飛鳥 子ページ フレーム表

Asuka Season 3 Frame Data Ver.3.02.02

View the Tekken 8 Asuka frame data for Season 3. This page includes startup frames, frame advantage on block and hit, damage, and other move properties.

Frame Data List

New Move
Move Name / Command Hitbox / Damage Start Frames Blo NH CH Note
暗幻楼~浪花の気焔
on hit
MM[Parry-Low],Sp
10,20
42F - D D
紅葉颪
M
23
25F 25-25 -3 D D
紅葉颪~しゃがみ
M,Sp[TC]
23
25F 25-25 -3 D D
紅葉颪 > cancel
Sp
-
25F - - -
Additional Commands
Move Name / Command Hitbox / Damage Start Frames Blo NH CH Note
白鷺下段脚 > cancelしゃがみ
Sp-LH,H,Sp[TC]
5,8,10
14F -18 -7 -7
Table of Contents
Display Options

n Command

Move Name / Command Hitbox / Damage Start Frames Blo NH CH Note
翠勁
H
5
10F 10-10 -2 +9 +9
翠連勁~派生
H,M
5,15
10F 24-24 -7 +4 +4
槍連勁
H,M
5,8
10F 22-23 -8 +6 +6
槍連鬼首
H,M,M
5,8,20 (4)
10F 31-33 -2 D D
槍連鬼首 [Two Rotations]
hold
H,M,M
5,8,26 (10)
10F 52-53 +6 D D
槍連鬼首 > cancel
H,M
5,8
10F -18 -4 -4
槍連衝腿
H,M,M
5,8,18
10F 18-19 -12 D D
翠連下蹴り
H,L
5,10
10F 21-21 -11s ±0 ±0
芭蕉皆伐 [1]
H
9
12F 12-12 -7 +2 +2
芭蕉皆伐 [2]
H,H
9,10
12F 18-19 -6 +6 +6
芭蕉皆伐
H,H,M
9,10,16
12F 26-27 -10 D D TR
芭蕉颪
H,H,M
9,10,23
12F 28-30 -9 +3s 浮き
芭蕉颪~しゃがみ
H,H,M,Sp[TC]
9,10,23
12F 28-30 -9 +3s 浮き
芭蕉颪 > cancel
H,H
9,10
12F -18 -6 -6
水芭蕉
H,M[TJ]
9,20
12F 22-23 -17 D D
百日紅 [1]
M
17
14F 14-14 -7 +9 +9
百日紅
M,M
17,17
14F 18-19 -11 +8 D
High Kick
H
17
11F 11-11 -9 +7 D
水面澄まし
【】
L[TC]
22
28F 28-30 -26s 直TR 直TR HM
水面澄まし > cancelしゃがみ
【】
Sp[TC]
-
- - -
圧勁
M
21
16F 16-16 -9 崩れ 崩れ
流雲墜
MM[TJ]
10,21
23F 23-24
6-8
-6 小浮 小浮
流雲墜~しゃがみ
MM[TJ],Sp[TC]
10,21
23F -6 小浮 小浮
白鷺遊舞 [1]
Sp-LH
5,8
14F 14-14
17-17
-3
(-19s)
-3 +4
白鷺遊舞 [2]
Sp-LH,H
5,8,10
14F 19-19 -2 +9 +9
白鷺遊舞
Sp-LH,H,M
5,8,10,26
14F 24-24 -9 +4 D
白鷺下段脚
Sp-LH,H,L[TC]
5,8,10,15
14F 24-25 -23s D D
白鷺下段脚 > cancelしゃがみ
Sp-LH,H,Sp[TC]
5,8,10
14F -18 -7 -7
白鷺鬼首(1回転)
Sp-LH,M
5,8,20 (4)
14F 31-33 -2 D D
白鷺鬼首 [Two Rotations]
hold
Sp-LH,M
5,8,26 (10)
14F 52-53 +6 D D
白鷺鬼首 > cancel
Sp-LH
5,8
14F -21 -21 -14

f Command

Move Name / Command Hitbox / Damage Start Frames Blo NH CH Note
霞掌拳~派生
M
17
20F 20-20 -7 +4 +4
鬼殺し
M
20
17F 17-18 -18 浮き 浮き
鬼殺し > cancelしゃがみ
Sp[TC]
-
  - - -
鬼殺し~浪花の気焔
on hit
M,Sp
20
17F 17-18 -18 浮き 浮き
鬼殺し・宵宮祭
ヒット or ガード時(ヒート中)
M,M
10,15 (2,4)
17F 31-32 -8 直TR 直TR TR
鬼首落とし(1回転)
M
24 (7)
31F 31-33 -2 D D
鬼首落とし(1回転)
hold
M
24 (7)
34F 34-36 -2 D D
鬼首落とし [Two Rotations]
hold
M
26 (10)
52F 52-53 +6 D D
鬼首落とし [Three Rotations]
hold
UA-M
28
70F 70-71 - D D
鬼首落とし > cancel
Sp
-
  - - -
霞蹴り
H
21
19F 19-21 +3 小浮 小浮 HM
禊ぎ祓い
H[PC]
26
15F 15-16 -9 D D PC
禊ぎ祓い [PU]
[opponent absorb attack]
H[PC]
26 (10)
15F 15-16 ±0 D D PC
鬼首断頭~浪花の気焔
M
27 (8)
29F 29-30 -1 D D
後蹴腿
H[Parry(Punch)-H&M]
21
23F 23-24 ±0 小浮 小浮
後蹴腿(捌き成功時)
time with opponent punch
Parry[Punch-H&M],H
21
4F 4-15 - 崩れ 崩れ

df Command

Move Name / Command Hitbox / Damage Start Frames Blo NH CH Note
水面澄まし
L[TC]
22
28F 28-30 -26s 直TR 直TR HM
水面澄まし > cancelしゃがみ
Sp[TC]
-
- - -
阿羅々木 [1]
M
10
13F 13-14 -3 +8 +8
阿羅々木
M,H,Th
10,13,25
13F 22-22 -3 打投 打投
伽羅木
M,M
10,22
13F 23-24 -12 D 崩れ
昇打
M
14
15F 15-16 -6 浮き 浮き
昇打 [Opponent Crouching]
M
14
15F 15-16 - +5a 浮き
鏡乃
M
23
20F 20-21 -8 D D
Front Kick
M
16
12F 12-12 -9 +2 +2

d Command

Move Name / Command Hitbox / Damage Start Frames Blo NH CH Note
Low Jab
Sp-L[TC]
5
10F 10-10 -5 +6 +6
雲雀槌 [HE]
(ヒート発動技)
M
20
18F 18-18 -4s +9 +9 HA
雲雀槌
M
20
18F 18-18 -4s D D
Left Spin Low Kick
L[TC]
10
16F 16-16 -17s -6 -6
Right Low Kick
L[TC]
6
12F 12-12 -15s -4 -4
砂城
L[TC]
17
20F 20-20 -18s D D
紫雲二段蹴り
LH[TJ]
5,15
14F 14-14
9-12
-25s
-8
浮き 浮き

db Command

Move Name / Command Hitbox / Damage Start Frames Blo NH CH Note
燕返し
M[TC]
13
14F 14-14 -10 +6 +6
巡り飛燕 [HE]
(ヒート発動技)
M[TC],H
13,20
14F 26-27 -9 +9 +9 HA
巡り飛燕
M[TC],H
13,20
14F 26-27 -9 D D
巡り雨燕
M[TC],M
13,25
14F 28-29 -15 D D TR
蒼槍掌
M[TC]
22
20F 20-21 -11 浮き 浮き TR
時雨燕
L
17
20F 20-20 -12s +4s +14g
刈脚~派生
L[TC]
14
21F 22-24 -11s ±0 +3
暗幻楼
MM[Parry-Low]
10,20
42F 42-42
3-3
+10g D D
暗幻楼~浪花の気焔
on hit
MM[Parry-Low],Sp
10,20
42F - D D
暗幻楼(捌き成功時)
time with opponent low attack
Parry[Low],MM
10,20
5F 42-42
3-3
- 崩れ 崩れ

b Command

Move Name / Command Hitbox / Damage Start Frames Blo NH CH Note
菫
L[TC]
17
29F 29-30 -10s +6 打投
菫 > cancelしゃがみ
Sp[TC]
-
  - - -
菫刈
[Counter Hit]
L[TC],Th
20,22
29F 29-30 - - 打投
燕槌
M
12
15F 15-15 -4s +1s +1s
燕槌霞掌拳
M,M
12,14
15F 28-28 -7 +4 +4
燕槌刈脚
M,L[TC]
12,14
15F 33-35 -11s ±0 +3
燕槌刈脚~しゃがみ
M,L[TC],Sp[TC]
12,14
15F -11s ±0 +3
燕槌彩華
M,H
12,7
15F 21-21 -9 +2 +1
燕槌彩華 > cancelしゃがみ
M,Sp[TC]
12
15F -6s -1s -1s
燕槌彩華蓮蹴
M,H,M
12,7,20
15F 23-24 -13 D D
竜車蹴り
M[TJ]
15
16F 16-17 -19 浮き 浮き
竜車蹴り鬼殺し
M[TJ],M
15,20
16F 17-18 -20 浮き 浮き
竜車蹴り鬼殺し~浪花の気焔
on hit
M[TJ],M,Sp
15,20
16F - D D
竜車蹴り鬼殺し > cancelしゃがみ
M[TJ],Sp[TC]
15
16F -33 D D
竜車蹴り刈脚
M[TJ],L[TC]
15,14
16F 20-22 -11s ±0 +3
竜車蹴り刈脚~しゃがみ
M[TJ],L[TC],Sp[TC]
15,14
16F -11s ±0 +3
穿羽
M
17
15F 15-16 -7 +8 崩れ
石蕗
M,M
17,12
15F 18-19 -12 +4s +4s
艶葉蕗
M,M,M
17,12,21
15F 20-23 -16 D D
艶葉蕗~浪花の気焔
on hit
M,M,M,Sp
17,12,21
15F 20-23 -16 D D
水仙 [1]
HL
15,8
12F 12-12
17-18
-8s +5 +7
裏水仙
HL,L
15,8,18
12F 32-33 -13s -2 D
水仙
HL,M
15,8,23
12F 25-26 -14 +5b +5b
皐月
M[Parry(Kick)-H&M]
23
24F 24-25 -9 +6 +6
皐月(捌き成功時)
time with opponent kick
Parry[Kick-H&M],M
23
4F 4-15 - 崩れ 崩れ

ub u uf Command

Move Name / Command Hitbox / Damage Start Frames Blo NH CH Note
生國魂双打 [1]
H
12
13F 13-13 -9 +3 +3
生國魂双打
H,M
12,19
13F 26-27 -11 +13g +13g
生國魂双打 > cancelしゃがみ
H,Sp[TC]
12
13F -15 -3 -3
生國魂双打・祭
(ヒート中)
H,M
12,24 (2,4)
13F 26-27 ±0 D D
生國魂双打・祭 > cancelしゃがみ
(ヒート中)
H,Sp[TC]
12 (2)
13F -15 -3 -3
蘭月
(or or )
H,Th
20,25
14F 14-14 -1 打投 打投
巖戸
(or or )
M[TJ]
17
20F 20-21 -3 +8 小浮
天空
(or )
M[TJ]
25
20F 20-21 -13 浮き 浮き
天空
M[TJ]
25
20F 20-21 -15 D D
住吉降打
(or )
M[TJ]
20 (6)
31F 31-32 -13s D D
住吉降打・祭
(or )(ヒート中)
M[TJ]
33 (13)
31F 31-32 +8 浮き 浮き
紅葉颪
M
23
25F 25-25 -3 D D
紅葉颪~しゃがみ
M,Sp[TC]
23
25F 25-25 -3 D D
紅葉颪 > cancel
Sp
-
25F - - -

ff Command

Move Name / Command Hitbox / Damage Start Frames Blo NH CH Note
鬼灯
M
27 (8)
23F 23-23 +5 +14s +14s
日矛鏡 [1]
M
16
15F 15-16 -9 +2 +2
日矛鏡 [1]~しゃがみ
M,Sp[TC]
16
15F 15-16 -9 +2 +2
日矛鏡 [HE]
(ヒート発動技)
M,H
16,21
15F 21-22 -5 +9 +9 HA
日矛鏡
M,H
16,21
15F 21-22 -5 後受身 後受身
八尺鏡
M,M
16,22
15F 27-28 -7 D D
八尺鏡 [St]
hold
M,M
16,26 (10)
15F 38-39 +7 D D
日像鏡~浪花の気焔
M,M,Sp
16,25
15F 25-26 -13 D D
纏い柊
M
23
20F 20-21 -9 +11g D HM
師走
H[TJ]
23
20F 20-21 -3 S S
天神昇打
M
20 (4)
19F 19-20 -6 D 直TR TR
天神昇打・祭
(ヒート中)
M
24 (7)
19F 19-20 +2 D 直TR TR
鬼首断頭~浪花の気焔
M
27 (8)
29F 29-30 -1 D D
天鈿女命
M[TJ]
32 (9)
24F 24-28 +3 D D
愛染横打
H
24 (4)
17F 17-18 +4 D 直TR TR
HM
愛染横打・祭
(ヒート中)
H
26 (7)
17F 17-18 +7 D 直TR TR
HM

While Rising

Move Name / Command Hitbox / Damage Start Frames Blo NH CH Note
紫勁
while Rising
M
12
14F 14-15 -7 +4 +4
紫勁腿
while Rising
M,H
12,20
14F 20-20 -4 D D
芳野
while Rising
M
18
13F 13-14 -8 +8 +8
10連コンボ [2]
while Rising
M,H
18,10
13F 22-22 -2 +9 +9
琥珀~引き手入道
while Rising
M,H(Th)
18,12
13F 24-25 -5 +17sg +17sg
香月
while Rising
M
20
18F 18-19 -16 浮き 浮き TR
Toe Smash
while Rising
M
15
11F 11-12 -3 +8 +8
簾流し
while Rising
M
20
21F 21-21 -2 +13g
(+25g)
崩れ
簾流し > cancelしゃがみ
while Rising
Sp[TC]
-
  - - -

While Crouching

Move Name / Command Hitbox / Damage Start Frames Blo NH CH Note
Low Jab
while Crouching
Sp-L[TC]
5
10F 10-10 -5 +6 +6
Right Low Jab
while Crouching (or )
Sp-L[TC]
8
11F 11-11 -4 +7 +7
雅
while Crouching
L[TC]
10
16F 16-17 -11s ±0 +17
Left Spin Low Kick
while Crouching (or )
L[TC]
10
16F 16-16 -17s -6 -6
水無月
while Crouching
M
20
17F 17-17 -9 D D
水無月 [St]
while Crouching hold
M
30 (8)
29F 29-29 +8 D D
Right Low Kick
while Crouching
L[TC]
6
12F 12-12 -15s -4 -4
砂城
while Crouching
L[TC]
20
20F 20-20 -18s D D
流雲二段蹴り [1]
while Crouching
MM[TJ]
10,10
21F 21-22
9-10
-6 +5s +5s
流雲二段蹴り [1]~しゃがみ
while Crouching
MM[TJ],Sp[TC]
10,10
21F -6 +5s +5s
流雲二段蹴り
while Crouching
MM[TJ],MM[TJ]
10,10,10,10
21F 30-31
9-10
±0s D D
流雲二段蹴り~しゃがみ
while Crouching
MM[TJ],MM[TJ],Sp[TC]
10,10,10,10
21F ±0s D D

Sidestep

Move Name / Command Hitbox / Damage Start Frames Blo NH CH Note
霞掌打 [HE]
sidestep (ヒート発動技)
M
21
13F 13-14 -13 +9 +9 HA
霞掌打
sidestep
M
21
13F 13-14 -13 D D
椿
sidestep
H
18
17F 17-21 -6 +7 小浮

While Facing Backward

Move Name / Command Hitbox / Damage Start Frames Blo NH CH Note
Twist Jab
back facing opponent
H
15
8F 8-8 -3 +8 +8
Twist Right Jab
back facing opponent
H
15
8F 8-8 -3 +8 +8
Twist Left Kick
back facing opponent
H
18
10F 10-10 -8 +8 +8
Twist Right Kick
back facing opponent
H
18
10F 10-10 -8 +8 +8
Twist Low Jab
back facing opponent
Sp-L[TC]
5
10F 10-10 -5 +6 +6
Twist Right Low Jab
back facing opponent
Sp-L[TC]
5
10F 10-10 -5 +6 +6
Twist Left Low Kick
back facing opponent
L[TC]
6
12F 12-12 -15s -4 -4
Twist Right Low Kick
back facing opponent
L[TC]
6
12F 12-12 -15s -4 -4

Special Move

Move Name / Command Hitbox / Damage Start Frames Blo NH CH Note
ナニワUltimate Tackle
中に
Sp,Throw-M
0
16F 16-16 - - 打投
連続ビンタ
during Naniwa Ultimate Tackle
Throw(Derived)
0,5,5,5,15
16F - - 打投
Back Handspring
Sp[TJ]
-
  - - -
裏天鈿女命
M[TJ]
32 (9)
64F 24-28 ±0 D D
Ki Charge
Sp
-
  - - -
Wall climbing reversal attack [Punch]
壁を背にして
M[TJ]
21
39F 39-41 +4s 小浮 小浮

Naniwa Gusto

Move Name / Command Hitbox / Damage Start Frames Blo NH CH Note
浪花の気焔
対応した技をヒットさせるなど
Sp
-
  - - -
鬼殺し・宵宮祭
during Naniwa Gusto ヒット or ガード時
M,M
10,15 (4)
17F 31-32 -8 直TR 直TR TR
住吉降打・祭
during Naniwa Gusto (or )
M[TJ]
33 (13)
31F 31-32 +8 浮き 浮き
生國魂双打・祭
during Naniwa Gusto
H,M
12,24 (4)
13F 26-27 ±0 D D
生國魂双打・祭 > cancelしゃがみ
during Naniwa Gusto
H,Sp[TC]
12
13F -15 -3 -3
天神昇打・祭
during Naniwa Gusto
M
24 (7)
19F 19-20 +2 D 直TR TR
愛染横打・祭
during Naniwa Gusto
H
26 (7)
17F 17-18 +7 D 直TR TR
HM

Whiplash

Move Name / Command Hitbox / Damage Start Frames Blo NH CH Note
霞掌拳
M
17
20F 20-20 -7 +4 +4
翠連衝腿
M,M
17,17
20F 21-22 -5 +6 +14s
翠連澄まし
M,L[TC]
17,26
20F 25-27 -26s D D HM
翠連澄まし > cancelしゃがみ
M,Sp[TC]
17
20F -24 -13 -13

Leg Cutter

Move Name / Command Hitbox / Damage Start Frames Blo NH CH Note
刈脚 [1]
L[TC]
14
21F 22-24 -11s ±0 +3
刈脚 [1]~しゃがみ
L[TC],Sp[TC]
14
21F -11s ±0 +3
刈脚 [2]
L[TC],L[TC]
14,15
21F 31-33 -7s +4 小浮
刈脚 [2]~しゃがみ
L[TC],L[TC],,Sp[TC]
14,15
21F -11s ±0 小浮
刈脚
L[TC],L[TC],L[TC]
14,15,16
22F 31-33 -7 +4 小浮
刈脚~しゃがみ
L[TC],L[TC],L[TC],Sp[TC]
14,15,16
21F -11s ±0 小浮
刈脚白縫い
during Kariashi
H
21
21F 17-17 -3 浮き 浮き
刈脚白鷺
during Kariashi
Sp-LH
5,8
22F 22-22
17-17
-3
(-19s)
-3 +9

Heat Moves

Move Name / Command Hitbox / Damage Start Frames Blo NH CH Note
巡り飛燕 [HE]
(ヒート発動技)
M[TC],H
13,20
14F 26-27 -9 +9 +9 HA
巡り飛燕 [HS]
(ヒート中)
M[TC],H
13,20 (2,4)
14F 26-27 -9 D D
巡り飛燕 [HD]
(ヒート中)
M[TC],H
13,20 (2,6)
14F 26-27 +5 D D
日矛鏡 [HE]
(ヒート発動技)
M,H
16,21
15F 21-22 -5 +9 +9 HA
日矛鏡 [HS]
(ヒート中)
M,H
16,21 (3,4)
15F 21-22 -5 後受身 後受身
日矛鏡 [HD]
(ヒート中)
M,H
16,21 (3,6)
15F 21-22 +5 小浮 小浮
霞掌打 [HE]
sidestep (ヒート発動技)
M
21
13F 13-14 -13 +9 +9 HA
霞掌打 [HS]
sidestep (ヒート中)
M
21 (4)
13F 13-14 -13 D D
霞掌打 [HD]
sidestep (ヒート中)
M
21 (6)
13F 13-14 +5 D D
行住喝破 [HE]
approach opponent on hit (or )(ヒート発動技)
Throw-H,M
0,20 (6)
19F 19-19 -3 +9 +9 HA
行住喝破 [HS]
on hit (or )(ヒート中)
Throw-H,M
0,20 (6)
19F 19-19 -3 D D
行住喝破 [HD]
on hit (or )(ヒート中)
Throw-H,M
0,20 (8)
19F 19-19 +5 小浮 小浮
鬼殺し・宵宮祭
ヒット or ガード時(ヒート中)
M,M
10,15 (2,4)
17F 31-32 -8 直TR 直TR TR
生國魂双打・祭
(ヒート中)
H,M
12,24 (2,4)
13F 26-27 ±0 D D
生國魂双打・祭 > cancelしゃがみ
(ヒート中)
H,Sp[TC]
12 (2)
13F -15 -3 -3
住吉降打・祭
(or )(ヒート中)
M[TJ]
33 (13)
31F 31-32 +8 浮き 浮き
天神昇打・祭
(ヒート中)
M
24 (7)
19F 19-20 +2 D 直TR TR
愛染横打・祭
(ヒート中)
H
26 (7)
17F 17-18 +7 D 直TR TR
HM
瑞雲三相蹴り
during Heat
M[TJ],Th
50 (1,3,3)
16F 16-16
7-7
22-26
+10g 打投 打投
瑞雲三相蹴り [Second]
during Heat
MM[TJ]
39 (3,3)
23F 7-7
22-26
+10g D D
瑞雲三相蹴り(3発目)
during Heat
M[TJ]
30 (3)
45F 22-26 +10g D D
Heat Burst
during Heat, while crouching
M[PC]
12 (2)
16F 16-16 +1 +2s +2s HA
PC
雲雀槌 [HE]
(ヒート発動技)
M
20
18F 18-18 -4s +9 +9 HA
雲雀槌 [HS]
(ヒート中)
M
20 (4)
18F 18-18 -4s D D
雲雀槌 [HD]
(ヒート中)
M
20 (6)
18F 18-18 +5 浮き 浮き

Rage Moves

Move Name / Command Hitbox / Damage Start Frames Blo NH CH Note
ナニワ仲裁屋ナックル
during Rage
M[PC],Th
55
20F 20-20 -18 打投 打投 PC
ER
ナニワ仲裁屋ナックル [PU]
during Rage hold
M[PC],Th
60 (7)
56F 56-56 -13 打投 打投 PC
ER

Throws

Move Name / Command Hitbox / Damage Start Note
合氣投げ
approach opponent
Throw-H
35
12F Throw escape 1 or 2, homing attack, -2F after throw escape, rotates 90 degrees counterclockwise, rotates 174 degrees clockwise if throw is successful, floor destruction possible
型貫き
approach opponent
Throw-H
35
12F Throw escape 1 or 2, homing attack, -2F after throw escape, rotate 120 degrees counterclockwise, rotate 43 degrees counterclockwise if throw is successful
蜘蛛絡み
approach opponent from left side (or )
Throw-H
40
12F Throw escape 1, homing attack, -3F after throw escape, standing position does not change, if throw is successful, rotates 30 degrees clockwise
風車
approach opponent from right side (or )
Throw-H
40
12F Throw escape 2, homing attack, -3F after throw escape, standing position does not change, if throw is successful, it changes
十字背落とし
approach opponent from behind (or )
Throw-H
50
12F Cannot throw escape, homing attack, swaps when throw is successful
引き手入道
approach opponent (or )
Throw-H
0
19F Cannot throw escape, +17g advantage
琥珀~引き手入道
while Rising
M,H(Th)
18,12
13F Consecutive hits, -5F when guarded, cannot be thrown when hit, +17g advantage
行住喝破 [HE]
during Destabilizer (ヒート発動技)
Throw(Derived) ,M
20 (6)
19F Gain Naniwa Gusto on Heat activation, wall strength, wall destruction, combo possible, +9F forward on successful throw
行住喝破
during Destabilizer
Throw(Derived) ,M
20 (6)
19F -3F when guarded, strong wall when hit, wall destruction possible, combo possible
座臥寸鉄
during Destabilizer
Throw(Derived) ,L
19
19F -14cF when guarding, +11F when hitting
白山
approach opponent
Throw-H
40
12F Throw escape 2, -6F after throw escape, rotate 45 degrees counterclockwise, rotate 90 degrees counterclockwise if throw is successful, floor destruction possible
桜花
approach opponent
Throw-H
40
12F Throw escape 1+2, -3F after throw escape, rotates 170 degrees clockwise, does not swap if throw is successful
逆さ竜胆
while Crouching
Throw-H
15,30
14F Throw escape 1+2, -6F after throw escape, rotates 45 degrees counterclockwise, swaps if throw is successful, combo possible

Takedown

Move Name / Command Hitbox / Damage Start Note
ナニワUltimate Tackle
気合溜め中に
Sp,Throw-M
0
16F Throw escape 1+2, throw escape can be accepted once, after the throw escape the opponent will transition to a takedown, if it hits it will go into a takedown ※It is treated as a special mid-level punch so it can be countered with a counter acceptance or blocked with a technique that has a punch blocking effect
連続ビンタ
during Naniwa Ultimate Tackle
Throw(Derived)
0,5,5,5,15
16F Cannot throw escape

Attack Reversal

Move Name / Command Hitbox / Damage Start Note
水鏡
time with opponent punch (or )
Rev[Punch-H&M]
25
5F High&Middle attack reversal, counter attack accepted 5-12F, position swap when counter attack is successful, 25 damage (recoverable), small wall damage when wall hit
水鏡
time with opponent left kick (or )
Rev[Kick-H&M]
25
5F High&Middle attack reversal, counter acceptance 5-12F, left kick counter does not change position when successful, 25 damage (recoverable)
水鏡
time with opponent right kick (or )
Rev[Kick-H&M]
25
5F High&Middle attack reversal, counter acceptance 5-12F, right kick counter does not change position when successful, 25 damage (recoverable)
水鏡
time with opponent attack (or ) hold
Rev[H&M]
25
5F High&Middle attack reversal, counter attack accepted 5-54F, 25 damage if counter attack is successful (recoverable)
後蹴腿(捌き成功時)
time with opponent punch
Parry[Punch-H&M],H
21
4F High&Middle punch parry effect, parry acceptance 4-15F, if parrying is successful the opponent will collapse and go down, combos are possible
暗幻楼(捌き成功時)
time with opponent low attack
Parry[Low],MM
10,20
5F Has low parry effect, parry acceptance 5-17F, if parrying is successful the opponent will collapse and go down, combos are possible
皐月(捌き成功時)
time with opponent kick
Parry[Kick-H&M],M
23
4F High&Middle kick parry effect, parry acceptance 4-15F, if parrying is successful the opponent will collapse and go down, combos are possible, wall strong
Low Parry
time with opponent low attack
Parry[Low]
-
1F Has low parry effect, party reception 1-20F, tornado starts when counterattack is successful, combo possible, direct Tornado +51 (+35)

Common Action

Move Name / Command Hitbox / Damage Start Frames Blo NH CH Note
[Common Action] Side Roll
while down
Sp
-
- - -
[Common Action] Wake-Up Low Kick
while down
L[TC]
8
22F 22-22 -9s +7 +7
[Common Action] Wake-Up Mid Kick
while down
M
8
22F 22-22 -9 +9 +9
[Common Action] Spring Attack
while down and facing up
M[TJ]
15
19F 19-30 -24 +2 +2
[Common Action] Recovery Kick
while down and facing up
L[TC]
5
13F 13-13 -18s -3s -3s
[Common Action] Wake Up [Backward]
while down
Sp
-
- - -
[Common Action] Stand Up
while down
Sp
-
- - -
[Common Action] Forward Roll
while down and facing up
Sp
-
- - -
[Common Action] Wake-Up Cross Chop
while rolling forward
M[TJ]
15
19F 19-24 +2 D D
[Common Action] Sliding Dash
while running (3歩以上)
L[TJ]
17
14F 14-30 -40s D D
[Common Action] Running Stomp [Opponent down]
4歩以上走って(相手ダウン中)相手に接触
L
8
12F 12-12 - D D
[Common Action] Running Stomp [Opponent standing]
4歩以上走って(相手ダウン中)相手に接触
L
10
12F 12-12 +6s D D
[Common Action] Shoulder Tackle
Making contact with the opponent after running for four or more steps
M[PC]
30
8F 8-20 +13g D D
[Common Action] Shoulder Tackle [PU]
Making contact with the opponent after running for four or more steps [opponent absorb attack]
M[PC]
30 (12)
8F 8-20 +13g D D

10Hit Combo

10 Hit Combo (1)   While rising 2,1,1,1,2,1,4,3,3+4
1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10th
Cmd 立ち途中に
Box M H M H M Sp-L M L M[TJ] M[TJ]
DMG 18 10 8 8 6 5 7 7 25 25
Blo -8 -2 -21 -17 -11 -10 -16 -19c -22 -12
NH +8 +9 -10 -6 ±0 +1 -6 -3 -11c KND
CH +8 +9 -10 -6 ±0 +1 -6 -3 -11c KND
10 Hit Combo (2)   While rising 2,1,1,1,2,1+4,1,3+4
1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10th
Cmd 立ち途中に
Box M H M H M Sp-L H H L[TJ] H[TJ]
DMG 18 10 8 8 6 7 5 6 5 24
Blo -8 -2 -21 -17 -11 -33c -19 -10 -43c -33
NH +8 +9 -10 -6 ±0 -22 -19 +1 -32 KND
CH +8 +9 -10 -6 ±0 -22 -12 +1 -32 KND
10 Hit Combo (3)   While rising 2,1,1,3
1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10th
Cmd 立ち途中に - - - - - -
Box M H M M - - - - - -
DMG 18 10 8 10 - - - - - -
Blo -8 -2 -21 -20 - - - - - -
NH +8 +9 -10 KND - - - - - -
CH +8 +9 -10 KND - - - - - -
4hit: Can destroy walls