ポール 子ページ フレーム表

Paul Season 3 Frame Data Ver.3.02.02

View the Tekken 8 Paul frame data for Season 3. This page includes startup frames, frame advantage on block and hit, damage, and other move properties.

Frame Data List

New Move
Move Name / Command Hitbox / Damage Start Frames Blo NH CH Note
獅子鷹拳
H,H
11,24
16F 18-19 -7 D D HM
Table of Contents
Display Options

n Command

Move Name / Command Hitbox / Damage Start Frames Blo NH CH Note
Jab
H
5
10F 10-10 +1 +8 +8
One Two Punch
H,H
5,12
10F 10-10 -3 +8 +8
逆PDKコンボ
H,L[TC]
5,8
10F 23-23 -11s +1 +1
Right Jab
H
8
10F 10-10 ±0 +6 +6
掛け閂
H,H
8,14
10F 19-20 -2 +8 +8
震軍 [1]
M
14
15F 15-16 -7 +4 +4
震軍
M,H
14,17
15F 23-23 -3 +7 後崩れ
震軍~浮草
M,H,Sp
14,17
15F 23-23 +4 +14 後崩れ
High Kick
H
17
12F 12-12 -7 +7 D
半歩崩拳
M
30
28F 28-28 -10 D D
半歩崩拳 [HS]
(ヒート中)
M
35 (7)
28F 28-28 -6 D D
半歩崩拳(中)
hold
M
35 (10)
46F 46-46 +3 D D
半歩崩拳(中) [HS]
hold(ヒート中)
M
40 (12)
46F 46-46 +13g D D
万聖竜王拳
hold [Max]
UA-M
40
71F 71-71 - D D
万聖竜王拳 [HS]
hold [Max](ヒート中)
UA-M
50
71F 71-71 - D D
万聖竜王拳 > cancel潜りステップ
hold,
Sp
-
- - - -
万聖竜王拳 > cancel浮草
hold,
Sp
-
- - - -

f Command

Move Name / Command Hitbox / Damage Start Frames Blo NH CH Note
鳳拳右虎脚 [HE]
(ヒート発動技)
H,Th
12,22
13F 13-13 -5 +9 +9 HA
鳳拳右虎脚
H,Th
12,22
13F 13-13 -5 +9 +9
鳳拳右虎脚~二重潜り
on hit
H,Th,Sp[TC]
12,22
13F 13-13 -5 +7 +7
獅子疾風 [1]
H
11
16F 16-17 -14 ±0 ±0 HM
獅子疾風
H,M
11,21
16F 17-17 -13 D D HM
獅子鷹拳
H,H
11,24
16F 18-19 -7 D D HM
駒狗 [HE]
(ヒート発動技)
M[TJ]
24
22F 22-22 -5 +9g +9g HA
HM
駒狗
M[TJ]
24
22F 22-22 -5 +6 +6 HM
鉞打ち
M
22 (4)
20F 20-21 +3s +8s D
鉞打ち~二重潜り
M,Sp[TC]
22 (4)
20F 20-21 ±0s +5s D
鉞打ち [St]
hold
M
26 (10)
29F 29-30 +7s D 浮き
鉞打ち [St]~二重潜り
hold,
M,Sp[TC]
26 (10)
29F 29-30 +4s D 浮き
鉞打ち [St] [HS]
hold(ヒート中)
M
30 (12)
29F 29-30 +7s 浮き 浮き
鉞打ち [St] [HS]~二重潜り
hold(ヒート中),
M,Sp[TC]
30 (12)
29F 29-30 +4s 浮き 浮き
潜りステップ
Sp
-
  - - -
富嶽
M
25
21F 21-23 -14 後受身 後受身

df Command

Move Name / Command Hitbox / Damage Start Frames Blo NH CH Note
鳳翔脚
M,M
14,17
16F 21-22 -10 +6 崩れ
右虎脚
M
17
17F 17-18 -2 +8 +14
二重潜り
Sp[TC]
-
- - -
ボディブロー
M
11
14F 14-14 -2 +4 +4
ボディブロー~浮草
M,Sp
11
14F +3 +9 +9
獅子吼 [2]
M,H
11,9
14F 20-21 -5 +5 +8
獅子吼
M,H,M
11,9,22
14F 22-23 -9 D D
紅
M
13
15F 15-16 -8 浮き 浮き
紅 [Opponent Crouching]
M
13
15F 15-16 - +3a 浮き
鳳翔脚 [1]
M
14
16F 16-16 -9 +2 +2

d Command

Move Name / Command Hitbox / Damage Start Frames Blo NH CH Note
瓦割り
M
16
14F 14-15 -9 +2 +2s
瓦割り~しゃがみ
M,Sp[TC]
16
14F 14-15 -9 +2 +2
瓦割り崩拳
M,M
16,26
14F 29-29 -17 D D
瓦割り崩拳 [HS]
(ヒート中)
M,M
16,32 (3,6)
14F 29-29 -13 D D
瓦割り崩拳 [St]
hold
M,M
16,39 (11)
14F 43-43 +9 D D
瓦割り崩拳 [St] [HS]
hold(ヒート中)
M,M
16,45 (3,11)
14F 43-43 +12 D D
瓦割り落葉 [2]
M,L
16,15
14F 19-19 -31s -17 D
瓦割り落葉
M,L,M
16,15,21
14F 21-21 -14 D D
Right Low Jab
Sp-L[TC]
8
11F 11-11 -4 +7 +7
スイープキック
(or )
L[TC]
12
15F 15-17 -18s -4 -4
落葉 [1](クリーンヒット)
L
9
15F 15-15 -31s D D
落葉 [1](先端)
L
8
15F 15-15 -31s -17 D
落葉(クリーンヒット)
L,M
9,16
15F 21-21 -18 D D
落葉(先端)
L,M
8,23
15F 21-21 -18 -9 -9
竜王霹靂掌(クリーンヒット)
L,M,M
9,16,13
15F 26-27 -17 D D
竜王霹靂掌(先端)
L,M,M
8,23,26
15F 26-27 -17 D D
竜王霹靂掌 [BS](クリーンヒット)
[Just Input]
L,M,M
9,16,15
15F 26-27 -17 D D
竜王霹靂掌 [BS](先端)
[Just Input]
L,M,M
8,23,30
15F 26-27 -17 D D
鉄山靠
M
28
12F 12-13 -18 D D

db Command

Move Name / Command Hitbox / Damage Start Frames Blo NH CH Note
Low Jab
Sp-L[TC]
5
10F 10-10 -5 +6 +6
月輪
M
21
19F 19-20 -11 D 浮き TR
Right Low Kick
L[TC]
6
12F 12-12 -15s -4 -4
鎧割り
M[PC]
21
20F 20-21 -14 D D PC
鎧割り [PU]
[opponent absorb attack]
M[PC]
21 (9)
20F 20-21 -9 D D PC

b Command

Move Name / Command Hitbox / Damage Start Frames Blo NH CH Note
双凰 [1]
H
10
12F 12-13 -9 +2 +2
双凰
H,M
12,21
12F 20-21 -14 D D TR
凱風 [1]
M
22
18F 18-18 -5s +4s +4s
凱風
M,M
22,22
18F 36-36 -12 ±0s 浮き
凱風 [St]
hold
M,M
22,27 (5)
18F 60-61 +8 D 浮き
凱風 [St] [HS]
hold(ヒート中)
M,M
22,27 (4,5)
18F 60-61 +12 浮き 浮き
閂剪み
H
16
14F 14-15 -6 崩れ 崩れ
出足払い
L
14
20F 20-21 -12s +4 +17g
撥双打ち
H[PC]
28
24F 24-24 -9 D D PC
撥双打ち [PU]
[opponent absorb attack]
H[PC]
28 (11)
24F 24-24 ±0 D D PC
浮草
Sp
-
  - - -

ub u uf Command

Move Name / Command Hitbox / Damage Start Frames Blo NH CH Note
避け疾風
(or or )
H[TC]
26
28F 28-31 -6 D D
落月 [HE]
(or )(ヒート発動技)
H[TJ]
26 (7)
22F 22-23 +5 +9g +9g HA
落月 [HE]~二重潜り
(or )(ヒート発動技)ガード時
H[TJ],Sp[TC]
26 (7)
22F 22-23 +2 +9g +9g HA
落月
(or )
H[TJ]
26 (7)
22F 22-23 +5 D D
落月~二重潜り
(or ),
H[TJ],Sp[TC]
26 (7)
22F 22-23 +2 D D
鼓打ち
M
22
18F 18-18 -5 D D
鼓打ち [St]
hold
M
30 (9)
27F 27-27 +1 D D HM
鼓打ち [St] [HS]
hold(ヒート中)
M
38 (15)
27F 27-27 +1 D D HM
飛天脚
(or )
M[TJ]
15
15F 15-16 -16 浮き 浮き
双飛天脚
(or )
M[TJ],M[TJ]
15,10
15F 13-14 -13 浮き 浮き
双飛天脚 [Second Only]
(or )
M[TJ],M[TJ]
15,15
29F 13-14 -13 浮き 浮き
飛天脚
M[TJ]
13
15F 15-16 -16 浮き 浮き
双飛天脚
M[TJ],M[TJ]
13,12
15F 13-14 -13 浮き 浮き
双飛天脚
M[TJ],M[TJ]
13,12
15F 13-14 -13 浮き 浮き
双飛天脚 [Second Only]
M[TJ],M[TJ]
13,18
29F 13-14 -13 浮き 浮き
Rising Toe Kick
M[TJ]
13
15F 15-17 -13 浮き 浮き
富嶽
(or )
M
25
21F 21-23 -14 後受身 後受身
Delayed Rising Toe Kick
M[TJ]
20
23F 23-25 -13 浮き 浮き

ff Command

Move Name / Command Hitbox / Damage Start Frames Blo NH CH Note
疾風
M
14
15F 15-17 -17 -7 -7
疾風崩激
M,M
14,20
15F 26-26 -12 D D
疾風崩激 > cancel
M
14
15F -21 -11 -11
万聖龍砲拳
[Just Input]
M,H
14,24 (7)
15F 15-15 -1 D D
疾風鉄騎
M,L[TC]
14,21
15F 36-38 -19s 浮き 浮き
疾風鉄騎 > cancelしゃがみ
M,Sp[TC]
14
15F -28 -18 -18
万聖霹靂掌
(ヒート中)
M,M
14,31 (2,6)
15F 23-24 +1 D D
三宝龍 [1]
M[TJ]
17
15F 15-16 -17 浮き 浮き
三宝龍 [2]
M[TJ],M[TJ]
17,10
15F 13-14 -16 浮き 浮き
三宝龍 [2] [Second Only]
M[TJ],M[TJ]
17,15
29F 13-14 -16 浮き 浮き
三宝龍(上段)
M[TJ],M[TJ],H
17,15,25
15F 23-25 -5 S S
三宝龍(中段)
M[TJ],M[TJ],M
17,15,18
15F 27-29 -14 D D
三宝龍(下段)
M[TJ],M[TJ],L[TC]
17,15,15
15F 27-28 -17s -6 -6
あびせ蹴り
M[TJ]
20 (8)
27F 27-34 +2 小浮 小浮
走虎疾風
M
20 (5)
18F 18-19 -9 D D
疾風落とし
approach airborne opponent
M,Th
13,20
18F 18-19 - 打投 打投

While Rising

Move Name / Command Hitbox / Damage Start Frames Blo NH CH Note
左右竜 [1]
while Rising
M
16
15F 15-16 -10 -7 +1
左右竜
while Rising
M,M
16,17
15F 20-20 -11 +2 +3
左右竜~浮草
while Rising
M,M,Sp
17,17
15F +1 +14 +15
震月
while Rising
M
20
15F 15-16 -14 浮き 浮き
獅鷹 [1]
while Rising
M
16
13F 13-14 -8 +6 +6
獅鷹
while Rising
M,H
16,21
13F 21-22 -9 D 崩れ
Toe Smash
while Rising
M
18
11F 11-12 -6 +5 +5

While Crouching

Move Name / Command Hitbox / Damage Start Frames Blo NH CH Note
Low Jab
while Crouching
Sp-L[TC]
5
10F 10-10 -5 +6 +6
Right Low Jab
while Crouching (or )
Sp-L[TC]
8
11F 11-11 -4 +7 +7
疾風
while Crouching
M
14
14F 14-16 -17 -7 -7
疾風崩激
while Crouching
M,M
14,20
14F 26-26 -12 D D
疾風崩激 > cancel
while Crouching
M
14
14F -21 -11 -11
万聖龍砲拳
while Crouching [Just Input]
M,H
14,24 (7)
14F 15-15 -1 D D
疾風鉄騎
while Crouching
M,L[TC]
14,21
14F 36-38 -19s 浮き 浮き
疾風鉄騎 > cancelしゃがみ
while Crouching
M,Sp[TC]
14
14F -28 -18 -18
万聖霹靂掌
while Crouching (ヒート中)
M,M
14,31 (2,6)
14F 23-24 +1 D D
Left Spin Low Kick
while Crouching
L[TC]
10
16F 16-16 -17s -6 -6
Right Low Kick
while Crouching (or )
L[TC]
6
12F 12-12 -15s -4 -4
盈月(クリーンヒット)
while Crouching
L
20
17F 17-17 -13s +3 D
盈月(先端)
while Crouching
L
17
17F 17-17 -13s +3 D
サマーソルトキック準備動作
while Crouching hold
Sp[TC]
-
  - - -
サマーソルトNG
during Somersault Kick Warm-Up Moves
M[TJ],M[TJ]
40,40
114F 13-18
46-56
-49 D D
サマーソルトNG(落下のみ)
during Somersault Kick Warm-Up Moves
M[TJ]
40
175F 46-56 -21 -10s -10s

Sidestep

Move Name / Command Hitbox / Damage Start Frames Blo NH CH Note
旋疾風
sidestep
H
21 (6)
20F 20-20 +8 D D
不知火
sidestep
L
17
19F 19-19 -12s +4 +12

While Facing Backward

Move Name / Command Hitbox / Damage Start Frames Blo NH CH Note
Twist Jab
back facing opponent
H
15
8F 8-8 -3 +8 +8
Twist Right Jab
back facing opponent
H
15
8F 8-8 -3 +8 +8
Twist Left Kick
back facing opponent
H
18
10F 10-10 -8 +8 +8
Twist Right Kick
back facing opponent
H
18
10F 10-10 -8 +8 +8
Twist Low Jab
back facing opponent
Sp-L[TC]
5
10F 10-10 -5 +6 +6
Twist Right Low Jab
back facing opponent
Sp-L[TC]
5
10F 10-10 -5 +6 +6
Twist Left Low Kick
back facing opponent
L[TC]
6
12F 12-12 -15s -4 -4
Twist Right Low Kick
back facing opponent
L[TC]
6
12F 12-12 -15s -4 -4

Special Move

Move Name / Command Hitbox / Damage Start Frames Blo NH CH Note
岩石割り [Opponent Down]
while opponent is down
L[Attack-Down]
16
18F 18-18 - D D
岩石割り [Opponent Standing]
while opponent is down
L[Attack-Down]
21
18F 18-18 -12s +4 +4
Ki Charge
Sp
-
- - -
Wall climbing reversal attack [Kick]
壁を背にして
M[TJ]
21
36F 36-38 ±0s D D

Cormorant Step

Move Name / Command Hitbox / Damage Start Frames Blo NH CH Note
潜りステップ
or
Sp
-
  - - -
潜りステップ > cancelしゃがみ
Sp[TC]
-
- - -
裏疾風
during Cormorant Step
H
21 (4)
16F 16-17 -4 浮き 浮き
崩拳 [HE](クリーンヒット)
during Cormorant Step (ヒート発動技)
M
45
13F 13-14 -17 +9g +9g HA
崩拳 [HE](先端)
during Cormorant Step (ヒート発動技)
M
30
13F 13-14 -17 +9g +9g HA
崩拳 [HS](クリーンヒット)
during Cormorant Step (ヒート中)
M
51 (6)
13F 13-14 -13 D D
崩拳 [HS](先端)
during Cormorant Step (ヒート中)
M
34 (6)
13F 13-14 -13 D D
崩拳(クリーンヒット)
during Cormorant Step
M
45
13F 13-14 -17 D D
崩拳(先端)
during Cormorant Step
M
30
13F 13-14 -17 D D
弦月(クリーンヒット)
during Cormorant Step
L[TC]
18
18F 18-19 -14s ±0 D
弦月(先端)
during Cormorant Step
L[TC]
17
18F 18-19 -14s ±0 +7
軍馬
during Cormorant Step
L[TC]
20
32F 32-33 -12s 直TR 直TR
軍馬 > cancelしゃがみ
during Cormorant Step
Sp[TC]
-
- - -
抜山
during Cormorant Step
M[TJ]
22
19F 19-20 -9 D 直TR TR
落葉(クリーンヒット)
during Cormorant Step
L,M
9,16
15F 21-21 -18 D D
落葉(先端)
during Cormorant Step
L,M
8,23
15F 21-21 -18 -9 -9
竜王霹靂掌(クリーンヒット)
during Cormorant Step
L,M,M
9,16,13
15F 26-27 -17 D D
竜王霹靂掌(先端)
during Cormorant Step
L,M,M
8,23,26
15F 26-27 -17 D D
竜王霹靂掌 [BS](クリーンヒット)
during Cormorant Step [Just Input]
L,M,M
9,16,15
15F 26-27 -17 D D
竜王霹靂掌 [BS](先端)
during Cormorant Step [Just Input]
L,M,M
8,23,30
15F 26-27 -17 D D

Deep Dive

Move Name / Command Hitbox / Damage Start Frames Blo NH CH Note
二重潜り
or during Cormorant Step
Sp[TC]
-
- - -
剛斧
during Deep Dive
H
19 (7)
17F 17-18 -1 崩れ 崩れ HM
剛風乱撃 [1]
during Deep Dive
M
10
14F 14-14 -10 +6 +6
剛風乱撃
during Deep Dive
M,H
10,30 (9)
14F 18-19 +4 D D TR
剛風雷断
during Deep Dive
M,M
10,22
14F 25-26 -13s D 浮き
盈月(クリーンヒット)
during Deep Dive
L
20
17F 17-17 -13s +3 D
盈月(先端)
during Deep Dive
L
17
17F 17-17 -13s +3 D
サマーソルトNG
during Deep Dive
M[TJ],M[TJ]
32,10
18F 18-23
51-61
-49 D D
サマーソルトNG(落下のみ)
during Deep Dive
M[TJ]
10
74F 51-61 -21 -10s -10s

Sway

Move Name / Command Hitbox / Damage Start Frames Blo NH CH Note
浮草
or
Sp
-
  - - -
二重潜り
during Sway
Sp[TC]
-
- - -
飄瓦
during Sway
M
24 (7)
21F 21-22 ±0s D 浮き
飄疾 [HE](クリーンヒット)
during Sway (ヒート発動技)
M
27
15F 15-15 -9 +9g +9g HA
飄疾 [HE](先端)
during Sway (ヒート発動技)
M
21
15F 15-15 -9 +9g +9g HA
飄疾(クリーンヒット)
during Sway
M
27
15F 15-15 -9 後受身 後受身
飄疾(先端)
during Sway
M
21
15F 15-15 -9 後受身 後受身
逃げ旋
during Sway
L[TC]
14
18F 18-19 -21s -10 D
旋桜
during Sway
L[TC],M
14,20
18F 27-28 -10 +6 +6
旋桜乱撃
during Sway
L[TC],M,H
14,20,25
18F 18-19 -5 D D TR
旋桜雷断
during Sway
L[TC],M,M
14,20,22
18F 25-26 -13s D 浮き
瓦駒
during Sway
H
20 (5)
15F 15-16 +1 D 崩れ HM
隠れ疾風
during Sway
M
22
16F 16-17 -14 浮き 浮き TR

Heat Moves

Move Name / Command Hitbox / Damage Start Frames Blo NH CH Note
鳳拳右虎脚 [HS]
(ヒート中)
H,Th
12,22 (2)
13F 13-13 -5 +9 +9
鳳拳右虎脚 [HS]~二重潜り
on hit (ヒート中)
H,Th,Sp[TC]
12,22 (2)
13F 13-13 -5 +7 +7
鳳拳右虎脚 [HD]
(ヒート中)
H,Th
12,22 (4)
13F 13-13 +5 D D
駒狗 [HE]
(ヒート発動技)
M[TJ]
24
22F 22-22 -5 +9g +9g HA
HM
駒狗 [HS]
(ヒート中)
M[TJ]
24 (4)
22F 22-22 -5 +6 +6 HM
駒狗 [HD]
(ヒート中)
M[TJ]
24 (6)
22F 22-22 +5 D D HM
落月 [HE]
(or )(ヒート発動技)
H[TJ]
26 (7)
22F 22-23 +5 +9g +9g HA
落月 [HE]~二重潜り
(or )(ヒート発動技)ガード時
H[TJ],Sp[TC]
26 (7)
22F 22-23 +2 +9g +9g HA
落月 [HS]
(or )(ヒート中)
H[TJ]
26 (7)
22F 22-23 +5 D D
落月 [HS]~二重潜り
(or )(ヒート中),
H[TJ],Sp[TC]
26 (7)
22F 22-23 +2 D D
落月 [HD]
(or )(ヒート中)
H[TJ]
26 (9)
22F 22-23 +5 浮き 浮き
崩拳 [HE](クリーンヒット)
during Cormorant Step (ヒート発動技)
M
45
13F 13-14 -17 +9g +9g HA
崩拳 [HE](先端)
during Cormorant Step (ヒート発動技)
M
30
13F 13-14 -17 +9g +9g HA
崩拳 [HS](クリーンヒット)
during Cormorant Step (ヒート中)
M
51 (6)
13F 13-14 -13 D D
崩拳 [HS](先端)
during Cormorant Step (ヒート中)
M
34 (6)
13F 13-14 -13 D D
崩拳 [HD]
during Cormorant Step (ヒート中)
M
34 (8)
13F 13-14 +5 小浮 小浮
飄疾 [HE](クリーンヒット)
during Sway (ヒート発動技)
M
27
15F 15-15 -9 +9g +9g HA
飄疾 [HE](先端)
during Sway (ヒート発動技)
M
21
15F 15-15 -9 +9g +9g HA
飄疾 [HS](クリーンヒット)
during Sway (ヒート中)
M
27 (4)
15F 15-15 -9 後受身 後受身
飄疾 [HS](先端)
during Sway (ヒート中)
M
21 (4)
15F 15-15 -9 後受身 後受身
飄疾 [HD]
during Sway (ヒート中)
M
21 (6)
15F 15-15 +5 小浮 小浮
半歩崩拳
(ヒート中)
M
35 (7)
28F 28-28 -6 D D
半歩崩拳(中)
hold(ヒート中)
M
40 (12)
46F 46-46 +13g D D
万聖竜王拳
hold [Max](ヒート中)
UA-M
50
71F 71-71 - D D
鉞打ち [St]
hold(ヒート中)
M
30 (12)
29F 29-30 +7s 浮き 浮き
鉞打ち [St]~二重潜り
hold(ヒート中),
M,Sp[TC]
30 (12)
29F 29-30 +4s 浮き 浮き
瓦割り崩拳
(ヒート中)
M,M
16,32 (3,6)
14F 29-29 -13 D D
瓦割り崩拳 [St]
hold(ヒート中)
M,M
16,45 (3,11)
14F 43-43 +12 D D
凱風 [St]
hold(ヒート中)
M,M
22,27 (4,5)
18F 60-61 +12 浮き 浮き
鼓打ち [St]
hold(ヒート中)
M
38 (15)
27F 27-27 +1 D D HM
万聖霹靂掌
(ヒート中)
M,M
14,31 (2,6)
15F 23-24 +1 D D
万聖霹靂掌
while Crouching (ヒート中)
M,M
14,31 (2,6)
14F 23-24 +1 D D
金剛崩撃
approach opponent (ヒート中)
Throw-H,M
22,21
12F 13-14 - D D
金剛崩撃 [BS]
approach opponent [Just Input](ヒート中)
Throw-H,M
22,26
12F 13-14 - D D
万聖真竜破
during Heat
L,M,Th
9,16,15 (1,2,5)
18F 18-18
21-21
-14 打投 打投
万聖真竜破 [Second]
during Heat
M,Th
23,30 (2,5)
39F 21-21 -14 D D
万聖真竜破(3発目)
during Heat
M
25 (5)
77F 38-38 -14 D D
Heat Burst
during Heat, while crouching
M[PC]
12 (2)
16F 16-16 +1 +2s +2s HA
PC
鳳拳右虎脚 [HE]
(ヒート発動技)
H,Th
12,22
13F 13-13 -5 +9 +9 HA

Rage Moves

Move Name / Command Hitbox / Damage Start Frames Blo NH CH Note
ビッグバン崩拳
during Rage
M[PC],Th
55
20F 20-20 -18 打投 打投 PC
ER

Throws

Move Name / Command Hitbox / Damage Start Note
左一本背負い投げ
approach opponent
Throw-H
35
12F Throw escape 1 or 2, homing attack, -6F after throw escape, rotate 12 degrees clockwise, rotate 150 degrees clockwise if throw is successful
腕取り逆十字
approach opponent
Throw-H
35
12F Throw escape 1 or 2, homing attack, -3F after throw escape, no swap, swap if throw successful
腕返し
approach opponent from left side (or )
Throw-H
45
12F Throw escape 1, homing attack, -3F after throw escape, no swap, rotates 30 degrees counterclockwise if throw is successful
大外刈り
approach opponent from right side (or )
Throw-H
40
12F Throw escape 2, homing attack, -3F after throw escape, no swap, rotates 30 degrees counterclockwise if throw is successful
背落とし
approach opponent from behind
Throw-H
50
12F Cannot throw escape, homing attack, swaps when throw is successful
毘沙落とし
approach opponent from behind
Throw-H
50
12F Cannot throw escape, homing attack, swaps places when thrown successfully, floor destruction possible
我浄掌
approach opponent
Throw-H
40
12F Throw escape 2, homing attack, -2F after throw escape, rotates 45 degrees counterclockwise, rotates 77 degrees clockwise if throw is successful, 44 damage when hit against a wall, small wall damage
金剛崩撃 [1]
approach opponent
Throw-H
22
12F Throw escape 1, additional attack at qcf 2, -2F after throw escape, rotates 45 degrees counterclockwise, does not swap if throw is successful, +9F advantage when facing forward
金剛崩撃
approach opponent
Throw-H,M
22,15
12F Throw escape 1, power up with perfect frame input, -2F after throw escape, rotate 45 degrees counterclockwise, does not swap if throw is successful, wall strong, wall destruction possible, wall combo possible
金剛崩撃 [BS]
approach opponent [Just Input]
Throw-H,M
22,20
12F Throw escape 1, -2F after throw escape, 45 degree counterclockwise rotation, no swap if throw successful, wall strong, wall breakable, wall combo possible
金剛崩撃 [HS]
approach opponent (ヒート中)
Throw-H,M
22,21
12F Throw escape 1, power up with perfect frame input, partially uses remaining Heat time, -2F after throw escape, rotates 45 degrees counterclockwise, does not swap if throw is successful, wall strong, wall destruction possible, wall combo possible
金剛崩撃 [HS] [BS]
approach opponent [Just Input](ヒート中)
Throw-H,M
22,26
12F Throw escape 1, partially uses remaining Heat time, -2F after throw escape, rotates 45 degrees counterclockwise, does not swap if throw is successful, wall strong, wall destruction possible, wall combo possible
巴投げ
approach opponent
Throw-H
40
11F Throw escape 1, -2F after throw escape, 40 degree counterclockwise rotation, 180 degree rotation if throw successful, 44 damage if hit to wall, small wall damage
風牙
approach opponent
Throw-H
40
12F Throw escape 1+2, -6F after throw escape, rotates 42 degrees counterclockwise, rotates 15 degrees counterclockwise if throw is successful, floor destruction possible
裏当て
approach opponent
Throw-H
38
12F Throw escape 1+2, ±0F after throw escape, swap, pole side facing away, 1 damage to pole side when hitting wall, small damage to wall when facing away, no swap if throw successful, 41 damage when hitting wall, wall strong, wall breakable, wall combo possible
疾風落とし
approach airborne opponent
M,Th
13,20
18F Cannot throw escape, no swap if thrown successfully, floor destruction possible

Takedown

Move Name / Command Hitbox / Damage Start Note
Ultimate Tackle
while Crouching
Throw-M
5
26F Throw escape 1+2, throw escape acceptance is 2 times, -5F after throw escape on hit, pole side faces away, rotates 110 degrees clockwise, after throw escape just before falling, opponent transitions to takedown, shift to takedown on hit, not switched
闇雲
during takedown
Throw(Derived)
5,5,5,15
Or during takedown 1,2,1,2, throw escape 1 or 2, throw escape possible on the 1st and 4th hits, ±0F after throw escape, no swap, no swap if throw successful
闇雲絞め
during takedown
Throw(Derived)
5,5,5,35
Throw escape 1, ±0F after throw escape, not swapped, rotates 90 degrees counterclockwise if throw is successful
Armbar
during takedown
Throw(Derived)
25
Shift is also possible after the third hit of Ultimate Punch, throw escape 1+2, -9F after throw escape, swap, rotates 90 degrees clockwise if throw is successful

Attack Reversal

Move Name / Command Hitbox / Damage Start Note
Attack Reversal
相手の左パンチ攻撃に合わせて(or )
Rev[Punch-H&M]
25
5F High&Middle attack reversal, counter acceptance 5-12F, right punch counter attack will rotate 30 degrees counterclockwise if successful, 25 damage (recoverable)
Attack Reversal
time with opponent right punch (or )
Rev[Punch-H&M]
25
5F High&Middle attack reversal, counter acceptance 5-12F, left punch counter will rotate 75 degrees clockwise if successful, 25 damage (recoverable)
Attack Reversal
time with opponent left kick (or )
Rev[Kick-H&M]
25
5F High&Middle attack reversal, counter acceptance 5-12F, right kick counter will rotate 6 degrees clockwise if successful, 25 damage (recoverable)
Attack Reversal
time with opponent right kick (or )
Rev[Kick-H&M]
25
5F High&Middle attack reversal, counter acceptance 5-12F, left kick counterattack will rotate 27.5 degrees counterclockwise if successful, 25 damage (recoverable)
Low Parry
time with opponent low attack
Parry[Low]
-
1F Has low parry effect, party reception 1-20F, tornado starts when counterattack is successful, combo possible

Common Action

Move Name / Command Hitbox / Damage Start Frames Blo NH CH Note
[Common Action] Side Roll
while down
Sp
-
- - -
[Common Action] Wake-Up Low Kick
while down
L[TC]
8
22F 22-22 -9s +7 +7
[Common Action] Wake-Up Mid Kick
while down
M
8
22F 22-22 -9 +9 +9
[Common Action] Spring Attack
while down and facing up
M[TJ]
15
19F 19-30 -24 +2 +2
[Common Action] Recovery Kick
while down and facing up
L[TC]
5
13F 13-13 -18s -3s -3s
[Common Action] Wake Up [Backward]
while down
Sp
-
- - -
[Common Action] Stand Up
while down
Sp
-
- - -
[Common Action] Forward Roll
while down and facing up
Sp
-
- - -
[Common Action] Wake-Up Cross Chop
while rolling forward
M[TJ]
15
19F 19-24 +2 D D
[Common Action] Sliding Dash
while running (3歩以上)
L[TJ]
17
14F 14-30 -40s D D
[Common Action] Running Cross Chop
while running (3歩以上)
M[TJ]
24
18F 18-36 ±0 D D
[Common Action] Running Stomp [Opponent down]
4歩以上走って(相手ダウン中)相手に接触
L
8
12F 12-12 - D D
[Common Action] Running Stomp [Opponent standing]
4歩以上走って(相手ダウン中)相手に接触
L
10
12F 12-12 +6s D D
[Common Action] Shoulder Tackle
Making contact with the opponent after running for four or more steps
M[PC]
30
8F 8-20 +13g D D
[Common Action] Shoulder Tackle [PU]
Making contact with the opponent after running for four or more steps [opponent absorb attack]
M[PC]
30 (12)
8F 8-20 +13g D D

10Hit Combo

10 Hit Combo (1)   1,2,3,2,1,2,1,4,2,1
1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10th
Cmd
Box H H M H M H H L M M
DMG 5 12 7 5 7 4 5 7 8 25
Blo +1 -3 -25 -10 -12 -10 -10 -32c -28 -35
NH +8 +8 -14 +1 -1 +1 +1 -21 -7 KND
CH +8 +8 -14 +1 -1 +1 +1 -21 -7 KND
10 Hit Combo (2)   1,2,3,1,4,2,1,4,2,1
1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10th
Cmd
Box H H M M L M H M L M
DMG 7 12 7 9 7 8 5 8 10 17
Blo +1 -3 -25 -22 -32c -28 -11 -14 -25c -29
NH +8 +6 -14 -22c -21 -17 ±0 +7 LNC KND
CH +8 +6 -14 -11c -21 -17 ±0 +7 LNC KND
9hit: Crouching return
10 Hit Combo (3)   1,2,3,1,2
1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10th
Cmd - - - - -
Box H H M M M - - - - -
DMG 7 12 7 9 30 - - - - -
Blo +1 -3 -25 -22 -28 - - - - -
NH +8 +6 -14 -22c KND - - - - -
CH +8 +6 -14 -11c KND - - - - -