]() ) |
Throw-Wall
36
|
15F | Cannot throw escape, Homing Attack |
Attack Reversal
| Move Name / Command | Hitbox / Damage | Start | Note |
|---|---|---|---|
|
Unforgiven
time with opponent punch
![]() |
Parry[Punch-H&M]
6
|
High&Middle punch parry effect, parry acceptance 5-12F, triggers special stun state on ground hit that cannot be throw escaped, cannot K.O. | |
|
Catch
相手の左パンチ攻撃に合わせて
![]() (or ![]() ) |
Rev[Punch-H&M]
25
|
5F | High & Middle punch attack reversal, counter acceptance 5-12F, rotate 150 degrees counterclockwise |
|
Catch
time with opponent right punch
![]() (or ![]() ) |
Rev[Punch-H&M]
25
|
5F | |
|
Low Parry
time with opponent low attack
|
Parry[Low]
-
|
1F | Has low parry effect, party reception 1-20F, tornado starts when counterattack is successful, combo possible |
Dark Magma Drive
| Move Name / Command | Hitbox / Damage | Start | Note |
|---|---|---|---|
|
Cobra Clutch
approach opponent
![]() ![]() ![]() ![]() (or or or ) |
Throw-H
20
|
24F | Throw escape 1 or 2, -3F after throw escape, rotate 165 degrees clockwise, if throw is successful rotate 165 degrees clockwise |
|
Flinging Half Nelson
during Cobra Clutch
|
Throw(Derived)
20
|
Throw escape 1, during Cobra Clutch 2+4 1+2 to power up, -3F after throw escape, rotate 165 degrees clockwise, rotate 7.5 degrees clockwise if throw is successful | |
|
Sleeper
during Cobra Clutch
|
Throw(Derived)
10
|
Throw escape 2, during Cobra Clutch 3+4 1+2 to power up, -3F after throw escape, rotate 165 degrees clockwise, rotate 110 degrees counterclockwise if throw is successful | |
|
Triple Trouble
during Sleeper
|
Throw(Derived)
15
|
Throw escape 1, during Sleeper 1 1 1+2 to power up, after the throw escape, the Armor King will turn head-first and face up, rotating 150 degrees clockwise, if the throw is successful, the Armor King will turn 135 degrees counterclockwise | |
|
Human Necktie
during Sleeper
|
Throw(Derived)
20
|
Throw escape 2, during Sleeper 3 4 1+2 to power up, after the throw escape, the Armor King will turn head-first and face up, rotating 150 degrees clockwise, if the throw is successful, the Armor King will turn 30 degrees counterclockwise | |
|
Neck Drop
during Cobra Clutch
|
Throw(Derived)
10
|
Throw escape 1+2, during Cobra Clutch 2 1 1+2 to power up, ±0F after throw escape, rotate 155 degrees clockwise, rotate 5 degrees counterclockwise if throw is successful | |
|
Choke Sleeper
during Neck Drop
|
Throw(Derived)
20
|
Throw escape 1, during Neck Drop 4 3 4 1+2 to power up, after the throw escape, Armor King will be face down, head first, and rotate 22.5 degrees counterclockwise, if the throw is successful, he will rotate 100 degrees counterclockwise | |
|
3-Count Pound
during Neck Drop
|
Throw(Derived)
25
|
Throw escape 2, during Neck Drop 2 1 1 1+2 to power up, after the throw escape, Armor King will be lying face down, head first, and rotate 22.5 degrees counterclockwise, if the throw is successful, he will rotate 103 degrees clockwise | |
|
Cobra Clutch
approach opponent
![]() ![]() ![]() ![]() (or or or ) |
Throw-H
20
|
24F | Throw escape 1 or 2, -3F after throw escape, rotate 165 degrees clockwise, if throw is successful rotate 165 degrees clockwise |
|
Flinging Half Nelson [BS]
during Cobra Clutch
![]() |
Throw(Derived)
25
|
Throw escape 1, -3F after throw escape, rotate 165 degrees clockwise, rotate 7.5 degrees clockwise if throw is successful | |
|
Sleeper [BS]
during Cobra Clutch
![]() |
Throw(Derived)
15
|
Throw escape 2, -3F after throw escape, rotate 165 degrees clockwise, rotate 110 degrees counterclockwise if throw is successful | |
|
Triple Trouble [BS]
during Sleeper
![]() ![]() |
Throw(Derived)
20
|
Throw escape 1, after the throw escape, the Armor King will turn head-first and face up, rotating 150 degrees clockwise, if the throw is successful, the Armor King will turn 135 degrees counterclockwise | |
|
Human Necktie [BS]
during Sleeper
![]() ![]() |
Throw(Derived)
25
|
Throw escape 2, after the throw escape, the Armor King will turn head-first and face up, rotating 150 degrees clockwise, if the throw is successful, the Armor King will turn 30 degrees counterclockwise | |
|
Neck Drop [BS]
during Cobra Clutch
![]() ![]() |
Throw(Derived)
15
|
Throw escape 1+2, ±0F after throw escape, rotate 155 degrees clockwise, rotate 5 degrees counterclockwise if throw is successful | |
|
Choke Sleeper [BS]
during Neck Drop
![]() ![]() ![]() |
Throw(Derived)
25
|
Throw escape 1, after the throw escape, Armor King will be face down, head first, and rotate 22.5 degrees counterclockwise, if the throw is successful, he will rotate 100 degrees counterclockwise | |
|
3-Count Pound [BS]
during Neck Drop
![]() ![]() ![]() |
Throw(Derived)
30
|
Throw escape 2, after the throw escape, Armor King will be lying face down, head first, and rotate 22.5 degrees counterclockwise, if the throw is successful, he will rotate 103 degrees clockwise |
Common Action
| Move Name / Command | Hitbox / Damage | Start | Frames | Blo | NH | CH | Note |
|---|---|---|---|---|---|---|---|
|
[Common Action] Side Roll
while down
|
Sp
-
|
- | - | - | |||
|
[Common Action] Wake-Up Low Kick
while down
|
L[TC]
8
|
22F | 22-22 | -9s | +7 | +7 | |
|
[Common Action] Wake-Up Mid Kick
while down
|
M
8
|
22F | 22-22 | -9 | +9 | +9 | |
|
[Common Action] Spring Attack
while down and facing up
|
M[TJ]
15
|
19F | 19-30 | -24 | +2 | +2 | |
|
[Common Action] Recovery Kick
while down and facing up
![]() |
L[TC]
5
|
13F | 13-13 | -18s | -3s | -3s | |
|
[Common Action] Wake Up [Backward]
while down
|
Sp
-
|
- | - | - | |||
|
[Common Action] Stand Up
while down
|
Sp
-
|
- | - | - | |||
|
[Common Action] Forward Roll
while down and facing up
|
Sp
-
|
- | - | - | |||
|
[Common Action] Wake-Up Cross Chop
while rolling forward
|
M[TJ]
15
|
19F | 19-24 | +2 | D | D | |
|
[Common Action] Running Cross Chop
while running (3歩以上)
![]() |
M[TJ]
24
|
18F | 18-36 | ±0 | D | D | |
|
[Common Action] Running Stomp [Opponent down]
4歩以上走って(相手ダウン中)相手に接触
|
L
8
|
12F | 12-12 | - | D | D | |
|
[Common Action] Running Stomp [Opponent standing]
4歩以上走って(相手ダウン中)相手に接触
|
L
10
|
12F | 12-12 | +6s | D | D | |
|
[Common Action] Shoulder Tackle
Making contact with the opponent after running for four or more
steps
|
M[PC]
30
|
8F | 8-20 | +13g | D | D | |
|
[Common Action] Shoulder Tackle [PU]
Making contact with the opponent after running for four or more
steps [opponent absorb attack]
|
M[PC]
30
(12)
|
8F | 8-20 | +13g | D | D |
10Hit Combo
10 Hit Combo (1)
df2,1,3,2,2,4,2,1,3+4,2
| 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | 10th | |
|---|---|---|---|---|---|---|---|---|---|---|
| Cmd |
![]()
|
|
|
|
|
|
|
|
|
|
| Box | M | H | L[TC] | M | M | M | H | H | M[TJ] | M[TJ] |
| DMG | 21 | 8 | 6 | 5 | 5 | 7 | 8 | 10 | 8 | 20 |
| Blo | -12 | ±0 | -21c | -11 | -11 | -13 | -15 | -11 | -10 | -15 |
| NH | +4 | +8 | -3c | -5 | ±0 | -2 | -4 | +8 | -4 | KND |
| CH | 小浮 | +11 | -3c | -5 | ±0 | -2 | -4 | +8 | -4 | KND |
3hit: Crouching return
9hit: Turn away
10hit: If blocked, Armor King will be knocked down facing forward, if hit, it will hit the wall.
Tekken 8 Season 2 Ver. 2.06.01
10hit
"Unblockable high attack" → "Mid attack"
9hit: Turn away
10hit: If blocked, Armor King will be knocked down facing forward, if hit, it will hit the wall.
Tekken 8 Season 2 Ver. 2.06.01
10hit
"Unblockable high attack" → "Mid attack"
10 Hit Combo (2)
df2,1,3,2,2,3,4,1+2,2,1+2
| 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | 10th | |
|---|---|---|---|---|---|---|---|---|---|---|
| Cmd |
![]()
|
|
|
|
|
|
|
|
|
|
| Box | M | H | L[TC] | M | M | H | M | M | H | Hガ不 (空ガ不) |
| DMG | 21 | 8 | 6 | 5 | 5 | 10 | 8 | 7 | 10 | 15 (14) |
| Blo | -12 | ±0 | -21c | -11 | -11 | -8 | -14 | -13 | -12 | +15 |
| NH | +4 | +8 | -3c | -5 | ±0 | -2 | -3 | -1 | KND | KND |
| CH | 小浮 | +11 | -3c | -5 | ±0 | -2 | -3 | -1 | KND | KND |
9hit: Changes depending on whether the final 10hit was input.
If stopped on the 9hit, a strong wall attack will occur if the hit is successful.
10hit: Changes depending on whether the 9hit 2 hit was successful.
If the 9hit is blocked, an unblockable green mist will occur
If stopped on the 9hit, a strong wall attack will occur if the hit is successful.
10hit: Changes depending on whether the 9hit 2 hit was successful.
If the 9hit is blocked, an unblockable green mist will occur









