麗奈 子ページ フレーム表

Reina Season 3 Frame Data Ver.3.02.02

View the Tekken 8 Reina frame data for Season 3. This page includes startup frames, frame advantage on block and hit, damage, and other move properties.

Frame Data List

New Move
Move Name / Command Hitbox / Damage Start Frames Blo NH CH Note
石切丸
during Unsoku
H
15
13F 13-13 -3 +8 +14s HM
Table of Contents
Display Options

n Command

Move Name / Command Hitbox / Damage Start Frames Blo NH CH Note
Jab
H
5
10F 10-10 +1 +8 +8
閃光烈拳 [2]
H,H
5,6
10F 10-10 -1 +6 +6
閃光烈拳~旋体
H,H,M,Sp
5,6,12
10F 10-10 -17 +11
(+23g)
+11
(+23g)
閃光烈拳~立ち状態
H,H,M
5,6,12
10F 10-10 -17 +2 +2
弐門拳
H,H
5,6
10F 10-10 -3 +8 +8
鬼哭連拳
H,H,H
5,6,14
10F 10-10 -14 ±0 ±0
鬼哭連拳~運足・交
(or )
H,H,H,Sp
5,6,14
10F -7 +7 +7
弐門双蜂 [3]
H,H,M
5,8,10
10F 10-10 -10 +1 +1
弐門双蜂
H,H,M,H
5,8,10,21
10F 10-10 -4 D D
眼斬伐折羅 [1]
H
5
12F 12-12 -4 +7 +7
眼斬伐折羅 [2]
H,H
5,5
12F 12-12 -11 ±0 ±0
眼斬伐折羅
H,H,M
5,5,20
12F 12-12 -14 D D
毘沙門殺 [3]
H,H,M
5,5,21
12F 12-12 -6 +6 +6
毘沙門殺 [3]~金剛壁
H,H,M,Sp
5,5,21
12F -6 +6 +6
毘沙門殺
H,H,M,M[TJ]
5,5,21,20
12F 12-12 -15 D D TR
暴レ毘沙門
H,H,M,M
5,5,21,25
12F 12-12 -14 D D
暴レ毘沙門 [BS]
H,H,M,M
5,5,21,30
12F 12-12 -14 D D
鬼太鼓
【】
MM
4,18
11F 11-11 -14 D D
鬼太鼓 [BS]
【】(素早く)
MM
6,20
11F 11-11 -14 D D
旋状突き [1]
H[TC]
12
18F 18-19 -11 +5 +5a HM
旋状突き
H[TC],H
12,16
18F 18-19 -9 +8 +8 TR
HM
旋状卍
H[TC],M
12,20
18F 18-19 -14 D 崩れ HM
旋状卍・重ね殺し
(ヒート中)
H,M,M
12,20,19 (2,4,11)
18F 18-19 -8 D D HM
旋状卍・重ね殺し(3発目のみ)
(ヒート中)
H,M,M
12,20,28 (2,4,11)
66F 27-27 -8 D D HM
烏帽子狩り
H
20
13F 13-14 -8 +11 D
剛掌破
M
25
12F 12-13 -10 D D
側宙卍 [1]
MM[TJ]
5,10
18F 18-18 -8 +3s +3s
側宙卍
MM[TJ],M
5,10,20
18F 18-18 -14 D 崩れ
側宙卍・重ね殺し
(ヒート中)
MM[TJ],M,M
5,10,20,19 (1,2,4,11)
18F 18-18 -8 D D
側宙卍・重ね殺し(3発目のみ)
(ヒート中)
MM[TJ],M,M
5,10,20,28 (1,2,4,11)
64F 27-27 -8 D D
伏敵
Sp[TC]
-
- - -
伏敵~風神ステップ
Sp[TC],Sp
-
- - -

f Command

Move Name / Command Hitbox / Damage Start Frames Blo NH CH Note
潜身飛び回状蹴り~金剛壁
H[TJ],Sp
28 (5)
32F 32-33 +8 D D HM
応変卍蹴り
M[TC]
25
43F 43-43 -14 D 崩れ
応変卍蹴り > cancelしゃがみ
Sp[TC]
-
- - -
応変卍・重ね殺し
(ヒート中)
M[TC],M
25,19 (5,11)
22F 43-43 -8 D D
応変卍・重ね殺し(3発目のみ)
(ヒート中)
M[TC],M
25,28 (5,11)
70F 27-27 -8 D D
応変風靡卍蹴り
hold
M[TC]
30
67F 67-67 +10 崩れ 崩れ
応変風靡卍蹴り > cancelしゃがみ
hold,
Sp[TC]
-
37-37 - - -
応変風靡卍蹴り・重ね殺し
hold,(ヒート中)
M[TC],M
30,19 (6,11)
67F 67-67 -8 D D
応変風靡卍蹴り・重ね殺し(3発目のみ)
hold,(ヒート中)
M[TC],M
30,28 (6,11)
94F 27-27 -8 D D
送足連撃 [1]
H
8
13F 13-13 -9 -3 -3
送足連撃 [1]~運足・交
(or )
H,M,Sp
8,16
13F 13-13 ±0 +6 +6
送足連撃
H,M
8,16
13F 13-13 -9 +2 +6
送足連撃~旋体
H,M,Sp
8,16
13F 13-13 -2 +9 +13
旋体
Sp
-
- - -
六天落とし
M
20
19F 19-20 +2s +5s D
六天落とし [Opponent Crouching]
M
20
19F 19-20 - +13s D
潜身突き
M
22
32F 32-32 -11 +7
(+19g)
+7
(+19g)
潜身絡み当て
L
26
41F 22-22 -26s -4s 打投
捻体足絡み
[Counter Hit]
L,Th
31,20
41F 22-22 - - 打投
潜身飛影
Sp[TJ]
-
- - -
潜身宙転蹴り
M[TJ]
22 (6)
49F 30-33 +6 D D
潜身飛び回状蹴り
H[TJ]
28 (5)
51F 32-33 +4 D D HM

df Command

Move Name / Command Hitbox / Damage Start Frames Blo NH CH Note
無双転掌 [1]
M
8
13F -3 +4 +4
無双転掌 [1]~旋体
M,Sp
8,10
13F 13-14 -3 +4 +4
無双転掌
M,H
8,10
13F 13-14 -4 +7 +7
無双伐折羅 [HE]
(ヒート発動技)
M,M
8,20
13F 13-14 -14 +9 +9 HA
無双伐折羅
M,M
8,20
13F 13-14 -14 D D
妃蜂
M
13
15F 15-16 -12 浮き 浮き
妃蜂 [Opponent Crouching]
M
13
15F 15-16 - +2a 浮き
風神ステップ
Sp
-
- - -
激浪殺 [1]
M
14
18F 18-18 -4 +7 +7
激浪殺 [2]
M,M
14,10
18F 18-18 -8 +6 +6
激浪殺~金剛壁
M,M,Sp
14,10
18F 18-18 -6 +8 +8
激浪殺
M,M,H
14,10,20
18F 18-18 -8 D 直TR TR
渦生巻き卍 [1]
(or )
MM[TC]
5,10
16F 16-16 -15 +2 打投
渦生巻き卍
MM[TC],M
5,10,20
16F 16-16 -14 D 崩れ
捻体胴絡み
[Counter Hit]
M,Th
6,35
16F 16-16 - - 打投

d Command

Move Name / Command Hitbox / Damage Start Frames Blo NH CH Note
Low Jab
(or )
Sp-L[TC]
5
10F 10-10 -5 +6 +6
鉄肘当て
M
17
15F 15-15 ±0s +3s D
重ね殺し剛掌破
(ヒート中)
M,M,Sp
17,28 (3,5)
15F 12-13 +5 D D
運足・交(左移動)
(or )
Sp[Parry(Punch)-H&M]
-
- - -
風殺陣
time with opponent punch (or )
Parry[Punch-H&M],Sp
-
2F 2-6 - +10 +10
Right Low Kick
L[TC]
6
12F -15s -4 -4
金剛壁
(or )
Sp
-
- - -
一徹
相手の上中段攻撃に合わせて(ヒート中)
Rev[H&M],Th
40
20F 20-60 - 打投 打投

db Command

Move Name / Command Hitbox / Damage Start Frames Blo NH CH Note
影裁門
LL
10,12
20F 20-21
9-10
-16s -3 +3sg
運体押し崩し [1]
L
7
16F 16-16 -13s -2 +2
運体押し崩し
L,M
7,20
16F 16-16 -12 後受身 後受身

b Command

Move Name / Command Hitbox / Damage Start Frames Blo NH CH Note
変陰四連撃 [1]
H
14
18F 18-18 -4 +6 +6
変陰四連撃 [2]
H,M
14,15
18F 18-18 -10 -4 -4
変陰四連撃 [3]
H,M,M
14,15,13
18F 18-18 -10 +3 +3
変陰四連撃 [3]~旋体
H,M,M,Sp
14,15,13
18F 18-18 ±0 +13 +13
変陰四連撃
H,M,M,M
14,15,13,20
18F 18-18 -16 D 崩れ
罪狩腕
M
14
16F 16-17 -9 +3 +3 HM
運足・減
Sp
-
- - -
海老蹴り
H
20
18F 18-18 -8 D 直TR TR
苦界断ち
M[PC]
20
18F 18-18 -13 +14sg +14sg PC
苦界断ち [PU]
[opponent absorb attack]
M[PC]
20 (8)
18F 18-18 -8 +14sg +14sg PC
天眼滅紫光
UA-M
50
64F 64-64 - D D
天眼滅紫光 > cancel
-
-
- - -

ub u uf Command

Move Name / Command Hitbox / Damage Start Frames Blo NH CH Note
正眼穿ち~金剛壁
(or or )
H,Sp
15
13F 13-13 -9 +8 +17
Hook
(or or )
H
17
15F 15-16 -12 +9 +9
飛び旋突き [1]
H[TJ]
10
21F 21-22 -10 +1 +1
飛び旋突き
H[TJ],M
10,15
21F 16-16 -5 +5 +5
飛び旋突き [Second Only] [Opponent Crouching]
H[TJ],M
10,15
38F 16-16 - +13s +13s
運足・交(左移動)
(or )
Sp[Parry(Punch)-H&M]
-
- - -
風殺陣
time with opponent punch (or )
Parry[Punch-H&M],Sp
-
2F 2-6 - +10 +10
煌銀脚
(or )
M[TJ]
15
17F 17-18 -13 直TR 直TR TR
煌銀脚
M[TJ]
13
17F 17-18 -13 D 直TR TR
去影
Sp[TJ]
-
- - -
去影~風神ステップ
Sp[TJ],Sp
-
- - -
瞬影
Sp[TJ]
-
- - -
瞬影~風神ステップ
Sp[TJ],Sp
-
- - -
運体飛燕殺 [1]
(or or )
MM[TJ]
10,10
20F 20-20 -10 -1 -1
運体飛燕殺
(or or )
MM[TJ],M
10,10,20
20F 20-20 -14 -4 -4

ff Command

Move Name / Command Hitbox / Damage Start Frames Blo NH CH Note
雷電
M
14
12F 12-12 -9 +2 +2
雷電~旋体
M,Sp
14
12F 12-12 +2 +13 +13
三界落とし [HE]
(ヒート発動技)
M
20
20F 20-22 -3s +9 +9 HA
三界落とし
M
20
20F 20-22 -3s D D
運体飛燕蹴り
H[TJ]
22
16F 16-19 -2 後受身 後崩れ
転体宙転蹴り
M[TJ]
22 (6)
24F 24-27 +6 D D
運体飛び回状蹴り
H[TJ]
23 (4)
26F 26-27 +4 D D HM
運体飛び回状蹴り~金剛壁
H[TJ],Sp
23 (4)
26F 26-27 +8 D D HM

While Rising

Move Name / Command Hitbox / Damage Start Frames Blo NH CH Note
独掌把~旋体
while Rising
M,Sp
12
13F 13-13 -13 +13 +13
弁天砕き
while Rising
M
20
18F 18-18 -8 +9 +14s
双蜂 [1]
while Rising
M
14
15F 15-16 -10 +1 +1
双蜂
while Rising
M,H
14,19
15F 15-16 -4 D D
四海落とし [1]
while Rising
M
10
11F 11-12 -6 +5 +5
四海落とし
while Rising
M,M
10,15
11F 11-12 -17 -1s -1s
四海落とし~金剛壁
while Rising
M,M,Sp
10,15
11F 11-12 -10 +6s +6s
伏敵
while Rising
Sp[TC]
-
- - -
伏敵~風神ステップ
while Rising
Sp[TC],Sp
-
- - -
変体逆状蹴り
while Rising
M
14
14F 14-15 -8 +14 +14

While Crouching

Move Name / Command Hitbox / Damage Start Frames Blo NH CH Note
Low Jab
while Crouching
Sp-L[TC]
5
10F 10-10 -5 +6 +6
Right Low Jab
while Crouching
Sp-L[TC]
5
11F 11-11 -7 +7 +7
Left Spin Low Kick
while Crouching (or )
L[TC]
6
16F 16-16 -17s -6 -6
捻体半月当て
while Crouching
M[TC]
25
20F 20-20 -17 S S
Right Low Kick
while Crouching (or )
L[TC]
6
12F 12-12 -15s -4 -4
卍蹴り
while Crouching
M
20
15F 15-15 -14 崩れ 崩れ

Sidestep

Move Name / Command Hitbox / Damage Start Frames Blo NH CH Note
地輪払い
sidestep
L
17
18F 18-19 -13s ±0 +13g

While Facing Backward

Move Name / Command Hitbox / Damage Start Frames Blo NH CH Note
Twist Jab
back facing opponent
H
15
8F 8-8 -3 +8 +8
Twist Right Jab
back facing opponent
H
15
8F 8-8 -3 +8 +8
Twist Left Kick
back facing opponent
H
18
10F 10-10 -8 +8 +8
逆旋卍蹴り
back facing opponent
M
20
17F 17-17 -14 崩れ 崩れ
Twist Low Jab
back facing opponent
Sp-L[TC]
10
10F 10-10 -5 +6 +6
Twist Right Low Jab
back facing opponent
Sp-L[TC]
10
10F 10-10 -5 +6 +6
Twist Left Low Kick
back facing opponent
L[TC]
6
12F 12-12 -15s -4 -4
Twist Right Low Kick
back facing opponent
L[TC]
6
12F 12-12 -15s -4 -4

Special Move

Move Name / Command Hitbox / Damage Start Frames Blo NH CH Note
踏鉄蹂躙 [Opponent Down] [1]
while opponent is down
L[Attack-Down]
15
19F 19-19 - D D
踏鉄蹂躙 [Opponent Down]
while opponent is down
L,L[Attack-Down]
9,8
19F 19-19 - D D
踏鉄蹂躙 [Opponent Down] [BS]
while opponent is down [Just Input]
L,L[Attack-Down]
9,10
19F 19-19 - D D
踏鉄蹂躙 [Opponent Standing] [1]
while opponent is down
L[Attack-Down]
22
19F 19-19 -19s -8 -8
踏鉄蹂躙 [Opponent Standing]
while opponent is down
L,L[Attack-Down]
14,17
19F 19-19 -26s -10 -10
踏鉄蹂躙 [Opponent Standing] [BS]
while opponent is down [Just Input]
L,L[Attack-Down]
14,20
19F 19-19 -26s -10 -10
伏敵
Sp[TC]
-
- - -
伏敵~風神ステップ
Sp[TC],Sp
-
- - -
Taunt [1]
Sp
-
- - -
Taunt [2]
Sp
-
- - -
Ki Charge
Sp
-
- - -
去影
Sp[TJ]
-
- - -
去影~風神ステップ
Sp[TJ],Sp
-
- - -
Wall climbing reversal attack [Punch]
壁を背にして
M[TJ]
21
39F 39-41 +4s 小浮 小浮

Wind God Step

Move Name / Command Hitbox / Damage Start Frames Blo NH CH Note
風神ステップ
or など
Sp
-
- - -
雷剛十天落とし(弱) [1]
M[TJ]
24
19F 19-21 -22 D D
雷剛十天落とし(弱)
M[TJ],M[TJ]
20,15 (6)
19F 26-30 -12s D D
雷剛十天落とし(弱) [Second Only]
M[TJ],M[TJ]
20,22 (6)
48F 26-30 -12s D D
雷剛十天落とし [1]
M[TJ]
26
19F 19-21 -22 D D
雷剛十天落とし
M[TJ],M[TJ]
22,15 (6)
19F 26-30 -12s D D
雷剛十天落とし [Second Only]
M[TJ],M[TJ]
22,22 (6)
48F 26-30 -12s D D
雷剛転輪(弱)
M[TJ],H[TJ]
20,18 (10)
19F 23-27 -7
(±0)
D D
雷剛転輪(弱) [Second Only]
M[TJ],H[TJ]
20,26 (10)
44F 23-27 -7
(±0)
D D
雷剛転輪
M[TJ],H[TJ]
22,18 (10)
19F 23-27 -7
(±0)
D D
雷剛転輪 [Second Only]
M[TJ],H[TJ]
22,26 (10)
44F 23-27 -7
(±0)
D D
風神拳(弱)
H
15
11F 11-12 -10 浮き 浮き
風神拳
H
20
11F 11-12 -10 浮き 浮き
最速風神拳
[+ press simultaneously]
H
23 (4)
11F 11-12 +5 浮き 浮き
最速風神拳 [HS]
(or )(ヒート中)
H
23 (4)
11F 11-12 +5 浮き 浮き
武神脚(弱)
M
17
15F 15-17 -13 D 小浮
武神脚
M
21
15F 15-17 -13 D 小浮
最速武神脚
[+ press simultaneously]
M
23 (4)
15F 15-17 -9 D 小浮
最速武神脚 [HS]
(or )(ヒート中)
M
22 (4)
15F 15-17 -9 D 小浮
奈落払い(弱) [1]
L
6
16F 16-16 -23s +2s +2s
奈落無惨(弱)
L,H
6,20
16F 16-16 -22 -1 -1
奈落無惨(弱)~金剛壁
L,H
6,20
16F 16-16 -15 +6 +6
奈落払い [1]
L
8
16F 16-16 -23s +2s +2s
奈落無惨
L,H
8,20
16F 16-16 -22 -1 -1
奈落無惨~金剛壁
L,H,Sp
8,20
16F 16-16 -15 +6 +6
奈落払い(弱)
L,L
6,16
16F 16-16 -23s +2s 小浮
奈落払い
L,L
8,16
16F 16-16 -23s +2s 小浮
旋体
during Wind God Step
Sp
-
- - -

Sentai

Move Name / Command Hitbox / Damage Start Frames Blo NH CH Note
旋体
など
Sp
-
- - -
風林華惨 [1]
during Sentai
M[PC]
12
16F 16-16 -14 +1 +1 PC
風林華惨 [1] [PU]
during Sentai [opponent absorb attack]
M[PC]
12 (2)
16F 16-16 -9 +1 +1 PC
風林華惨
during Sentai
M[PC],M
12,25
16F 16-16 -16 D D PC
風林華惨 [BS]
during Sentai
M[PC],M
12,30
16F 16-16 -16 D D PC
羅生門
during Sentai
M
20
13F 13-13 -6 +8 +8 TR
羅生門~金剛壁
during Sentai
M,Sp
20
13F -6 +8 +8 TR
旋体回状蹴り [HE]
during Sentai (ヒート発動技)
H
22 (6)
12F 12-13 +1 +9 +9 HA
HM
旋体回状蹴り
during Sentai
H
22 (6)
12F 12-13 +1 +7 +7 HM
神立蹴り
during Sentai
M[TJ]
24 (7)
26F 26-27 +4 D D
裏仁王門~金剛壁
during Sentai
MM,Sp
13,17
14F 14-15 -6 D D TR
夜叉払い
during Sentai
L[TC]H
10,12
20F 20-21 -29s +4 +4 HM
葬風
during Sentai (or )
Throw-H
12
16F 16-16 - 上投 上投

Unsoku

Move Name / Command Hitbox / Damage Start Frames Blo NH CH Note
運足・交(右移動)
(or )
Sp[Parry(Punch)-H&M]
-
- - -
運足・交(左移動)
(or )
Sp[Parry(Punch)-H&M]
-
- - -
運足・減
Sp
-
- - -
風殺陣
time with opponent punch (or or or )
Parry[Punch-H&M],Sp
-
2F 2-6 - +10 +10
石切丸
during Unsoku
H
15
13F 13-13 -3 +8 +14s HM
風尖脚
during Unsoku
M
17
16F 16-17 -6 +4 崩れ
雲風飛び卍 [HE]
during Unsoku (ヒート発動技)
M
23 (6)
18F 18-19 -8 +9 +9 HA
雲風飛び卍
during Unsoku
M
23 (6)
18F 18-19 -8 後受身 後受身
雲風飛び卍 > cancelしゃがみ
during Unsoku
Sp[TC]
-
- - -
潜身突き
during Unsoku
M
22
32F 32-32 -11 +7
(+19g)
+7
(+19g)
潜身絡み当て
during Unsoku
L
26
41F 22-22 -26s -4s 打投
捻体足絡み
during Unsoku [Counter Hit]
L,Th
31,20
41F 22-22 - - 打投
潜身飛影
during Unsoku
Sp[TJ]
-
- - -
潜身宙転蹴り
during Unsoku
M[TJ]
22 (6)
49F 30-33 +6 D D
潜身飛び回状蹴り
during Unsoku
H[TJ]
28 (5)
51F 32-33 +4 D D HM
潜身飛び回状蹴り~金剛壁
during Unsoku
H[TJ],Sp
28 (5)
32F 32-33 +8 D D HM
応変卍蹴り
during Unsoku
M[TC]
25
43F 43-43 -14 D 崩れ
応変卍蹴り > cancelしゃがみ
during Unsoku
Sp[TC]
-
- - -
応変風靡卍蹴り
during Unsoku hold
M[TC]
30
67F 67-67 +10 崩れ 崩れ
応変風靡卍蹴り > cancelしゃがみ
during Unsoku hold,
Sp[TC]
-
37-37 - - -
三鼎下段脚~旋体
during Unsoku
L[TC],Sp
14
20F 20-20 -12s +3 +13
三鼎下段脚~立ち状態
during Unsoku
L[TC]
14
20F 20-20 -12s +3 +10
旋体
during Unsoku
Sp
-
- - -
瞬影
during Unsoku
Sp[TJ]
-
- - -
瞬影~風神ステップ
during Unsoku
Sp[TJ],Sp
-
- - -
去影
during Unsoku
Sp[TJ]
-
- - -
去影~風神ステップ
during Unsoku
Sp[TJ],Sp
-
- - -
運足・減
運足・交中に
Sp
-
- - -
運足・交
運足・減中に(or or or )
Sp[Parry(Punch)-H&M]
-
- - -
風神ステップ
during Unsoku
Sp
-
- - -

Heaven's Wrath

Move Name / Command Hitbox / Damage Start Frames Blo NH CH Note
金剛壁
など
Sp
-
- - -
刎頚降魔 [1]
during Heaven's Wrath
H
12
12F 12-12 -4 +8 +13 HM
刎頚降魔 [1]~旋体
during Heaven's Wrath
H,Sp
12
12F 12-12 ±0 +12 +18 HM
刎頚降魔 [1]~運足・交
during Heaven's Wrath (or )
H,Sp
12
12F ±0 +12 +18 HM
刎頚降魔
during Heaven's Wrath
H,M
12,22 (6)
12F 12-12 -9 D D HM
金剛槍掌 [HE]
during Heaven's Wrath (ヒート発動技)
M
30 (9)
15F 15-16 -9 +9 +9 HA
金剛槍掌
during Heaven's Wrath
M
30 (9)
15F 15-16 -9 D D
裏旋空刃脚 [1]
during Heaven's Wrath
M[TJ]
17 (3)
28F 28-28 -6 D D
裏旋空刃脚~金剛壁
during Heaven's Wrath ヒット or ガード時
M[TJ],M[TJ],Sp
17,14 (3,8)
28F 28-28 +8 D D
金剛撃滅陣 [1]
during Heaven's Wrath
MM
6,8
17F 17-18 -10 +7s +7s
金剛撃滅陣 [2]
during Heaven's Wrath
MM,M
6,8,4
17F 17-18 -18 -7 -7
金剛撃滅陣 [3]
during Heaven's Wrath
MM,M,H
6,8,4,4
17F 17-18 -12 -1 -1
金剛撃滅陣
during Heaven's Wrath
MM,M,H,M
6,8,4,4,22
17F 17-18 -20 D D
金剛撃滅陣 [BS]
during Heaven's Wrath
MM,M,H,M
6,8,4,4,28
17F 17-18 -20 D D
發雷剛掌破
during Heaven's Wrath
M[PC]
30
15F 15-16 -13 +16sg +16sg PC
發雷剛掌破 [PU]
during Heaven's Wrath [opponent absorb attack]
M[PC]
30 (12)
15F 15-16 -1 +16sg +16sg PC
降魔砕
during Heaven's Wrath
M
26 (7)
18F 18-19 ±0s D D
払い崩し卍 [1]
during Heaven's Wrath
L[TC]
9
16F 16-17 -15s -4 +2s
払い崩し卍
during Heaven's Wrath
L[TC],M
9,20
16F 16-17 -16 D 崩れ
重ね殺し金剛天壊
during Heaven's Wrath (ヒート中)
L,Th
12,23 (2,1,1,3)
18F 18-19 -17 打投 打投
重ね殺し金剛天壊 [Second]
during Heaven's Wrath (ヒート中)
MM[TJ],M
5,5,18 (1,1,3)
49F 30-32
2-2
20-21
-17 D D
至天雷轟
during Heaven's Wrath (or )
Throw-H
20
16F 16-16 - 上投 上投
旋体
during Heaven's Wrath
Sp
-
- - -
風神ステップ
during Heaven's Wrath
Sp
-
- - -
一徹
during Heaven's Wrath 相手の上中段攻撃を受ける(ヒート中)
Rev[H&M],Th
40
20F 20-60 - 打投 打投

Wind Step

Move Name / Command Hitbox / Damage Start Frames Blo NH CH Note
風足
Sp[Parry(Punch)-H&M]
-
- - -
風殺陣~風神ステップ
time with opponent punch
Parry[Punch-H&M],Sp
-
5F 5-12 - +10 +10
風尖脚
during Wind Step
M
17
16F 16-17 -6 +4 崩れ
三鼎下段脚~旋体
during Wind Step
L[TC],Sp
14
20F 20-20 -12s +3 +13
三鼎下段脚~立ち状態
during Wind Step
L[TC]
14
20F 20-20 -12s +3 +13
風神ステップ
during Wind Step
Sp
-
- - -

Heat Moves

Move Name / Command Hitbox / Damage Start Frames Blo NH CH Note
無双伐折羅 [HE]
(ヒート発動技)
M,M
8,20
13F 13-14 -14 +9 +9 HA
無双伐折羅 [HS]
(ヒート中)
M,M
8,20 (1,4)
13F 13-14 -14 D D
無双伐折羅 [HD]
(ヒート中)
M,M
8,20 (1,6)
13F 13-14 +5 D D
三界落とし [HE]
(ヒート発動技)
M
20
20F 20-22 -3s +9 +9 HA
三界落とし [HS]
(ヒート中)
M
20 (4)
20F 20-22 -3s D D
三界落とし [HD]
(ヒート中)
M
20 (6)
20F 20-22 +5 浮き 浮き
旋体回状蹴り [HE]
during Sentai (ヒート発動技)
H
22 (6)
12F 12-13 +1 +9 +9 HA
HM
旋体回状蹴り [HS]
during Sentai (ヒート中)
H
22 (6)
12F 12-13 +1 +7 +7 HM
旋体回状蹴り [HD]
during Sentai (ヒート中)
H
22 (8)
12F 12-13 +5 D D HM
雲風飛び卍 [HE]
during Unsoku (ヒート発動技)
M
23 (6)
18F 18-19 -8 +9 +9 HA
雲風飛び卍 [HS]
during Unsoku (ヒート中)
M
23 (6)
18F 18-19 -8 後受身 後受身
雲風飛び卍 [HD]
during Unsoku (ヒート中)
M
23 (8)
18F 18-19 +5 S S
金剛槍掌 [HE]
during Heaven's Wrath (ヒート発動技)
M
30 (9)
15F 15-16 -9 +9 +9 HA
金剛槍掌 [HS]
during Heaven's Wrath (ヒート中)
M
30 (9)
15F 15-16 -9 D D
金剛槍掌 [HD]
during Heaven's Wrath (ヒート中)
M
30 (11)
15F 15-16 +5 小浮 小浮
旋状卍・重ね殺し
(ヒート中)
H,M,M
12,20,19 (2,4,11)
18F 18-19 -8 D D HM
旋状卍・重ね殺し(3発目のみ)
(ヒート中)
H,M,M
12,20,28 (2,4,11)
66F 27-27 -8 D D HM
側宙卍・重ね殺し
(ヒート中)
MM[TJ],M,M
5,10,20,19 (1,2,4,11)
18F 18-18 -8 D D
側宙卍・重ね殺し(3発目のみ)
(ヒート中)
MM[TJ],M,M
5,10,20,28 (1,2,4,11)
64F 27-27 -8 D D
応変卍・重ね殺し
(ヒート中)
M[TC],M
25,19 (5,11)
22F 43-43 -8 D D
応変卍・重ね殺し(3発目のみ)
(ヒート中)
M[TC],M
25,28 (5,11)
70F 27-27 -8 D D
応変風靡卍蹴り・重ね殺し
hold,(ヒート中)
M[TC],M
30,19 (6,11)
67F 67-67 -8 D D
応変風靡卍蹴り・重ね殺し(3発目のみ)
hold,(ヒート中)
M[TC],M
30,28 (6,11)
94F 27-27 -8 D D
重ね殺し剛掌破
(ヒート中)
M,M,Sp
17,28 (3,5)
15F 12-13 +5 D D
最速風神拳
(or )(ヒート中)
H
23 (4)
11F 11-12 +5 浮き 浮き
最速武神脚
(or )(ヒート中)
M
22 (4)
15F 15-17 -9 D 小浮
重ね殺し金剛天壊
during Heaven's Wrath (ヒート中)
L,Th
12,23 (2,1,1,3)
18F 18-19 -17 打投 打投
重ね殺し金剛天壊 [Second]
during Heaven's Wrath (ヒート中)
MM[TJ],M
5,5,18 (1,1,3)
49F 30-32
2-2
20-21
-17 D D
一徹
during Heaven's Wrath 相手の上中段攻撃を受ける(ヒート中)
強Rev[H&M]
40
20F 20-60 - 打投 打投
鏖祗・覇道殲壊
during Heat (or 金剛壁中)
M,Th
20,30 (2,5)
21F 21-21 +8 打投 打投
鏖祗・覇道殲壊 [Second]~金剛壁
during Heat (or 金剛壁中)
M,Sp
25 (5)
44F 23-23 +8 D D
Heat Burst
during Heat, while crouching (or 金剛壁中)
M[PC]
12 (2)
16F 16-16 +1 +2s +2s HA
PC

Rage Moves

Move Name / Command Hitbox / Damage Start Frames Blo NH CH Note
滅神・燦然世壊
during Rage
M[PC],Th
55
20F 20-20 -18 打投 打投 PC
ER

Throws

Move Name / Command Hitbox / Damage Start Note
月禍氷刃
approach opponent
Throw-H
35
12F Throw escape 1 or 2, homing attack, -3F after throw escape, no swap, if throw successful, moves to Rena's left side and rotates 15 degrees counterclockwise, floor destruction possible
裁神一刻
approach opponent
Throw-H
35
12F Throw escape 1 or 2, homing attack, -6F after throw escape, rotate 174 degrees clockwise, rotate 177 degrees clockwise if throw is successful
月禍氷刃
approach opponent from left side (or )
Throw-H
40
12F Throw escape 1, homing attack, -3F after throw escape, no swap, if throw successful, moves to Rena's left side and rotates 15 degrees counterclockwise, floor destruction possible
裁神一刻
approach opponent from right side (or )
Throw-H
40
12F Throw escape 2, homing attack, -3F after throw escape, no swap, rotates 177 degrees clockwise when throw is successful
降三世
approach opponent from behind (or )
Throw-H
50
12F Cannot throw escape, homing attack, rotates 30 degrees clockwise when thrown successfully
超ぱちき
approach opponent (or )
Throw-H
40
12F Throw escape 1+2, ±0F after throw escape, rotates 165 degrees counterclockwise, does not swap if throw is successful, deals 14 damage when hitting a wall, wall strong, wall destruction possible, wall combo possible
雷動必滅
approach opponent
Throw-H
40
12F Throw escape 2, -3F after throw escape, parallel movement to the right of Rena, if throw is successful rotates 6 degrees counterclockwise, wall strong, wall destruction possible
葬風
during Sentai (or )
Throw-H
12
16F Cannot throw escape, homing attack, rotates 127 degrees counterclockwise when thrown successfully
至天雷轟
during Heaven's Wrath (or )
Throw-H
20
16F Cannot throw escape, no swap if thrown successfully, 35 damage if hit against a wall

Attack Reversal

Move Name / Command Hitbox / Damage Start Note
楯無~金剛壁
time with opponent attack (or )
強Rev[H&M],Sp
-
3F High&Middle has strong parry effect, counter acceptance 3-9F, when a counter is successful, Reina takes a flat 10 damage (recoverable), partially restores remaining heat time, shifts to Heaven's Wrath, stiffness varies depending on the opponent's attack, can only be endured once per attack, consecutive attacks are not possible
一徹
相手の上中段攻撃に合わせて(ヒート中)
Rev[H&M],Th
40
20F High&Middle attack reversal, counter acceptance 20-60F, partially uses remaining heat time, after counter is successful, Rena takes 40 damage (recoverable)
一徹(派生技)
during Heaven's Wrath 相手の上中段攻撃を受ける(ヒート中)
Rev[H&M],Th
40
0F High&Middle attack reversal, counter acceptance 0-25F, partially uses remaining heat time, after counter is successful, Reina takes 40 damage (recoverable), varies depending on the technique followed
風殺陣~風神ステップ
time with opponent punch
Parry[Punch-H&M],Sp
-
5F High&Middle punch parry effect, parry acceptance is 5-12F, if parrying is successful +10F advantage, goes to Fujin Step
風殺陣~風神ステップ
time with opponent punch (or or or )
Parry[Punch-H&M],Sp
-
2F High&Middle punch parry effect, parry acceptance is 5-12F, if parrying is successful +10F advantage, goes to Fujin Step
風殺陣~風神ステップキャンセル
風殺陣成功時で風神ステップをキャンセル
Parry[Punch-H&M],Sp
-
If the move is successful, cancel Fujin Step with 8,n, gaining +12F advantage,
Low Parry
time with opponent low attack
Parry[Low]
-
1F Has low parry effect, party reception 1-20F, tornado starts when counterattack is successful, combo possible

Common Action

Move Name / Command Hitbox / Damage Start Frames Blo NH CH Note
[Common Action] Side Roll
while down
Sp
-
- - -
[Common Action] Wake-Up Low Kick
while down
L[TC]
8
22F 22-22 -9s +7 +7
[Common Action] Wake-Up Mid Kick
while down
M
8
22F 22-22 -9 +9 +9
[Common Action] Spring Attack
while down and facing up
M[TJ]
15
19F 19-30 -24 +2 +2
[Common Action] Recovery Kick
while down and facing up
L[TC]
5
13F 13-13 -18s -3s -3s
[Common Action] Wake Up [Backward]
while down
Sp
-
- - -
[Common Action] Stand Up
while down
Sp
-
- - -
[Common Action] Forward Roll
while down and facing up
Sp
-
- - -
[Common Action] Wake-Up Cross Chop
while rolling forward
M[TJ]
15
19F 19-24 +2 D D
[Common Action] Running Cross Chop
while running (3歩以上)
M[TJ]
24
18F 18-36 ±0 D D
[Common Action] Running Stomp [Opponent down]
4歩以上走って(相手ダウン中)相手に接触
L
8
12F 12-12 - D D
[Common Action] Running Stomp [Opponent standing]
4歩以上走って(相手ダウン中)相手に接触
L
10
12F 12-12 +6s D D
[Common Action] Shoulder Tackle
Making contact with the opponent after running for four or more steps
M[PC]
30
8F 8-20 +13g D D
[Common Action] Shoulder Tackle [PU]
Making contact with the opponent after running for four or more steps [opponent absorb attack]
M[PC]
30 (12)
8F 8-20 +13g D D

10Hit Combo

10 Hit Combo (1)   2,2,2,3,1,1,3,3,1,4
1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10th
Cmd
Box H H M L H M M M M[TJ] H[TJ]
DMG 5 5 21 8 6 6 6 10 12 26
Blo -4 -11 -4 -18c -20 -19 -16 -26 -22 -12 (-5)
NH +7 ±0 +6 -7 -10 -13 -5 -12 KND KND
CH +7 ±0 +6 -7 -10 -13 -5 -12 KND KND
10hit: 10 damage chip
Ver.1.05.00
- Expanded the hurtbox to reduce misses caused by certain attacks.
- Removed the crouching status effect.
10 Hit Combo (2)   2,2,2,3,1,1,3,3,1,3
1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10th
Cmd
Box H H M L H M M M M[TJ] M[TJ]
DMG 5 5 21 8 6 6 6 10 12 22
Blo -4 -11 -4 -18c -20 -19 -16 -26 -22 -16c
NH +7 ±0 +6 -7 -10 -13 -5 -12 KND KND
CH +7 ±0 +6 -7 -10 -13 -5 -12 KND KND
10hit: 6 damage chip
Ver.1.05.00
- Expanded the hurtbox to reduce misses caused by certain attacks.
- Removed the crouching status effect.